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Low sec, High sec, New to EVE and not wanting to die ^_^

First post
Author
SKINE DMZ
The Scope
Gallente Federation
#61 - 2013-06-18 22:05:08 UTC
i understand what you mean but up to a few people is more what im looking for

I disagree

Grobalobobob Bob
Hedion University
Amarr Empire
#62 - 2013-06-18 22:15:31 UTC
Dyzshaow Hunter wrote:
So I joined EVE 2 days ago now and just now upgraded to a full account, Awesome experience but the only thing that really annoyes me is getting shot at by other players, I know its part of the experience but which sector do I stay out of to avoid this, Low or high sec ?

Any info is appreciated :)


So a huge misconception is that there is profit to be made in low sec & null sec. Sure there is huge isk to be made there, but also comes huge expense, and massive time sinks waiting for space to clear waiting to get something done. Been there, tried it. Made a huge amount of ISK, whilst at the same time losing it as well.

I made more, and lost less on average in high sec systems 0.5+

Only IF you get in with the right crowd, will you end up getting somewhere in 0.4 or lower, otherwise you blink and some decloaked pilgrim or whatnot has you locked down, drained of cap and blown out the water. It's not a pleasant place to be if you're trying to make isk. Ignore all the "hey it's sooo much sweeter out here" coaxing.. it's what the fly thought as the day turns to darkness as the venus fly trap closes around it.

High sec + steady stream of isk wins out over huge peaks and heavy losses in NULL / Low, I for one feel horrible when I lose everything I have due to blinking in teh darkest places of the EVE universe. It's certainly not for everyone out there, I'm having a ball in high sec, and playing EVE my way, not the way bittervets want you to play.
Gallowmere Rorschach
The Scope
Gallente Federation
#63 - 2013-06-18 22:37:17 UTC
Grobalobobob Bob wrote:
Dyzshaow Hunter wrote:
So I joined EVE 2 days ago now and just now upgraded to a full account, Awesome experience but the only thing that really annoyes me is getting shot at by other players, I know its part of the experience but which sector do I stay out of to avoid this, Low or high sec ?

Any info is appreciated :)


So a huge misconception is that there is profit to be made in low sec & null sec. Sure there is huge isk to be made there, but also comes huge expense, and massive time sinks waiting for space to clear waiting to get something done. Been there, tried it. Made a huge amount of ISK, whilst at the same time losing it as well.

I made more, and lost less on average in high sec systems 0.5+

Only IF you get in with the right crowd, will you end up getting somewhere in 0.4 or lower, otherwise you blink and some decloaked pilgrim or whatnot has you locked down, drained of cap and blown out the water. It's not a pleasant place to be if you're trying to make isk. Ignore all the "hey it's sooo much sweeter out here" coaxing.. it's what the fly thought as the day turns to darkness as the venus fly trap closes around it.

High sec + steady stream of isk wins out over huge peaks and heavy losses in NULL / Low, I for one feel horrible when I lose everything I have due to blinking in teh darkest places of the EVE universe. It's certainly not for everyone out there, I'm having a ball in high sec, and playing EVE my way, not the way bittervets want you to play.

That all depends upon what you're in it for. I honestly feel that nullsec is an experience that every Eve player should have at least once, for a good few months. Some will hate it and never go back. Others will never want to leave it. But to never even experience it is the only way you've really lost to it.
kai tir
ALL BETS ARE OFF
#64 - 2013-06-19 00:38:03 UTC
When I first started out in this game, I got caught out hauling items as a trader. Chased across 15 systems by a lunatic in a dreadnought before I finally ran out of power to complete a warp...Yes my skills were crap. I think the dread pilot was tormenting me.

Bounty placed and pilot later killed. Happy gamer.

I took a break and came back just last month with the full expectations of losing a ship. I was in no way under the assumption I could survive everything.

Just the other day I lost a brand new drake 50 million Isk down the drain and frankly it was completely my fault I wasn't paying attention during a mission. You know the worst part of losing that ship wasn't losing the ship it was the rigging I had equipped that hurt the most and I completely forgot what equipment I had fitted as I hadn't saved anything.

New drake no2 and revised equipment load out so off I go back to doing tier 2/3 missions again while I train up skills properly I realised I was far from being adequately ready for the more serious aspects the game has to offer.

Granted I have loads of spare ships I have acquired multiple destroyers and frigates and haulers and mining ships all fitted out and a massive (for me anyway) amount of spare weapons and ship equipment all stored up. I don't throw away or instantly sell useful equipment and browse the market for future upgrades regularly.

I expect to lose more ships as time goes by but obviously having the preference of them lasting more than a week would also be nice.

Insurance is the way forward, Get that and forget about losing a ship it will happen. Just worry about covering the cost of the equipped items.

One day I will venture into low sec space again but it will be when I have more skills and frankly far more experience than I currently posses and I will be doing it in frigs that cost next to nothing so I can die a lot while learning the ropes again.
Gallowmere Rorschach
The Scope
Gallente Federation
#65 - 2013-06-19 00:54:15 UTC
kai tir wrote:

One day I will venture into low sec space again but it will be when I have more skills and frankly far more experience than I currently posses and I will be doing it in frigs that cost next to nothing so I can die a lot while learning the ropes again.

That last part is very important, but I don't see why people worry about their skills quite so much. I was participating in fleet warfare when I had just a hair over 1m SP at 30-35 days old. Hell, I had even tried my hand at solo PvP before then, and completely got my ass handed to me by a Tusker. Just pick a ship you like, learn a little something about fitting theory, slap something together, and go give em hell.
Demica Diaz
SE-1
#66 - 2013-06-19 05:19:29 UTC
Only way your character really dies is when you biomass him/her. Being killed by other players makes your character mind jump to next clone, thus "immortal". If your smart you can play all over the EVE and avoid plenty unnecessary "deaths" but eventually you will get shot and in like every other game you just "respawn" and move on. Just update your clone and make sure you fly in ship you can buy again if current blows up. Bear
Lady Areola Fappington
#67 - 2013-06-19 05:36:52 UTC
I like this newbie, he's cute.

Time to introduce him to the best part of EVE!

Locators running.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kaarous Aldurald
Black Hydra Consortium.
#68 - 2013-06-19 05:54:53 UTC  |  Edited by: Kaarous Aldurald
Lady Areola Fappington wrote:
I like this newbie, he's cute.

Time to introduce him to the best part of EVE!

Locators running.


Rofl, the old "Antimatter greeting" eh?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herr Esiq
Viziam
#69 - 2013-06-19 06:03:30 UTC  |  Edited by: Herr Esiq
Dyzshaow Hunter wrote:
Never realised EVE players were so bitter and nasty, Explains some of the people I know outside of the Game then ^_^

Nah its mostly the forum population. Most responses are 'edgy' oneliners and 'witty' responses containing lots of assumptions.

Anyway, not dying involves lots of not shooting back. When you do shoot back (or use ewar) you'll be locked from using gates and stations for 1 minute. So get a tanky fast ship and fly around. But honestly, thats not the most fun you can have. Join a corp that will teach you the ropes and have some fun dying. RvB or EVE University comes to mind.
Ace Uoweme
Republic Military School
Minmatar Republic
#70 - 2013-06-19 08:18:58 UTC
Helios Aquiness wrote:
In high sec, (1.0-0.5 systems) if another player shoots you, the NPC entity CONCORD will fly in and instantly kill them. However some people will still attack if their target is worth more than the ship they know they are going to lose, this is called "suicide ganking"


It's even funny getting credited for the "suicide ganker" kill, after the effect too (so train up those drones, might as well make the loss worth it).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

CCP Eterne
C C P
C C P Alliance
#71 - 2013-06-19 14:31:44 UTC
I have deleted some off-topic posts from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#72 - 2013-06-19 15:26:37 UTC
Haulie Berry wrote:
Dyzshaow Hunter wrote:
So I joined EVE 2 days ago now and just now upgraded to a full account, Awesome experience but the only thing that really annoyes me is getting shot at by other players, I know its part of the experience but which sector do I stay out of to avoid this, Low or high sec ?

Any info is appreciated :)


If you want to lead a dull, boring internet space life that never involves the possibility of being shot at, you'll have to stay docked.

Under the right circumstances, people will shoot you, even in high sec.

You'll be better off if you HTFU and don't cordon yourself off from the most important part of the game, though.

Low and null sec are boring and crappy. Wormhole or high are pretty decent for PvE and PvP.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lita Alexandria
State War Academy
Caldari State
#73 - 2013-06-19 18:25:06 UTC  |  Edited by: Lita Alexandria
Helios Aquiness wrote:
Allow me to break it down for you.

You are always flagged for pvp, however:
In high sec, (1.0-0.5 systems) if another player shoots you, the NPC entity CONCORD will fly in and instantly kill them. However some people will still attack if their target is worth more than the ship they know they are going to lose, this is called "suicide ganking"

In low sec (0.4-0.1 systems) if another player shoots you, they mearly lose security standing, if security standing drops too low they can no longer enter high sec. Additionally if you are at a gate and are attacked, the gate guns will attack the offender, they will not destroy them instantly like CONCORD though.

In null sec (0.1> systems) anything goes, there is no penalty for attacking another player.

So while your safest in high sec, you are never truly immune from pvp.

CONCORD response time is certainly better than your average city cop but it's a far cry from instant. Basically all high-sec guarantees you is that CONCORD will dish out revenge for your death.

Don't be too put off by PvP. The game's not as dangerous as many would have you believe. I spent years as a care bear and only lost two ships to PvP, both times I was transporting expensive goods through lo-sec without sufficient fleet coverage.

You do have to be cautious and have good situational awareness, but as long as you're in hi-sec you're *relatively* safe, the higher the security status the safer. I would recommend however that you explore lo-sec and 0.0 space with your newbie ship while you are still new. When you die you are given a newbie ship all over again and your skill points are too low to need a clone so there's no risk other than time.

*edit*
Safety Tips
1. Never AFK in space
2. Never AFK in space
2. Never use the Autopilot unless you've decided that you've lived quite long enough and you're ready to move on
3. Join a player corp, it's more fun, you pay lower taxes and you have safety in numbers. Plus people know that if they mess with you they mess with the whole corp. NPC corp's won't back you up if you get ganked.
Vincent R'lyeh
Screaming Hayabusa
#74 - 2013-06-26 10:41:54 UTC
Dyzshaow Hunter wrote:
Never realised EVE players were so bitter and nasty, Explains some of the people I know outside of the Game then ^_^


Personally I think he is fitting just fine:

Quote:

Bounty ?
From: Dyzshaow Hunter
Sent: 2013.06.25 19:37
To: Vincent R'lyeh,

Why have you put a bounty on me I dont even know you ?
Is it because you are sick in the head and a piece of **** ?


Welcome to Eve :D

Also bounties are completely meaningless to the extent that no one is going to intentionally start hunting you just because you have a few million on your head.

Bounties have no effect on high sec engagement rules whatsoever so just because you have a bounty does not immediately make you a viable target - If someone attacks you without a valid reason (you have a suspect flag, accept a duel, are below -5 sec status) then they will still get destroyed by CONCORD (CONCORDOKKEN).

And if you go into Low sec or Null then you are a viable target regardless of any bounty.

As I said welcome to Eve & think of this as a free lesson in game mechanics.

Cheerio

Pirate

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Caitlyn Tufy
Perkone
Caldari State
#75 - 2013-06-26 11:45:19 UTC
Dyzshaow Hunter wrote:
Low sec, High sec, New to EVE and not wanting to die ^_^


See, you're already dead. As a capsuleer, your original body was destroyed in order to effectively create an infomorph, a stream of information that's downloaded into cloned bodies. Whether the body dies or not is irrelevant, as the information will always move to the next clone.

Welcome to immortality.