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How to determine level of WH?

First post
Author
Bael McVaeden
The Scope
Gallente Federation
#1 - 2013-06-19 12:55:09 UTC
Sorry for the noob question but where do you find what level WH you are in? I usually just see a name like J1323234, or something like that, but I see threads all the time saying things like "do C4s," or "C2-5."

I have the same question about DED sites too, people say 4/10 but I have no idea how to tell.

Thanks.
Kalel Nimrott
Caldari Provisions
#2 - 2013-06-19 13:17:44 UTC
Skyboz color.

Bob Artis, you will be missed.

O7

Rroff
Antagonistic Tendencies
#3 - 2013-06-19 13:17:47 UTC
Easiest way to tell for sure is to use a site like staticmapper that has pulled the wormhole data out the internal database and knows which systems are in which class.

Each class has different colors for the nebulae and if you've spent awhile in different classes you can also work it out from the names of the combat anoms.
Icarus Able
Refuse.Resist
#4 - 2013-06-19 14:07:32 UTC
Just type in the Jsig into google, first result should be staticmapper. Use that.
Terrorfrodo
Interbus Universal
#5 - 2013-06-19 14:12:40 UTC
Or www.wormhol.es, it's a lot faster and provides more info.

.

Bamsey Amraa
Caldari Provisions
Caldari State
#6 - 2013-06-19 14:29:35 UTC
The best and fast method is:

Just decloak and wait few seconds, after that start count how much proteuses decloak around you ... more numbers mean higher class WH Blink
Vera Arnoux
Angels of Apathy
The League of Svelte Men
#7 - 2013-06-19 14:55:04 UTC
EvEEye.com

That is my favorite website for mapping holes.
James Arget
Future Corps
Sleeper Social Club
#8 - 2013-06-19 15:03:35 UTC
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.

CSM 8 Representative

http://csm8.org

CeNSeR
Sebiestor Tribe
Minmatar Republic
#9 - 2013-06-19 15:20:52 UTC
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


But that's part of the beauty of EvE.

Spoon feeding too much information will make the game (for want of another word) boring.

Joining a wormhole corp who will show you the ropes or simply learning these things for yourself is part of the appeal of wormhole space.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#10 - 2013-06-19 15:54:12 UTC  |  Edited by: Nix Anteris
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


The game gives you everything you need to identify wormhole class. More than you need in fact.

First hint - before you jump, show info.

Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6


Second hint - Wormhole colours

Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6

Admittedly C1/C1 is hardest for the untrained eye. But you want to live in the void, you get trained.


Last hint if you're already inside the WH - Region

R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6

For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.


So, like I said, plenty of ways to tell in game. Safe to say I don't need any kind of website to know what type of system I'm in.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#11 - 2013-06-19 16:49:21 UTC
or you can just ask in local
Hopelesshobo
Hoboland
#12 - 2013-06-19 16:49:37 UTC
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


Probably the easiest way would be use the sec status.

-1.1 = C1
-1.2 = C2
...
-1.6 = C6

Nix Anteris wrote:

Second hint - Wormhole colours

Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6


Must be nice to not be color blind...

Nix Anteris wrote:

Last hint if you're already inside the WH - Region

R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6

For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.


This is useful to know, but still sucks you have to open another window to figure out where your at.

Lowering the average to make you look better since 2012.

Rroff
Antagonistic Tendencies
#13 - 2013-06-19 17:33:33 UTC  |  Edited by: Rroff
CeNSeR wrote:
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


But that's part of the beauty of EvE.

Spoon feeding too much information will make the game (for want of another word) boring.

Joining a wormhole corp who will show you the ropes or simply learning these things for yourself is part of the appeal of wormhole space.


Its about the lack of reference as per the end of James quote - most people worked it out originally through as much playing the game as pulling information out of the database dumps, etc. personally I think theres a big gap between having the basic reference information to work from and spoon feeding information to people.

Same with the system effects, when you jump in theres no easy way as a completely new player to work out what the system effects are without doing a lot of arbitary experimentation (or looking it up on one of the many websites that have already pulled the information out the game files). Again I don't think that information should be spoon fed to them but there should be something to give you a basic idea of what your dealing with to work it out from.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#14 - 2013-06-19 17:44:37 UTC  |  Edited by: Nix Anteris
The simple fact remains, you don't need a reference. You can do it all from memory with some basic observation skills.
CeNSeR
Sebiestor Tribe
Minmatar Republic
#15 - 2013-06-19 19:20:56 UTC  |  Edited by: CeNSeR
Rroff wrote:
CeNSeR wrote:
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.


But that's part of the beauty of EvE.

Spoon feeding too much information will make the game (for want of another word) boring.

Joining a wormhole corp who will show you the ropes or simply learning these things for yourself is part of the appeal of wormhole space.


Its about the lack of reference as per the end of James quote - most people worked it out originally through as much playing the game as pulling information out of the database dumps, etc. personally I think theres a big gap between having the basic reference information to work from and spoon feeding information to people.

Same with the system effects, when you jump in theres no easy way as a completely new player to work out what the system effects are without doing a lot of arbitary experimentation (or looking it up on one of the many websites that have already pulled the information out the game files). Again I don't think that information should be spoon fed to them but there should be something to give you a basic idea of what your dealing with to work it out from.


I'm sorry but you have all the basic information right there already.

Codes,colours show info and all the visual effects to show you what effects a system has.

If a pilot is too lazy or ignorant to learn these basic reference points then they do not belong in a game like eve and certainly not in wormhole space.
Rroff
Antagonistic Tendencies
#16 - 2013-06-19 19:48:42 UTC
CeNSeR wrote:

I'm sorry but you have all the basic information right there already.

Codes,colours show info and all the visual effects to show you what effects a system has.

If a pilot is too lazy or ignorant to learn these basic reference points then they do not belong in a game like eve and certainly not in wormhole space.


I'm talking about i.e. finding out exactly what a system effect means for the first time - without external resources theres no way purely within the scope of the game to work out what a system effect does without a huge amount of comparing module and ship stats.
Kalel Nimrott
Caldari Provisions
#17 - 2013-06-19 21:10:56 UTC  |  Edited by: Kalel Nimrott
Its really simple. Class are determined by the combat sites difficult. And you can tell one from another by experience. C1 are easy, C6 are deadly (of course we are talking about average sp players). So, not showing what type of C is to encourage the "discovery" experience. We use out of games tools and data base things, and we don't know about it, but we cheat. So, if you want to cheat, use some tools, like the rest of us.

With enough experience you can tell by the skybox in the Wh what class of system are you going to jump thru.

Bob Artis, you will be missed.

O7

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#18 - 2013-06-20 01:55:02 UTC
You can also tell from the names of the combat anomalies in the sites, though its not always reliable as there may not be any combat anomalies.
Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2013-06-20 02:23:11 UTC  |  Edited by: Jack Miton
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.

if by 'very difficult' you mean 'something everyone knows within a week of living in WHs if they pay attention' then sure, it's 'very difficult'.

it's extremely easy to tell of the sky colour if you pay attention at all.

c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green

(c1 and c2 can be a little tricky for newbies.)

honestly, if youve lived in a wh for any non zero period of time, i expect you to know this.
(and yet, many people do not because many people are scrubs.)

for the very lazy:
http://i.imgur.com/HRS0pxc.png

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Joan Greywind
The Lazy Crabs
#20 - 2013-06-20 10:00:56 UTC
Jack Miton wrote:
James Arget wrote:
This is something I've mentioned several times as part of my campaign: the lack of an in-game resource to determine wormhole class. You can tell by the wormhole color, but without any reference it's very difficult.

if by 'very difficult' you mean 'something everyone knows within a week of living in WHs if they pay attention' then sure, it's 'very difficult'.

it's extremely easy to tell of the sky colour if you pay attention at all.

c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green

(c1 and c2 can be a little tricky for newbies.)

honestly, if youve lived in a wh for any non zero period of time, i expect you to know this.
(and yet, many people do not because many people are scrubs.)

for the very lazy:
http://i.imgur.com/HRS0pxc.png


well another reason could be that checking on static mapper is soooo easy. nice link btw
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