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SMARTER T3 Rebalances, Please!

First post First post
Author
Tippia
Sunshine and Lollipops
#81 - 2013-06-20 02:47:41 UTC
Skill Training Online wrote:
It disrupts the trend of all cruisers being viable level 4 mission boats... oh wait... no T3s being able to do missions disrupts the trend of cruisers NOT being able to do level 4 missions.
…except that there is no such trends. There are plenty of cruisers that can do L4s just fine.
Jaan Thiesant
Star Cluster Wanderer
#82 - 2013-06-20 02:57:00 UTC
Tippia wrote:
Skill Training Online wrote:
It disrupts the trend of all cruisers being viable level 4 mission boats... oh wait... no T3s being able to do missions disrupts the trend of cruisers NOT being able to do level 4 missions.
…except that there is no such trends. There are plenty of cruisers that can do L4s just fine.


Nah, you must Caldari Navy all the Tengu slots if you want to save the Damsel and leave untouched like a true hero. Zor wil pay for this, oh yes.
Tippia
Sunshine and Lollipops
#83 - 2013-06-20 02:59:51 UTC
Jaan Thiesant wrote:
Nah, you must Caldari Navy all the Tengu slots if you want to save the Damsel and leave untouched be alpha:d on the gate like a true hero. Zor wil pay for this, oh yes.
Close, but easy enough to fix. Blink
Cannibal Kane
Viziam
Amarr Empire
#84 - 2013-06-20 05:18:23 UTC  |  Edited by: Cannibal Kane
Soldarius wrote:


A Legion fit with T2 trimark armor pumps can exceed 333kEHP, sigRad of only 99.5 meters, and still put out 400dps with HAMs. Or you can drop a 1600m plate and fit lasers for better damage projection but much less tank (only 218k EHP). Oh, did I mention it still has 3 spare midslots after a prop mod for EWAR, cap booster, whatever?


Yes that is true...

If you have links and your head is plugged in with 3 - 4 Billion isk worth of Implants.

And a Double Plated HAM legion can get over 600dps.

"Kane is the End Boss of Highsec." -Psychotic Monk

Knights Armament
Deep Core Mining Inc.
Caldari State
#85 - 2013-06-20 06:32:12 UTC
Cearly the ships that need nerfing are the ones that are a must have for incursions. Tech 3 ships seem like they're the only viable option besides bombers for low SP players to focus on early to get an income that doesn't involve mining veldspar.

Try to get into a public incursion fleet, they won't even take a Tengu, if you're not in a machariel,nightmare,basilisk forget it. Obviously these are the overpowered pve ships, and I don't hear anyone complaining about how a carrier can solo a tengu, both cost the same isk, a blackbird and a drake can shut a tengu down as well.

Game will never be balanced, that is why we have blobs.
Malcanis
Vanishing Point.
The Initiative.
#86 - 2013-06-20 08:58:54 UTC
The T3 rebalance shouldn't be until after the T2 rebalance has been done; it's meaningless to compare T3s to HACs and Recons before the T2 cruiser rebalance has been completed.

I personally will be very intensively engaged on this, because any slip up in T3 balancing will have extremely severe repercussions (eg: the economy of W-space), and I think it's fair to say that quite a few of the other CSMs are going to be heavily involved on this subject too.

The summary of my current position on T3s is:

(1) We shouldn't let the hate for T3 link boosters overshadow the other things T3s can do. T3 ships need to be effective to justify the cost and risk of using them, and they need to be effective in a wide enough range of roles that they are popular or W-space is screwed.

(2) Rebalance Command Ships, HACs & Recons first, so we have a valid field of ships to compare them to.

(3) It's OK for T3s to be a better platform than a given T2 ship, as long as it can't exceed the T2 ship in it's specialized role. So it's OK for a Loki to do more DPS and have more EHP than a Vagabond, but it shouldn't be nearly as fast or small as a Vaga, for instance, because speed and evasion are the Vaga's T2 speciality.

(4) Give subsystems a calibration cost, and have them share a common pool of calibration with rigs. This allows us to assign an opportunity cost to picking the "cookie cutter" OP combinations: if you want a 1k DPS tengu that can trivially tank the toughest L4s, then you don't get to have 3x T2 missile rigs as well. In the other hand, careful choice of less-used subs will allow rig combinations that other ships can't attain.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Saheed Cha'chris'ra
Krautz WH Exploration and Production
#87 - 2013-06-20 08:58:59 UTC
As a wormhole corp strategic cruisers are the backbone of our attack and defense fleets. They are good because they can serve multi purposes, you can fit some as cloaky scouts & tacklers, while the other ones are heavy dps or eHP for the fights against everything a wormhole throws at you (other people in t3's, sleepers, capitals). The great thing is their relatively small mass compared to their possibilites.

With T3s getting an eHP nerf I would expect to see less fights in wormhole space, because people can not simply invade other holes with battleship gangs, and without the big eHP buffer of the t3s you always have to fear that the enemy has capitals in his wormhole and will kill your fleet. T3's could handle it, but what else?

Command ships? So we will see big fleets of command ships again? I don't know if that is good for the health of the game...
Kaarous Aldurald
Black Hydra Consortium.
#88 - 2013-06-20 09:11:34 UTC
Malcanis wrote:
The T3 rebalance shouldn't be until after the T2 rebalance has been done; it's meaningless to compare T3s to HACs and Recons before the T2 cruiser rebalance has been completed.

I personally will be very intensively engaged on this, because any slip up in T3 balancing will have extremely severe repercussions (eg: the economy of W-space), and I think it's fair to say that quite a few of the other CSMs are going to be heavily involved on this subject too.

The summary of my current position on T3s is:

(1) We shouldn't let the hate for T3 link boosters overshadow the other things T3s can do. T3 ships need to be effective to justify the cost and risk of using them, and they need to be effective in a wide enough range of roles that they are popular or W-space is screwed.

(2) Rebalance Command Ships, HACs & Recons first, so we have a valid field of ships to compare them to.

(3) It's OK for T3s to be a better platform than a given T2 ship, as long as it can't exceed the T2 ship in it's specialized role. So it's OK for a Loki to do more DPS and have more EHP than a Vagabond, but it shouldn't be nearly as fast or small as a Vaga, for instance, because speed and evasion are the Vaga's T2 speciality.

(4) Give subsystems a calibration cost, and have them share a common pool of calibration with rigs. This allows us to assign an opportunity cost to picking the "cookie cutter" OP combinations: if you want a 1k DPS tengu that can trivially tank the toughest L4s, then you don't get to have 3x T2 missile rigs as well. In the other hand, careful choice of less-used subs will allow rig combinations that other ships can't attain.


This bears repeating. I do hope the devs share similar views.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcanis
Vanishing Point.
The Initiative.
#89 - 2013-06-20 09:40:41 UTC
Kaarous Aldurald wrote:


This bears repeating. I do hope the devs share similar views.


Not all of them do yet.


But they will! Cool

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#90 - 2013-06-20 11:28:30 UTC
Oggat wrote:
Jarod Garamonde wrote:


If CCP is just going to nerf everything that gets popular


ding, ding, ding, ding!!!

It started a long time ago.
Anyone care to make a list?



Train for everything, fly the month flavor and the current OP stuff, forget about the rest.

removed inappropriate ASCII art signature - CCP Eterne

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#91 - 2013-06-20 11:56:18 UTC
not sure what drugs the thread starter is doing, nor why is he/she not shareing. but if anything the loki is the weakest T3 cruiser.
Legion is actually one of the strongest, you must be fitting it wrong.

Loves the 100mn Ham Legion ShockedBig smile
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#92 - 2013-06-20 12:03:51 UTC
baltec1 wrote:
Schmata Bastanold wrote:
Am I the only one who didn't get the memo with details of T3 balancing? Subject of the thread and OP suggest Fozzie & Rise already started to hammer some nerfs into strategic cruisers but no sticky on F&I forums seems to exist?

So, how do you know what to whine about?


They know a nerf is on the way because they are simply far too powerful for cruisers. So they are getting the whining about their FOTM being nerfed early.



They're not too powerful for T3 cruisers, there's only bad players unable to deal with them, unable to use EFT/Pyfa, unable to train their characters correctly, who want things handed to them accordingly to their will, this should remind you something.

T3's will require a very good thinking when we get at the rebalanced point of those, not because of carebear tears but because of logic and well thinking.
Someone this week talked about the initial Eve programmers/developers, how much those were "aliens" and had visionary ideas for this game, then you start reading nerf threads and buff threads all over the years and you understand so much better why races and specifics or tools to help them achieve their task are nerf&thrown down the toilets for many years, maybe they don't have the talent the vision or will to make it so.

We're far from those "alliens" talent, reading your guys hate and tears just makes me think how bad comments and threads like this one nerf Gallente deeper then the ground for years. That's the result you get with no talented people touching masters work to stick to some community part or personal opinion but care less about basics, the intended purpose of each thing, the cause to effect.

ATM frigs/cruisers T1 are pretty much correct, not perfectly balanced but correct, BC's armor rep bonus on 2 Gallente hulls is still the proof of bad decisions and thinking, not willing to take decisions or not listen to players, and god dammit Gallente thread was probably the one with greater number of posts pages and with least to no trolling.

HM's are totally harmless and actually worthless, this has been discussed in hundreds of posts the nerf was way too big and will stay like for years until another one watches HAM's on his screen and messes with like HM's just because he can.


All this wall of text to say, when you touch something you should do it considering all aspects of the game including modules fitting possibilities, the purpose, the point and why, not because a bunch of nerds with a huge loud mouth said so.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#93 - 2013-06-20 12:09:40 UTC
destiny2 wrote:
not sure what drugs the thread starter is doing, nor why is he/she not shareing. but if anything the loki is the weakest T3 cruiser.
Legion is actually one of the strongest, you must be fitting it wrong.

Loves the 100mn Ham Legion ShockedBig smile


Loki the weakest T3 Cruiser??

You don't fly them that's why you're saying such thing. Anyone flying those on a daily basis including explorers can tell you differently.
Why don't you ask to null sec nullified/cloak Loki pilots cleaning exploration sites and managing to kill lots of ships including other T3's?

You're doing it wrong with Loki, doesn't take anything from Ham Legion which is really awesome after the HAMs buff.

removed inappropriate ASCII art signature - CCP Eterne

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#94 - 2013-06-20 12:17:40 UTC
Having now had a bit more experience with different T3 fits I'd say they are *fairly* even.
I used to think the Tengu was by far the best, followed by the Prot. But when you look beyond paper dps and tank you realise that the Loki and Legion are definitely up there. Bar a few subsystems that are fairly even they're in a pretty good place against each other.

However T3s can absolutely not be rebalanced without HACs and Command Ships in particular being rebalanced first.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#95 - 2013-06-20 12:36:54 UTC
Malcanis wrote:
The T3 rebalance shouldn't be until after the T2 rebalance has been done; it's meaningless to compare T3s to HACs and Recons before the T2 cruiser rebalance has been completed.

I personally will be very intensively engaged on this, because any slip up in T3 balancing will have extremely severe repercussions (eg: the economy of W-space), and I think it's fair to say that quite a few of the other CSMs are going to be heavily involved on this subject too.

The summary of my current position on T3s is:

(1) We shouldn't let the hate for T3 link boosters overshadow the other things T3s can do. T3 ships need to be effective to justify the cost and risk of using them, and they need to be effective in a wide enough range of roles that they are popular or W-space is screwed.

(2) Rebalance Command Ships, HACs & Recons first, so we have a valid field of ships to compare them to.

(3) It's OK for T3s to be a better platform than a given T2 ship, as long as it can't exceed the T2 ship in it's specialized role. So it's OK for a Loki to do more DPS and have more EHP than a Vagabond, but it shouldn't be nearly as fast or small as a Vaga, for instance, because speed and evasion are the Vaga's T2 speciality.

(4) Give subsystems a calibration cost, and have them share a common pool of calibration with rigs. This allows us to assign an opportunity cost to picking the "cookie cutter" OP combinations: if you want a 1k DPS tengu that can trivially tank the toughest L4s, then you don't get to have 3x T2 missile rigs as well. In the other hand, careful choice of less-used subs will allow rig combinations that other ships can't attain.


Some good basic thoughts. We should vote this guy for CSM? ;)
Malcanis
Vanishing Point.
The Initiative.
#96 - 2013-06-20 12:50:52 UTC
pft what kind of chump would take a job like that?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mr Kidd
Center for Advanced Studies
Gallente Federation
#97 - 2013-06-20 13:04:45 UTC
Cannibal Kane wrote:
Soldarius wrote:


A Legion fit with T2 trimark armor pumps can exceed 333kEHP, sigRad of only 99.5 meters, and still put out 400dps with HAMs. Or you can drop a 1600m plate and fit lasers for better damage projection but much less tank (only 218k EHP). Oh, did I mention it still has 3 spare midslots after a prop mod for EWAR, cap booster, whatever?


Yes that is true...

If you have links and your head is plugged in with 3 - 4 Billion isk worth of Implants.

And a Double Plated HAM legion can get over 600dps.


It amazes me that people are using extreme cases where people are blinging their ships into cap cost territory to use as examples for nerfs. It's ridiculous.

Don't ban me, bro!

Jenn aSide
Worthless Carebears
The Initiative.
#98 - 2013-06-20 13:04:55 UTC
Malcanis wrote:

(4) Give subsystems a calibration cost, and have them share a common pool of calibration with rigs. This allows us to assign an opportunity cost to picking the "cookie cutter" OP combinations: if you want a 1k DPS tengu that can trivially tank the toughest L4s, then you don't get to have 3x T2 missile rigs as well. In the other hand, careful choice of less-used subs will allow rig combinations that other ships can't attain.



Or consider making T3s unriggable. I've always though rigs on Tech3s don't make sense because rigs are a semi-permenant feature on what's supposed to be a "flexible" ship. The combination of rigs and subsystems is imo just too much.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#99 - 2013-06-20 16:10:56 UTC
Mr Kidd wrote:
Cannibal Kane wrote:
Soldarius wrote:


A Legion fit with T2 trimark armor pumps can exceed 333kEHP, sigRad of only 99.5 meters, and still put out 400dps with HAMs. Or you can drop a 1600m plate and fit lasers for better damage projection but much less tank (only 218k EHP). Oh, did I mention it still has 3 spare midslots after a prop mod for EWAR, cap booster, whatever?


Yes that is true...

If you have links and your head is plugged in with 3 - 4 Billion isk worth of Implants.

And a Double Plated HAM legion can get over 600dps.


It amazes me that people are using extreme cases where people are blinging their ships into cap cost territory to use as examples for nerfs. It's ridiculous.

This, and people who have too much ISK to dump everywhere saying that "cost is not a balancing factor"...
Baren
Sebiestor Tribe
Minmatar Republic
#100 - 2013-06-20 16:36:21 UTC
I really hope they dont nerf the EHP... I mean for a ship that costs over 1billion isk with fit, requires all those skills and has risk when flown.... a nerf to EHP would really make it like a even tastier target... and would be less attractive to fly

Making them more squishy by lowering the EHP is the Dumbest Idea ever.