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Warfare & Tactics

 
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Sensor Disruptors.

Author
Beltze Sorgin
BSSLD Explorations
#1 - 2013-06-20 11:17:19 UTC
Hi, I think I'm using Sensor Disruptors wrongly. My fit is

[Condor]
Ballistic Control System II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Warp Disruptor II

Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
Light Missile Launcher II, Scourge Fury Light Missile
[empty high slot]

Small Low Friction Nozzle Joints I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

When I'm kiting at about 18k lock the target & fire the disruptors the target can still lock me. I know it's a percentage chance that they'll work but it seems the target can lock me every time.

Is it that I have to lock them & have the disruptors active before they lock / even start to lock me or is there something I'm missing here? Any comments on the fit would be welcome too Smile

Muad 'dib
State War Academy
Caldari State
#2 - 2013-06-20 11:35:17 UTC
You are not damping them enough.

Your dampners will stack, the second one will not be as effective as the first.

you need to orbit further out.

Also they have a 100% chance to work within optimal range, so you should be getting the full effect permanently at your ranges.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#3 - 2013-06-20 13:57:12 UTC
After skills there are a lot of frigates that reach past 50km. Knowing which ships' sensor systems are good or bad is important. Generally combat frigates have better lock ranges (for bombardment) while attack frigates have better scanning resolutions. Caldari frigates have some of the best electronics in the game. Then Amarr, then Minmatar/Gallente.

Sensor kiting is possible, but difficult. The classic use of sensor dampeners is against logistics ships, or the ships that stay 30km+ in order to support their team's health, capacitor, or something else.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-06-20 13:57:56 UTC
use tracking disruptors instead.
Bad Messenger
Rehabilitation Clinic
#5 - 2013-06-20 14:06:11 UTC
use maulus
Pax Thar
Sebiestor Tribe
Minmatar Republic
#6 - 2013-06-20 14:53:54 UTC
The advice given here is sound. I'd recommend joining a PvP corp as well, you'll pick up a lot more that way.
Princess Nexxala
Zero Syndicate
#7 - 2013-06-20 16:52:13 UTC
Bad Messenger wrote:
use maulus

nom nom

Tinu Moorhsum
Random Events
#8 - 2013-06-20 17:19:11 UTC
Beltze Sorgin wrote:
Hi, I think I'm using Sensor Disruptors wrongly. My fit is


When I'm kiting at about 18k lock the target & fire the disruptors the target can still lock me. I know it's a percentage chance that they'll work but it seems the target can lock me every time.

Is it that I have to lock them & have the disruptors active before they lock / even start to lock me or is there something I'm missing here? Any comments on the fit would be welcome too Smile



Your idea is good but you're missing some key bits.

First of all, it's not a % chance. Sensor disruptors are a straight on calculation. Either you're in range or you're not. You can use EFT or a similar program to get a rough idea what the effect is on a given ship.

Secondly, not all ships have the same sensor strength. Some ships are harder to dampen down than others.

Third, some ships (mostly Gallente ones) have a bonus to dampners. You can exploit that bonus for better effect.

Fourth, there are modules that will affect how easy it is to dampen your enemy. If your enemy has a sensor booster then having a sensor dampner might not have the same effect. Likewise, skills can affect both locking ranges and sensor damp effectiveness.

All that said. Your thinking isn't too bad. You SHOULD be able to tackle and hold down a single hostile ship using sensor damps to make you immune (provided you have the speed to keep up to your target). The normal way I would do this would be to use an arazu (one of the ships with a bonus to damps AND point range) and orbit at 40-50 km without bonuses and use 3-4 damps depending on the target. This isn't a good solo configuration and the Arazu doesn't work worth a flying **** in fleets but it is a good tackle configuration if you're looking for things like lone ratters.

So yes, the idea is good. You just need to work on your delivery.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2013-06-20 23:34:28 UTC
Bad Messenger wrote:
use maulus

Dread Operative
Main Corporation
Prisoners With Jobs
#10 - 2013-06-21 01:35:48 UTC
Don't be a damp ***.
Beltze Sorgin
BSSLD Explorations
#11 - 2013-06-21 10:04:40 UTC
Many thanks for advice everyone Big smile
Roxxo I'doCocaine
Doomheim
#12 - 2013-06-21 15:28:23 UTC
You can use EFT to see how this is going to work. Import the fit for your target, open the "Projected effects" tab on the target fit. Drag your sensor damps from your condor fit into the box and see how it affects the targeting range.

Damp Condors can be very effective, but they have their limitations. For example, a Merlin starts with a huge targeting range so with dual damps applied, it can still target out to 24km. So unless you want to overheat your T2 point so it reaches out to 28.8km and fly an extremely wide orbit (outside 24km and inside 28.8km is hard to maintain at MWD speed), it's going to be able to lock you. Also, if it has a MWD, it's going to slingshot you into not only lock range but scram range as well, and then you'll die.

A damp Condor is great at tackling AB fit frigates (if you don't start at 0 with it), many destroyers, and even cruisers. I'd suggest staying away from Caldari targets as they generally seem to have the best base targeting range.

A Maulus is going to work better for the damping part but ... that has its downsides too.
Beltze Sorgin
BSSLD Explorations
#13 - 2013-06-21 15:58:58 UTC
Many thanx Roxxon that's really useful info Big smile

I can see some time on EFT coming on!
Trinkets friend
Sudden Buggery
Sending Thots And Players
#14 - 2013-06-22 04:42:41 UTC
Roxxo I'doCocaine wrote:
You can use EFT to see how this is going to work. Import the fit for your target, open the "Projected effects" tab on the target fit. Drag your sensor damps from your condor fit into the box and see how it affects the targeting range.

Damp Condors can be very effective, but they have their limitations. For example, a Merlin starts with a huge targeting range so with dual damps applied, it can still target out to 24km. So unless you want to overheat your T2 point so it reaches out to 28.8km and fly an extremely wide orbit (outside 24km and inside 28.8km is hard to maintain at MWD speed), it's going to be able to lock you. Also, if it has a MWD, it's going to slingshot you into not only lock range but scram range as well, and then you'll die.

A damp Condor is great at tackling AB fit frigates (if you don't start at 0 with it), many destroyers, and even cruisers. I'd suggest staying away from Caldari targets as they generally seem to have the best base targeting range.

A Maulus is going to work better for the damping part but ... that has its downsides too.


So, you're in a damposexual Condor at 24km orbiting a blaster merlin who has a point on you, and you are in danger...how?

You shouldn't even get within point range of your victim until he's about to pop. A proper Condor pilot will draw off a foe away from his mates, wear him down to low tank outside of point range, and wait for the enemy to attempt to withdraw, and then rush in to lay point on only as long as it takes to finish the enemy off.

The downsides of the Maulus are: ....

The positives of the Maulus are: you can get hard tackled by an AB Hawk at 0m on warp-in, get your one cycle of MWD and coast to 8km range. Your two damps squash his targeting range down to 7km. You reactivate your MWD and escape.

You properly use the maulus by toying at the edge of lock range with one range-scripted damp, outside of dissy range, and let your drones chew the eenemy up. You then chuck on the second damp and come in to lay on the dissy and rails just as he's about to vape. Or, you use the second damp to break a lock and escape. Putting both damps on up front is playing your trump too early. unless, as above, you are scrammed and likely to be utterly hosed anyway.

Yes. <7km.
Roxxo I'doCocaine
Doomheim
#15 - 2013-06-22 05:20:16 UTC
Trinkets friend wrote:

So, you're in a damposexual Condor at 24km orbiting a blaster merlin who has a point on you, and you are in danger...how?


If the Merlin has a MWD and a brain, you're in danger of getting slingshotted into scram/web range....or out of disruptor range. If he's AB fit he's prolly dead. If you're asking how a Condor is in in danger once scrammed/webbed by a blaster Merlin, welp...