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Blinking system icons in autopilot route path.

First post
Author
DSDM Node
Doomheim
#1 - 2013-06-14 11:31:36 UTC
The new autopilot route path on user screen, gives up many new opportunities for navigation and one click information, but not give enough information about the systems, which we must pass.

Our proposal is after setting of the autopilot if on the way, there are systems, which belong to the alliance/corporation with which we are in war or to a factions with which pilot/corporation have negative standing, they start to flash or some other kind of indication, in autopilot route path on user screen.


Arguments:

One of the most important things when we traveling is timely information about the absence or presence of the enemy, and entering into the hostile territory.
The addition of such information will be available to the pilot, before he actually entered the enemy's system, or jump into the system where will be shooted by the police.

It would prevent a lot of accidents in empire and make travel in low/null sec. more safer and enjoyable.
Lykouleon
Noble Sentiments
Second Empire.
#2 - 2013-06-14 19:06:11 UTC
DSDM Node wrote:
Arguments:

One of the most important things when we traveling is timely information about the absence or presence of the enemy, and entering into the hostile territory.
The addition of such information will be available to the pilot, before he actually entered the enemy's system, or jump into the system where will be shooted by the police.

It would prevent a lot of accidents in empire and make travel in low/null sec. more safer and enjoyable.

Rationalize for me why that information should be displayed on the autopilot information instead of through the myriad of other tools (in-game and out) that supply all that information for pilots who are smart enough to check for such things.

iE: Rationalize to me why we need hand-holding measures to prevent dumb when dumb can be prevented easily.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

DSDM Node
Doomheim
#3 - 2013-06-17 12:55:01 UTC
Because your ship is composed of mechanical and electronic components that are designed to work and thinking for you. The autopilot is part of the AI of your ship, set to replace the pilot when needed.
Once the autopilot can distinguish systems with high security and low security and inform you for them, why can not to make it for the sovereignty of the system and to whom it belongs, provided that in both cases it is a one and same game mechanics.

Frankly I doubt that, when you setup your autopilot to travel from Jita to Amarr, you use social networks or "through the myriad of other tools (in-game and out)".

And again thick underline:
We are talking about improving the performance of a AI component of your star ship, not for the player skills and intelligent.

“Welcome I am Aura, your electronic assistant…” Big smile
Mallak Azaria
Caldari Provisions
Caldari State
#4 - 2013-06-17 22:18:17 UTC
So you're basically asking for CCP to implement a bot to do your playing for you while you're AFK. No.

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Samillian
Angry Mustellid
#5 - 2013-06-18 14:05:24 UTC
Not supported.

There is no point in adding features to the autopilot that a few moments thought and research make unnecessary.

NBSI shall be the whole of the Law

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#6 - 2013-06-19 07:21:20 UTC
Samillian wrote:
Not supported.

There is no point in adding features to the autopilot that a few moments thought and research make unnecessary.


This

Burn the land and boil the sea You can't take the sky from me

DSDM Node
Doomheim
#7 - 2013-06-19 20:58:52 UTC
Chitsa Jason wrote:
Samillian wrote:
Not supported.

There is no point in adding features to the autopilot that a few moments thought and research make unnecessary.


This



DSDM Node wrote:
Once the autopilot can distinguish systems with high security and low security and inform you for them, why can not to make it for the sovereignty of the system and to whom it belongs, provided that in both cases it is a one and same game mechanics.

Shocked