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Can we turn off the new jump animation?

First post First post First post
Author
Alorae Cloudwalker
Cloudwalker Enterprises
#701 - 2013-06-19 13:01:04 UTC
Yeah, we definitely need an update on this... All we want is an option to switch to a simple, fade-to-black transition.
black cree
Utopian Research I.E.L.
#702 - 2013-06-19 13:24:23 UTC
Simply put an internal windshield wiper in your pod, problem solved.
Omo Hubble
Coniuro Libenter Concero
#703 - 2013-06-19 14:44:52 UTC
The problem is the forced camera swing. In no other circumstance are you forced out of a ship-centered perspective. It's not really sickening as much as agitating and overly dramatic for something so common.

Unfortunately, perspective is crucial in how this animation plays out. So the camera must be swung. I don't see a solution except to allow us to disable the animation.
Pak Narhoo
Splinter Foundation
#704 - 2013-06-19 14:49:45 UTC
Omo Hubble wrote:
The problem is the forced camera swing. In no other circumstance are you forced out of a ship-centered perspective. It's not really sickening as much as agitating and overly dramatic for something so common.

Unfortunately, perspective is crucial in how this animation plays out. So the camera must be swung. I don't see a solution except to allow us to disable the animation.

Or they cook up a new animation. :o
Teron Radec
Fairlight Corp
Rooks and Kings
#705 - 2013-06-19 15:45:50 UTC
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing.

I've ISBoxed 12 accounts, all running on the same machine, jumped gates, had no problems. New PC time maybe?

Alorae Cloudwalker
Cloudwalker Enterprises
#706 - 2013-06-19 19:22:20 UTC
Teron Radec wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing.

I've ISBoxed 12 accounts, all running on the same machine, jumped gates, had no problems. New PC time maybe?



Multiboxer with 12 accounts - Check.

Running all 12 on the same PC - Doubtful, but I'll play along.

Jumped gates - Good for you, unfortunately, you missed the ENTIRE point of the thread

If only that badass PC you have could read and comprehend for you...
Teron Radec
Fairlight Corp
Rooks and Kings
#707 - 2013-06-19 19:54:16 UTC  |  Edited by: Teron Radec
Alorae Cloudwalker wrote:
Running all 12 on the same PC - Doubtful, but I'll play along.

Because it is social convention to prove oneself to people making baseless accusations for some reason:
http://clip2net.com/s/5g1UhD
As you can see, 12 accounts logged running on one machine.

The point of this thread (If I'm not mistaken) was:
Quote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.

I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64, they even put out a statement stating that the minimum system requirements have increased with this patch, it is not up to them to cater to every Tom, **** or Harry insisting they have the right to play on an antique.

Edit - As a clearly devoted multiboxer, I would be right behind this if I thought it were a problem, I just don't think it is, if I can run 12, I'm sure most PC's (bought in the last decade) should run 2-3 fine...Just turn your graphics down on your non-primary accounts like I do.

Maybelater Headache
Doomheim
#708 - 2013-06-19 20:37:32 UTC
Since Post #8 or so this thread is not longer about multiboxing. :-)
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#709 - 2013-06-19 21:00:16 UTC
Someone wrote a while back when this animation came out that this was good for immersion because jumping through a 'real' gate at those speeds would cause nausea and headaches etc and if you can't HTFU then you shouldn't be a capsuleer DAMMIT!!111!!!111ELEVENTY.

Errrrrrr I think traveling at those speeds IRL would do a lot more than make me want to puke LOL

Anyways, for some, it's all about the immersion, baby!!!! Roll
Barron Hammerstrike
Medusa Nova Mining And Trade
#710 - 2013-06-20 03:39:35 UTC  |  Edited by: Barron Hammerstrike
So there were patch updates recently and unfortuantely still no way to turn off the animation. It made me sad. In other news I did 8 jumps this morning and it was quite painful. By the time I got to my destination I figured I'd do the 8 jumps back later in the day. A capsuleer can only handle so much

Sudden and forced camera swing (sometimes to the "back" of the gate or is it the front? Who knows?)

Disappearing Ship

Sudden first person tunnel perspective and disorienting animation (why do I literally feel like I'm going "down" a tube when I watch closely)

Choppy reveal of new system (with lowest or pretty low graphics settings)

Awkward and disorienting forced camera swivel to my ship located nowehere near where the exit point should logically be

The windshield wiper scan effect and pop up word ballons (which I wasn't interested in looking for, but used to be before the patch)

All of that made getting to a station to sell PI goods pretty exhausting.
Ace Uoweme
Republic Military School
Minmatar Republic
#711 - 2013-06-20 04:06:59 UTC
Teron Radec wrote:
Alorae Cloudwalker wrote:
Running all 12 on the same PC - Doubtful, but I'll play along.

Because it is social convention to prove oneself to people making baseless accusations for some reason:
http://clip2net.com/s/5g1UhD
As you can see, 12 accounts logged running on one machine.

The point of this thread (If I'm not mistaken) was:
Quote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.

I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64, they even put out a statement stating that the minimum system requirements have increased with this patch, it is not up to them to cater to every Tom, **** or Harry insisting they have the right to play on an antique.

Edit - As a clearly devoted multiboxer, I would be right behind this if I thought it were a problem, I just don't think it is, if I can run 12, I'm sure most PC's (bought in the last decade) should run 2-3 fine...Just turn your graphics down on your non-primary accounts like I do.


Wow, someone who's so much into self-promotion/bragging than sense.

Anyone that can run 12 clients on one PC -- and can actually play it and not just show off for screenshots -- doesn't have the typical computer of even an average gamer (e.g., i7+8GB memory system), and thus, can't speak about others needing a "better computer".

That's pure trolling.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Teron Radec
Fairlight Corp
Rooks and Kings
#712 - 2013-06-20 12:34:19 UTC
Ace Uoweme wrote:
Wow, someone who's so much into self-promotion/bragging than sense.

Anyone that can run 12 clients on one PC -- and can actually play it and not just show off for screenshots -- doesn't have the typical computer of even an average gamer (e.g., i7+8GB memory system), and thus, can't speak about others needing a "better computer".

That's pure trolling.

I fail to see how a simple line stating "I've ran 12 accounts with no problems" is self-promotion, I'm simply giving my feedback on the discussed issue. Also, you'd be surprised how easy it is to run many multiple clients on a pretty standard gaming machine when graphics are turned to Low/None. I wouldn't say 16gb of RAM is an extraordinary amount, many people I know are running on twice this.

Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#713 - 2013-06-20 13:00:27 UTC
Teron Radec wrote:

I fail to see how a simple line stating "I've ran 12 accounts with no problems" is self-promotion, I'm simply giving my feedback on the discussed issue. Also, you'd be surprised how easy it is to run many multiple clients on a pretty standard gaming machine when graphics are turned to Low/None. I wouldn't say 16gb of RAM is an extraordinary amount, many people I know are running on twice this.


I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.

With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.

With two clients running, "stuttering" is much worse, and is really annoying. I have not tried running more than 2.

If your computer works fine with 12 clients, good for you. But for the rest of us, a simple option to turn off the shiny will be much appreciated.

By the way, I still remember that during Incarna, people just like you argued that CQ is a-OK, and everyone who is complaining about their melting computer is just a luddite opposed to change. Here we go again.




Dear CCP: can someone blue drop by the thread and let us know when it will be patched? Does not have to look fancy.
Teron Radec
Fairlight Corp
Rooks and Kings
#714 - 2013-06-20 13:03:21 UTC
Jizzmaster Mckenzie wrote:
I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.

With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.

That is bizarre, that sort of machine shouldn't have any problems, perhaps I've just been lucky then, I hope you all have your issues fixed with as much haste as possible.

Sister Sophia
Doomheim
#715 - 2013-06-20 16:55:25 UTC
Teron Radec wrote:
I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64.


Fair question. And I don't really blame you for not wanting to read the thread from the beginning. It's a bit long.

Before answering your question, let me note that I play on a workstation-grade computer with a professional graphics card. I don't multi-box either. So none of the complaints that you allude to apply to me.

So your question, as I understand it, boils down to: what is the problem?

Mata Hotaki summarized much of what has been said in his post (#587). Here's a quote:

Mata Hotaki wrote:

1. Camera control is taken over by the client.
2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling)
3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling
4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution).
5. ...EVE was one of the games that did not give me motion sickness until this last patch.
6. If you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing.


So again, the problems are not hardware-based. They have to do withe the cognitive effects of the swing/jump/halt animation on some users.

Incidentally, there was ample evidence that this would happen based on SiSi feedback. This was however apparently ignored in the design process. Here's that quote once again:



I hope this helps make sense of the thread.
Stalker Dellacort
Sarpati Research Institute
#716 - 2013-06-20 17:15:51 UTC
I have no idea how this performs with multiple clients but my problem is the new animation. To the ccp dev that asked what is causing the problem, its the crazy zoom that happens in the jump in and out that caused my problems. The camera swing causes them also but the zoom is the main thing. There is no reason why you should be moving people's cameras without their input. If you actually believe that moving them this way was correct why did you put a off switch to the normal tracking camera and not this? It feels exactly the same.
Alorae Cloudwalker
Cloudwalker Enterprises
#717 - 2013-06-20 17:26:47 UTC
New patch today, 9th in the series since Odyssey, still no option to disable or switch to a fade-to-black transition.

Not a difficult or unreasonable request, and definitely worthy of an update from a CCP employee, if we can get one?
Teron Radec
Fairlight Corp
Rooks and Kings
#718 - 2013-06-20 17:42:58 UTC
Sister Sophia wrote:
I hope this helps make sense of the thread.

Thank you for clarifying the direction of the thread since the initial couple of posts to which I was posting a response. I wasn't aware of the nausea-inducement and other psychological effects; as an awful sea-goer I can empathise with these particular ailments even though I don't suffer from it due to gameplay. If this is the case, it would not seem unreasonable for CCP to address this issue. Best of luck convincing them to do something about it, you have my vote regarding motion sickness, I have a handful of gamer friends who suffer terribly with it.

Guttripper
State War Academy
Caldari State
#719 - 2013-06-20 18:00:17 UTC
Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny!
Sister Sophia
Doomheim
#720 - 2013-06-20 18:22:47 UTC
Guttripper wrote:
Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny!


I bet you're right. That's cool though. Patience, I'm told, is a virtue.

My suggestion: if you +1'ed for an option to turn off the animation earlier, please come back here every other day and +1 again.

Myself, for some reason, I don't get bored. Like ever. Blink In some ways it's a blessing. Helps with writing code, studying, and such. So I can keep coming back here for the next decade if need be. So long, of course, as there are really others who feel the same way.... Otherwise it's kind of silly and selfish. And that's not the intention at all. From what I've read, most of us are honestly trying to improve our favourite game, not annoy its makers.

Over to you CCP. Please feel free to respond. We'll be here waiting. Smile

Peace.