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Multiboxing miners is it proftable ?

Author
zeyta102
Sun Gods
#21 - 2013-06-17 16:36:25 UTC
Ginger Barbarella wrote:
Can you generate enough ISK on your accounts to buy PLEX for them while still having time to actually *enjoy* Eve? Cool


Well that's the beauty assuming an 2 hrs a day playtime ( sometimes I play up to 5) an a 50m an hr income per mac an 10 macs it would take 12hrs to pay for my account lets say a 7 day week to account for campers making me loose a day after which I would earn 18b a month turnover which I could use to go into larger super capital production projects

That's the idea
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#22 - 2013-06-17 19:27:48 UTC
Depends on how much you value your free time. Mining can be either considered soul draining or relaxing, it will just depend on your point of view.

If you have lots of free time then multiboxing a large fleet will deliver a good return above plex costs as the extra accounts do not need any further investment other than staying active. Allowing the excess to be pooled to your "main".

If your free time is very valuable to you, or it is limited, there are other activities that require less effort /screen time and will generate a similar/greater return however at the cost of taking longer to establish.

Work out how many hours of mining you will need to mine to plex an account and compare that to your supply of "favourable to mining" time.

Good Luck Big smile
Mari Hata
Main Street Crafts and Goods
#23 - 2013-06-17 19:46:18 UTC
Ekaterina 'Ghetto' Thurn wrote:
You're going to be as popular as a Rottweiler with bubonic plague & AIDS doing that in high sec. Blink


I see DiscoPhoons. Everywhere. Shocked

♫ ♪ ♪

Revolution Rising
Last-Light Holdings
#24 - 2013-06-17 20:14:31 UTC  |  Edited by: Revolution Rising
I really just want to see you get all of them safe when a fast moving roaming gang comes around.

alt-tab, select station, click warp
alt-tab, sleect station, click warp....

Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.

Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0.

.

Moon Mare Night
Krab Kingdom
Dracarys.
#25 - 2013-06-17 20:20:48 UTC
Revolution Rising wrote:
I really just want to see you get all of them safe when a fast moving roaming gang comes around.

alt-tab, select station, click warp
alt-tab, sleect station, click warp....

Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.

Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0.

Not only that but, moving around when belts run out.... As far as getting them all safe, that's easily done in nullsec. All aligned to safespot and wing/fleet/squad leader warps wing to safe spot ;D
Revolution Rising
Last-Light Holdings
#26 - 2013-06-17 20:23:27 UTC
Moon Mare Night wrote:
Revolution Rising wrote:
I really just want to see you get all of them safe when a fast moving roaming gang comes around.

alt-tab, select station, click warp
alt-tab, sleect station, click warp....

Edit: Sorry when you said 50m/hour I figured you meant 0.0... doubt you'll get that in high-sec.

Part of the calculation that's often missing is the size of the rocks which end up not needing a full cycle quite a bit more often than 0.0.

Not only that but, moving around when belts run out.... As far as getting them all safe, that's easily done in nullsec. All aligned to safespot and wing/fleet/squad leader warps wing to safe spot ;D


Yeah true regaring the time to move belts.

idk about the fleet warp (i'd forgotten) tho 15-20 of them, u know something will go wrong eventually, one will bump another, or have roid in the way that you didn't notice or something ;)

.

Ireland VonVicious
Vicious Trading Company
#27 - 2013-06-17 20:25:41 UTC
Your plan is not profitable.

You are only going to see about 15 mil an hour per miner. (( Including the orca boost ))

2hrs a day
7 days a week is 14hrs.
4 weeks a month = 56hrs.

56 x 15 = 840mil isk a month per ship.

subtract the plex for each account 560mil.

280 mil a month per ship profit.


This is perfect everything being played perfectly.
This also assumes all hulks set for max mining.

Max mining hulk = big gank target so expect losses and those ship replacements are not cheap.
So you'll have to go with something a little more sturdy. Which will mean less mining/isk per hour.

Then factor in hauling all the ore. Selling all the ore. As more time will be used up.

Then take in the worse factor of all: You will be stripping belts so fast with 15 ships that you will have to move all the time.

Add that to not perfect mining due to over cycles and such since you can't baby sit them all.


So the real issue is for the amount of miners you want to use your time per month is not enough.
You need to shrink down the fleet to get rid of some of those diminishing returns. (( How often the fleet has to move ))
Or you need to add more time to eve playing. 3hrs a day everyday could make this very profitable with 15 miners.

You also want to take into consideration that once you are discovered doing this people will use locator agents and watch for you to log in. I'd expect your miners ganked regular.


Recommendation:

Get yourself 8 max yield retrievers. 1 shield logi. Orca with energy transfer for the logi. 1 hauler itty 5.
This will help stop ganks or the cost of ganks. It will keep your orca in the belts.
It should also be very close to the point where diminishing returns (( due to moving )) start to really add up.
You will want to mine for 3hrs a day.

If you can not mine 3hrs a day use procurers/skiffs and have them afk mine in different belts and have them add to your daily total or for long afks have them all just mine with indy ships and come back to either a blown up cheap ship or a lot of ore every time.

No reason all the toons can't have a few different miners and the haulers so you can change as needed based on your time restrictions.
Hopelesshobo
Hoboland
#28 - 2013-06-18 14:15:28 UTC
Just multibox highsec vanguards.

Lowering the average to make you look better since 2012.

P3po
Perkone
Caldari State
#29 - 2013-06-19 08:08:55 UTC  |  Edited by: P3po
Tash'k Omar basicly described it all in his first post.

You need to go to 0.0, imo best way is to haul with freighter and refine at the station. As he said, after 8 hours your POS hangar is full and 1. compressing the ore 2. moving it to refine station is really *****.

The problem with mining in high sec is that the roids are tooooo smal, you will have to swap rocks ever 2 cycles. In 0.0 the rocks last much longer. But another problem is .... even in 0.0 you will probably mine with strip miners I and not with T2, because micro managing crystals on 15 pilots is fking insane. It will drive you mad.

Most of the corps that rent out systems set 5% tax on minerals, which is "ok". I noticed BoT charge 0% for ore refine, which is very nice.

The problem could be .... what to do with all the low ends that you produce with the new ore changes. You will have to find someone to buy them off you, or maybe produce carriers and jump them to low sec and sell.

Also tip : we had lvl 5 industry in drone lands for 4 weeks and we had 0 campers in this time .... the further from high sec you are, the lower chance of getting campers/roamers there is. Sure, the logistic can be pain, but having your system clear is much bigger priority. We were 50 jumps from closest low sec, this discouraged most of pvpers to come and try to catch someone in our system.
Bugsy VanHalen
Society of lost Souls
#30 - 2013-06-19 13:52:54 UTC
Ireland VonVicious wrote:
Your plan is not profitable.

You are only going to see about 15 mil an hour per miner. (( Including the orca boost ))

2hrs a day
7 days a week is 14hrs.
4 weeks a month = 56hrs.

56 x 15 = 840mil isk a month per ship.

subtract the plex for each account 560mil.

280 mil a month per ship profit.


This is perfect everything being played perfectly.
This also assumes all hulks set for max mining.

Max mining hulk = big gank target so expect losses and those ship replacements are not cheap.
So you'll have to go with something a little more sturdy. Which will mean less mining/isk per hour.

Then factor in hauling all the ore. Selling all the ore. As more time will be used up.

Then take in the worse factor of all: You will be stripping belts so fast with 15 ships that you will have to move all the time.

Add that to not perfect mining due to over cycles and such since you can't baby sit them all.


So the real issue is for the amount of miners you want to use your time per month is not enough.
You need to shrink down the fleet to get rid of some of those diminishing returns. (( How often the fleet has to move ))
Or you need to add more time to eve playing. 3hrs a day everyday could make this very profitable with 15 miners.

You also want to take into consideration that once you are discovered doing this people will use locator agents and watch for you to log in. I'd expect your miners ganked regular.


Recommendation:

Get yourself 8 max yield retrievers. 1 shield logi. Orca with energy transfer for the logi. 1 hauler itty 5.
This will help stop ganks or the cost of ganks. It will keep your orca in the belts.
It should also be very close to the point where diminishing returns (( due to moving )) start to really add up.
You will want to mine for 3hrs a day.

If you can not mine 3hrs a day use procurers/skiffs and have them afk mine in different belts and have them add to your daily total or for long afks have them all just mine with indy ships and come back to either a blown up cheap ship or a lot of ore every time.

No reason all the toons can't have a few different miners and the haulers so you can change as needed based on your time restrictions.

I agree with most of this, except the sugestion of mining with an indy. True you can leave an indy AFK mining for hours beforew it will fill its cargo, if you can find a rock that will last that long. But a boosted hulk will mine more ore in 20 minutes than a indy will in 6 hours. Setting up an AFK indy with a single mining laser is just not worth the bother, the amount of ore it will pull in will not make much difference. Trust me, I had the same thought when I was a noob, I tried it, I usually came back to a ship with very little ore as someone would bump me off the rock, ore the rock I was targeting. Or the belt rats would pop it. Going to an 8.0 or higher system without belt rats the rocks are to small.

The only way AFK mining works in high sec is in missions sites with retrievers. Some mission sites have very large veldspar and scordite rocks, much bigger than any high sec belt. retrievers will mine them quickly, hold as much as many indys, and potential gankers need to scan you down. It works, mining with indies does not.
zeyta102
Sun Gods
#31 - 2013-06-19 14:51:09 UTC
Thank you for all the help and for pointing out the ball ache desired to use my investment into capital bpos and move into capital construction for easier returns

Ty
Siyk
UK Corp
Goonswarm Federation
#32 - 2013-06-19 17:45:35 UTC
Some things you cannot do on your own; get involved with a group.

If you have 15 accounts, it is very manageable provided you have the correct set of circumstances. Firstly you will need to find a group with similar interests to you based in 0.0, additionally you will definitely need to invest in a rorqual, a very useful ship for both defence (for your miners) and utility, with the benefits of compression, bonuses and logistics.

Stripping belts wont take long and the difference between mineral composition from null and high sec is quite vast.

Mine for that extra hour or two and spend your time watching intel carefully and taking basic precautions. Making a profit will not be hard at all - Perhaps start with just 5 or 6 accounts first?
Kara Books
Deal with IT.
#33 - 2013-06-19 23:56:36 UTC
Scan down icebelt/belt in lowsec, send 10 cheep retrievers, 30 min and your done

So yes, it can be very profitable.
P3po
Perkone
Caldari State
#34 - 2013-06-20 08:05:15 UTC
Or rent out system where you can scout 2 jumps ahead and you are safe .... you can setup small window in ISBOXER that will show the local window from your scout, so you don't have to have his client open all the time .... it will run in the background and you will only see that small cut with loca, so you will know 2 J ahead that someone is comming and have plenty of time to move your hulks to POS. And if you can setup some bubles .... the mining is like 100% safer than in high sec ( seriously, high sec freaks me out .... in 0.0 you know what to expect from people on local, in high .... 100 people in local and you have no idea who is ganker and who is AFK etc. :) ... not to mention I lost my mack after 2 hours in high sec, I never lost exhumer in 0.0 in 1.5 year :) )
Vaughn Blackleg
Three Ring Labs
#35 - 2013-07-03 18:10:45 UTC
8 hulks, freighter , carrier and rorqual boosting. All hulks anchored on carrier, freighter at range on the carrier. Use fleet hanger and transfer direct to freighter from carrier. Web on carrier to get freighter out. Works great. No special programs just active mining. Multiboxing is the way to mine. Most run when the warp in on a minning fleet and a carrier is sitting there. Also remember thats 57 mining drones active at once. Capital repper. And sentry drones. Rats no problem. Best system i have come up with yet.
Ciyrine
Deep Core Mining Inc.
Caldari State
#36 - 2013-07-03 18:36:35 UTC
Vaughn Blackleg wrote:
8 hulks, freighter , carrier and rorqual boosting. All hulks anchored on carrier, freighter at range on the carrier. Use fleet hanger and transfer direct to freighter from carrier. Web on carrier to get freighter out. Works great. No special programs just active mining. Multiboxing is the way to mine. Most run when the warp in on a minning fleet and a carrier is sitting there. Also remember thats 57 mining drones active at once. Capital repper. And sentry drones. Rats no problem. Best system i have come up with yet.


What does hulks anchored to carrier mean?

Why put ore in carrier rather than rorqual?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#37 - 2013-07-03 21:10:50 UTC  |  Edited by: Sergeant Acht Scultz
zeyta102 wrote:
Thank you for all the help and for pointing out the ball ache desired to use my investment into capital bpos and move into capital construction for easier returns

Ty



Null sec mining looks rather nice now, only crappy thing still is the refining wastage but might as well still be far better than high sec since you'll sell your minerals or products based on Jita average prices + some % depending how reasonable you are or how interested you are to get immediately payed or wait a couple days/weeks.

Wouldn't say this a couple months ago but latest ores and ice changes gave null industry another dynamic, only needs now some fair trades for building stuff, better refining rates -no one shoud ever get perfect refining but atm wastage in null is another penalty on top of all other penalties you already have just by being there like logistics belt protection etc
Also more invention/research slots yadaya but, yep imho you should give it a try.

removed inappropriate ASCII art signature - CCP Eterne

P3po
Perkone
Caldari State
#38 - 2013-07-04 07:34:27 UTC
What waste in 0.0 refine ??? Upgrade the station if you are getting low refine ammounts. The upgrades are not THAT expensive if you plan to mine a lot.
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