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Looking for solo or dual-box PvE setup with very heavy tank

Author
Alexander McKeon
Perkone
Caldari State
#1 - 2013-06-20 20:06:46 UTC  |  Edited by: Alexander McKeon
I've got a question for the ship crafters around here; is it possible to create a single or dual-box setup not involving capitals that can effective clear Insturmental / Vital core reservoirs of their rats? Normally we go in with four RR tengus or three and a scimitar, but I'm curious if it's possible to clear the site with fewer vessels.

For those not familiar with these sites, here are the basics;

4x Battleships, each with approximately 600 omni DPS, up to an 18 GJ/s neut each, with web / scram, and a smattering of frigates in the vital reservoirs.

Looking for some setup that can pull off a 2400 DPS tank which is capable of surviving under 72 GJ/s of neut pressure while being webbed to approximately 30 m/s and warp scrambled. Enemy battleships have approximately 150k EHP, so a DPS tank is not really an option without dreads, which aren't practical for mass reasons. (Not to mention avoiding ganks)

Any suggestions or advice are very much appreciated; I've been banging my head against this as an intellectual exercise, but am at wit's end.
Cap James Tkirk
Baba Yagas
The Initiative.
#2 - 2013-06-20 20:33:18 UTC
RR and ETRANSFER dominixs 4 of them should do it

you will need good cap and sentry skills though

i did it with 3 RR domis very tricky though
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#3 - 2013-06-20 20:38:40 UTC
I have not tried any such fit in the sites you're talking about, but . . . it is possible to hit over 3K DPS cap stable with a Crystal set in your head, all 5 skills, and a Gist A-Type level max tank / cap fit on a Maelstrom. You will struggle to hit even 2K omni tank on any armor ship because there is no rep boosting set for armor.

So active shield tanking on a hull with either a rep bonus or resist bonus is basically your only option for sustained DPS that high against omni damage on a subcap hull. That leads to a pretty short list.

I have no idea how well this setup will fare under the neut pressure you're talking about. Maybe take two of them and drop two guns on each so you can cap chain them together.

Aside from the Mael, the Scorp Navy Issue is another good bet. Thanks to the stupid number of mids and the resist bonus, it can tank as well as the Mael and still fit four faction damage mods in the lows, so it will do a **** ton better DPS (at least against BS sized targets).

Before the resist nerf the Rattler might have been able to pull this off, but for pure maximum omni DPS it can't touch the active rep ships + Crystals after Odyssey. And its tank still drops to nothing if you get capped out and your invulns go offline, so really its "passive" tank is just as neut vulnerable as any active rep ship.

EvE is supposed to suck.  Wait . . . what was the question?

stup idity
#4 - 2013-06-20 20:56:44 UTC
The following fit will not make your requirements, but could be viable. I kept it cheap and tried to cheat a little.

Tank is 1200 dps, cap is stable with everything running. Key would be to jam 1 sleeper with ecm from both ships, kill another while running on buffer.
Should/could work as long as not one ship gets all damage and the other all neut.


[Rattlesnake, rs]

4x Large Energy Transfer Array II
2x Large S95a Partial Shield Transporter

3x Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
2x 'Umbra' White Noise ECM

Damage Control II
2x Drone Damage Amplifier II
3x Power Diagnostic System II

2x Large Capacitor Control Circuit I
Large Core Defense Field Extender I

5x Garde II


I am the Herald of all beings that are me.

Alexander McKeon
Perkone
Caldari State
#5 - 2013-06-20 21:31:25 UTC
Some interesting ideas, down paths I certainly hadn't considered before.

On the rattlesnake fit; you can't jam sleeper battleships without a recon; a recon 4 falcon / rook needs at least two distortion amplifiers to keep a battleship perma-jammed, a non-bonused ship doesn't have a chance. Sleepers will routinely neut one target while applying DPS to a different one, so that could be a problem, not to mention having to keep reps on your sentries.

Once had someone try a navy scorp with dual ASBs fit; he nearly died (warped off) when the hardeners got neuted out.

If I do the math right, the difference between capacitor cost for outgoing e-transfers & the incoming e-transfer determines the amount of cap generation, and thus the neut pressure survivable. That difference (with max skills) for T2 large energy transfer is about 15 GJ/s, meaning you'd need four or five energy transfers to counter neuts alone, plus whatever was needed to feed the rep modules.

If you were cap-stable with the local rep, you'd need half the highs at least dedicated to energy transfer, which would do horrible things to DPS
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#6 - 2013-06-20 22:08:55 UTC  |  Edited by: Freighdee Katt
Alexander McKeon wrote:
If I do the math right, the difference between capacitor cost for outgoing e-transfers & the incoming e-transfer determines the amount of cap generation, and thus the neut pressure survivable. That difference (with max skills) for T2 large energy transfer is about 15 GJ/s, meaning you'd need four or five energy transfers to counter neuts alone, plus whatever was needed to feed the rep modules.

If you were cap-stable with the local rep, you'd need half the highs at least dedicated to energy transfer, which would do horrible things to DPS

I'd have to play around with some fits to see if it's possible to just overcap the crap out of a fit, enough to make it work with between 0 and 2 energy transfers between two ships. Maybe take a look at the SNI with cap mods (PDS / CFC) in the lows. It's stable with no cap mods at all in the lows, so if you use between 0 and 4 of them for more cap, you might be able to just brute force your way through the neuting with the help of one or two ETs and a two-ship cap chain. DPS would be less than impressive, but with the massive buff that cruises just got, it might be enough.

Start with 2x Cap Recharger II in the mids, 4x Power Diags or Cap Flux Coils in the lows, 2x Cap Control Circuit II + 1x CCC I in the rigs, cap hardwiring in slot 8, and just see where that winds up at. Add a DC II in the lows and use the rest of the mids for tank, all Gist A-Type or better. Then see how much excess cap gen it has with one or two ETs running. You can do one without giving up any launchers. Two might nerf your DPS enough that it's not worth it anymore.

You might also try Semiconductor Memory Cells in the rigs + PDS in the lows and maybe cap batteries instead of rechargers. The batteries provide some neut defense, and if you just have a stupidly huge cap buffer, then maybe it lasts long enough for you to DPS down at least one BS off the bat, thus relieving some of the neut pressure.

Or maybe these are just sites that by design can't be run with less than a squadron of T3s . . .

EvE is supposed to suck.  Wait . . . what was the question?

stup idity
#7 - 2013-06-20 22:18:50 UTC  |  Edited by: stup idity
Alexander McKeon wrote:

On the rattlesnake fit; you can't jam sleeper battleships without a recon; a recon 4 falcon / rook needs at least two distortion amplifiers to keep a battleship perma-jammed, a non-bonused ship doesn't have a chance.


Haven't considered this. Only jammed escalation triggers so far where a recon is available.

Alexander McKeon wrote:

Sleepers will routinely neut one target while applying DPS to a different one, so that could be a problem, not to mention having to keep reps on your sentries.


This is actually a good thing which makes things easier (the first part).

Here comes my new suggestion:

- Minimal cap for tank needed, which shouldn't be an issue since the ine ship neuted is not the one shot at. To get the tank running again, just one small energy transfer.
- Triple x-large asb with ~ 1600dps tank each. This means you need to run one and a half which should give the third one just enough time to reload.
- 1k torp damage + drones, which will probably be eaten alive
edit: if I recall correctly, those sleepers should be right on top of you and torps should be fine, right?

Downsides:
- costs a little more
- relatively hard to fit
- probably not easy to manage shield booster cycles
- relies on booster charges and therefore offers very limited time to kill the sleepers; 10 charges per minute für 2.4k dps tank and ~ 60 charges on board/loaded

[Scorpion Navy Issue, navscorp]

6x Torpedo Launcher II (Mjolnir Rage Torpedo)
Corpii A-Type Small Energy Transfer Array

3x X-Large Ancillary Shield Booster (Cap Booster 400)
Republic Fleet Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Pithum C-Type EM Ward Amplifier
Pithum C-Type Thermic Dissipation Amplifier
Pithum C-Type Kinetic Deflection Amplifier

Damage Control II
2x Ballistic Control System II
2x Co-Processor II

Large Anti-EM Screen Reinforcer I
Large Anti-Explosive Screen Reinforcer I
Large Processor Overclocking Unit II

5x Hammerhead II

I am the Herald of all beings that are me.

Stetson Eagle
Paird Technology
#8 - 2013-06-20 22:21:28 UTC
I have no clue about sleepers frankly, but I'd consider these:

(all fits to be used with system wide boosts to tank type and skirmish + ewar)
1. Dual Golems with cruise missiles and almost half highs used for cap chain. ECM would be the achilles heel, though FOF cruises are not that bad nowadays.
2. Sleepers neut to 100km IIRC. MJD kiting ship that operates beyond that range; I'd look into sentry dominixes in cap chain. 150km bouncer fits with a couple drone damage mods, prehaps. When pressure gets high, microjump the setup outside neut range and continue from there.
3. NOS buffed setups in Odyssey 1.1. If PVE NOS functions better after patch, some ships (Armageddon, Bhaalgorn) might become very interesting. Depends fully on rat orbit distance. The 5 midslots of geddon could be used for an impressive permarunning pith XL tank, again ECM vulnerable. Probably not going to pass unnoticed, but a geddon with a rack of heavy NOS (as many as fitting permits) would gain quite a significant amount of cap from bugged rat capacitors while sporting drone damage lows and shield tank.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#9 - 2013-06-20 23:46:56 UTC  |  Edited by: Freighdee Katt
Here you go. At all5 skills and with Crystals this will tank 2,881 omni DPS. Lowest resist is Kinetic at 85.4% (2,523 DPS).

With the ET off, it has cap stats of +139 GJ / -53.5 GJ per second according to Pyfa. So at peak recharge it is making +85.5 net cap, which is enough to cover your 72 GJ/s neut load with a bit to spare. With two of them and a cap chain up, you should get +70 GJ/s incoming, and your cap throughput drops to +31 net at peak recharge, so you should have around +101 GJ/s to spare; a little wider margin to cover the neuting.

Damage is anemic at 539 DPS with Fury / 443 Faction, so it just depends on whether two of them is enough to get the job done (given you can tank the entire room indefinitely with either one).

Total cost is 4.7B by Pyfa's estimate, so they ain't cheap. Most of that is in the deadspace invulns of course.

[Scorpion Navy Issue, +GJ]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II

Cap Recharger II
Cap Recharger II
Gist X-Type Shield Boost Amplifier
Gist X-Type X-Large Shield Booster
Gist X-Type EM Ward Field
Gistum A-Type Thermic Dissipation Amplifier
Gistum A-Type Adaptive Invulnerability Field
Gistum A-Type Adaptive Invulnerability Field

Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Cruise Missile Launcher II, Caldari Navy Inferno Cruise Missile
Large Energy Transfer Array II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I


Crystal Alpha
Crystal Beta
Crystal Gamma
Crystal Delta
Crystal Epsilon
Crystal Omega
Zainou 'Deadeye' Missile Projection MP-706
Inherent Implants 'Squire' Energy Management EM-806
Zainou 'Deadeye' Target Navigation Prediction TN-906
Zainou 'Deadeye' Rapid Launch RL-1006

EvE is supposed to suck.  Wait . . . what was the question?

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#10 - 2013-06-21 00:08:16 UTC  |  Edited by: Freighdee Katt
The Mael can sort of do it also, but thanks to its lack of mids you have to drop the DC II and fill the lows with cap flux coils. That means it has only about half the EHP. And it's upside down on cap without two ET IIs running, which will give you only +81 GJ/s cap to cover your neut load. And the damage is suckier, at 1/5th of the effective range. So pretty much worse in every way.

The SNI is just such a monster; it's the only viable choice for this problem I think.

EvE is supposed to suck.  Wait . . . what was the question?

Alexander McKeon
Perkone
Caldari State
#11 - 2013-06-23 06:35:46 UTC
4.7 Billion... that's slightly more than I paid for my faction-fit PvE Naglfar, which earns better ISK / hour than clearing gas sites, and is much harder to gank. A full crystal set would likewise be rather dangerous for my wallet to carry around in an environment where one can be ganked by people with bubbles.
Bertrand Butler
Cras es Noster
#12 - 2013-06-23 08:55:30 UTC  |  Edited by: Bertrand Butler
No need for a crystal set.

[Rattlesnake, DPS Sink]

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Heavy Capacitor Booster II, Navy Cap Booster 800
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Shield Recharger II
Shield Recharger II
Large Shield Extender II
Large Shield Extender II

Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Large Core Defense Field Purger II
Large Core Defense Field Purger II
Large Core Defense Field Purger II

Garde II x5



For the above fit, you will need the following:

SM-705
SP-905

DPS is 847 with heated torps and gardes.
EHP omni is 162k/193k with links, 126k/151k without.
Omni Passive tank 2845 HP/s with links, 2310 HP/s without.
If you heat the invs, you get 3580 and 2906 HP/s respectively.
The HCB is there for the neuts.
The two reppers are there for the drones. Substitute for spider tanking if dual boxing with a PvP Ship.
Cost for the fit is less than 2bil

If you do not want to invest much, you can turn the DG invuls to T2. With links you get 2316 HP/s, without 1880 HP/s. heat gets you 2726 and 2213 HP/s respectively. Cost is 1bil.

Hope that helps, cheers..C:
Bloody Wench
#13 - 2013-06-23 11:18:21 UTC  |  Edited by: Bloody Wench
I love doing rediculous Tengu Fits.
Your shield is going to yo-yo like crazy...no buffer, and the ASB reload will probably mean death, well not probably...certainly.
But hey it's a start for around 2 Bill.



[Tengu, Stupid Tank]
Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

5x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)

X-Large Ancillary Shield Booster (Cap Booster 400)
2x Caldari Navy Adaptive Invulnerability Field
Pith A-Type EM Ward Field
2x Cap Recharger II

4x Caldari Navy Ballistic Control System
Damage Control II

2x Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I



[Statistics - Pilot]

Effective HP: 46,153 (Eve: 33,947)
Tank Ability: 2,340.79 DPS
Damage Profile - Omni-Damage (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 82.27%, Ex: 81.57%, Ki: 88.94%, Th: 92.63%
Armor Resists - EM: 57.50%, Ex: 23.50%, Ki: 68.13%, Th: 88.31%

Capacitor (Stable at 93.44%) (+93) (-8.37)

Volley Damage: 1,654.61 (Max Range 25,000)
DPS: 774.76

[Implants - Tengu Stupid Tank]

Slot 1: Genolution Core Augmentation CA-1
Slot 2: Empty
Slot 3: Empty
Slot 4: Genolution Core Augmentation CA-2
Slot 5: Low-grade Crystal Epsilon
Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-605
Slot 7: Zainou 'Snapshot' Heavy Assault Missiles AM-705
Slot 8: Zainou 'Deadeye' Guided Missile Precision GP-805
Slot 9: Zainou 'Deadeye' Target Navigation Prediction TN-905
Slot 10: Zainou 'Deadeye' Rapid Launch RL-1005




[Tengu, Goin' Full Retar]
Hi slots as above

X-Large Ancillary Shield Booster (Cap Booster 400)
Pith B-Type Shield Boost Amplifier
2x Dread Guristas Adaptive Invulnerability Field
Gist X-Type EM Ward Field
Cap Recharger II

Low slots as above

Rigs as above

[Statistics - Pilot]

Effective HP: 46,153 (Eve: 33,947)
Tank Ability: 3,278.16 DPS
Damage Profile - Omni-Damage (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 82.27%, Ex: 81.57%, Ki: 88.94%, Th: 92.63%
Armor Resists - EM: 57.50%, Ex: 23.50%, Ki: 68.13%, Th: 88.31%

Capacitor (Stable at 92.41%) (+74) (-8)

Volley Damage: 1,654.61
DPS: 774.76

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Alexander McKeon
Perkone
Caldari State
#14 - 2013-06-23 11:21:28 UTC
That's a very, very impressive passive tank, had no idea you could get such high numbers from just passive regen.
Bertrand Butler
Cras es Noster
#15 - 2013-06-23 12:01:39 UTC
Alexander McKeon wrote:
That's a very, very impressive passive tank, had no idea you could get such high numbers from just passive regen.


Yes, you can. Before Odyssey the tank was even better, but even now with the shield resist nerf its still enough for the application you want it for. Cheers..C:
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#16 - 2013-06-23 14:59:28 UTC
Bertrand Butler wrote:
DPS is 847 with heated torps and gardes.
EHP omni is 162k/193k with links, 126k/151k without.
Omni Passive tank 2845 HP/s with links, 2310 HP/s without.
If you heat the invs, you get 3580 and 2906 HP/s respectively.
The HCB is there for the neuts.
The two reppers are there for the drones. Substitute for spider tanking if dual boxing with a PvP Ship.
Cost for the fit is less than 2bil

If you do not want to invest much, you can turn the DG invuls to T2. With links you get 2316 HP/s, without 1880 HP/s. heat gets you 2726 and 2213 HP/s respectively. Cost is 1bil.

Have fun when you get capped out after 20 seconds and the hardeners shut off.

EvE is supposed to suck.  Wait . . . what was the question?

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#17 - 2013-06-23 15:02:57 UTC
Alexander McKeon wrote:
4.7 Billion... that's slightly more than I paid for my faction-fit PvE Naglfar, which earns better ISK / hour than clearing gas sites, and is much harder to gank. A full crystal set would likewise be rather dangerous for my wallet to carry around in an environment where one can be ganked by people with bubbles.

True. But if you want to do it with two ships, this just isn't a problem with a cheap solution. If you want to keep the ISK / risk ratio within reason, then you're pretty much stuck with the Tengus I think.

EvE is supposed to suck.  Wait . . . what was the question?

Bertrand Butler
Cras es Noster
#18 - 2013-06-23 15:11:13 UTC
Freighdee Katt wrote:

Have fun when you get capped out after 20 seconds and the hardeners shut off.


Did you see the HCB in the loadout or not? lol
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#19 - 2013-06-24 10:23:47 UTC  |  Edited by: Freighdee Katt
Bertrand Butler wrote:
Did you see the HCB in the loadout or not? lol

Did you see the 72 GJ/s neut pressure in the OP? lol

Without the reps running, you're making net +55 GJ/s, with the cap booster, and that's only for as long as the charges last. Overheating won't save you either, since that only makes +68 GJ/s. And these numbers are giving you the benefit of the EO-606 / EM-806 implants that you did not mention in the fit.

Hope you don't plan on using those reps either. Cause if you turn one on, then your cap drops to +13.4 GJ/s, and with both on it is 28.6 GJ/s in the red (so you cap yourself out in < 4 minutes, without any neuts at all).

And your "awesome tank" stats are bullshit. Nominal omni tank is not even at 2,400 as stated, and the specific damage type stats are worse:

EM 1,674
Exp 3,349
Kin 2,791
Therm 2,093

Hybrid (50/50 Kin/Therm) 2,392
Lazor (50/50 EM/Therm) 1,861

So it can't tank two out of four damage types to the level specified in the OP, and it can't tank two of the most common mixed damage types to that level either. Even with heat it still can't tank EM/Therm to 2,400 DPS.

To be fair, two Large Energy Transfer Array IIs would solve the cap problem, with +87 GJ/s. Then your drones die, and you get to clear the room with the 337 (Rage) DPS from torpedoes alone. With a full load of Navy Cap Charges you will have exactly six minutes to get the job done.

But if you want a "cheap fit" that can't actually do anything that the OP asked for, then it's great.

EvE is supposed to suck.  Wait . . . what was the question?

Bertrand Butler
Cras es Noster
#20 - 2013-06-24 12:02:25 UTC  |  Edited by: Bertrand Butler
Freighdee Katt, are you talking out of your ass, or have you played the anomaly the guy is asking about? Because the fit I posted is tried, tested and known to the WH populace. Its used as a DPS sink together with a DPS ship to draw all aggro while focusing on one BS at the time.

Let me explain some more. The anomaly he is talking about is a gas site that contains four Sleepless Sentinel battleships. The damage distribution for them is 21.5/21.5/28.5/28.5, with the total amount of DPS done varying between 400 and 600 DPS per ship.

The loadout I posted has unheated 2930 HP/s with links, 2379 without them. Of course, applying heat @ about 40% shields before the first BS is done will peak your recharge rate far beyond the DPS spike encountered. Here is a pic with the specific damage type those BS do, no links, no heat.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/24-6-20132-54-20mumu.png
Have in mind though, that those anomalies are almost always done with ogb for obvious reasons.

When all 4 BS are there, you are permarunning your HCB (no heat is needed, but some is customarily applied @ 45% cap mark) with your reppers closed. This gives you more than 5 (five) minutes of cap to destroy the first BS. After that, the incoming neuts are not enough to put you out of stability. To give you a perspective, 300 applied DPS is enough to get rid of one of the battleships before the cap runs out. Those sleepers do not rep. But you are only able to carry about 30 boosters between your cargo hold and HCB, so this ship is almost always used in a dual boxing setup, just like a Bustard DPS sink in L5 missions.

Some ppl tend to use a dual setup for this fit, exchanging one of the reppers for a cap transfer and droping the T2 purgers to T1 due to aggro splitting. Others use this as a sink and pair it with a high DPS BS for cleaning out asap.

Quote:
But if you want a "cheap fit" that can't actually do anything that the OP asked for, then it's great.

Stop eft warring, remove the butthurt and play the game more. thanks.
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