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Brutix/Myrm rep bonus

First post First post
Author
MeBiatch
GRR GOONS
#61 - 2013-06-19 17:43:00 UTC
Sergeant Acht Scultz wrote:
Gauro Charante wrote:
I posted before Odyssey about armor reps, that they should get another bonus built into them. According to the lore they use spacemagic nanobots to rep the armor. So why not just give all armorreps an added bonus of say 10% armor WHEN active? Then the gallente bonus would even further boost that giving them silly ammount of armor but lower resistance than amarr. Yes I know there would be a problem with "what happens with that extra armor when we turn it off". Also resistance could do.



The 10% bonus rep was far too good, 7.5% is not good enough and seems CCP can't put a bonus number in between 7.5 and 10, maybe the code doesn't help?

Lol


if they made the bonus also reduce cap activation by 7.5 % too this would really help armor repair ships.

plus for pvp if they made the bonus apply to how heat works then this would give the rep ships a survivability and also a gtfo ability.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Linna Excel
Center for Advanced Studies
Gallente Federation
#62 - 2013-06-19 19:15:11 UTC
Erutpar Ambient wrote:
I thought this thread was a Why do Myrm and Brutix both have a rep bonus thread, not a "fix rep bonus" thread.

Back on topic please?

I think with drones the myrm does well with the rep bonus as it always has. So Brutix, what bonus could you get? Extra Optimal, Extra Tracking, Extra ewar, Extra mobility?

Actually extra mobility sounds nice. Maybe increase MWD and AB thrust by 5% per level? That would be pretty bad ass. Would help with the problem of getting up close and personal even with heavy plates. What do you chumps think?

That idea sounds pretty cool to me over all. A high speed armor/blaster fleet brawlin in your face (capacitor permitting).... Yeahhhhhhh!!!!!!!


This sounds like LOL's Irelia problem. The brutix is sort of in the same position as a melee adc in that game: if it has all the tools it needs to get close enough to do its job, it's too good, if it doesn't, it isn't good enough. Here's the problem with the rep bonus: it helps the brutix get into position to melt things only part of the time. That is when your incoming damage can be healed by the reppers. When you can't, then it is useless.

So yeah, maybe the brutix needs to lose the rep bonus for an AB/MWD bonus to speed/cap use/sig size.
X Gallentius
Black Eagle1
#63 - 2013-06-20 01:37:39 UTC
We don't need two Gallente BCs with the same active repping bonus that severly limits these ships in larger engagements. The devs know this but have yet to act upon it.

Mariner6
The Scope
Gallente Federation
#64 - 2013-06-20 02:41:46 UTC  |  Edited by: Mariner6
I would really like to see the stats on the brutix and Mryms. Is it PVE that is driving up the numbers? Are they being used in PvP? how? buffer, shield, armor rep? What parts of space seems to see their predominant use? I hardly see any in Curse, but that is just one tiny area. Lots of prophs but no Mryms and now and then I see a Brutix used, but not much.

I have seen ZERO fleet concepts built around them. (other than high sec ganking, and that has nothing to do with the armor rep bonus) anyone else seen any?

To me the true measure is how they are being used in PvP. I hardly see them, but it might be the part of space I'm in where speed is king. And if you do go slow, you bring some logi. And if you bring logi, why bring active rep boats?

To me, cheap logi is so good now why do active repping other than baiting? With Gal armor rep boats you usually still have a hard time plugging the explosive hole, depending on fit. Triple rep Mrym? Easy day, shoot the explosive hole. Don't get me wrong, I like cheap logi, but its just another reason why active armor repping is a fairly poor choice given the other options.

the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park. CCP was on target with the ASB's and they were perfect, they never should have been nerfed. We just need an armor equivalent and something that isn't depending on cap.


BRUTIX: Lose the Armor rep. It just doesn't work on a platform that MUST MWD around to get in range (burning cap), shoot guns that use cap, scram/web (using cap), and rep using cap. Its just well...stupid. At least the Mrym uses auto's and drones.

Give the Brutix the 4% armor resist bonus. And why not. You willy nilly gave the APOC a Gall tracking bonus and made it totally awesome. Do this for the Brutix and watch it get used. Plus it would be new and spicy!
Shpenat
Ironman Inc.
#65 - 2013-06-20 07:27:10 UTC
Mariner6 wrote:
I would really like to see the stats on the brutix and Mryms. Is it PVE that is driving up the numbers? Are they being used in PvP? how? buffer, shield, armor rep? What parts of space seems to see their predominant use? I hardly see any in Curse, but that is just one tiny area. Lots of prophs but no Mryms and now and then I see a Brutix used, but not much.

I have seen ZERO fleet concepts built around them. (other than high sec ganking, and that has nothing to do with the armor rep bonus) anyone else seen any?

To me the true measure is how they are being used in PvP. I hardly see them, but it might be the part of space I'm in where speed is king. And if you do go slow, you bring some logi. And if you bring logi, why bring active rep boats?

To me, cheap logi is so good now why do active repping other than baiting? With Gal armor rep boats you usually still have a hard time plugging the explosive hole, depending on fit. Triple rep Mrym? Easy day, shoot the explosive hole. Don't get me wrong, I like cheap logi, but its just another reason why active armor repping is a fairly poor choice given the other options.

the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park. CCP was on target with the ASB's and they were perfect, they never should have been nerfed. We just need an armor equivalent and something that isn't depending on cap.


BRUTIX: Lose the Armor rep. It just doesn't work on a platform that MUST MWD around to get in range (burning cap), shoot guns that use cap, scram/web (using cap), and rep using cap. Its just well...stupid. At least the Mrym uses auto's and drones.

Give the Brutix the 4% armor resist bonus. And why not. You willy nilly gave the APOC a Gall tracking bonus and made it totally awesome. Do this for the Brutix and watch it get used. Plus it would be new and spicy!


If my brutix also get buffed to have 100k raw hp I am all for it. Until then the brutix is much better with active armor rep
Nikuno
Atomic Heroes
#66 - 2013-06-20 07:57:14 UTC
Mariner6 wrote:
I would really like to see the stats on the brutix and Mryms. Is it PVE that is driving up the numbers? Are they being used in PvP? how? buffer, shield, armor rep? What parts of space seems to see their predominant use? I hardly see any in Curse, but that is just one tiny area. Lots of prophs but no Mryms and now and then I see a Brutix used, but not much.

I have seen ZERO fleet concepts built around them. (other than high sec ganking, and that has nothing to do with the armor rep bonus) anyone else seen any?

To me the true measure is how they are being used in PvP. I hardly see them, but it might be the part of space I'm in where speed is king. And if you do go slow, you bring some logi. And if you bring logi, why bring active rep boats?

To me, cheap logi is so good now why do active repping other than baiting? With Gal armor rep boats you usually still have a hard time plugging the explosive hole, depending on fit. Triple rep Mrym? Easy day, shoot the explosive hole. Don't get me wrong, I like cheap logi, but its just another reason why active armor repping is a fairly poor choice given the other options.

the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park. CCP was on target with the ASB's and they were perfect, they never should have been nerfed. We just need an armor equivalent and something that isn't depending on cap.


BRUTIX: Lose the Armor rep. It just doesn't work on a platform that MUST MWD around to get in range (burning cap), shoot guns that use cap, scram/web (using cap), and rep using cap. Its just well...stupid. At least the Mrym uses auto's and drones.

Give the Brutix the 4% armor resist bonus. And why not. You willy nilly gave the APOC a Gall tracking bonus and made it totally awesome. Do this for the Brutix and watch it get used. Plus it would be new and spicy!


If I use a Brutix it's still as a shield fit I'm afraid, but there's little incentive to use it. I haven't gone near a myrmidon for a very long time apart from trying fits/practise after the changes. Unless you're playing station games they still have precious little to offer for the rest of Eve's gameplay. Currently most of my time is spent in T1 cruisers (of all races, they're all so much fun :) ) or trying out the new battleships. How the frigate and cruiser balancing went so well and the BC balancing ended up so anaemic I just don't understand. Jury's still out on BS balancing, but it's looking better than BC so far.
Jerick Ludhowe
Internet Tuff Guys
#67 - 2013-06-20 09:02:31 UTC
Shpenat wrote:


If my brutix also get buffed to have 100k raw hp I am all for it. Until then the brutix is much better with active armor rep


It's not really that strait forward... Buffer vs active is entirely situational, even with a 37.5% bonus to rep amount.

In fleet a 70k+ ehp 1600mm brutix is loads more useful than a 38k ehp dual rep setup.
Denuo Secus
#68 - 2013-06-20 09:43:29 UTC
Mariner6 wrote:
....the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park.....


I read this quite often. Only I cannot reproduce it in-game. How do you use your ASBs? In what kind of situations?

My experience: in solo / very small gang situations it just offers a tiny time frame of <30 secs. If the fight isn't over then I'm dead really quick. Not really useful when fighting slightly outnumbered. Fitting two ASBs helps to solve that but gimps the fit. In a gangs: buffer > ASB. So I guess a single ASB fit is only useful in pure 1-vs-1 or maybe 2-vs2 situations?

I had much more luck when using an AAR in solo fights. More sustained rep - twice as long as one ASB offers. Rep amount over this time is comparable. In addition the AAR is still useable even without nanite. This behavior fits perfectly to situation when fighting slightly outnumbered: in the beginning of the fight incoming damage is high...with time it becomes lower.

In short: the binary mechanic of the ASB is bad. It looks nice in EFT..but I never had much luck with them in-game. Maybe it's just me :P The AAR mechanic is much better and really nice on a Brutix or Myrm. But as said: I see it from a solo PvP perspective.
Kagura Nikon
Native Freshfood
Minmatar Republic
#69 - 2013-06-20 09:47:24 UTC
Denuo Secus wrote:
Mariner6 wrote:
....the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park.....


I read this quite often. Only I cannot reproduce it in-game. How do you use your ASBs? In what kind of situations?

My experience: in solo / very small gang situations it just offers a tiny time frame of <30 secs. If the fight isn't over then I'm dead really quick. Not really useful when fighting slightly outnumbered. Fitting two ASBs helps to solve that but gimps the fit. In a gangs: buffer > ASB. So I guess a single ASB fit is only useful in pure 1-vs-1 or maybe 2-vs2 situations?

I had much more luck when using an AAR in solo fights. More sustained rep - twice as long as one ASB offers. Rep amount over this time is comparable. In addition the AAR is still useable even without nanite. This behavior fits perfectly to situation when fighting slightly outnumbered: in the beginning of the fight incoming damage is high...with time it becomes lower.

In short: the binary mechanic of the ASB is bad. It looks nice in EFT..but I never had much luck with them in-game. Maybe it's just me :P The AAR mechanic is much better and really nice on a Brutix or Myrm. But as said: I see it from a solo PvP perspective.



Even on the solo perspective its inferior. THe AAR should have reduced capacitor usage, and a single repairer is usually not enough to make you like long enough to use the combination of all cycles rep ammount.

That and the obvious fact that nanite paste cost a hundred times mroe than cap charges :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mariner6
The Scope
Gallente Federation
#70 - 2013-06-20 10:59:08 UTC  |  Edited by: Mariner6
Denuo Secus wrote:
Mariner6 wrote:
....the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park.....


I read this quite often. Only I cannot reproduce it in-game. How do you use your ASBs? In what kind of situations?

My experience: in solo / very small gang situations it just offers a tiny time frame of <30 secs. If the fight isn't over then I'm dead really quick. Not really useful when fighting slightly outnumbered. Fitting two ASBs helps to solve that but gimps the fit. In a gangs: buffer > ASB. So I guess a single ASB fit is only useful in pure 1-vs-1 or maybe 2-vs2 situations?

I had much more luck when using an AAR in solo fights. More sustained rep - twice as long as one ASB offers. Rep amount over this time is comparable. In addition the AAR is still useable even without nanite. This behavior fits perfectly to situation when fighting slightly outnumbered: in the beginning of the fight incoming damage is high...with time it becomes lower.

In short: the binary mechanic of the ASB is bad. It looks nice in EFT..but I never had much luck with them in-game. Maybe it's just me :P The AAR mechanic is much better and really nice on a Brutix or Myrm. But as said: I see it from a solo PvP perspective.


Ok, so some examples of uses, there are many more than this:

1) I used them much more before the nerf than now, as I mentioned. I thought they were perfect and really brought back small gang stuff, but even with the nerf I find I can use one on say: A chaser tackle Jaguar (it has shield extender + an ASB), thus it has the buffer to hold while ASB reloads, the boat is fast as hell (very little dps) but will go in and scram for rest of fleet, amazing survive-ability.
2) ASB Thrasher, well just fantastic.(one really nasty fit with a taboo armor plate and ASB combo that will absolutely solo any Sabre out there and really nice, always surprises the hell out of someone.
3) I used to use a dual ASB Mrym and it was great.
4) not bad on a stiletto to tank a bit of drone damage and so on for tacklers
5) Still great on Cyclone and Slepnirs

So usually, here is the thing, with an ASB I still have lows for damage and often as long as I can pound that dps in before I run out of charges its ok. Nor do I sacrifice a mid for a cap booster. Or I combine it with some kind of buffer for reload time. Or I use it on a kite fit, go in, blap a bit, pull range, relaod, dive in again....

The problem I have with the armor side is that I still have to use a mid slot cap booster to get my reps. And because of that, and combined with short range guns like blasters you then loose the ability to dictate range on many boats. I love the incursus, really do, and its great in say FW where you can guarantee a fight at zero but otherwise you can easily dictate range on it and kill it (once he burns through all his cap boosters.) But here is the deal, I don't see AAR's being used much on other armor boats. I see them used on the bonused boats but for instance I find on my Amarr stuff they just aren't as good. Now recently I'm trying them on a kiting Navy Omen, but already Amarr is fairly cap heavy and doing the Active Armor thing is very tricky manually piloting, managing targets, managing cap etc. So again....amarr and Gall eat through cap, and so does its repper. The ASB is nice because it doesn't, I keep doing what I need to do, oh and my guns and missiles never stop shooting. It just works really well.

So is the AAR complete garbage? no, as I said. But I still find it very... meh
Nikuno
Atomic Heroes
#71 - 2013-06-21 20:17:45 UTC
Mariner6 wrote:


So is the AAR complete garbage? no, as I said. But I still find it very... meh


Even on the bonused hulls this is very much my opinion too, but even if it was as good as an ASB I'd still rather have different bonuses for each of the myrm/brutix - what Gallente need is a bit of variety and that comes from the bonuses giving the ships different options. Currently it's rep yourself and shoot something with blasters or rep yourself and shoot something with drones; not a thrilling difference Cry
Erutpar Ambient
The Scope
Gallente Federation
#72 - 2013-06-23 10:07:40 UTC
Nikuno wrote:
Mariner6 wrote:


So is the AAR complete garbage? no, as I said. But I still find it very... meh


Even on the bonused hulls this is very much my opinion too, but even if it was as good as an ASB I'd still rather have different bonuses for each of the myrm/brutix - what Gallente need is a bit of variety and that comes from the bonuses giving the ships different options. Currently it's rep yourself and shoot something with blasters or rep yourself and shoot something with drones; not a thrilling difference Cry


yeahhhhh, what ever happened to shoot something with blasters and shoot something with drones?

Another option for brutix could be a new armor plate bonus. Maybe something like reduce the penalties of, or increase the armor amount added. Or maybe Web drone effectiveness? Though i guess that would only be good for small gang, solo pvp.

Whatever it is, please make it a non-cap using bonus.
Shpenat
Ironman Inc.
#73 - 2013-06-23 13:18:21 UTC  |  Edited by: Shpenat
Why is everyone thinking the armor rep bonus is useless? In engagements of less than 10 people on each side this bonus is extremely strong.

With larger fleet the brutix starts to suffer but also because of blaster range, not just the armor rep bonus. So you are better with different ship anyway. So why kill its niche and torn it to another ship nobody will use?

The problem with armor repair bonus are the links. Let me illustrate.

My standard fir brutix tanks 510 DMG/s and dish 750DPS (no overheat).
When I use links on it, is suddenly tanks 1038 DMG/s. That is a huge difference.

In the end of the day CCP can not change active armor tanking without changing the links as well. Until then the active armor tanking will be bit unpopular. But I guess the link changes will be coming with CS rebalance and hence pretty soon.
Jerick Ludhowe
Internet Tuff Guys
#74 - 2013-06-23 13:20:58 UTC
Nikuno wrote:
Mariner6 wrote:


So is the AAR complete garbage? no, as I said. But I still find it very... meh


Even on the bonused hulls this is very much my opinion too, but even if it was as good as an ASB I'd still rather have different bonuses for each of the myrm/brutix - what Gallente need is a bit of variety and that comes from the bonuses giving the ships different options. Currently it's rep yourself and shoot something with blasters or rep yourself and shoot something with drones; not a thrilling difference Cry


To be fair, the differences between the brutix and the myrmidon are a bit more significant than you let on.... Myrmidon has 5 mids, allowing for dual cap booster with full tackle. This makes a Tripple rep setup viable which is honestly bad on the Brutix. With a dual rep setup the myrmidon has a spare mid allowing for another web, tracking disruptor, damp, ect ect.

Like I said, the difference between the two ships is a bit more than just Drones vs blasters. Try fitting out some viable pvp fits and you will see what i mean...
Nikuno
Atomic Heroes
#75 - 2013-06-24 07:26:32 UTC
Shpenat wrote:
Why is everyone thinking the armor rep bonus is useless?


We don't think it's useless, that's why the argument isn't to remove it from both ships; we think it's limiting and that one ship should retain the bonus whilst the other gets something that lends a different flavour to what it does well. Currently we just have 2 close range active rep ships with the major difference being the use of blasters or drones.
Nikuno
Atomic Heroes
#76 - 2013-06-24 07:31:29 UTC
Jerick Ludhowe wrote:
Nikuno wrote:
Mariner6 wrote:


So is the AAR complete garbage? no, as I said. But I still find it very... meh


Even on the bonused hulls this is very much my opinion too, but even if it was as good as an ASB I'd still rather have different bonuses for each of the myrm/brutix - what Gallente need is a bit of variety and that comes from the bonuses giving the ships different options. Currently it's rep yourself and shoot something with blasters or rep yourself and shoot something with drones; not a thrilling difference Cry


To be fair, the differences between the brutix and the myrmidon are a bit more significant than you let on.... Myrmidon has 5 mids, allowing for dual cap booster with full tackle. This makes a Tripple rep setup viable which is honestly bad on the Brutix. With a dual rep setup the myrmidon has a spare mid allowing for another web, tracking disruptor, damp, ect ect.

Like I said, the difference between the two ships is a bit more than just Drones vs blasters. Try fitting out some viable pvp fits and you will see what i mean...


The differences are not significant at all. Both ships are flown as close range active rep ships. The only significant difference is the use of drones or blasters for primary damage. The extra slot position doesn't affect this, it just makes one stronger than the other in a given situation where that situation still involves being an up-close damage dealing active tanker.

As for viable fits, I have flown both ships in pvp for a very long time now and grown to use them less and less to the current situation where I almost never use them at all any more - they're simply inferior to a lot of other options outside of their supremely limited role.
Mother Drone
Transcendent Breed
#77 - 2013-06-24 10:28:01 UTC
Shpenat wrote:
Why is everyone thinking the armor rep bonus is useless? In engagements of less than 10 people on each side this bonus is extremely strong.

With larger fleet the brutix starts to suffer but also because of blaster range, not just the armor rep bonus. So you are better with different ship anyway. So why kill its niche and torn it to another ship nobody will use?

The problem with armor repair bonus are the links. Let me illustrate.

My standard fir brutix tanks 510 DMG/s and dish 750DPS (no overheat).
When I use links on it, is suddenly tanks 1038 DMG/s. That is a huge difference.

In the end of the day CCP can not change active armor tanking without changing the links as well. Until then the active armor tanking will be bit unpopular. But I guess the link changes will be coming with CS rebalance and hence pretty soon.



What? Local armor repping is *extremely* strong because your Brutix can tank the damage of a single Cruiser ... as long as you have cap charges? I'd call it ridiculous.
Seems we have totally different points of view when it comes to effectiveness of local armor repairing.
In a 10 vs. 10 engagement your puny Brutix will die within seconds ... even with your doubled tanking power (1000 DPS) due to maxed armor links. No EHP and such ... not to mention the extreme vulnerability to neuting.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#78 - 2013-06-24 12:00:05 UTC
Mariner6 wrote:
I would really like to see the stats on the brutix and Mryms. Is it PVE that is driving up the numbers? Are they being used in PvP? how? buffer, shield, armor rep? What parts of space seems to see their predominant use? I hardly see any in Curse, but that is just one tiny area. Lots of prophs but no Mryms and now and then I see a Brutix used, but not much.

I have seen ZERO fleet concepts built around them. (other than high sec ganking, and that has nothing to do with the armor rep bonus) anyone else seen any?

To me the true measure is how they are being used in PvP. I hardly see them, but it might be the part of space I'm in where speed is king. And if you do go slow, you bring some logi. And if you bring logi, why bring active rep boats?

To me, cheap logi is so good now why do active repping other than baiting? With Gal armor rep boats you usually still have a hard time plugging the explosive hole, depending on fit. Triple rep Mrym? Easy day, shoot the explosive hole. Don't get me wrong, I like cheap logi, but its just another reason why active armor repping is a fairly poor choice given the other options.

the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park. CCP was on target with the ASB's and they were perfect, they never should have been nerfed. We just need an armor equivalent and something that isn't depending on cap.


BRUTIX: Lose the Armor rep. It just doesn't work on a platform that MUST MWD around to get in range (burning cap), shoot guns that use cap, scram/web (using cap), and rep using cap. Its just well...stupid. At least the Mrym uses auto's and drones.

Give the Brutix the 4% armor resist bonus. And why not. You willy nilly gave the APOC a Gall tracking bonus and made it totally awesome. Do this for the Brutix and watch it get used. Plus it would be new and spicy!



Why pick a Brutix, fit with plates and rails for a poor result when you can change your Drake HM's for HAMs get double dps of rails, same +/-dps short range, a nice engagement envelope, dmg selectable, cap stable MWD'n all over the place when with Brutix you're burning as much cap boosters than ammo (not really but welp), and on top you can be faster with a Drake.

For pve I'm sure it got better, for pvp...gate camping? station undock games??

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#79 - 2013-06-24 12:02:19 UTC
Shpenat wrote:
When I use links on it, is suddenly tanks 1038 DMG/s.



Want To Buy Damage Warfare Link, ASAP !!

removed inappropriate ASCII art signature - CCP Eterne

Shpenat
Ironman Inc.
#80 - 2013-06-24 13:26:47 UTC
Mother Drone wrote:


What? Local armor repping is *extremely* strong because your Brutix can tank the damage of a single Cruiser ... as long as you have cap charges? I'd call it ridiculous.
Seems we have totally different points of view when it comes to effectiveness of local armor repairing.
In a 10 vs. 10 engagement your puny Brutix will die within seconds ... even with your doubled tanking power (1000 DPS) due to maxed armor links. No EHP and such ... not to mention the extreme vulnerability to neuting.



Actually you are right and I am bit wrong.

In 10 vs 10 engagement the active brutix will die within 15 seconds while maximal reasonably tanked passive brutix (links + hg slaves) will melt within 30 seconds.

I did calculate the breaking point properly this time. It seems that without slaves the breaking point is somewhere around 5 ships while with HG slaves it stays at 3 ships.

By breaking point I mean the number of ships each applying 500 dps from which the passive brutix will live longer than active brutix.