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Exploration is no longer fun

Author
Johnson 1044
Johnson Organic Produce
#1 - 2013-06-18 16:47:58 UTC
Apologies if this is not the best place for this.

Ironically, the Odyssey update, which is about exploration, has ruined exploration IMO. For me, exploration was fun because it was a good solo activity with appropriate risk and reward mechanics. Summary of what I don't like:

1. Auto listing sigs when you enter a system takes the mystery out of what may or may not be hidden there. I believe clicking the system scan button to list the sigs was better. Also, the auto listing feature continues to be buggy, requiring me to check and uncheck "show anomalies" to get the list to appear properly.

2. There isn't a lot you can excel at in eve as a solo player and exploration was certainly a good solo activity. What was the point in making it a two pilot activity with the loot explosion? The loot explosion is just more time wasted after already waiting to finish the mini game (I don't mind the mini game though better than waiting to kill the rats guarding the can IMO).

3. At first I thought the unguarded sites would be great because I could ninja all the null sec sites in a covops ship. However, now that we see everyone has the same idea, it's clear that exploration in covops makes the whole thing too easy. It's turned from a risk/reward scenario to a scramble to see who can clear all the systems first. Taking a combat-worthy ship into low sec to clear sites was where all the risk was in lowsec exploration and now that's just a scramble too.

4. Lowsec site loot nerfed? I've gotten nothing but junk from lowsec sites since Odyssey. Exploration was the only enticing thing about low sec but now it's not even worth it. What has happened here? Have the sites been nerfed all around or are there more sites now, each having less loot? Whatever the case they aren't even worth running now (or have I been unlucky?).

Sadly Odyssey has made exploration worse and not better. I'm hoping there will be an overhaul and we can see appropriate risk/reward levels again.
Oldgrimeyass
Downloaded Bears
#2 - 2013-06-18 16:53:05 UTC
Johnson 1044 wrote:
Apologies if this is not the best place for this.

Ironically, the Odyssey update, which is about exploration, has ruined exploration IMO. For me, exploration was fun because it was a good solo activity with appropriate risk and reward mechanics. Summary of what I don't like:

1. Auto listing sigs when you enter a system takes the mystery out of what may or may not be hidden there. I believe clicking the system scan button to list the sigs was better. Also, the auto listing feature continues to be buggy, requiring me to check and uncheck "show anomalies" to get the list to appear properly.

2. There isn't a lot you can excel at in eve as a solo player and exploration was certainly a good solo activity. What was the point in making it a two pilot activity with the loot explosion? The loot explosion is just more time wasted after already waiting to finish the mini game (I don't mind the mini game though better than waiting to kill the rats guarding the can IMO).

3. At first I thought the unguarded sites would be great because I could ninja all the null sec sites in a covops ship. However, now that we see everyone has the same idea, it's clear that exploration in covops makes the whole thing too easy. It's turned from a risk/reward scenario to a scramble to see who can clear all the systems first. Taking a combat-worthy ship into low sec to clear sites was where all the risk was in lowsec exploration and now that's just a scramble too.

4. Lowsec site loot nerfed? I've gotten nothing but junk from lowsec sites since Odyssey. Exploration was the only enticing thing about low sec but now it's not even worth it. What has happened here? Have the sites been nerfed all around or are there more sites now, each having less loot? Whatever the case they aren't even worth running now (or have I been unlucky?).

Sadly Odyssey has made exploration worse and not better. I'm hoping there will be an overhaul and we can see appropriate risk/reward levels again.


Your complaining about not being able to grab every can. I do fine going out and soloing the sites in low sec and null sec. You must really suck at it honestly. It is fun when your trying to scan the site you get there and attempt to do it as fast as you can before the other players find you. Try utilizing your map and making planned routes through systems with less people. And maybe instead of complaining about not getting every can figure out what ones give the most profit and grab those first. Most of the cans are usually junk anyways.
Johnson 1044
Johnson Organic Produce
#3 - 2013-06-18 17:10:23 UTC
Oldgrimeyass wrote:
[quote=Johnson 1044]Apologies if this is not the best place for this.

Your complaining about not being able to grab every can. I do fine going out and soloing the sites in low sec and null sec. You must really suck at it honestly. It is fun when your trying to scan the site you get there and attempt to do it as fast as you can before the other players find you. Try utilizing your map and making planned routes through systems with less people. And maybe instead of complaining about not getting every can figure out what ones give the most profit and grab those first. Most of the cans are usually junk anyways.


I know how it works. It's still silly. Thanks for adding nothing to this discussion.
Naomi Anthar
#4 - 2013-06-18 17:11:08 UTC
I second that all ... exploration used to be somehow elite proffesion (compared to mining roid or shooting rats i'm sure about it). Now every scrub can get into every mag/radar site in low/null. It was profitable but with risk involved (you need decent ship to deal with low/null sec rats). Now you don't even need covops as it was said ... All you need is T1 exploration frigate - YES REALLY. That may come with cost of 4kk-5kk isk with empty head (aka no implants) - there is no risk involved at all. Scanning sites is now also so easy, that i'm pretty sure monkey would have no problems too. Value of high astrometrics trainings is also downgraded with expansion.

Let's be honest i could make more money from exploration before those changes, it was more exciting too as loot you was finding was more valuable (pointing especially at decryptors). Now it's just dumb grind like roid mining, not exciting, not so profitable, not easily soloable (thanks to floating cans).

You won't see my tears - i can make money somewhere else (be it FW or others activities). Point is i did like exploration ... i did like it was somehow elite activity - not most profitable (wh dreads sure earn more, or FW at T3 or T4 from missions etc). But was profitable enough and entertaining. I did give up on this. I don't even want to scan system with few imicuses, herons and other stuff in every low sec system with bazzilions of probes on dscan.

In the end i won't threat to cancel my subscription - game is still good in many other aspects - but exploration is shiet now for me.
Oldgrimeyass
Downloaded Bears
#5 - 2013-06-18 17:56:56 UTC
If you want to do your mags and radar sites with rats go explore wormholes. There is plenty of rats on them and plenty of money for you to make
Naomi Anthar
#6 - 2013-06-18 18:02:58 UTC
Oldgrimeyass wrote:
If you want to do your mags and radar sites with rats go explore wormholes. There is plenty of rats on them and plenty of money for you to make


It's pitiful that you could not comprehend what was said in this topic. And if you think it's just rats gone then i have nothing more to say for you. Comprehension skill level 0 irl my friend , better inject and train asap.
Johnson 1044
Johnson Organic Produce
#7 - 2013-06-18 18:11:57 UTC
Oldgrimeyass wrote:
If you want to do your mags and radar sites with rats go explore wormholes. There is plenty of rats on them and plenty of money for you to make


I live in a wormhole.
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-06-18 18:15:30 UTC
Heh, Loza Szydercow :)

On topic: I didn't do enough explo before and/or after Odyssey to have comparison and complain about loot/sites/whatever. But for an expansion which supposed to be about exploration/adventure/discovering Odyssey has most of old things moved from background/behind the curtain straight in your face and nothing, absolutely nothing new to explore/discover.

Invalid signature format

Johnson 1044
Johnson Organic Produce
#9 - 2013-06-18 18:23:51 UTC
Schmata Bastanold wrote:
Heh, Loza Szydercow :)

On topic: I didn't do enough explo before and/or after Odyssey to have comparison and complain about loot/sites/whatever. But for an expansion which supposed to be about exploration/adventure/discovering Odyssey has most of old things moved from background/behind the curtain straight in your face and nothing, absolutely nothing new to explore/discover.


Yeah I hadn't really thought about it that way but you are correct: where is all the new stuff to discover?

I live in a wormhole so I can make plenty of ISK farming sleepers. Sleeper sites are boring though as you are just doing the same grind over and over. I preferred to explore in my connecting lowsec systems as exploration had elements of the unknown and thrill of discovery. Now I'm back to grinding sleepers and wondering what new thing I can do to replace my exploration activities.
Schmata Bastanold
In Boobiez We Trust
#10 - 2013-06-18 18:31:04 UTC
Johnson 1044 wrote:
Yeah I hadn't really thought about it that way but you are correct: where is all the new stuff to discover?


To be exact they had never said anything about giving us new things to discover, they just created so much spin about that exploration theme that I and probably many others expected to get something new. Which was valuable lesson I must say, although I doubt ultratease and no outlet is healthy in the long run for both sides :)

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Commander Ted
Caldari Provisions
Caldari State
#11 - 2013-06-18 19:46:14 UTC
Oldgrimeyass wrote:
Johnson 1044 wrote:
LOL QUOTE OP

YOU ARE THE ONLY OTHER PERSON TO POST WHY DO YOU QUOTE THE OPS 5 PARAGRAPH ESSAY?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Little Dragon Khamez
Guardians of the Underworld
#12 - 2013-06-18 20:10:11 UTC
I agree, I posted the other day that the ore sites automatically found on the survey scanner are nothing more than bonus minerals to carebear miners. They hang around in 0.5 space and warp in on top of them as soon as they spawn to get the 'low sec' ores. Given that they are still in high sec this does nothing to drive conflict or exploration. They don't even have to probe them down.

These ore sites are just bonus asteroid belts. The hacking mini game sucks too, it's needless fluff which doesn't really do anything for immersion, it feels artificial and layered on top of eve and not really like eve online at all.

Dumbing down of Eve Online will result in it's destruction...

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#13 - 2013-06-18 21:06:15 UTC
The "elite profession" factor won't return - as much as I'd love to.
I am not saying that any of us should "move on", but that's the way I guess CCP wants it.

Not a good crowd control product move right there, as I'm not doing such pve stuff anymore - but that's me.

Using tablet, typoes are common and I'm not going to fix them all.

Vassal Zeren
University of Caille
Gallente Federation
#14 - 2013-06-19 03:41:44 UTC  |  Edited by: Vassal Zeren
I think what everyone is getting at is we need an Odyssey 2.0, something that adds high end and dangerous exploration content. Stuff for the elite explorers (perhaps after hypothesised expansion an actual player class like miners or pve'rs (in other words no longer second rate mini-professionals)) to go nuts over.

Lets say you go in a convoy like group into the depths space, nomad around for awhile and come back with a ton of loot. No settling no placid colonization. Vibrant movement, similar to how wh's were originally imagined by CCP. I think many people who don't even practice exploration now could get behind something so exciting. In fact, people kinda did when Odyssey was announced because they expected something of the kind. As it is, the Odyssey we got should be renamed "Exploration U.I overhaul/ This is all you are getting in this area for several more years."

A bad analogy is like a leaky screwdriver.

Mara Rinn
Cosmic Goo Convertor
#15 - 2013-06-19 03:52:07 UTC
I wonder if CCP thought that making exploration easier would get more people into the sites, which would encourage pew pew to happen because the competition for the sites was so fierce and the reward so plentiful?
FoxFire Ayderan
#16 - 2013-06-19 04:57:23 UTC
As a new(er) player I like the new auto scan for anomolies. Even though the training taught about scanning for these things, because they were hidden behind that layer, I still barely realized (almost forgotten really) that they were even available to do.

Now that I see them every time I go into space it feel like this game has really opened up for me, in that respect anyway. There are things to do right there in the solar system you are in, just by launching into space. Something that says 'Hey come check me out'.

I think these are invaluable changes for new players, even some veteran players, for showing them the things to do in EVE and putting them right there in their face. I'll admit I was still largely lost in what to do in this game, even after doing all the tutorials.

I think EVE could use even more hand-holding and direction pointing for getting new players toward all the things there are to do in the game. There's so much to do, but the game really needs to take some people by the hand and lead them to it, or otherwise shout and say "HEY! Look at me over here! Want to get involved?"

That said, I can see the value in adding far more indepth levels of exploration for the veterans and advanced exploring profession players. In fact I'd say that's a must as well.
Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2013-06-19 06:17:30 UTC
FoxFire Ayderan wrote:
I think EVE could use even more hand-holding and direction pointing ...

No to this, regardless of why or how or when. Newbies need to understand from day one that their hands will not be held in the sandbox.

Quote:
... the game really needs to take some people by the hand and lead them to it, or otherwise shout and say "HEY! Look at me over here! Want to get involved?"

For those people, there are games exactly like that. They are called theme parks. Blizzard makes one, if you wish to go try it out.

Quote:
That said, I can see the value in adding far more indepth levels of exploration for the veterans and advanced exploring profession players. In fact I'd say that's a must as well.


For all the simplicity and ease-of-use that Odyssey has brought into exploration, the activity has been cheapened by at least that much as well. I applaud CCP's vision with regards to exploration. When you hear them talk about it, you get the sense that they really know what exploration should be like. Unfortunately, when they tried to commute that vision into game code, nearly everything was lost in translation and we end up where we are now. Adding more depth that the casual treasure hunter will miss completely and hiding difficult, advanced things to do (true difficulty, not merely fighting the UI) are the absolute minimum they can do.

Odyssey was supposed to be about the unknown and discovery. Instead it's about easter-egg hunting and stealing all the candy before someone else can get to it.

As much as I enjoy the hacking minigame and as much as I have no particular complaints about the loot spew (I can understand the complaints of others, though), the entire process now feels like it has indeed been thoroughly cheapened and made common. Whereas before the cold dark cosmos offered up no secrets unless you looked for them, those same previously-hidden mysteries are now rendered into a notice automatically given to your scanner, telling you that there is busywork to do if you are feeling so inclined as to do it.

In their haste to generously and benevolently inform the player that there are interesting things out there to see and do, they've stepped beyond the hinting mentioned at Fanfest and perhaps have come a little too close to veritable spoon-feeding.

Don't get me wrong, I continue to periodically run sites. I enjoy the activity of scanning them down and it's something to do when I want a bit of easy money that doesn't involve talking to an agent or cycling extractors. It is, however, not the same at all anymore as it used to be.
Trii Seo
Goonswarm Federation
#18 - 2013-06-19 06:53:43 UTC
+ the hacking miningame and removal of rats
- decreasing difficulty of a site to the point all you need to run one is a covert ops frigate.

Catching a covert ops that doesn't do anything stupid is really hard. As a result, people have been able to go after "high end" nullsec sites in a measly, disposable frigate (hell, I've seen them use T1 variants too). The biggest indicator? Prices.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Tchulen
Trumpets and Bookmarks
#19 - 2013-06-19 07:27:45 UTC
I thought the changes were going to be good. I thought that making it so people had to do it in groups might be good but in actual fact all that the whole floating can thing has done is to make multiboxing necessary to do hacking sites effectively.

I don't know what it's like anywhere else in New Eden but where I am I have yet to see two actual players doing hacking sites together. I've either seen one character who misses half the loot or two characters played by the same person (I know most of the alts/mains in my area). It doesn't seem to me like it's actually made exploration into a group activity at all, merely penalised those that play with only one account.

This doesn't affect me, I have multiple accounts but I don't like the fact it does penalise those without multiple accounts for what I see as no actual game benefit.

I would personally like to see them halve the loot cans so one person who's quick can pick them all up or just remove the pinata thing entirely (I really don't see what it adds to exploration other than frustration). I would like to see another layer of exploration sites appear that are harder to scan down and have a combat element to them. It would also be nice if there was something that actually resembled the exploration rhetoric we've been hearing from CCP although I do understand that is somewhat harder to implement than what they actually did implement for Odyssey.
Loki Feiht
Warcrows
Sedition.
#20 - 2013-06-19 08:26:39 UTC
Support the thread i started for newer, diverse content (link below)

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

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