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Bring back gate flash

Author
THC Trader
Doomheim
#21 - 2013-06-06 11:11:42 UTC
I do not want the ability to afk gate camp. However, there should be a fairly noticeable indication that someone has jumped through a gate you are on grid with. Nerf afk gate camping all you want. But don't get me blown up because I engaged someone on a gate and a direct counter to my ship jumped through while I wasn't staring at the gate with a magnifying glass. Yes I will see him in local. However in some systems there can be plenty of gates for them to come through. If someone jumps through any gate but yours, that's precious seconds that could allow you to get the kill and gtfo before they land. If they come through your gate, those precious seconds while they're trying to get within point range/get a lock could be your chance to escape.

And before you say "use a scout". Are YOU willing to sit on the other side of a gate while people are fighting, to make sure nobody comes through? Because I can tell you it's about the most boring thing you can do, and there are very few people who will be willing to do it. Alts won't work, even with ISBoxer, because you're focused on the fight. There's a very good reason for the gate flash that used to exist. I don't know why CCP removed it, but it's a bad change.

Like I said, nerf afk gate camping all you want. Stop turning eve into Hello Kitty Online's Casino Palace.
Robert Caldera
Caldera Trading and Investment
#22 - 2013-06-06 11:38:35 UTC
exactly as THC Trader says, there should be a notable indication that someone just passed the gate.
Qdlaty
Tactical Farmers.
Pandemic Horde
#23 - 2013-06-20 07:33:23 UTC  |  Edited by: ISD Cura Ursus
Fix The problem Devs please , it makes multiboxing/scouting unworkable.
This is copy/paste petition and mail exchange with 1 of gm's :

REDACTED!

Some of you guys might be aware that i am quite heavy gate camper getting flames about it every day , but that is how i am enjoying the game , I was also talking to fellow campers/players not forum warriors , they noticed same thing , gate flash on entry no gate flash on exit.
So yeah this is a 2 pence from a heavy gate camper.
CCP Fix it please!!!!!!!!!

Thank You
Qd



OK.....Posting of GM emails and chats is against the forum rules:

"9. Posting of private CCP communication is prohibited.

The posting of private communication between the Game Masters, EVE Team members, Moderators, Administrators of the forums and forum users is prohibited. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties."

-- ISD Cura Ursus
Robert Caldera
Caldera Trading and Investment
#24 - 2013-06-20 07:36:02 UTC
you are not allowed to quote GM corresponsence on forums.

Doesnt need a gate flash even, just add some sound.
Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2013-06-20 07:44:09 UTC
Clicked thinking it was a new thread. Discovered it was an old thread.

Gates are still just fine without additional flashing or sounds.
Robert Caldera
Caldera Trading and Investment
#26 - 2013-06-20 08:10:45 UTC
Alvatore DiMarco wrote:
Clicked thinking it was a new thread. Discovered it was an old thread.

Gates are still just fine without additional flashing or sounds.


no they are not.
Some noticeable signalling would be fine.
Maximus Aerelius
PROPHET OF ENIGMA
#27 - 2013-06-20 08:18:02 UTC
Alvatore DiMarco wrote:
Clicked thinking it was a new thread. Discovered it was an old thread.

Gates are still just fine without additional flashing or sounds.


Same.
Just Lilly
#28 - 2013-06-20 08:44:15 UTC
Just have someone cloaked scout the other side of the gate? Blink
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Donedy
Lulzsec Space
#29 - 2013-06-20 09:55:45 UTC  |  Edited by: Donedy
Yup please... Its kinda painfull to see CCP adding useless stuff while removing at the same time usefull stuff.
Robert Caldera
Caldera Trading and Investment
#30 - 2013-06-20 10:46:58 UTC
Just Lilly wrote:
Just have someone cloaked scout the other side of the gate? Blink


you shouldnt need a scout to tell if someone just used the gate, nor you should need an eagle eye looking a the gate all the time for that.
Alvatore DiMarco
Capricious Endeavours Ltd
#31 - 2013-06-20 10:51:17 UTC  |  Edited by: Alvatore DiMarco
Gatecampers shouldn't need to watch the other side of a gate but anyone passing through it should. Moreover, gatecampers shouldn't even need to pay attention to the gate in order to know when someone has used it - the gate should just automatically tell them.

Alrighty then. Next whine, please.
Qdlaty
Tactical Farmers.
Pandemic Horde
#32 - 2013-06-20 11:11:50 UTC
Still not enough flames i see, c'mon forum / eft warriors , i am disappointed .
Anyhow , i was not looking for comments " how to " , the post is to let CCP know that they screwing things while introducing new "improvements" some of them good some not so good . In patch notes there was nothing about taking away gate flash/sound , or quieter shield/armor/hull warning sounds (but this is separate issue which apparently will be fixed soon according to GM who according to some i cant quote ( as it might be something embarrassing in what they say).
So prompting again devs to respond please on the stated issue.
Thx
Qd

Robert Caldera
Caldera Trading and Investment
#33 - 2013-06-20 11:19:53 UTC  |  Edited by: Robert Caldera
Alvatore DiMarco wrote:
Gatecampers shouldn't need to watch the other side of a gate but anyone passing through it should. Moreover, gatecampers shouldn't even need to pay attention to the gate in order to know when someone has used it - the gate should just automatically tell them.

Alrighty then. Next whine, please.


you're talking trash right there, maybe you should try to play eve besides of mining.

Passioate gatecampers will put a scout at all gates and have no issues with getting intel about incoming ships - solo or few people taking opportunity fights on gates (you know, one of the few places you could find people at) on the contrary, eventually will!!
I'm flying a sabre a lot and sometimes I dont have a scout right where I suspect people incoming from, so I need to pay attention to the fight itself while watching at the gate. this sucks!
Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2013-06-20 11:35:27 UTC  |  Edited by: Alvatore DiMarco
Funny thing, that. I don't even own a mining ship and you can find dozens of my posts around the forums talking openly about my distaste for mining and my general contempt for miners. It's amusing how anyone who disagrees with a gatecamper is instantly dismissed as doing nothing but mining.

Even as you say it's unreasonable to have a scout on the other side of a gate, you say "passionate gatecampers will put a scout at all gates". What's the problem then with continuing to do exactly what they already do?

I think the crux of your problem lies in the end of your last phrase: "I need to pay attention to the fight itself while watching at the gate. This sucks!" Perhaps it does, when compared to how it used to be under the "effortless gate intel" of pre-Odyssey times.

I'll tell you something else that sucks. Jumping into a gatecamped system and the gatecamp knowing you're there even before you've loaded the grid. Knowing that you will have exactly one, maybe two seconds to either get cloaked or get into warp or else you're popped and probably podded. What sucks worse than that is how the gatecamp pre-Odyssey didn't even need to be watching EVE. They could be alt-tabbed entirely, maybe watching something on YouTube with the volume in EVE turned up. That is what sucks. Evading a gatecamp required 100% of your attention and a bit of skill besides that unless you were flying something with a covert cloak - and even then there wasn't any guarantee. Now the ball has shifted a bit into the other court - gatecampers now have to pay attention to what they're doing or else their prey will escape, just like their prey has to pay attention lest it be caught.

Effort in, results out. You get what you give. If you're fighting on the gate, you'll just have to accept the fact that anyone or anything could potentially come through that gate and be ready to deal with it - just like everyone else has to deal with the fact that someone may warp in on them in a cloaky tackler at any time despite their best Dscanning efforts.
Robert Caldera
Caldera Trading and Investment
#35 - 2013-06-20 11:47:51 UTC  |  Edited by: Robert Caldera
you're talking about gatecampers like it's something totally abhorrent and unhonourful thing to do. fact is gates are basically the only choke points where you can catch people moving, apart of ratters in belts or anomalies. Shouldnt be news for you, this is a poor side of eve.

Second fact is as you eventually nerfed some lazy gatecampers tabing out their scouts, a bigger issue spawned what I described earlier. If you're solo and dont employ an army of scouts, you're pretty nerfed with new gate mechanics, since you cant easily spot gate fire, if you got baited and some nasty dude jumped the gate right after you engaged in fight which requires your whole attention in the first line.

In odyssey you dont have a chance to see gate activation even if not tabbed out but using multiple screens like I do, simply because gates dont offer any noticeable feedback anymore, you would have to closely watch them all the time on multiple screens, whats totally ridiculous IMO.
Alvatore DiMarco
Capricious Endeavours Ltd
#36 - 2013-06-20 12:00:04 UTC  |  Edited by: Alvatore DiMarco
No, I'm talking about gatecampers like they've had virtually all the advantages up until now and are squealing like stuck pigs now that one of their advantages has been taken from them. Nobody's talking about honor in EVE - or at least I don't think anyone is. As for "getting used to it", I don't know about others but every gate I jump in lowsec is assumed to be watched by a cloaky scout unless there isn't anyone else in Local.

I won't address the comment about bait too much, since an indirect buff to baiting doesn't seem like a bad thing to me and I haven't more to say about it.

The only way I can imagine you won't see gate activation is if you're playing so far zoomed out that you can't even see the gate at all. I've spent plenty of time watching all the various types of stargates because I was in fact curious if the destination side showed anything at all. Unless you're not able to see the gate even a little bit, there's definitely noticeable electrical discharge effects and brighter-than-normal glow.

Since stargates are important to your particular experience in EVE, perhaps the key for you will be to spend a bit of time familiarizing yourself with their new behavior rather than demanding they be returned to the old way - you know, that "adapt or die" thing. It's a popular saying among PvPers when their potential targets and/or people they look down upon react negatively to a change.
Robert Caldera
Caldera Trading and Investment
#37 - 2013-06-20 12:04:47 UTC  |  Edited by: Robert Caldera
Speaking of scouts and their power you complain about, why do you expect surviving a camp you jump unscouted into in a wrong ship? Dont you honestly think the expectation of game mechanics supporting uncareful travel in dangerous areas against people who at least do prepare themselves in some way, be it tabbed out scouts at gates or whatever, is a bit too ballsy?

I'm talking about a noticeable feedback of gate actuvations, not a lil discharge effects which require you to concentrate and actively watch the gate drawing your attention from the fight itself if you dont want to miss someone entering system. You punish solo people more than you gimp gankers tbh, they would spot you on the other side anyways where scouts usually are not on the in-side of gates where the jump effect has been removed.
Nova Satar
Pator Tech School
#38 - 2013-06-20 12:14:04 UTC
Swiftstrike1 wrote:
From an immersion point of view, why the hell should the gate flash when someone jumps in?

It flashes when someone jumps out because it is flinging them across space. When someone jumps in, the destination stargate isn't actually doing anything at all. The only reason you land on grid with a stargate when you jump into a new system is to increase player interaction. There's no reason at all in the lore why a stargate should have to drop you anywhere near to the return stargate so stop whining and pay attention. You should be thanking CCP for making the game more challenging and thus further separating the noobs from the competents.



Spot on. Pretty interesting that EVE now genuinely feels that way. You havent jumped through the gate at all, you;ve actually just warped to it, albeit from much further away than normal!
Tchulen
Trumpets and Bookmarks
#39 - 2013-06-20 12:14:54 UTC
Came expecting gate camp nerf whines. Wasn't disappointed. Think I'll stick around a while. This is entertaining banter *grabs popcorn*

Personally, having been in several gate camps in the last few days, I can't see the problem. We didn't have any issues with it but then we have always had cloaked eyes up the pipe for intel so I guess the change (which I haven't noticed, truth to tell) hasn't affected us.

Anyway, don't mind me, please continue :)
Robert Caldera
Caldera Trading and Investment
#40 - 2013-06-20 12:22:12 UTC  |  Edited by: Robert Caldera
Tchulen wrote:
Came expecting gate camp nerf whines. Wasn't disappointed. Think I'll stick around a while. This is entertaining banter *grabs popcorn*

Personally, having been in several gate camps in the last few days, I can't see the problem. We didn't have any issues with it but then we have always had cloaked eyes up the pipe for intel so I guess the change (which I haven't noticed, truth to tell) hasn't affected us.

Anyway, don't mind me, please continue :)


this is what I'm saying. Organized gatecampers dont give a fck, solo people or tiny gangs are nerfed once again.

~inb4 eve is MMO argument~ from a guy who expects game mechanics to support his solo travel...
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