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'Local' is a problem? Why is that? (further study on AFK cloaking subject)

First post
Author
Dorion Strag
Sebiestor Tribe
Minmatar Republic
#321 - 2013-06-20 21:45:12 UTC
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#322 - 2013-06-20 22:28:06 UTC
Remove cloaked ships from local.

Also, you should never feel safe in eve.

WhipDiddyWhip
Vanishing Point.
The Initiative.
#323 - 2013-06-20 23:01:41 UTC
like i said before im new to eve, but this thread just sounds to me that ppl want to know exactly where everyone is all the time

where's the fun in that? stealth is a complete waste of time

the directional scanner can be used almost as good as local or is pressing that scan button just too much effort for ppl?
Kaarous Aldurald
Black Hydra Consortium.
#324 - 2013-06-20 23:55:41 UTC
Quote:
Well, that's the point all of you AFK cloaking fans are missing, it's AFK psychological warfare. There's no cost to you whatsoever. There is a psychological cost to the people you're trolling.


But then we have this:

Quote:
In what respect does using autopilot disrupt someone else's game-play?


In what respect does psyops warfare disrupt your gameplay? Aside from the ways that you allow it to effect you.

That's the thing. They do that hoping for the reaction you seem willing to give them. Adjut your gameplay a bit, and they are pretty well harmless. Numerous people have told you how to deal with it.

But you don't want to deal with it. You would like CCP to simply wave the magic wand and make them go away, that's why you don't listen.

You would rather that CCP adjust the behavior of tons of other people, than change anything about how you play. That is called selfishness. So I think it would be fair to make the analogy that when given a sandbox, you chose to stick your head in the sand.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Amril-Kesh
Viziam
Amarr Empire
#325 - 2013-06-21 08:29:05 UTC
PotatoOverdose wrote:
Remove cloaked ships from local.

No, for obvious reasons.
I swear, probably a nontrivial amount of my posts on this forum have to do with explaining why this idea alone is terrible.

Enjoying the rain today? ;)

Victoria Sin
Doomheim
#326 - 2013-06-21 08:39:57 UTC
Kaarous Aldurald wrote:

In what respect does psyops warfare disrupt your gameplay?


You're calling it "psyops warfare" in an effort to give it legitimacy, when really what you mean is "trolling local".
Kaarous Aldurald
Black Hydra Consortium.
#327 - 2013-06-21 08:49:18 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

In what respect does psyops warfare disrupt your gameplay?


You're calling it "psyops warfare" in an effort to give it legitimacy, when really what you mean is "trolling local".


So? Who cares? Why are you allowing it to have such an effect on your gameplay? Why are you seeking a dev solution to a player created problem?

It's because you don't want anything but the lazy way. In that case, it's not a real problem at all, it's just you not wanting to face up to a game mechanic you don't like. No different from people who mine all day and gripe if someone pops them, because they're not playing EVE, they are playing a small portion of EVE, and doing their best to ignore the rest. '

Pathetic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#328 - 2013-06-21 08:58:18 UTC
James Amril-Kesh and Jenn aSide have explained why removing local in existing space 0.0 is not a good idea, these reasons have been explained on multiple other threads.

Others have suggested that the better way would be to create a new super region which is connected to a gate three jumps into low low sec, this leads to a region which is too far for cyno jumps to reach it. The region will have no local and no details supplied to the API and no ingame map details. Then see how that develops, because you cannot bring existing fleets in it means people will need to bring in or gather materials in that region to make capital fleets, furthermore people cannot use existing capital fleets to dominate. Cyno's of course work within that region and then you can have this whole region to play with without local, at which point we will see no more of these stupid threads

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

TheGunslinger42
All Web Investigations
#329 - 2013-06-21 09:13:12 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

In what respect does psyops warfare disrupt your gameplay?


You're calling it "psyops warfare" in an effort to give it legitimacy, when really what you mean is "trolling local".


You call it "trolling" in an effort to smear and discredit, when really what you mean is "someone is playing in a way that I don't want them to"

hope this helps m8
Victoria Sin
Doomheim
#330 - 2013-06-21 09:44:16 UTC
TheGunslinger42 wrote:
Victoria Sin wrote:
Kaarous Aldurald wrote:

In what respect does psyops warfare disrupt your gameplay?


You're calling it "psyops warfare" in an effort to give it legitimacy, when really what you mean is "trolling local".


You call it "trolling" in an effort to smear and discredit, when really what you mean is "someone is playing in a way that I don't want them to"

hope this helps m8


OK, let me put it another way: If you were designing a brand new game, call it Evelyn 2020 and you introduced a cloaking mechanism, would you or would you not also introduce a counter mechanism? If you say you wouldn't, then I would simply ask you to not tie yourself in knots arguing your point just for the e-peen; I won't think any less of you.
Kaarous Aldurald
Black Hydra Consortium.
#331 - 2013-06-21 10:05:46 UTC
Victoria Sin wrote:
TheGunslinger42 wrote:
Victoria Sin wrote:
Kaarous Aldurald wrote:

In what respect does psyops warfare disrupt your gameplay?


You're calling it "psyops warfare" in an effort to give it legitimacy, when really what you mean is "trolling local".


You call it "trolling" in an effort to smear and discredit, when really what you mean is "someone is playing in a way that I don't want them to"

hope this helps m8


OK, let me put it another way: If you were designing a brand new game, call it Evelyn 2020 and you introduced a cloaking mechanism, would you or would you not also introduce a counter mechanism? If you say you wouldn't, then I would simply ask you to not tie yourself in knots arguing your point just for the e-peen; I won't think any less of you.


"Captain, the Romulans have engaged their cloaking device!"

"Damn! Mr. Worf! Post another whine about cloaks on the forums, maybe the devs will nerf it!"

What part of "No", do you not understand?

Cloaks already have a significant set of drawbacks, drawbacks that render all but unusable apart from some clever ship fitting and cloak specific platforms.

So there are plenty of "counters", or drawbacks to cloaking.

Let me put it to you this way. If you were to design a game a certain way, would you bend over backwards to accomodate the people who insist on playing the game wrong? Especially when their arguments have been repeatedly refuted, and they've demonstrated they are only interested in continuing to whine against the parts of your game they don't like?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TheGunslinger42
All Web Investigations
#332 - 2013-06-21 10:39:38 UTC
Victoria Sin wrote:
OK, let me put it another way: If you were designing a brand new game, call it Evelyn 2020 and you introduced a cloaking mechanism, would you or would you not also introduce a counter mechanism? If you say you wouldn't, then I would simply ask you to not tie yourself in knots arguing your point just for the e-peen; I won't think any less of you.


The cloaking system in EVE already has many counters. They're just not big obvious counters like a shiny red button that uncloaks an enemy ship, they're more subtle than that.

For a start, the ships that fit cloaks inherently have weaker tanks, and lower dps. That's an inbuilt counter to the benefits provided by cloaking.

Secondly, as cloaking does not hide you entirely from the enemy (thanks to local) then that too acts as a counter to benefits/gains you get from cloaking.

You need to acknowledge the counters and tradeoffs already inherent in the system rather than ignoring them and insulting me, friend. It'll give your arguments more credibility and help make for more constructive, thought provoking discussion on the subject.
Victoria Sin
Doomheim
#333 - 2013-06-21 10:42:37 UTC
TheGunslinger42 wrote:

For a start, the ships that fit cloaks inherently have weaker tanks, and lower dps. That's an inbuilt counter to the benefits provided by cloaking.


I think the word "counter" has a very specific meaning that you're not understanding here.
Victoria Sin
Doomheim
#334 - 2013-06-21 10:44:39 UTC
Kaarous Aldurald wrote:

"Captain, the Romulans have engaged their cloaking device!"

"Damn! Mr. Worf! Post another whine about cloaks on the forums, maybe the devs will nerf it!"


Interesting that you give this a an example, because I do believe a counter to cloaking was developed called a Quantum Beacon.
Kaarous Aldurald
Black Hydra Consortium.
#335 - 2013-06-21 11:45:41 UTC
Victoria Sin wrote:
Kaarous Aldurald wrote:

"Captain, the Romulans have engaged their cloaking device!"

"Damn! Mr. Worf! Post another whine about cloaks on the forums, maybe the devs will nerf it!"


Interesting that you give this a an example, because I do believe a counter to cloaking was developed called a Quantum Beacon.


http://en.memory-alpha.org/wiki/Cloaking_device

Yeah, from a millennium past their own technology(and it even said it didn't work on Romulans, lol). So unless the Concord of the future warps in one day and hands you a dev ex machina, it's not happening.

I really wonder why all the resistance to simply taking other people's advice. I know people come on here in the first place to try and get sympathy for their self inflicted plight, but really, you ought to take some of the advice given in the last few pages.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

MatrixSkye Mk2
Republic University
Minmatar Republic
#336 - 2013-06-21 11:57:16 UTC
PotatoOverdose wrote:
Remove cloaked ships from local.

Also, you should never feel safe in eve.


... Unless you're an AFK cloaker, in which case you should be allowed to hunt and pick your targets under the complete and 100% safety of your cloak.

Successfully doinitwrong™ since 2006.

Victoria Sin
Doomheim
#337 - 2013-06-21 12:11:34 UTC
Kaarous Aldurald wrote:

I really wonder why all the resistance to simply taking other people's advice. I know people come on here in the first place to try and get sympathy for their self inflicted plight, but really, you ought to take some of the advice given in the last few pages.


Who says people aren't taking advice? A dumb game mechanic is a dumb game mechanic. Mitigating it doesn't make it any less dumb.
Jenn aSide
Worthless Carebears
The Initiative.
#338 - 2013-06-21 12:37:16 UTC
Kaarous Aldurald wrote:


I really wonder why all the resistance to simply taking other people's advice. I know people come on here in the first place to try and get sympathy for their self inflicted plight, but really, you ought to take some of the advice given in the last few pages.



"Brilliant Idea" people tend to let their egos get tied up with their opinions. Conceding that (after all the evidence is in) an Idea they came up with or championed is stupid is (to them) literally the same thing as saying "I'm a dumb ass". And really, how many people would do that lol..

I try to keep that in mind. You'll never get people like this to concede no matter how much evidence or testable logic you throw at them. What I do is look at it as if it were a court case, with the public (including CCP) being the Jury.

As to your original question though. The answer to why not just take the advice? That's simple, it involves effort, people don't like effort, that want easy solutions. Getting CCP to change things to make their lives easier seems a better plan (to them) than doing anything else. Basically they are excuse makers.
Jenn aSide
Worthless Carebears
The Initiative.
#339 - 2013-06-21 12:49:08 UTC
Dracvlad wrote:
James Amril-Kesh and Jenn aSide have explained why removing local in existing space 0.0 is not a good idea, these reasons have been explained on multiple other threads.


in order to post in GD I had to train "talking to a brick wall" to 5 :) .

Quote:

Others have suggested that the better way would be to create a new super region which is connected to a gate three jumps into low low sec, this leads to a region which is too far for cyno jumps to reach it. The region will have no local and no details supplied to the API and no ingame map details. Then see how that develops, because you cannot bring existing fleets in it means people will need to bring in or gather materials in that region to make capital fleets, furthermore people cannot use existing capital fleets to dominate. Cyno's of course work within that region and then you can have this whole region to play with without local, at which point we will see no more of these stupid threads


Even that wouldn't convince "them".

When the results of such an experiment showed everyone the problems we predicted in this thread, the backfire effect would come into play the same way it already does with wormholes. Wormholes have as a section of EVE have very low populations and fewer ships dying than other areas because of how it exists (no local, hard to get into, sometimes hard to get out of etc etc).

it's like modern Communists who scream "the theory isn't bad, the Soviet Union just sucked at implementing it, comrade" lol.

At some point we all have to accept that dumb ideas just never die.
Mag's
Azn Empire
#340 - 2013-06-21 13:52:13 UTC
Victoria Sin wrote:
TheGunslinger42 wrote:

For a start, the ships that fit cloaks inherently have weaker tanks, and lower dps. That's an inbuilt counter to the benefits provided by cloaking.


I think the word "counter" has a very specific meaning that you're not understanding here.
He may not have mentioned a direct counter. But just because you don't like the current direct counters, doesn't mean they don't exist.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.