These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Incursions Start here.

First post
Author
Calgrissom Torvec
#301 - 2013-06-13 14:13:56 UTC
Zeus Zed wrote:
Goldiiee thank you for the OP.

I too want to get into incursions and have been skilling up for a Maelstrom, which I can now fit with T2s and snipe the hell out of these buggers.

I have been reading a lot on incursions and perhaps the best resource which I came across has been this: http://incursions.nexsoft.de/?mode=guide&sid=1

It explains the requirements to join fleets, and presents all viable options for Incursions.

Problem is, it does not rank the ships according to how often they get picked by FCs, but at least it's good to know that hey, I may have a chance with my Maelstrom and if I'm lucky I might find someone to mentor me as well.

So thanks for the post and I may see you around!

ZZ



Join TVP I will get you into our 1400 fitting channel next time im online and badger you with my constant ranting about how awesome projectile boats are! You will find a lot of help for fitting your mael and how to min/max for the best possible fit you can squeeze out of it. I started long ago in a maelstrom. She was my pride and joy so I have a soft spot in my heart for new maelstrom pilots =)
Zeus Zed
Federal Navy Academy
Gallente Federation
#302 - 2013-06-13 14:35:23 UTC
Calgrissom Torvec wrote:

Join TVP I will get you into our 1400 fitting channel next time im online and badger you with my constant ranting about how awesome projectile boats are! You will find a lot of help for fitting your mael and how to min/max for the best possible fit you can squeeze out of it. I started long ago in a maelstrom. She was my pride and joy so I have a soft spot in my heart for new maelstrom pilots =)


Wow it must be my lucky day then!

Frankly, I did run some L4s with the Mael, and it bore me to death. No challenge whatsoever (I would almost cruise through the missions), and a very very slow ship (120m/s). It was a drag and I decided that I shouldn't have gone into BSs to begin with, at least not before being able to claim all Vs for their core skills (I am at the 13M SP mark now).

So you may imagine how happy I was when I came across the ship requirements for Incursions!

Thanks for the invite and I'll try to catch you up in game for a chat.

ZZ
Lumadane
Caldari Provisions
Caldari State
#303 - 2013-06-13 15:46:52 UTC
What BS would you guys recommend training towards for a Caldari BS pilot?
I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.

I'm just not sure which ship to go towards.
Calgrissom Torvec
#304 - 2013-06-13 16:32:07 UTC
Lumadane wrote:
What BS would you guys recommend training towards for a Caldari BS pilot?
I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.

I'm just not sure which ship to go towards.



Well I would recommend cross training for a NM or training down the torp path for your CNR. A well skilled torp Cnr/Golem is only second to a Vindi in terms of raw tower bashing power.
Jake Warbird
Republic Military School
Minmatar Republic
#305 - 2013-06-14 19:25:12 UTC
I was in the ISN Secondary channel today and they were acting like elitist ****** to the guys who were asking any questions at all. They actually need to learn from you. Peeps there take it like their second job or something. Anyways, keep up the good work, Goldiee!

Bumped, just in case.
Estella Osoka
Cranky Bitches Who PMS
#306 - 2013-06-14 19:40:31 UTC
Lumadane wrote:
What BS would you guys recommend training towards for a Caldari BS pilot?
I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.

I'm just not sure which ship to go towards.


Rokh
Goldiiee
Bureau of Astronomical Anomalies
#307 - 2013-06-14 20:08:15 UTC
Estella Osoka wrote:
Lumadane wrote:
What BS would you guys recommend training towards for a Caldari BS pilot?
I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.

I'm just not sure which ship to go towards.


Rokh

To expand on that a little bit; Going for a Blaster Rokh is the most efficient change for Caldari. By the time you finish training to the T2 guns you should have made enough ISK to get a Vindicator and a few days training to get the Minmitar skills up are a drop in the bucket (Except of course BS 5). A solid Vindicator will get you into most any fleet as either DPS, Drone Bunny or even Rail Vindi but first steps first get a full rack of blasters and tank your resists to the requisite 70% (62% with an OGB) a MWD is nice to keep up in HQ’s (but totally unnecessary in VG’s and Assaults).

Hope that give you something to start with, let me know if you need more specifics.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#308 - 2013-06-14 20:19:36 UTC  |  Edited by: Goldiiee
Jake Warbird wrote:
I was in the ISN Secondary channel today and they were acting like elitist ****** to the guys who were asking any questions at all. They actually need to learn from you. Peeps there take it like their second job or something. Anyways, keep up the good work, Goldiee!

Bumped, just in case.

Can’t think of the number of times I wished there was a filter to screen teenage hormones and troll responses from prepubescents dealing with feeling of inadequacy and deciding a few keystrokes will cure acne, solve sexual frustration and prove they are smarter than everyone else. . Wow that was a mouthful Big smile

Anyways, sorry if you were treated rudely in ISN chat I do feel somewhat responsible for that channel more often than I probably should, I try to keep trolls at a minimum in there but lately I have been forced to earn Money to pay my rent (Silly landlord won’t take ISK) so in game time has been short.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jake Warbird
Republic Military School
Minmatar Republic
#309 - 2013-06-15 02:03:36 UTC
Goldiiee wrote:
[
Can’t think of the number of times I wished there was a filter to screen teenage hormones and troll responses from prepubescents dealing with feeling of inadequacy and deciding a few keystrokes will cure acne, solve sexual frustration and prove they are smarter than everyone else. . Wow that was a mouthful Big smile

Anyways, sorry if you were treated rudely in ISN chat I do feel somewhat responsible for that channel more often than I probably should, I try to keep trolls at a minimum in there but lately I have been forced to earn Money to pay my rent (Silly landlord won’t take ISK) so in game time has been short.

Lol, that was quite entertaining! But yea, can't be in too many places at once. But have to tell you again that you are doing an awesome job in here. I will definitely look you up in-game.

Good luck getting the landlord to play Eve!
Baux Hawkins
Viziam
Amarr Empire
#310 - 2013-06-16 01:22:19 UTC
I am kind of new on eve and i really want to try incursion on the future so i would like to ask what would be a good ammar ship that could have some use on those incursions since i am focusing on those kind of ships
The Djego
Hellequin Inc.
#311 - 2013-06-16 10:31:34 UTC  |  Edited by: The Djego
Baux Hawkins wrote:
I am kind of new on eve and i really want to try incursion on the future so i would like to ask what would be a good ammar ship that could have some use on those incursions since i am focusing on those kind of ships


For armor:

Apocalypse(anti frig) or Abaddon(max dps) if you are on the T1 level. Armageddon can work with very good drone skills, but is strictly limited to static gangs(because you lose all your sentry damage once you need to move).

For faction ships the navy Armageddon is basically the ship for you if you have high drone/gunnery skills since it is the highest DPS performer in the line-up. If you lack a lot of SP in drones, you might look into the navy Apoc, with dual faction webs, dual faction TCs, 4 heat sinks and tracking/optimal rigs it is a fantastic anti frigate platform in your gang(basically the bigger and much better Legion now) and different to blaster boats, it can take them out right at the spawn point at 70km while still dishing out 1100+ dps up to 30km against bigger targets. You ultimate goal might be the Paladin, since it combines T2 resistances where you need them the most(explo/kin) with lots of utility(for RR/cap transfers) and with high range. It also got a 90% web what enables you to apply nearly full dps even at close range, giving you a fantastic tool that can hit any target, at any range for full dps. To make it even better it is also a fairly effective Tachyon sniper ship for Assault and HQ fleets, since it loses very little in performance compared to close range BS fittings and can cover any frequently required range in the this gangs.

Sub BS you got the Zealot/Legion, both some of the most effective anti frig ships in the game(high range, high dps, extreme high effective tracking), however her popularity is fading slowly, since the high competition in Vanguards means 850 DPS is not good enough in gangs that can cover the anti frig role with BS. However they are still required for Assault and HQ fleets.

Last but not least would be the Guardian logistic cruiser, that sees heavy use in blaster fitted MWD fleets and Assault/HQ fleets, to cap up ships after mwding or against neuting. It is also more sturdy as the Oneiros logistic cruisers, in fact it is the most sturdy piece of logistic hardware you can fly. A slaved guardian can easily sport similar EHP than a battleship while the speed, resists and damage migration give you 3-5 times the tank of a BS in practical use, making it one of the safest places to be in HQ sites and your best bet for a ship that will survive even the worst alpha situation, logi disconnects or bad fc decisions.

For shield:

Nightmare, you need the caldari BS skill for it but it is very good, it tanks well, got lots of utility and hits at nearly any range acceptable. It also fills the anti frig role in shield gangs fitted for contests(what means artillery fitted machs and tach fitted Nightmares).

The navy Apoc is basically not that strong here because the Nightmare exists(it got more dps, more tank and the same tracking). I sometimes see shield fitted Abaddons or navy Armageddon but they are mostly flow by people that didn't train into the Nightmare yet. Shield legions are used by some, but it is in general a ship that performs worse as shield instead of armor tank, since TCs give you more tracking and armor legions already use 4 HS with a 2 slot tank.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Baux Hawkins
Viziam
Amarr Empire
#312 - 2013-06-16 19:12:24 UTC  |  Edited by: Baux Hawkins
tkns a lot for that amazing answer XD

Now i have another question i have 2 week playing so my question its should i still go with the ammar or since i have so little time playing i should go for another faction since i have see that there isnt a lot of ammar ship that have some use for incursions a what would its be the best choice to go.


tkns in advance
The Djego
Hellequin Inc.
#313 - 2013-06-17 10:08:42 UTC
Baux Hawkins wrote:
tkns a lot for that amazing answer XD

Now i have another question i have 2 week playing so my question its should i still go with the ammar or since i have so little time playing i should go for another faction since i have see that there isnt a lot of ammar ship that have some use for incursions a what would its be the best choice to go.


tkns in advance


Amarr is a good choice, other races don't have more ships that are in high demand.

In general it comes down to logistic cruisers and a couple faction BS(Vindicator, Macharial, Nightmare) if you look for ships that are in constant and high demand(Paladin is the only exception to this rule, because there is no armor tanked faction BS that uses lasers and provides the web strength bonus). While you need to train Caldari BS for the Nightmare as Amarr, you get very competitive ships for both shield and armor gangs, and once you train into Caldari the Basilisk isn't that far. If you already had trained for the Guardian, you can now fly both shield and armor logistic and dps, what gives you a lot of options and you will fairly easy and quick find spots in gangs since you can fill a lot of roles. Even better, if you look at it from the FC perspective, he can swap you out for dps or logi, what prevents gangs from having to take breaks if they lack logis or dps. Back in the days with Ludus I tented to rotate between Legion, Guardian and Paladin, depending on what we did need the most. Also a few other regulars in the fleet could do this, what made even pick-up Assault fleets run very efficient and non stop for hour instead of having a 10 minute break after every site, picking up new players and waiting for this special ship they lack but not get in the moment.

If you want it and focus your SP around amarr and lasers, it will take a while but you will see very good results later down the road and you can become a very flexible and well rounded player with that skill-set in incursions.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Lumadane
Caldari Provisions
Caldari State
#314 - 2013-06-17 14:42:18 UTC
Goldiiee wrote:
Estella Osoka wrote:
Lumadane wrote:
What BS would you guys recommend training towards for a Caldari BS pilot?
I've got a pretty well outfitted CNR with T2 mods, but since missiles boats are shunned for incursions it seems, I'll need to do some cross-training.

I'm just not sure which ship to go towards.


Rokh

To expand on that a little bit; Going for a Blaster Rokh is the most efficient change for Caldari. By the time you finish training to the T2 guns you should have made enough ISK to get a Vindicator and a few days training to get the Minmitar skills up are a drop in the bucket (Except of course BS 5). A solid Vindicator will get you into most any fleet as either DPS, Drone Bunny or even Rail Vindi but first steps first get a full rack of blasters and tank your resists to the requisite 70% (62% with an OGB) a MWD is nice to keep up in HQ’s (but totally unnecessary in VG’s and Assaults).

Hope that give you something to start with, let me know if you need more specifics.


Thanks for the info. I'll be working on my skills for a blaster Vindi then. Does't seem like it'll take all that long to get pretty much everything for that up to 4. It's the jump to 5 that will take a while. Money for it shouldn't be too big of an issue since I can run through L4s with my CNR or Tengu pretty quickly.
Sexy Cakes
Have A Seat
#315 - 2013-06-18 16:15:26 UTC
Bump for sticky

Not today spaghetti.

Tash'k Omar
Indefinite Mass
#316 - 2013-06-19 06:12:48 UTC
Hey all, I've been an incursion junkie in the past, and am looking to possibly start it up again. Just wondering what the good/active communities are currently, as I'm sure the ones I used to run with no longer exist, or have morphed into something else.

I'm also curious as to what ships/fits are most sought after. I have T2 Autos/Artys and Rails/Blasters, but am quite a ways from Energy turrets. I currently own a Machariel and Nightmare and acquiring a Vindicator would not be a problem if it would be useful. I have an alt that is a perfect Basilisk pilot (minus T2 logi drones) and both this toon and that toon have near perfect (if not perfect) fitting skills. I am very proficient at multiboxing, but I know that is often frowned upon throughout the Incursion communities so no problem either way.

I do also have an inactive booster pilot with maxed leadership skills and a 6 link Tengu, if it would be useful I could activate him once I have the cash flow.

Just wanted to say hi and see what people recommended for groups to join, it's bed time for me so I'll check this thread again in the morning for responses! I'll probably get a chunk of this thread read before hitting the hay though.
The Djego
Hellequin Inc.
#317 - 2013-06-19 08:59:18 UTC  |  Edited by: The Djego
Incursion is a little less busy since I came back to eve(about 2 months ago) but there are still plenty of people and active groups around. I generally did it like back in the days, just hit up TDF/ISN fly in a lot of gangs and you will quickly meet old people you know or new ones that drag you on her channels.

Macharial and Vindi are still good and in high demand.

Multi boxing depends a bit on your FC, some say no, what is her right to do and others say yes, mostly to fill up dps and logi spots and get the gang running till you get some extra people to fill this spots, to prevent stops of the gang or switch out a logi really fast if he gets busy in RL or got a disconnect. I haven't really seen multi boxing abuse(outside ISBoxer fleets) in the last 2 months since I am back to Incursion, where people demand to multi box while other players are on the wait list, most just use it to make the gang run smoother and avoid breaks till you find some more people.

From my experience it is quite handy to have a extra booster/logi/dps with you, as long as your FC knows that you play multiple ships at once, want you to bring them on grid and if you don't put your fleet at risk using multiple accounts at the same time. If you do it to help out your gang, instead for pure greed a lot people actually like you for going the extra mile to keep the gang running.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

David Clausewitz
David Clausewitz Corporation
#318 - 2013-06-21 01:57:29 UTC
Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.

Also, is the new Navy Harbinger any good for armor or shield VGs?

Goldiiee
Bureau of Astronomical Anomalies
#319 - 2013-06-21 03:42:35 UTC
David Clausewitz wrote:
Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.

Also, is the new Navy Harbinger any good for armor or shield VGs?


Last time I flew in a BTL fleet a tower bash alone would take up to 30 minutes. An acceptable fit was whatever you wanted to bring, and competition for sites was also all but non-existent.

Things have changed, most of the new groups have more focused requirements for fleet, T2 guns, specific fits, specific ships, some are ‘no boxxers’ and others promote ‘boxing’ (Playing more than one toon). But the end result was to fine tune the fleet and maximize the earning potential while minimizing the risk. And of course the never ending contesting of sites has made the 'Bring whatever' attitude counter productive to earning ISK.

Currently a site with a tower bash can take as little as 10 minutes for a TCRC or up to 20 for a TPPH, Vanguard fleets run some sites in under 4 minutes tick to tick. Any losses are primarily the players fault and very rarely due to FC’s incompetence. Incursions have grown up, or gotten less mature, depending on how you look at it. Different play styles and some politics have resulted in the many different groups you see today.

As for the new Harbi, I haven’t seen one used yet. I imagine the lack of range would still be an issue. Some groups might be willing to take one on, but of course the availability of so many 1000+ DPS ships out there it would require a hard pressed FC to pick a BC unless of course there was nothing else available.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

David Clausewitz
David Clausewitz Corporation
#320 - 2013-06-21 03:58:35 UTC
Goldiiee wrote:
David Clausewitz wrote:
Why are there so many shield channels? There used to just be BTL Pub which was huge like 300 people now it seems really decentralized.

Also, is the new Navy Harbinger any good for armor or shield VGs?


Last time I flew in a BTL fleet a tower bash alone would take up to 30 minutes. An acceptable fit was whatever you wanted to bring, and competition for sites was also all but non-existent.

Things have changed, most of the new groups have more focused requirements for fleet, T2 guns, specific fits, specific ships, some are ‘no boxxers’ and others promote ‘boxing’ (Playing more than one toon). But the end result was to fine tune the fleet and maximize the earning potential while minimizing the risk. And of course the never ending contesting of sites has made the 'Bring whatever' attitude counter productive to earning ISK.

Currently a site with a tower bash can take as little as 10 minutes for a TCRC or up to 20 for a TPPH, Vanguard fleets run some sites in under 4 minutes tick to tick. Any losses are primarily the players fault and very rarely due to FC’s incompetence. Incursions have grown up, or gotten less mature, depending on how you look at it. Different play styles and some politics have resulted in the many different groups you see today.

As for the new Harbi, I haven’t seen one used yet. I imagine the lack of range would still be an issue. Some groups might be willing to take one on, but of course the availability of so many 1000+ DPS ships out there it would require a hard pressed FC to pick a BC unless of course there was nothing else available.


BTL Pub wasn't like that when I briefly used it and Ditanian Fleet hasn't really changed much since I last used it.

I'm asking why there isn't a centralized shield version of DF.