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Crime & Punishment

 
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AFK Cloaking - Sponser a Newb

First post
Author
Endeavour Starfleet
#21 - 2013-06-20 14:43:11 UTC
Kijo Rikki wrote:
Endeavour Starfleet wrote:
Let it be? I and many others have made suggestions in detail on how CCP can bring balance to cloaking without harming active players. The ideas are there and CCP never comments other than to say it is not an exploit. My guess is that Cloaking code is a mess and any changes will require significant dev time that may have been planned for something else.

That is why I thank the folks that are doing this and making topics like these. At the very least it may convince CCP to actually take a public side of the issue or maybe even do something to bring balance to cloaking.


I got news for you: Any "fix" CCP comes up with to circumvent afk cloaking will have a solution within a few days, and you will continue to see cloaked ships sitting in your home system. The players will adapt.

What you need to learn to understand is this fix would make matters much worse for you, as any cloaked ships in your system must be assumed to be not afk at all times, whereas now you can reasonably determine that someone is indeed afk. You also need to learn to adapt yourself, and when you do, you will see it for what it is - a non-issue.


Considering my idea involved how long you remained AFK to be detectable. The way "around" that would likely be someone botting. And that would meaning getting botting players out of EVE.

I welcome active cloakers. If they are willing to sit active in a system that long to disrupt activities I would be be pretty honored to have the attention of someone who is actually there and not off to the movies or elsewhere.

That is why I am so glad to see this topic.
Kijo Rikki
Killboard Padding Services
#22 - 2013-06-20 14:47:24 UTC
Endeavour Starfleet wrote:
Kijo Rikki wrote:
Endeavour Starfleet wrote:
Let it be? I and many others have made suggestions in detail on how CCP can bring balance to cloaking without harming active players. The ideas are there and CCP never comments other than to say it is not an exploit. My guess is that Cloaking code is a mess and any changes will require significant dev time that may have been planned for something else.

That is why I thank the folks that are doing this and making topics like these. At the very least it may convince CCP to actually take a public side of the issue or maybe even do something to bring balance to cloaking.


I got news for you: Any "fix" CCP comes up with to circumvent afk cloaking will have a solution within a few days, and you will continue to see cloaked ships sitting in your home system. The players will adapt.

What you need to learn to understand is this fix would make matters much worse for you, as any cloaked ships in your system must be assumed to be not afk at all times, whereas now you can reasonably determine that someone is indeed afk. You also need to learn to adapt yourself, and when you do, you will see it for what it is - a non-issue.


Considering my idea involved how long you remained AFK to be detectable. The way "around" that would likely be someone botting. And that would meaning getting botting players out of EVE.

I welcome active cloakers. If they are willing to sit active in a system that long to disrupt activities I would be be pretty honored to have the attention of someone who is actually there and not off to the movies or elsewhere.

That is why I am so glad to see this topic.


I think you underestimate how cheap cloaking ships are and how easy it would be for an alliance to simply send a cheap heron with a t1 cloak in and let it get found and send in a replacement. Every once in a while, send in something with teeth to keep you on your toes. Never know when it's just a decoy.

You make a valid point, good Sir or Madam. 

Jenn aSide
Soul Machines
The Initiative.
#23 - 2013-06-20 14:47:27 UTC
Endeavour Starfleet wrote:
Kijo Rikki wrote:
Endeavour Starfleet wrote:
Let it be? I and many others have made suggestions in detail on how CCP can bring balance to cloaking without harming active players. The ideas are there and CCP never comments other than to say it is not an exploit. My guess is that Cloaking code is a mess and any changes will require significant dev time that may have been planned for something else.

That is why I thank the folks that are doing this and making topics like these. At the very least it may convince CCP to actually take a public side of the issue or maybe even do something to bring balance to cloaking.


I got news for you: Any "fix" CCP comes up with to circumvent afk cloaking will have a solution within a few days, and you will continue to see cloaked ships sitting in your home system. The players will adapt.

What you need to learn to understand is this fix would make matters much worse for you, as any cloaked ships in your system must be assumed to be not afk at all times, whereas now you can reasonably determine that someone is indeed afk. You also need to learn to adapt yourself, and when you do, you will see it for what it is - a non-issue.


Considering my idea involved how long you remained AFK to be detectable. The way "around" that would likely be someone botting. And that would meaning getting botting players out of EVE.

I welcome active cloakers. If they are willing to sit active in a system that long to disrupt activities I would be be pretty honored to have the attention of someone who is actually there and not off to the movies or elsewhere.

That is why I am so glad to see this topic.


If you let someone who might not even be home affect you like that, your problem is a bit more than what a game company can fix lol.
Endeavour Starfleet
#24 - 2013-06-20 14:47:43 UTC
Infinity Ziona wrote:
My hope is that nullbears will whine enough local will get a nerf or cloaking ships will disappear from local when cloaked.



At the very least CCP would actually take a side on these issues. So I am glad to see this topic. I want to CCP to see that this has not gone away and people fleely admit to going AFK even for isk. This adds to those admitting they go AFK In wormholes to gain a tactical advantage over its occupants.

Again thanks so much!
Endeavour Starfleet
#25 - 2013-06-20 14:51:03 UTC
Kijo Rikki wrote:

I think you underestimate how cheap cloaking ships are and how easy it would be for an alliance to simply send a cheap heron with a t1 cloak in and let it get found and send in a replacement. Every once in a while, send in something with teeth to keep you on your toes. Never know when it's just a decoy.



I want that! That gives defenders a chance with risk to go with it!

That is PVP! That is space chess! That is GAMEPLAY!
Spurty
#26 - 2013-06-20 14:52:47 UTC
haha fun

http://www.twitch.tv/spurty007

This is my spin on this noble career

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Kijo Rikki
Killboard Padding Services
#27 - 2013-06-20 14:57:27 UTC
Endeavour Starfleet wrote:
Kijo Rikki wrote:

I think you underestimate how cheap cloaking ships are and how easy it would be for an alliance to simply send a cheap heron with a t1 cloak in and let it get found and send in a replacement. Every once in a while, send in something with teeth to keep you on your toes. Never know when it's just a decoy.



I want that! That gives defenders a chance with risk to go with it!

That is PVP! That is space chess! That is GAMEPLAY!


I get the feeling what you really want is absolute safety and 100% assurance that there are no hostiles in the systme you are trying to rat or mine in. If you truly want PvP space chess you would arm your ships with points and have friends ready and go about your business. Instead you are here because quite frankly it scares you that someone is in system and there's nothing you can do about it unless they chose to engage.

As it stands, your idea of giving defenders a chance is to wait for your cloak timer to run out, spend some time trying to probe down some t1 heron with a cloak on it and destroy it, all the while a second heron is already in-system. You can pretend that this gives you a chance to fight back but it really doesn't. In the end you'll do what you always do, stay docked up because of the unkown.

You make a valid point, good Sir or Madam. 

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2013-06-20 14:58:09 UTC  |  Edited by: Infinity Ziona
Endeavour Starfleet wrote:
Infinity Ziona wrote:
My hope is that nullbears will whine enough local will get a nerf or cloaking ships will disappear from local when cloaked.



At the very least CCP would actually take a side on these issues. So I am glad to see this topic. I want to CCP to see that this has not gone away and people fleely admit to going AFK even for isk. This adds to those admitting they go AFK In wormholes to gain a tactical advantage over its occupants.

Again thanks so much!

Going AFK is no great secret. Its been a tactic known to be used for years. I have often decced a corp or alliance and over a few weeks been AFK 99% of the time with an occasional sortie when I get the time.

Its a legitimate and intelligent tactical doctrine used in guerilla warfare both in real life and in EvE. In WW2 the Tirpitz sat docked (AFK) and tied up a much larger fleet on the off chance she would sortie (Be At The Keyboard).

Why would the devs bother to remove that sort of game play?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

BoBoZoBo
MGroup9
#29 - 2013-06-20 15:00:25 UTC
Infinity Ziona wrote:
What do you think of this idea?


It will be a great idea if you choose your targets wisely - not everyone is scared of a cloaked ship without a pilot.

Primary Test Subject • SmackTalker Elite

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#30 - 2013-06-20 15:03:56 UTC
BoBoZoBo wrote:
Infinity Ziona wrote:
What do you think of this idea?


It will be a great idea if you choose your targets wisely - not everyone is scared of a cloaked ship without a pilot.

The people who are not scared are fine and Im sure they will thank us for clearing the leeches out of their anoms.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Endeavour Starfleet
#31 - 2013-06-20 15:05:42 UTC  |  Edited by: Endeavour Starfleet
Kijo Rikki wrote:
Endeavour Starfleet wrote:
Kijo Rikki wrote:

I think you underestimate how cheap cloaking ships are and how easy it would be for an alliance to simply send a cheap heron with a t1 cloak in and let it get found and send in a replacement. Every once in a while, send in something with teeth to keep you on your toes. Never know when it's just a decoy.



I want that! That gives defenders a chance with risk to go with it!

That is PVP! That is space chess! That is GAMEPLAY!


I get the feeling what you really want is absolute safety and 100% assurance that there are no hostiles in the systme you are trying to rat or mine in. If you truly want PvP space chess you would arm your ships with points and have friends ready and go about your business. Instead you are here because quite frankly it scares you that someone is in system and there's nothing you can do about it unless they chose to engage.

As it stands, your idea of giving defenders a chance is to wait for your cloak timer to run out, spend some time trying to probe down some t1 heron with a cloak on it and destroy it, all the while a second heron is already in-system. You can pretend that this gives you a chance to fight back but it really doesn't. In the end you'll do what you always do, stay docked up because of the unkown.


Stay docked up when I can probe down ships and constantly force the offence to run the amount of jumps it takes to get to whatever system I would be in because they want to go AFK for long periods of time and not log out?

For me it would be an honor to the the target system of active players. Maybe we will even see more roams!

Key word here is active players.

Infinity Ziona wrote:
Why would the devs bother to remove that sort of game play?


You consider it gameplay. I never will. And CCP never comments either way. Your actions are helping to encourage CCP to take a side on the issue and for that I thank you.
Kijo Rikki
Killboard Padding Services
#32 - 2013-06-20 15:14:49 UTC
Endeavour Starfleet wrote:

Stay docked up when I can probe down ships and constantly force the offence to run the amount of jumps it takes to get to whatever system I would be in because they want to go AFK for long periods of time and not log out?

For me it would be an honor to the the target system of active players. Maybe we will even see more roams!

Key word here is active players.


Like I said, every once in a while something will be there that has teeth. The idea is to put fear into you and make you scared to go out. I'm willing to bet with these changes that an enemy alliance can lock down their production even harder then they do now.

Quote:
You consider it gameplay. I never will. And CCP never comments either way. Your actions are helping to encourage CCP to take a side on the issue and for that I thank you.


CCP never does anything about it because it is the counter to perfect intel provided by local chat. It's already been determined long ago to be a valid tactic.

You make a valid point, good Sir or Madam. 

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#33 - 2013-06-20 15:17:45 UTC
Infinity Ziona wrote:
Endeavour Starfleet wrote:
Infinity Ziona wrote:
My hope is that nullbears will whine enough local will get a nerf or cloaking ships will disappear from local when cloaked.



At the very least CCP would actually take a side on these issues. So I am glad to see this topic. I want to CCP to see that this has not gone away and people fleely admit to going AFK even for isk. This adds to those admitting they go AFK In wormholes to gain a tactical advantage over its occupants.

Again thanks so much!

Going AFK is no great secret. Its been a tactic known to be used for years. I have often decced a corp or alliance and over a few weeks been AFK 99% of the time with an occasional sortie when I get the time.

Its a legitimate and intelligent tactical doctrine used in guerilla warfare both in real life and in EvE. In WW2 the Tirpitz sat docked (AFK) and tied up a much larger fleet on the off chance she would sortie (Be At The Keyboard).

Why would the devs bother to remove that sort of game play?



Might be a valid tactic in the real world but dont expect us nullbears to like it. I will never change my opinion that if you are comming to affect my home that i want a way to affect you back. Afk cloaking is a one way street as it stands now. If you want to play in space without local go to a WH.; there that was easy. I want CCP to change it so we can reverse things and point and laugh and all the pvp tears. - it is widely known that the teariest people are the pvp'ers - all aggresive A- type people who throw tantrums when then dont get their way - i can only imagine what would happen if they didnt nerf the afk cloaky .. one can dream i guess.

History is the study of change.

Jenn aSide
Soul Machines
The Initiative.
#34 - 2013-06-20 15:28:11 UTC
[quote=Infinity Ziona]

Why should the same devs remove local from a system meant for it?

The reason wormholes work well is because they were made that way (and because of the way wormholes work and are access, they have WH space has a VERY small population compared to the rest of EVE, so no local works.

But low and null sec without local (but still with cynos and gates ie easy access ) would most likely be pure and total crap. it's a mistake to think you can change a key aspect of a complex system and not expect unintended consequences. The biggest one being less reason for people to inhabit that space for purposes other than pvp.

CCP knows this.

Back before the 1st anomaly nerf, CCP publicly stated that the reason for the change was to give people a reason to fight over space (back then, all systems were equally upgradeable). So they nerfed the military upgrade system. The end result was a sort of pve alt exodus from null sec to high sec incursions and low sec FW farming. That resulted in fewer juicy targets for roaming gangs and eventually lead to CCP re-buffing anoms (the "EHP/hour buff that turned Forsaken Hubs into water fountains of isk).

What CCP (and it seems, you) didn't take into account is that other areas of space exist and that when it comes to pve (which most use to fund other activites), people will go where it's the best isk/ease balance. No local seems attractive, but without local pve players and pve alts of pvp players will flock to the one part of space that doesn't need local and that has space cops, high sec (where the missions are infinite).

I'd stay in null with no local, but then i'm an adapter personality, i'd simply PVE like i do now (when a cloaker comes in), with cheap remote rep warp core stab set ups that are hard to kill and that escape easily. No more mach and Rattlesnake (or vindi, like the one i lost) in null sec for me.

But most folks aren't me and in the same way most EVE players don't screw with wormholes (look at the wormhole population numbers CCP puts out compared to the rest of EVE), many current null and low players won't screw around in there with no local and and substitute.
MatrixSkye Mk2
Republic University
Minmatar Republic
#35 - 2013-06-20 15:42:50 UTC  |  Edited by: MatrixSkye Mk2
Infinity Ziona wrote:
My hope is that nullbears will whine enough local will get a nerf or cloaking ships will disappear from local when cloaked.

Well, CCP has stated in a number of occasions (can't remember where or when... been a while) that a "nerf" to local will be accompanied by a replacement mechanic. It probably won't provide perfect info, but my money's on that it will not give the edge some gankers are hoping for. I'd dare say it will be pretty close to the status quo, so as not to upset the balance of things too drastically.

But back on topic. I sincerely do hope you get this idea started and off the ground, as it gives much exposure to this AFK cloaking imbalance. The sooner and the more people we can get to AFK cloak, the better (IMO).

Successfully doinitwrong™ since 2006.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#36 - 2013-06-20 16:21:02 UTC
Jenn aSide wrote:
[quote=Infinity Ziona]

Why should the same devs remove local from a system meant for it?

The reason wormholes work well is because they were made that way (and because of the way wormholes work and are access, they have WH space has a VERY small population compared to the rest of EVE, so no local works.

But low and null sec without local (but still with cynos and gates ie easy access ) would most likely be pure and total crap. it's a mistake to think you can change a key aspect of a complex system and not expect unintended consequences. The biggest one being less reason for people to inhabit that space for purposes other than pvp.

CCP knows this.

Back before the 1st anomaly nerf, CCP publicly stated that the reason for the change was to give people a reason to fight over space (back then, all systems were equally upgradeable). So they nerfed the military upgrade system. The end result was a sort of pve alt exodus from null sec to high sec incursions and low sec FW farming. That resulted in fewer juicy targets for roaming gangs and eventually lead to CCP re-buffing anoms (the "EHP/hour buff that turned Forsaken Hubs into water fountains of isk).

What CCP (and it seems, you) didn't take into account is that other areas of space exist and that when it comes to pve (which most use to fund other activites), people will go where it's the best isk/ease balance. No local seems attractive, but without local pve players and pve alts of pvp players will flock to the one part of space that doesn't need local and that has space cops, high sec (where the missions are infinite).

I'd stay in null with no local, but then i'm an adapter personality, i'd simply PVE like i do now (when a cloaker comes in), with cheap remote rep warp core stab set ups that are hard to kill and that escape easily. No more mach and Rattlesnake (or vindi, like the one i lost) in null sec for me.

But most folks aren't me and in the same way most EVE players don't screw with wormholes (look at the wormhole population numbers CCP puts out compared to the rehst of EVE), many current null and low players won't screw around in there with no local and and substitute.

The anom nerf you mentioned is quite different to local. That change was a economic one. Those people based their decision purely on an isk ratio decision. A change to local is or cloakies appearing in local is tactical. if the isk ratio is good enough then people will adapt like you, the ones who cant should not be there in the first place. As they leave others like you will replace them.

Local is not part of a complex system, its a chat channel that was highjacked to provide way too much intel. Its a crutch to avoid danger in what should be the most dangerous and profitable space but for the alert becomes the most profitable and safe space in EvE.

Whether its replaced with a more reasonable system, whether hotdropping is altered or other changes are made is not really an argument against removing local or hiding cloaked ships. Theyre a separate issue.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#37 - 2013-06-20 16:31:42 UTC  |  Edited by: Jenn aSide
Infinity Ziona wrote:

The anom nerf you mentioned is quite different to local. That change was a economic one. Those people based their decision purely on an isk ratio decision. A change to local is or cloakies appearing in local is tactical. if the isk ratio is good enough then people will adapt like you, the ones who cant should not be there in the first place. As they leave others like you will replace them.


That's a self serving rationalization of which there is no evidence. In fact their is evidenc to the contrary (the aformentioned anom nerf, people like me didn't replace the pve alts that left until the ehp/hour buff).

You also miss the interconnected nature of the game. EVERYTHING is economic. The the choice is adapt with cheaper ships in null of fly 5 bil isk vindicators and machs in high sec, high sec wins. Even now (with local in null), many choose to make the same or slightly less isk in incursions (or a lot less isk for no disruption in missions) rather than deal with null.

The most probably outcome given the actual data available is that no local = less people in null and low sec, in the same way fewer people use wormholes (no local space) than use K (local) space. That hurts EVE as fewer people means fewer ships dying.

Quote:

Local is not part of a complex system, its a chat channel that was highjacked to provide way too much intel. Its a crutch to avoid danger in what should be the most dangerous and profitable space but for the alert becomes the most profitable and safe space in EvE.

Whether its replaced with a more reasonable system, whether hotdropping is altered or other changes are made is not really an argument against removing local or hiding cloaked ships. Theyre a separate issue.


This is where you fall completely off the tracks. The above is so dumb it's barely worth responding to. Good thing is that CCP (and our CSM that advises them) aren't nearly this narrow minded.

In formulating your brilliant ideas, do you ever stop to wonder "how would this turn out if I'm wrong"?
Evei Shard
Shard Industries
#38 - 2013-06-20 16:42:26 UTC
The simple solution would be a delay between when a cyno is lit, and when it can be used.

Profit favors the prepared

Kijo Rikki
Killboard Padding Services
#39 - 2013-06-20 16:48:56 UTC
Evei Shard wrote:
The simple solution would be a delay between when a cyno is lit, and when it can be used.


This breaks sov warfare tactics, as a large enemy fleet can simply kill a cyno pilot before support can bridge in.

For reference and for old times sake: http://www.youtube.com/watch?v=zDVEHE10nHc&list=PL566BFC69B63517A6

You make a valid point, good Sir or Madam. 

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#40 - 2013-06-20 16:51:21 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
Infinity Ziona wrote:

The anom nerf you mentioned is quite different to local. That change was a economic one. Those people based their decision purely on an isk ratio decision. A change to local is or cloakies appearing in local is tactical. if the isk ratio is good enough then people will adapt like you, the ones who cant should not be there in the first place. As they leave others like you will replace them.


That's a self serving rationalization of which there is no evidence. In fact their is evidenc to the contrary (the aformentioned anom nerf, people like me didn't replace the pve alts that left until the ehp/hour buff).

You also miss the interconnected nature of the game. EVERYTHING is economic. The the choice is adapt with cheaper ships in null of fly 5 bil isk vindicators and machs in high sec, high sec wins. Even now (with local in null), many choose to make the same or slightly less isk in incursions (or a lot less isk for no disruption in missions) rather than deal with null.

The most probably outcome given the actual data available is that no local = less people in null and low sec, in the same way fewer people use wormholes (no local space) than use K (local) space. That hurts EVE as fewer people means fewer ships dying.

Quote:

Local is not part of a complex system, its a chat channel that was highjacked to provide way too much intel. Its a crutch to avoid danger in what should be the most dangerous and profitable space but for the alert becomes the most profitable and safe space in EvE.

Whether its replaced with a more reasonable system, whether hotdropping is altered or other changes are made is not really an argument against removing local or hiding cloaked ships. Theyre a separate issue.


This is where you fall completely off the tracks. The above is so dumb it's barely worth responding to. Good thing is that CCP (and our CSM that advises them) aren't nearly this narrow minded.

In formulating your brilliant ideas, do you ever stop to wonder "how would this turn out if I'm wrong"?

It takes time to replace a bunch of scared pvers with risk takers. If the profit is there people will come.

Regarding your last paragraph I think you failed to address it because it really is irrefutable. CSM are all nullets invested in the profit from a safe null. Devs I doubt all really agree with your or CSMs POV.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)