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SMARTER T3 Rebalances, Please!

First post First post
Author
S Byerley
The Manhattan Engineer District
#121 - 2013-06-20 19:47:42 UTC
Nyancat Audeles wrote:
This might cause a decline in the amount of exploration T3's, though, which I'm not sure if CCP wants...


They already killed T3's for all but null/WH exploration. I'm personally not willing to fly mine for that because of the refit logistics and SP risk. Kinda sucks having trained straight into one (and being a good 30d away from a T2), but covops exploration is decent money with a super low SP ceiling now so I can't complain too much.

Loki makes a decent salvager Ugh
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#122 - 2013-06-20 19:49:38 UTC
Grimpak wrote:
Onomerous wrote:
Each T3 seems to do a slightly different 'thing' best. Depending on what you are trying to do, pick the T3 of choice. It seems balancing to some people means that all T3s should be fairly equal at all roles. If that is the case, why have different races, weapons, etc.?

and thus we arrived to the crux of the problem: how to make T3's useable and attractive while maintaining them balanced vs other ships, keeping the (apparent) flexibility of T3's, while maintaining them exotic enough between themselves and all the other ship classes.
Caveat:

  • they are, in the end, cruisers and thus should be balanced around that paradigm.
  • yes, they are an important (the main) factor on the wormhole economy viability, so better not screw this up.


altho hard, considering the fact that T2's are next, and then only CCP will touch T3's, there will be some time to fix them. perhaps next year's summer expansion only, altho I wish they would be fixed together with the entire T2 cruiser class, as to keep things a bit more coherent.


Agree 100% with one line deleted
baltec1
Bat Country
Pandemic Horde
#123 - 2013-06-20 19:57:01 UTC
Onomerous wrote:


Agree 100% with one line deleted


You should put that line back in because its true.
adopt
Brutor Tribe
Minmatar Republic
#124 - 2013-06-20 20:02:32 UTC
baltec1 wrote:
Onomerous wrote:


Agree 100% with one line deleted


You should put that line back in because its true.


And why on earth not? You're telling me, that tens thousands of people are going to buy a ship that costs 700 million and serves no purpose? What utter bullshit.

If it has a high price tag, it should be useful, not some billionaires play thing (hint: titans/supercarriers)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#125 - 2013-06-20 20:07:13 UTC
adopt wrote:
baltec1 wrote:
Onomerous wrote:


Agree 100% with one line deleted


You should put that line back in because its true.


And why on earth not? You're telling me, that tens thousands of people are going to buy a ship that costs 700 million and serves no purpose? What utter bullshit.

If it has a high price tag, it should be useful, not some billionaires play thing (hint: titans/supercarriers)

Cost isn't set in stone. If it isn't worth 700m to people they won't buy it and prices will fall. This is why current price is not relevant to balance.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#126 - 2013-06-20 20:10:02 UTC
Tyberius Franklin wrote:
adopt wrote:
baltec1 wrote:
Onomerous wrote:


Agree 100% with one line deleted


You should put that line back in because its true.


And why on earth not? You're telling me, that tens thousands of people are going to buy a ship that costs 700 million and serves no purpose? What utter bullshit.

If it has a high price tag, it should be useful, not some billionaires play thing (hint: titans/supercarriers)

Cost isn't set in stone. If it isn't worth 700m to people they won't buy it and prices will fall. This is why current price is not relevant to balance.


You gave me a headache... I agree to disagree.

Why someone would buy a more expensive ship that is worse than a cheaper ship is beyond me. What is wrong with people? ;)
Riot Girl
You'll Cowards Don't Even Smoke Crack
#127 - 2013-06-20 20:11:55 UTC
CCP can adjust the prices when they rebalance the ships, just like they've done with every other ship in the tiericide so far.
Dinsdale Pirannha
Pirannha Corp
#128 - 2013-06-20 20:12:27 UTC
It is quite odd that T3's have been out for what, 3 years now, with zero changes, and no one complained much about them being OP, but suddenly, there is this huge push to wreck them.

It has been said before, and I will say it again.
T3 mfg is essentially the purview of wh's, as the materials come from there.

The null sec cartels can't control that income stream, because, well, it is wormholes.
Hence the propaganda campaign by null sec to nerf the T3's.

Lowered T3 performance = lower demand = lower T3 prices = lower income for wh players = more wh players moving to null sec = higher tax income for the null sec cartel leadership .

CCP won't wait for the December release to wreck T3's. The standard methodology is the null sec cartel propagandists start a campaign, usually of multiple threads, using non null sec chars. They bombard the thread with alts claiming this is good for the game, and throw in the occasional comment from null sec. Typically, about 3 months after they start the campaign, CCP will announce "we have read the forums, and are responding" and then do precisely what was called for in the forum threads. Of course, they vet the changes with the CSM, but we already know where the CSM's allegiances lie.

This is precisely the methodology that was used to wreck the drone AI, and to wreck high sec mining, and will be used to wreck T3's. I guess goons and pl have decided that Tengu fleets are just too expensive to use in battles. Of course, CCP might only ruin the PVE capabilities of T3's. (Not that they have already not nerfed them with the resist bonus nerf.)

Fozzie is the expected dev to maim T3's sometime after the CCP summer break. Expect the hammer to come down in Aug/ Sept.
baltec1
Bat Country
Pandemic Horde
#129 - 2013-06-20 20:13:52 UTC  |  Edited by: baltec1
adopt wrote:
baltec1 wrote:
Onomerous wrote:


Agree 100% with one line deleted


You should put that line back in because its true.


And why on earth not? You're telling me, that tens thousands of people are going to buy a ship that costs 700 million and serves no purpose? What utter bullshit.

If it has a high price tag, it should be useful, not some billionaires play thing (hint: titans/supercarriers)


People pay 15 billion for a frigate not much better than the other frigates. If a price tag was a balancing factor then the Federation issue Megathron would out tank a titan and have the firepower of a blaster vindicator.
Grimpak
Aliastra
Gallente Federation
#130 - 2013-06-20 20:53:42 UTC
Onomerous wrote:
You gave me a headache... I agree to disagree.

Why someone would buy a more expensive ship that is worse than a cheaper ship is beyond me. What is wrong with people? ;)



because it's not how good things are that makes them cost more. it's the demand they have.

market 101: if something is needed and supply stays the same, said thing will have his price increased, because demand drives the prices up.

ergo, price is an indicator and a consequence, not a factor.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#131 - 2013-06-20 20:54:15 UTC
Onomerous wrote:

You gave me a headache... I agree to disagree.

Why someone would buy a more expensive ship that is worse than a cheaper ship is beyond me. What is wrong with people? ;)

They won't, which is why it won't remain more expensive.
PotatoOverdose
School of Applied Knowledge
Caldari State
#132 - 2013-06-20 22:25:36 UTC
I'd wait for the t2 rebalance before you start worrying about the t3 rebalance. There is currently little evidence/info aside from the hypothetical ganglink nerf as to how the t2 rebalance will play out in terms of numbers or performance.

As of now, all of the rebalancing has been done within the same tech level. We have no frame of reference to judge what CCP plans to do outside of that, so wait and seeCool.
Knights Armament
Deep Core Mining Inc.
Caldari State
#133 - 2013-06-20 22:55:07 UTC
I don't see the point in t2 ships regardless, why would I fly t2 over t3 for anything pve? Why wouldn't I fly a battleship for pve if they nerf EHP/DPS of t3? Isn't the point of t3 to vastly outperform t2, you never hear people bitching about rebalancing the USS Enterprise, because the USS Ronald Reagan is overpowered.

I think the problem is they have too many ships in the game, and now they're trying to come up with good reasons for those ships to exist, by nerfing the ships people actually enjoy, which won't accomplish anything, because people will just switch to flying something else with dps and tank.
Grimpak
Aliastra
Gallente Federation
#134 - 2013-06-20 23:14:07 UTC  |  Edited by: Grimpak
Knights Armament wrote:
I don't see the point in t2 ships regardless, why would I fly t2 over t3 for anything pve? Why wouldn't I fly a battleship for pve if they nerf EHP/DPS of t3? Isn't the point of t3 to vastly outperform t2, you never hear people bitching about rebalancing the USS Enterprise, because the USS Ronald Reagan is overpowered.

I think the problem is they have too many ships in the game, and now they're trying to come up with good reasons for those ships to exist, by nerfing the ships people actually enjoy, which won't accomplish anything, because people will just switch to flying something else with dps and tank.

the point of T3 is to have a flexible platform able to replace several T2 ships at the same time, but not able to outperform a T2 ship in it's role. for example to mix a bit of HAC role with recon role, but not surpassing the HACs nor the recons in their specific roles.

problem is tho, they do outperform cruisers (in both their T1 and T2 incarnations), trample over battlecruisers range and even touch battleship range.

TL;DR:

T1 ships = baseline
T2 ships = role-specific specialist hulls
T3 ships = less-than-specialist multi-purpose hulls

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Knights Armament
Deep Core Mining Inc.
Caldari State
#135 - 2013-06-20 23:21:25 UTC
Grimpak wrote:
Knights Armament wrote:
I don't see the point in t2 ships regardless, why would I fly t2 over t3 for anything pve? Why wouldn't I fly a battleship for pve if they nerf EHP/DPS of t3? Isn't the point of t3 to vastly outperform t2, you never hear people bitching about rebalancing the USS Enterprise, because the USS Ronald Reagan is overpowered.

I think the problem is they have too many ships in the game, and now they're trying to come up with good reasons for those ships to exist, by nerfing the ships people actually enjoy, which won't accomplish anything, because people will just switch to flying something else with dps and tank.

the point of T3 is to have a flexible platform able to replace several T2 ships at the same time, but not able to outperform a T2 ship in it's role. for example to mix a bit of HAC role with recon role, but not surpassing the HACs nor the recons in their specific roles.

problem is tho, they do outperform cruisers (in both their T1 and T2 incarnations), trample over battlecruisers range and even touch battleship range.

TL;DR:

T1 ships = baseline
T2 ships = role-specific specialist hulls
T3 ships = less-than-specialist multi-purpose hulls


So people want to nerf t3 ships to the point where t2 are better, thus making the entire t3 idea pointless, and a huge waste of isk and most risky, t3 should be better than t2, because you lose skill points when you die, you lose a boatload of isk, they should be better than battleships because they cost more, and have more risk.

In star trek the defiant was a front line ship designed to battle the borg, it could proably kick the crap out of a galaxy class cruiser, the idea that just because its small means its less powerful is a joke, technology advances to make those things powerful.

What is the point of a t3 ship if a t2 ship which costs 100 million isk, outperofrms it in dps, and ehp?
Grimpak
Aliastra
Gallente Federation
#136 - 2013-06-20 23:27:29 UTC  |  Edited by: Grimpak
Knights Armament wrote:


So people want to nerf t3 ships to the point where t2 are better, thus making the entire t3 idea pointless, and a huge waste of isk and most risky, t3 should be better than t2, because you lose skill points when you die, you lose a boatload of isk, they should be better than battleships because they cost more, and have more risk.

In star trek the defiant was a front line ship designed to battle the borg, it could proably kick the crap out of a galaxy class cruiser, the idea that just because its small means its less powerful is a joke, technology advances to make those things powerful.

What is the point of a t3 ship if a t2 ship which costs 100 million isk, outperofrms it in dps, and ehp?



first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor. CCP does say what goes in what ship, but in the end it's the player that makes the price, not the ship. if cost was a factor, as I said more than once, the more expensive ship would win all the time. kinda akin to a freighter winning a fight against 5 interceptors because the freighter's cost is more than those 5 interceptors combined.

and second, T3's are supposed to do more than T2, but not better than T2. T2 are specialized hulls that can only do one thing well. T3's are (supposedly) to be able to perform in a wider variety of roles, something that T2's aren't able to.

granted however, nobody wants to make T3's suck. but making the rest of the hulls obsolete just by them existing is not the right approach either.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kaarous Aldurald
Black Hydra Consortium.
#137 - 2013-06-21 00:17:37 UTC
Quote:
first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor


Yep, and it was horseshit before, and it's still horseshit now.

Because to the players, cost is a factor.

If you can pay 1/3 as much for a ship that does the job just as well (or, as you suggest, better), guess what? You will do just that.

At which point, you can just remove T3s from the game. (And, since they are the backbone of the WH economy, you can just remove that too)

What you fail to realize is that there are far reaching implications to nerfing some ships, that just are not present in Empire space. Whatever petty concerns or resentment people have about getting owned by someone in a T3 doesn't even come close to the repercussions of the nerfs some people have been proposing.

Please note, I am all for the total removal of off grid boosting, that needs to die in a fire, but it does not need to take T3s with it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#138 - 2013-06-21 00:33:51 UTC
Kaarous Aldurald wrote:
Quote:
first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor


Yep, and it was horseshit before, and it's still horseshit now.

Because to the players, cost is a factor.

If you can pay 1/3 as much for a ship that does the job just as well (or, as you suggest, better), guess what? You will do just that.

At which point, you can just remove T3s from the game. (And, since they are the backbone of the WH economy, you can just remove that too)

What you fail to realize is that there are far reaching implications to nerfing some ships, that just are not present in Empire space. Whatever petty concerns or resentment people have about getting owned by someone in a T3 doesn't even come close to the repercussions of the nerfs some people have been proposing.

Please note, I am all for the total removal of off grid boosting, that needs to die in a fire, but it does not need to take T3s with it.

Players taking cost as a factor doesn't relate to balance because cost isn't static and reacts to demand. Nerfing a ship reduces demand which causes a reduction in price. In time they will come to rest at a price that reflects their performance. Will this have a negative effect on WH isk making? Probably. Is the detriment to WH a greater concern that the overall ship balance? I think opinions will vary on that but in my opinion, no.

The point of a T3 isn't getting a ship that does a single specialized job worse, but a ship that does the job of 2 (or more) other ships at the same time, though not as good at either specialization as the specialized ships.
Gallowmere Rorschach
The Scope
Gallente Federation
#139 - 2013-06-21 00:56:51 UTC
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Quote:
first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor


Yep, and it was horseshit before, and it's still horseshit now.

Because to the players, cost is a factor.

If you can pay 1/3 as much for a ship that does the job just as well (or, as you suggest, better), guess what? You will do just that.

At which point, you can just remove T3s from the game. (And, since they are the backbone of the WH economy, you can just remove that too)

What you fail to realize is that there are far reaching implications to nerfing some ships, that just are not present in Empire space. Whatever petty concerns or resentment people have about getting owned by someone in a T3 doesn't even come close to the repercussions of the nerfs some people have been proposing.

Please note, I am all for the total removal of off grid boosting, that needs to die in a fire, but it does not need to take T3s with it.

Players taking cost as a factor doesn't relate to balance because cost isn't static and reacts to demand. Nerfing a ship reduces demand which causes a reduction in price. In time they will come to rest at a price that reflects their performance. Will this have a negative effect on WH isk making? Probably. Is the detriment to WH a greater concern that the overall ship balance? I think opinions will vary on that but in my opinion, no.

The point of a T3 isn't getting a ship that does a single specialized job worse, but a ship that does the job of 2 (or more) other ships at the same time, though not as good at either specialization as the specialized ships.

I certainly agree with everything said here, and given T3's current state, they are failing miserably at that last paragraph, with a few exceptions. Notably, T3's (especially the Proteus) do rather well as a combined exploration/combat/gank ship. Everywhere else though, you'd certainly be better off just using a T2 hull if their combat strength were nerfed but so hard. Since you have to dock up to change subs (and also most likely switch rigs) you'd be better of with a stable of specific T2s anyway. I think it's more a matter of players having gotten used to the T3s being min/maxed for combat than anything else. When you have as many potential setups for a ship as the T3s have, it's hard to make them all at least somewhat viable without making others insanely OP.

Even now, outside of a select few, most T3 setups are pretty much garbage, while those select few are pretty damned mean. Some of this has to do with specific weapon systems sucking (looking at you medium rails) and some of it has to do with specific tanking options sucking (active armor repair, lolwhy?). As such, I think it's going to be bring much more urgency to these specific items when the time comes for the T3 rebalance. Hopefully they will be handled before then though, so we don't end up with another situation like what with have with Torps on Bombers vs. Torps on anything else.
Kaarous Aldurald
Black Hydra Consortium.
#140 - 2013-06-21 01:08:28 UTC
Quote:
Players taking cost as a factor doesn't relate to balance because cost isn't static and reacts to demand.


Yep, that's why Marauders are so cheap, right? Roll

Quote:
Nerfing a ship reduces demand which causes a reduction in price. In time they will come to rest at a price that reflects their performance.


You are totally overlooking the fact that, no matter how low the demand for T3s might fall, they are still more costly by far than the production of a T2. So if a T2 overshadows a T3 in this regard, then it's not a matter of their price reflecting their performance, it's a matter of no one will fly a T3.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.