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100MN maller?

Author
Saladinae
State War Academy
Caldari State
#1 - 2013-06-19 11:26:02 UTC  |  Edited by: Saladinae
I have a 100MN AB fit and a 100MN MWD fit. Could it ever fill even the slightest niche role? Remember its BRICK turning.

Afterburner:
Focused Medium Pulse x 5

100MN AB
Scram II
Web II

DCU II
EANM II x2
Heat sink
Overdrive II x2

Medium Burst
Medium Collision

Since this is an overheat fit, I'm going to include it with non-overheat side by side.

1550 m/s , 2200m/s overheat

262 dps, 301 overheat (scorch)

19k ehp.



MWD fit

Focused pulse x5

100MN MWD
Scram II
Web II

DCU II
EANM II x2
Overdrive x3

Medium Anc Router x3

5200 m/s, 7800 m/s overheat

170 dps (scorch), 206 overheat

18.7k ehp, big sig

Winmatar > Everything else

Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-06-19 11:43:25 UTC
The AB fit is not useful as a 10MN MWD is more practical. The MWD fit is only good for getting into brawling range, but it has no tank so it kinda throws that idea out the window. You can't tackle anything while orbiting max speed with either fit as you will lose point and Scorch is unlikely to reach the target. Maybe if you slowed down, you could increase alignment speed, but then you're still stuck with the huge sig radius on MWD, and a speed on AB which makes it pointless to use. If you fitted it with beams, you could speed tank and snipe, but I'm pretty sure there isn't enough PG for that anyway.
Saladinae
State War Academy
Caldari State
#3 - 2013-06-19 12:01:54 UTC  |  Edited by: Saladinae
Riot Girl wrote:
The AB fit is not useful as a 10MN MWD is more practical. The MWD fit is only good for getting into brawling range, but it has no tank so it kinda throws that idea out the window. You can't tackle anything while orbiting max speed with either fit as you will lose point and Scorch is unlikely to reach the target. Maybe if you slowed down, you could increase alignment speed, but then you're still stuck with the huge sig radius on MWD, and a speed on AB which makes it pointless to use. If you fitted it with beams, you could speed tank and snipe, but I'm pretty sure there isn't enough PG for that anyway.


You can 5 heavy beams with 60km range and 194dps by replacing overdrives with reactor control units, and replacing EANMS with two heat sinks.

The problem is the cost of the ship. Each Medium Anc router costs 9 million.

If this fit was under 20 million total, it wouldn't be that crazy to try for ***** and giggles, but it currently runs at 49 million.

Winmatar > Everything else

Dato Koppla
Neuronix
#4 - 2013-06-19 12:23:59 UTC
30 second align time is just horrendous, you won't be able to get up to that max speed and even if you do, it will only be in a straight line, any sort of turn will veer you so far of course that you'll never be able to stay in scram range.

If you do want to try this fit you'll have to use a long point to have a chance to keep your target pointed, also, you need to use Nanos instead of overdrives, that brings your align time down by a massive 10 seconds so you have at least a chance to use it.

As for the 100mn MWD fit, you're also using a scram/web so if your opponent has a scram as well you basically gimped your fit to get into brawling range then you lose any advantage the MWD provided you and your lack of tank means you'll probably die.

Additionally, your cap life on the Afterburner fit is really weak and anything with a neut will be able to shut you down, or you'll cap yourself out with excessive use of the AB. The cap on the MWD fit is abysmal (20 seconds of cap with just MWD running), it uses 30% of your total cap per cycle meaning you'll get a maximum of 3 cycles with it before you're capped out which is barely enough to get you up to your max speed.

Overall, the AB fit might be somewhat useable but you can get better speed from a regular 10MN MWD which won't gimp your fit horribly. The MWD fit is just not viable at all. So yeah, I wouldn't use them but go ahead and try it and tell us how it turns out.
Jacob Holland
Weyland-Vulcan Industries
#5 - 2013-06-19 12:30:43 UTC
Due to the mass addition of the MWD you'll probably find that you'll achieve higher speeds in practice with a 10MN MWD than with a 100MN (assuming you're not working with staged Guardians...etc).

Couple that with the agility issues and you'll almost certainly find that you're better off saving the fittings and working with an appropriately sized module.
Unit757
North Point
#6 - 2013-06-19 13:28:22 UTC
You'll get a better tank, and possibly better cap life with a 10mn MWD maller, over the 100Mn AB. The 100MN MWD is completely pointless, you will never even come close to hitting 5km/s with it, and it will suck you dry of cap in 2 cycles, so more like 1100-1600m/s depending on your skills. And that doesn't include using guns or other modules.
Saladinae
State War Academy
Caldari State
#7 - 2013-06-19 13:32:05 UTC
Are 100MN tengus still in style? It's been a while.

Winmatar > Everything else

Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2013-06-19 13:55:29 UTC
I think they lost popularity with the HM nerf.
Dato Koppla
Neuronix
#9 - 2013-06-19 14:02:08 UTC
What really hurt the 100MN Tengus is not only the straight damage nerf but the explosion radius nerf which when combined with the damage nerf made it basically really hard to kill frigates with meaning 100MN Tengu is much more easily tackled now, also T1 frigates were buffed so you're much more likely to get caught and since 100MN Tengus needed quite a fair amount of pimp to be good they really fell out of grace.

100MN fits are in general gimmicky and it needs alot to get them to work. Even when Tengus were really successful with those fits they often had billions sunk into them coupled with a massive amount of offgrid links and drugs and implants. It's near impossible to make a good 100MN fit that's a reasonable price with any ship really.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2013-06-19 16:55:29 UTC
100mn fit cruisers are best with weapons that do not require tracking, as to achieve max velocity you have to be at least 15k away from your target.
Drone ships and missile ships do it best.

If you don't follow the rules, neither will I.

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#11 - 2013-06-20 16:23:35 UTC  |  Edited by: W0lf Crendraven
Dato Koppla wrote:
What really hurt the 100MN Tengus is not only the straight damage nerf but the explosion radius nerf which when combined with the damage nerf made it basically really hard to kill frigates with meaning 100MN Tengu is much more easily tackled now, also T1 frigates were buffed so you're much more likely to get caught and since 100MN Tengus needed quite a fair amount of pimp to be good they really fell out of grace.
.


WHAT?


Also no, there is no point in a 100mn maller.
Tinu Moorhsum
Random Events
#12 - 2013-06-20 17:37:15 UTC
Only application I can think off off hand is for popping wormholes that are *almost* mass-collapsed. Using a 100mn maller is a inexpensive ship to have to self destruct if you get caught on the wrong side.

That big power grid isn't meant for the AB. its forte is that you can put a big-ass tank on it.

Andrew Indy
Cleaning Crew
#13 - 2013-06-21 06:25:57 UTC
a 100MN MWD would cap out almost any non BS ship in a couple of cycles.

I built a 100MN MWD stabber for dicking around stations and it lasted about 5 cycles with 3 medium cap boosters running (went until they ran out of charges)
Grandma Squirel
#14 - 2013-06-21 06:37:11 UTC
If you could run the 100mn MWD long enough, you might be able to really ruin the days of some expensive frigs. Capping out after 3 cycles makes it useless.

100mn AB over 10mn MWD is primarily useful for sig tanking setups. Maller just doesn't have the tank to make that work.
Liang Nuren
No Salvation
Divine Damnation
#15 - 2013-06-21 07:15:26 UTC
I am not a fan of 100mn Mallers. The agility isn't that great and the damage projection is too low.

-Liang

I'm an idiot, don't mind me.