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AB instead of MWD

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#21 - 2013-06-19 14:10:03 UTC
so the AB took like 10 seconds off the warp time(compared to normal orca align time?)

because the thanatos has like a 28s align time. shortening that by 10s would be 18s align time I might be able to live with that
Ciyrine
Deep Core Mining Inc.
Caldari State
#22 - 2013-06-19 14:10:51 UTC  |  Edited by: Ciyrine
Commander Ash McCloud wrote:
Ciyrine wrote:
its going to take a long time to train the skills so I can try this on Sisi. I need this info so I can decide if I can get away with training just AB in my 2 year skill plan.
Just spend 4-5 days to get High Speed Maneuvering 4. Worth it to always have the option to use a T2 100mn MWD.


and how long to get into a carrier so i can put the AB on it and see how long it takes to warp out? If I had the skills to test this I would have already done it and gotten my answer rather than wadding through 2 pages of random responses and derails.

Im trying to plan my skill plan far enough out to include a tengu(using AB) and thanatos(possibly using AB rather than MWD) saving me some skill training time
Stetson Eagle
Paird Technology
#23 - 2013-06-19 14:54:26 UTC
Use sentries, they are better. Jump is instant, and you never use cap during ratting anyhow. You are also further from the spawn except with gardes. This means you have plenty of time to react on neutrals.

Sentry thanatos fit:
• 5 drone damage
• random low, I use inertia stab
• 2 sebo
• 3 omnitrack
• 5 drone control
• 3 drone control range rig

Pvp convertible:
Ccc rigs, 3 drone control, 2 drone link.




Ciyrine
Deep Core Mining Inc.
Caldari State
#24 - 2013-06-19 15:22:44 UTC
people dont use cap for ratting?

I do plan on using sentries

jumping is instant so as long as I see a neut enter I can be gone instantly? No align time or anything
BoBoZoBo
MGroup9
#25 - 2013-06-19 15:35:16 UTC
WTF is this thread.

Primary Test Subject • SmackTalker Elite

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#26 - 2013-06-19 15:57:45 UTC
Self destruct is like 2 minutes? No way a neutral could enter local, scan you down, hotdrop and kill you before you explode

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Spurty
#27 - 2013-06-19 16:24:32 UTC
Only safe way to rat in a carrier is to stream it on Twitch.tv!

Link your stream in your BIO

Same goes for people that mine and all sorts of roams gangs.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Stetson Eagle
Paird Technology
#28 - 2013-06-19 17:43:42 UTC
Ciyrine wrote:
people dont use cap for ratting?

I do plan on using sentries

jumping is instant so as long as I see a neut enter I can be gone instantly? No align time or anything


Capacitor :)
Yep, instant jump if you have capacitor for jump. Sentry ratting doesn't consume it.
Nikolai Lachance
Aliastra
Gallente Federation
#29 - 2013-06-19 18:25:39 UTC
Based on my calculations which includes the fact that 100MN prop mods are only about 10%-15% effective on carrier-sized ships, a single 10 second pulse of a 100MN MWD is not enough to accelerate a carrier to warping speed. In fact, 2 pulses may not even be enough without some agility boosting.
Selena Brutor
Doomheim
#30 - 2013-06-19 18:31:56 UTC
Stetson Eagle wrote:
Yep, instant jump if you have capacitor for jump. Sentry ratting doesn't consume it.

Well you also need enough fuel to make the jump, and you need a cyno within range to jump to.
Darvaleth Sigma
Imperial Security Hegemony
#31 - 2013-06-19 18:47:41 UTC
Buy a Deadspace MWD that has tiny (or none at all if you're spacerich) penalties.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Xavier Liche
ACME Mineral and Gas
#32 - 2013-06-19 18:54:59 UTC
Ciyrine wrote:
Selena Brutor wrote:
Why not jump out?
This frees you up to use sentries instead of fighters, which is good because fighters suck, really.


how long does it take to ramp up a jump?


Quote:
Or you could just...ya know...always be aligned to something. Carriers move slow as ****, and it's not like you are gonna screw up your tracking or anything


because if your moving then you cant use sentries which are way better than fighters

Quote:
no piloting 101 is dont rat in your carrier


and yet people do it successfully. So...how about my original question. Roughly how much extra time/acceleration would it take to warp off after using 1 cycle of AB?


I did the same with Orca and it was negligible. Especially if I was traveling where you are not aligned to start.
Ciyrine
Deep Core Mining Inc.
Caldari State
#33 - 2013-06-19 19:56:23 UTC
Selena Brutor wrote:
Stetson Eagle wrote:
Yep, instant jump if you have capacitor for jump. Sentry ratting doesn't consume it.

Well you also need enough fuel to make the jump, and you need a cyno within range to jump to.


how much isk worth of fuel do you burn in a jump?

Quote:
I did the same with Orca and it was negligible. Especially if I was traveling where you are not aligned to start.


lets assume im ratting using sentries so just sitting in one spot aligned and all I need is to reach velocity. A 10s cycle of AB is going to add x amount of velocity. When the cycle is finished ill need to accelerate on my own to reach 75% velocity.

A carrier has like a 28s align on its own

A MWD can get the job done in one 10s cycle and thats probably overkill. Probably at 8s if it were to turn off you would still have the velocity needed to warp

An AB is going to be somewhere in between. 20s warp out....15?

Maybe the orca is such a giant beast that its a bad test case for the AB.
Lilliana Stelles
#34 - 2013-06-19 20:17:37 UTC
Jump fuel is dependent on distance.

But you'll have to be in a corp with a cyno beacon anchored nearby... unless you want to just run a cyno-itty full of fuel all day, which would cut into your ratting profits.

Not a forum alt. 

Nikolai Lachance
Aliastra
Gallente Federation
#35 - 2013-06-19 22:24:51 UTC  |  Edited by: Nikolai Lachance
Ciyrine wrote:
A MWD can get the job done in one 10s cycle and thats probably overkill. Probably at 8s if it were to turn off you would still have the velocity needed to warp


Let's do the math. A Nidhoggur (lowest mass carrier) has a mass of 1,014,750 tons. If we add the 50k ton mass the 100MN MWD adds when active, then that MWD will be 150000 / 1064750 = about 14.1% effective, meaning the MWD will only increase the max velocity of the Archon by 5 * .141 = 70.5%. To reach 75% of its base speed, it has to reach 0.75 / 1.705 = 44% of it's MWD speed.

Base inertia modifier of the Nidhoggur is 0.046. With the typical skills of a carrier pilot, that should reduce to 0.01863. Using the acceleration formula, the amount of time to reach 44% MWD speed from 0 would be 11.5 seconds, which is just a bit longer than a single MWD cycle. After a 10 second cycle started at 0 velocity, it would take about 5 more seconds of normal acceleration to hit warp velocity. A better way to go would be to let the ship accelerate for 3 or so seconds before activating the MWD and you'd be golden.

None of the other carriers are going to beat the Nidhoggur here in overall performance with this tactic. The Chimera is technically slightly more maneuverable, but it has the most mass of any carrier, and that has a big influence on the effectiveness of this tactic.


Quote:
An AB is going to be somewhere in between. 20s warp out....15?

I wouldn't expect an AB to offer much value here. The tiny boost in speed it would give you only barely makes up for the reduced acceleration it's mass addition would create.


Quote:
Maybe the orca is such a giant beast that its a bad test case for the AB.

Carriers are more maneuverable than Orcas, but they are also significantly more massive which is the most important factor when determining the performance of a prop mod.
Ciyrine
Deep Core Mining Inc.
Caldari State
#36 - 2013-06-19 22:54:08 UTC
How does it work that accelerating before the 1 cycle of mwd is better than accelerating after the mwd activation?
Nikolai Lachance
Aliastra
Gallente Federation
#37 - 2013-06-19 23:54:01 UTC
Ciyrine wrote:
How does it work that accelerating before the 1 cycle of mwd is better than accelerating after the mwd activation?

Your acceleration decreases the closer to your max velocity you are. Thus, it will take you less time to gain X speed from 0 than it would from some other positive non-zero velocity.
Grath Telkin
Amok.
Goonswarm Federation
#38 - 2013-06-20 00:01:04 UTC
What you're asking needs more specifics, like what level do you have Afterburner trained to?

At level 5 you're looking at a 7.5 second cycle time from a 100mn AB, which you will need to run for 2 cycles then shut down and wait about 3-4 seconds of actual align time.

Also the MWD doesn't simply 'do it' in one single, theres a little drift time involved in either case.


Regardless, you shouldn't rat in your carrier, and yes a PL guy is telling you this. Eventually you will screw up, you will get caught, stuck on something, or just plain outright screw up.

The trade from using the carriers increased DPS isn't worth the financial loss at its death when you can get most of that DPS out of any random BS hull and do the plexes at nearly the same speed.

You using a carrier will have a slight DPS increase, while attracting all the people that like to hunt ratting carriers. You need to slip up once, and only once, and you're then short y our fit and ship for what? 300 dps over what you might achieve out of a battleship?

How is that worth it?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2013-06-20 00:05:18 UTC
Remove local and this won't be an issue.

Bring back DEEEEP Space!

Ciyrine
Deep Core Mining Inc.
Caldari State
#40 - 2013-06-20 00:52:54 UTC
Grath Telkin wrote:
What you're asking needs more specifics, like what level do you have Afterburner trained to?

At level 5 you're looking at a 7.5 second cycle time from a 100mn AB, which you will need to run for 2 cycles then shut down and wait about 3-4 seconds of actual align time.

Also the MWD doesn't simply 'do it' in one single, theres a little drift time involved in either case.


Regardless, you shouldn't rat in your carrier, and yes a PL guy is telling you this. Eventually you will screw up, you will get caught, stuck on something, or just plain outright screw up.

The trade from using the carriers increased DPS isn't worth the financial loss at its death when you can get most of that DPS out of any random BS hull and do the plexes at nearly the same speed.

You using a carrier will have a slight DPS increase, while attracting all the people that like to hunt ratting carriers. You need to slip up once, and only once, and you're then short y our fit and ship for what? 300 dps over what you might achieve out of a battleship?

How is that worth it?


Ill decide if its worth it after i see how long I can go before losing a carrier. I intend to fit my carrier with all modules added in for 1.6bil total. If what I hear is true about carrier ratting your looking at 100mil/hr.

A carrier has 1600dps with extremly good DPS application. The BS Ive seen might get up to 1400dps but with many drawbacks in terms of applying that dps. So at best their getting 2/3 the DPS of a carrier and possibly worse.

if a carrier makes 100m/hr then Im assuming BS make 70ish? someone correct me if Im wrong.

How much more often will the carrier be destroyed? i dont know but it should be more than once a month and what Im hearing from people is they havent lost a carrier in a year or more.

If a carrier is making 30mil/hr more than a bs then playing for 3hrs a day 3 days a week(assuming will be doing pvp the other 2-3 days) Im making and extra 1 bil a month using the carrier. As long Im losing a carrier every 2 months or longer then its a win in terms of isk and fun factor. And on the plus side a bunch of people get to have fun killing a carrier and I get to blow some ships up hopefully in PVP defending myself. Maybe someday Ill learn to not lose the carriers.

And of course theres a long time period before Ill actually fly that carrier so ill learn along the way. maybe at the finish line ill decide to skip the carrier. But int he meantime Im going to plan accordingly
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