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Scannable Ore sites make low/null/WH mining obsolete.

Author
Sasha Rama
Doomheim
#1 - 2013-06-20 16:48:20 UTC
It's one thing to make players go through a month of addtional training that was added to the top industrial vessels like freighters and the rorqual, but then ice fields are removed and replaced with easily depletable ice fields that can be warped to at any time.
That isen't really my concern seeing as how ice and afk mining was OP anyway, but the ore.

Making Ore sites warpable, and pop up on usual scanners with no probing neccesary was a rediculous idea that I cannot believe CCP actually inplemented. Now, in nullsec, lowsec, and wormhole space, at any given moment someone can warp directly to a gravimetric site (even if they are a 2 day noob) with no scanning neccesary, and begin to open fire.

Normally miners in those areas would have d-scan going constantly and at least have some warning/defense against prowling wankers and pirates, why on earth was this done?

People that cried, whined, sobbed, and curled up into the fetal possition to complain about no mining ops being available in low/null/WH space don't seem to be saying a word. They upped the amount of minerals those ores yield but then took away all oppertunities to mine them and make it impossibly dangerous to mine efficiently.

Restore belts to being scannable sites, you done goofed CCP.
Klarion Sythis
Caldari Provisions
Caldari State
#2 - 2013-06-20 16:53:32 UTC
Wow, I had no idea it was so bad. I guess I should dock up all my null miners that are constantly not exploding because I'm actually at my keyboard.
Victoria Sin
Doomheim
#3 - 2013-06-20 17:01:20 UTC
Klarion Sythis wrote:
Wow, I had no idea it was so bad. I guess I should dock up all my null miners that are constantly not exploding because I'm actually at my keyboard.


It's a bit different in WH. You have Local in null.
Adan Okatana
Thirtyplus
Goonswarm Federation
#4 - 2013-06-20 17:09:19 UTC
Who actually mines when there is a neut in system anyway? You have enough time to warp a rorq/orca and a fleet of hulks away if you are smart (i.e watch the pipe from your intel channel, constantly check local and for any pilots frequently logging off that could have cyno's).

The change/nerf/buff however you want to phrase it, created a higher risk to miners in low sec/null with the promise of greater ore compositions. CCP obviously wanted to drain miners who are happily afk in high sec to low/null where there is a greater chance of risk.

I partially agree with you that the new changes have made it very easy and a bit too open for gankers, but as long as this risk is balanced to, or outweighed by the reward (which is seemingly questionable) then it is more or less justifiable.

One way to balance this would be to lengthen the belts which would require probes.
Klarion Sythis
Caldari Provisions
Caldari State
#5 - 2013-06-20 17:14:23 UTC
Actually, let me help you with my patented Don't Explode™ mining technique.

Lowsec: Find some backwoods, no traffic system. If someone enters local, dock/POS up, and watch list them. If they leave, resume mining. If they log off, it's a trap. Bonus points for picket scout(s) outside of system.

Nullsec: Pretty much the same thing. If a dead end system, play the "how many T2 Large Bubbles can I fit on this gate" game. Bonus points for cyno jammers, intel channels, or picket scouts.

W-Space: Close all incoming and outgoing connections. Watch list any known campers. Watch for new connections or ships on D-Scan. POS up if either appear. If a cloaky camper points you, use ECM drones. Bonus points for falcon alt. If people can safely farm with sieged capitals, I think you can mine.
Cavilha
Tupy Industries
#6 - 2013-06-20 17:18:42 UTC
This scared back to HS.
Who mined in WH and NS continues. For to be scanned or not does not change anything.
Just know what you're doing.
Bugsy VanHalen
Society of lost Souls
#7 - 2013-06-20 18:10:25 UTC
Klarion Sythis wrote:
Wow, I had no idea it was so bad. I guess I should dock up all my null miners that are constantly not exploding because I'm actually at my keyboard.

Try mining outside of your big blue SOV space. In Sov space controlled by smaller alliances, not surounded by waves of blue space, and NPC null , the safety net provided by grav sites was a necessity. Even with that safety net mining in those systems was a high enough risk that almost nobody did it. Now without it, it is impossible.

To the OP. I believe CCP knew exactly what they were doing. With the big nerf to moon goo income that went along with the elimination of Technetium as a bottle neck, they have given the large null sec power blocks a monopoly of the null sec ores, as they now can not be mined at an acceptable risk level out side secured SOV space.

What I do not under stand is how CCP can be so blind to the true issue of this game. They know for a fact that these huge power block alliances are part of the problem. CCP developers complain about how stagnant null sec has become and look for ways to drive conflict. Yet they ignore the fact that this stagnation is caused by these huge power blocks. When you or your allies own every system within 40 jumps where do you go for conflict. Along the borders. leaving huge sections of space empty, and dead. Ghost Towns.

Why do we need these huge numbers of ghost town systems? These systems could provide space for smaller entities to get into null. Systems not even used by the groups that own them, systems that serve as nothing but a safety barrier. More small sov holding entities means more boarders, and more conflict. Many of these power blocks control such large area's of null that the systems at there core are safer than high sec. Why? So the members of these power blocks can be safe while they are ratting or otherwise engaging in PVE. Null sec was never meant to provide this level of safety for anyone, it is supposed to be dangerous space. Yet much of it is safer than high sec, and much more profitable. But only for those belonging to one of the power blocks.

The bigger the sov power blocks are, the less borders there are, less boarders means les conflict, less conflict means less PVP. The game was not designed to have player organizations larger and more powerful than the NPC empires. Titans were designed to be almost impossible to build, It was thought that there would only be a few in existence at any one time. Yet now we have hundreds of them. Even fleets of them. The best solution to drive more conflict is not to suppress the small entities while supporting the power blocks. it would be to change game mechanics so these large power blocks can not be so easily maintained. Change the way SOV works so that these big power blocks will fall apart in favor of many more smaller groups.

Make alliances rely on there members for financial support. Bottom up, as has been discussed so many times. But do it in a way that players have to actively support their alliance, not just automatically through taxation. What this would do is make these huge power blocks unmanageable as it would be far to difficult to keep track of who is pulling their weight and who is not. We would see much smaller groups of elite players in the best alliances, while much of the dead weight will end up in other smaller groups, over all leading to more boarders to dispute,and much more conflict, as there would be much more division between those living in null sec.

Rather than simply attacking your neighbors to take there space, how about some new mechanics to pillage space. When attacking an i-hub you could target specific upgrades, as an alternative to destroying the i-hub and taking the system. The attacking corp or alliance could get a payout equal to 50-60% the value of the upgrade they destroyed. Pillage rather than concur.

For PVP to thrive, null sec should be full of many smaller groups that are free to attack each other generating casual PVP, not these massive power blocks engaged in cold war, So afraid to lose what they have that they do not fight unless they know they will win. The massive fleet battles this results in can be epic, but the servers can not support them well. this has gotten much better since TiDi was implemented, but still, EVE was not designed for battles of this scale, and the average PVPer is not content with an epic battle once every couple of months with almost no PVP in between, while assets are rebuilt. Daily smaller battles would make for a much more enjoyable engaging game.
Styth spiting
Brutor Tribe
Minmatar Republic
#8 - 2013-06-20 18:29:24 UTC  |  Edited by: Styth spiting
Sasha Rama wrote:
but then ice fields are removed and replaced with easily depletable ice fields that can be warped to at any time.

You never needed to scan down ice fields and before the recent changes then spawned in the same way standard asteroid fields spawn.

Sasha Rama wrote:

Making Ore sites warpable, and pop up on usual scanners with no probing neccesary was a rediculous idea that I cannot believe CCP actually inplemented. Now, in nullsec, lowsec, and wormhole space, at any given moment someone can warp directly to a gravimetric site (even if they are a 2 day noob) with no scanning neccesary, and begin to open fire.


Really the 10 - 20 seconds additional time you would get if players still needed to scan down a site in nullsec using the new mechanics / modules, etc. isn't going to save any more if you didn't already see the person in local. No need to run a Dscan in nullsec really. If they are in local and not blue, warp to POS. Wormhole folks are the only ones who will really be negatively affected by this, but really chances are that if you didn't do any type of pre-defense setups in place to begin with (bubbles on wh enterances, drag bubble at the site, combat ships in an Orca, etc.) you would not have been much better off still.

Best thing to do is adapt. get into the habit of utilizing bubble, storing pvp ships in Orcas, and better diligence or alts / corp mates in PVP ships. Mining ships can almost 40% more isk/hour then miners in highsec. With this additional isk comes additional risk. If you want less risk go mine a .7 system.
Klarion Sythis
Caldari Provisions
Caldari State
#9 - 2013-06-20 18:31:03 UTC  |  Edited by: Klarion Sythis
Bugsy VanHalen wrote:
Ridiculous rant.

Why not quote the part where I described how to mine without dying? Also, you grossly misuse the words "impossible" and "fact" as well as sounding bitter as hell. I'm a wormhole vet who has been in Sov null less than 30 days. Tell me more about the things I should try.

Let me repeat something from earlier: people successfully farm with sieged capitals in wormhole space with no local and connections that spawn with no warning. But hey, mining outside of high sec is impossible, right?
Bugsy VanHalen
Society of lost Souls
#10 - 2013-06-20 18:39:30 UTC
Adan Okatana wrote:
Who actually mines when there is a neut in system anyway? You have enough time to warp a rorq/orca and a fleet of hulks away if you are smart (i.e watch the pipe from your intel channel, constantly check local and for any pilots frequently logging off that could have cyno's).

The change/nerf/buff however you want to phrase it, created a higher risk to miners in low sec/null with the promise of greater ore compositions. CCP obviously wanted to drain miners who are happily afk in high sec to low/null where there is a greater chance of risk.

I partially agree with you that the new changes have made it very easy and a bit too open for gankers, but as long as this risk is balanced to, or outweighed by the reward (which is seemingly questionable) then it is more or less justifiable.

One way to balance this would be to lengthen the belts which would require probes.


I never stopped mining when i saw a neutral in system, unless I new them to be a threat, or I saw probes on D-scan. The systems I mined in always had locals passing through. The fact that they had to scan me down is what kept me safe.

The situation you describe does not exist outside of secured SOV space. Yes many null bears are so paranoid that they will not undock if they see even an unknown neut is system. That is fine when you are deep inside your alliances space, where you rarely see a neut. But in other area's you learn other ways to protect your self. paying attention, and watching D-scan like a hawk used to work quite well. But is now suicide with the safety of grav sites removed.

For those who mined in SOV null sec before, I ask you, if mining is so dangerous that you dock up when ever you see a neutral, even though they need to scan you down before they can jump you, how much more dangerous are they now, when they can log on, jump inot your system, and warp to your belt in less time than it takes your ORCA or freighter to warp out? How many times was your fleet saved buy that extra 20-30 second they needed to scan down your location? How much more of a threat are cloaky campers now that they do not need to scan you down at all?

In case any of you missed it in the update blogs and notes. The hidden ore belts you get in upgraded sov space are no longer hidden. They are as easy to find as static belts that show on the overview. A cloaky ship can jump into system and warp to the belt within 8-10 seconds. I have tested this. An ORCA normally takes 15-20 seconds to align and warp out. Not that many miners keep their ORCA in the belt, but mining ships are not much faster, and do not have the capacity to fit a MWD. If you felt mining was dangerous before, it is more so now. I get the changes CCP made to ICE belts, I like that they have been moved from static belts to anomalies. This is an improvement. But there was no need to move ORE belts in the opposite direction, taking them from grav sites to anomalies. That would be like having anomalies made into static entities that pop up on overview. Yes the exact opposite of what they did to ICE belts.

I just do not get why there are not more miners as upset about this as I am. Am I the only miner in game that has successfully mined in dangerous space relying on this mechanic to protect my fleet? there has to be others. Or is it just that everyone is still so caught up in the ICE changes that nobody has really paid attention to the changes to ore mining?

The only players that have disagreed with me are those that mine deep inside protected sov space. Where the risk level is even lower than mining in high sec. But there have only been a few that have supported me. If we want mining to be feasible in low sec or NPC null, then we need grav sites. Even with grav sites the risk was too high for most miners, yet CCP decided to increase the risk. WTF, if you want us to mine in these systems we need the risk reduced, not increased. What are were you thinking CCP? OH nobody mines in low sec or NPC null, maybe if we increase the risk it will draw more attention to it and get players to go there. Sorry but you got that one backwards.

Or was it really the intention to hand a monopoly on null sec ores over the the power block alliances to replace the moon goo income they lost.
Victoria Sin
Doomheim
#11 - 2013-06-20 18:54:14 UTC  |  Edited by: Victoria Sin
Bugsy VanHalen wrote:
...


With respect to warp speed, you can get it down to 8 or 9 seconds with nanos on a Mack. In a Skiff it's much, much faster. I find the problem is spotting the red more than anything else. Unless you're concentrating 100% on local, every single second, there's always the chance you can miss the player arriving. That can add time to your warp-out.

I tend to see the actual mining vessel as disposable. I'm going to lose one every now and again whatever I do.

But like I say, nano skiff can GTFO very fast.
Kara Books
Deal with IT.
#12 - 2013-06-20 18:55:22 UTC
Bugsy VanHalen wrote:
Klarion Sythis wrote:
Wow, I had no idea it was so bad. I guess I should dock up all my null miners that are constantly not exploding because I'm actually at my keyboard.

Try mining outside of your big blue SOV space. In Sov space controlled by smaller alliances, not surounded by waves of blue space, and NPC null , the safety net provided by grav sites was a necessity. Even with that safety net mining in those systems was a high enough risk that almost nobody did it. Now without it, it is impossible.

To the OP. I believe CCP knew exactly what they were doing. With the big nerf to moon goo income that went along with the elimination of Technetium as a bottle neck, they have given the large null sec power blocks a monopoly of the null sec ores, as they now can not be mined at an acceptable risk level out side secured SOV space.

What I do not under stand is how CCP can be so blind to the true issue of this game. They know for a fact that these huge power block alliances are part of the problem. CCP developers complain about how stagnant null sec has become and look for ways to drive conflict. Yet they ignore the fact that this stagnation is caused by these huge power blocks. When you or your allies own every system within 40 jumps where do you go for conflict. Along the borders. leaving huge sections of space empty, and dead. Ghost Towns.

Why do we need these huge numbers of ghost town systems? These systems could provide space for smaller entities to get into null. Systems not even used by the groups that own them, systems that serve as nothing but a safety barrier. More small sov holding entities means more boarders, and more conflict. Many of these power blocks control such large area's of null that the systems at there core are safer than high sec. Why? So the members of these power blocks can be safe while they are ratting or otherwise engaging in PVE. Null sec was never meant to provide this level of safety for anyone, it is supposed to be dangerous space. Yet much of it is safer than high sec, and much more profitable. But only for those belonging to one of the power blocks.

The bigger the sov power blocks are, the less borders there are, less boarders means les conflict, less conflict means less PVP. The game was not designed to have player organizations larger and more powerful than the NPC empires. Titans were designed to be almost impossible to build, It was thought that there would only be a few in existence at any one time. Yet now we have hundreds of them. Even fleets of them. The best solution to drive more conflict is not to suppress the small entities while supporting the power blocks. it would be to change game mechanics so these large power blocks can not be so easily maintained. Change the way SOV works so that these big power blocks will fall apart in favor of many more smaller groups.

Make alliances rely on there members for financial support. Bottom up, as has been discussed so many times. But do it in a way that players have to actively support their alliance, not just automatically through taxation. What this would do is make these huge power blocks unmanageable as it would be far to difficult to keep track of who is pulling their weight and who is not. We would see much smaller groups of elite players in the best alliances, while much of the dead weight will end up in other smaller groups, over all leading to more boarders to dispute,and much more conflict, as there would be much more division between those living in null sec.

Rather than simply attacking your neighbors to take there space, how about some new mechanics to pillage space. When attacking an i-hub you could target specific upgrades, as an alternative to destroying the i-hub and taking the system. The attacking corp or alliance could get a payout equal to 50-60% the value of the upgrade they destroyed. Pillage rather than concur.

For PVP to thrive, null sec should be full of many smaller groups that are free to attack each other generating casual PVP, not these massive power blocks engaged in cold war, So afraid to lose what they have that they do not fight unless they know they will win. The massive fleet battles this results in can be epic, but the servers can not support them well. this has gotten much better since TiDi was implemented, but still, EVE was not designed for battles of this scale, and the average PVPer is not content with an epic battle once every couple of months with almost no PVP in between, while assets are rebuilt. Daily smaller battles would make for a much more enjoyable engaging game.


Wow, that was actually very good, and well written with good grammar.

I fully support everything this person has written, CCP take note, do have a read till you finally get it through your biased brains.
Bugsy VanHalen
Society of lost Souls
#13 - 2013-06-20 18:59:41 UTC
Klarion Sythis wrote:
Bugsy VanHalen wrote:
Ridiculous rant.

Why not quote the part where I described how to mine without dying? Also, you grossly misuse the words "impossible" and "fact" as well as sounding bitter as hell. I'm a wormhole vet who has been in Sov null less than 30 days. Tell me more about the things I should try.

LOL,
What you described is only possible in protected SOV space. But I guess it makes sense that someone in such a large alliance would not have a clue how to play this game outside that environment.
Klarion Sythis wrote:

Let me repeat something from earlier: people successfully farm with sieged capitals in wormhole space with no local and connections that spawn with no warning. But hey, mining outside of high sec is impossible, right?

yes because you have to worry about getting hot dropped in a wormhole while your PVE fitted capital ship is sieged. The fact that you compare ratting in a capital ship to mining only shows how little you know about how mining works. And yes W-space is much more dangerous than SOV null sec. No argument there. But mining in W-space was as reliant on D-scan as I was. Do you not realize that for miners it is D-scan that has been nerfed, not local.

I am not one of those miners who complains about cloaky campers showing up in local preventing me from undocking. I actually go out and mine regardless. I could not care less about local.

How I used to mine was to find a grav site and set up my fleet. I would watch D-scan like a hawk for any incoming threat. Since grav sites had to be scanned down i had plenty of warning about an incoming threat do to seeing probes on D-scan. Very very similar to how things are done in W-space. High risk, but that risk could be mitigated by paying attention, and putting some effort into it. Now that method of mining is no lo0nger possible.

Your solution is that I behave like the Chicken s**t null bear miners that dock up ever time a neut pops up in local? Where I mine there was always neuts in local. How is that a solution? I would rather give up local, than give up grav sites. With no local I would actually be even safer as nobody would know I was even in system. However with the loss of grav sites, I no longer have the needed window as there is no longer anything on D-scan for me to see. Incoming ship? Not if they are cloaked.
Victoria Sin
Doomheim
#14 - 2013-06-20 19:03:50 UTC
Bugsy VanHalen wrote:

Your solution is that I behave like the Chicken s**t null bear miners that dock up ever time a neut pops up in local?


That's what I do. Some evenings go by when absolutely no mining gets done at all.
Klarion Sythis
Caldari Provisions
Caldari State
#15 - 2013-06-20 19:10:00 UTC
Actually, you're right. It's impossible, you shouldn't try, and CCP is out to get you.

- Jon Snow
Bugsy VanHalen
Society of lost Souls
#16 - 2013-06-20 19:13:03 UTC
Victoria Sin wrote:
Bugsy VanHalen wrote:
...


With respect to warp speed, you can get it down to 8 or 9 seconds with nanos on a Mack. In a Skiff it's much, much faster. I find the problem is spotting the red more than anything else. Unless you're concentrating 100% on local, every single second, there's always the chance you can miss the playing arriving. That can add time to your warp-out.

I tend to see the actual mining vessel as disposable. I'm going to lose one every now and again whatever I do.

But like I say, nano skiff can GTFO very fast.

I agree,

Fitting a mining ship for GTFO is far better than fitting tank. Tank is useless in PVP unless you have the DPS to burn their tank before they burn yours. Tank with no DPS still equals death, it just takes a few seconds longer. Although you do need some tank for the rats, although a fleets worth of drones generally was enough to handle them for me.

But you seem to miss my point. Local is useless for me. There was always neuts and occasionally reds in local when I mined. I relied on D-scan not local. Being in a grav site any potential hostile would have to scan me down before they could get me. When I saw probes on D-scan i would GTFO.

This was risky, as hostiles could always scan the sites down ahead of time and surprise me, But that almost never happened. I don't know, maybe I was just lucky.

I lose the occasional ship, I have no issue with that, even when I am using exhummers. But as long as the losses were not to often, or due to my own mistakes it was not a big deal. Yes it was a high level of risk, but a manageable high level of risk.

With ore sites now being anomalies they no longer need to be scanned down. This means every ship in local can now jump me without warning. D-scan has become as useless as local. This is the problem I have. It can not be solved by watching local. I do not live deep inside SOV space. Even moving to a back water system with very low traffic the risk level is to high to be profitable. Besides there is no back water low traffic null sec with a good enough true sec to spawn the sites I used to go after.
Bugsy VanHalen
Society of lost Souls
#17 - 2013-06-20 19:17:15 UTC
Victoria Sin wrote:
Bugsy VanHalen wrote:

Your solution is that I behave like the Chicken s**t null bear miners that dock up ever time a neut pops up in local?


That's what I do. Some evenings go by when absolutely no mining gets done at all.

That would be every evening in the space where I live. Local does a much harm as good. You can see them , but they also can see you. if there was no local, you would not see a threat, and they would not know you were even in the system.

In case you have not noticed, I am a supporter of local being removed completely, or at least delayed like in W-space.
Bugsy VanHalen
Society of lost Souls
#18 - 2013-06-20 19:24:51 UTC  |  Edited by: Bugsy VanHalen
Klarion Sythis wrote:
Actually, you're right. It's impossible, you shouldn't try, and CCP is out to get you.

- Jon Snow

Aside from your sarcasm, yes, mining in NPC null and LOW sec is impossible, at least to do it profitably.

CCP is not out to get anyone, they are just blindly handing null sec mining over tho the power blocks and giving the shaft to freelance miners.

But considering free lance miners make up less than 5% of the community who gives a f**k right.

I would not have a problem with this if the change actually improved another part of the game. But it does not. At the very best it has zero impact on many play styles. But is game breaking for freelance miners. It does not improve the game in any way. There was absolutely no reason for this change to happen.

if you knew 1/10th about mining as you claim to know about W-space you would be agreeing with me on this. Between S2N and S2N Citizens you guys currently hold 272 systems. And you thing mining inside that block compares in any way to mining in actual dangerous space? Mining in that big blue ocean is safer than mining in high sec.
Sasha Rama
Doomheim
#19 - 2013-06-20 19:27:48 UTC
Bugsy VanHalen wrote:
Klarion Sythis wrote:
Actually, you're right. It's impossible, you shouldn't try, and CCP is out to get you.

- Jon Snow

Aside from your sarcasm, yes, mining in NPC null and LOW sec is impossible, at least to do it profitably.

CCP is not out to get anyone, they are just blindly handing null sec mining over tho the power blocks and giving the shaft to freelance miners.

But considering free lance miners make up less than 5% of the community who gives a f**k right.

I would not have a problem with this if the change actually improved another part of the game. But it does not. At the very best it has zero impact on many play styles. But is game breaking for freelance miners. It does not improve the game in any way. There was absolutely no reason for this change to happen.

if you knew 1/10th about mining as you claim to know about W-space you would be agreeing with me on this.


Wow, I didn't even have to say anything else. You took the words right out of my mouth.
Sasha Rama
Doomheim
#20 - 2013-06-20 19:29:24 UTC  |  Edited by: Sasha Rama
Klarion Sythis wrote:
Actually, you're right. It's impossible, you shouldn't try, and CCP ruined freelance mining everywhere but highsec

- Jon Snow


Fixed.
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