These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[Proposal] "Punching" Warp Effect

First post
Author
Commander Kennedy
School of Applied Knowledge
Caldari State
#1 - 2011-09-07 03:08:01 UTC
Intro: As far as I know, the current warp effect is at least 4 years old. I believe it is time for a bit of a visual change in that area.

My idea is to replace the current "get up to speed and slug into warp" with a more "punch" like effect, as demonstrated in the following 4 videos.

My first two examples are from the 2009 Star Trek movie:
Linkage
Linkage - Imagine a Titan or other capital/supercap class ship performing the 2nd warp.

My next examples are from the game Mass Effect 2:
Linkage - Skip to 2:18
Linkage - Skip to 2:10

Finally, it seems that CCP has almost pulled this off already in the Incursion trailer:
Linkage - Skip to 1:20

I appreciate you taking the time to read my proposal.

Also, keep the suggestions coming, I'd really like to see this become something that (mostly) everyone can agree on and thus get it passed by the CSM.
Master Zeuth
Fweddit
Free Range Chikuns
#2 - 2011-09-07 03:39:23 UTC  |  Edited by: Master Zeuth
Improves both game realism and visual style. Pair this with a new Cyno effect and eve sex forever.
Yvan Ratamnim
Brave Newbies Inc.
Brave Collective
#3 - 2011-09-07 04:12:42 UTC
you mean like the many new effects that CCP said where coming from there new effect guy months ago that we have heard 0 about since

Nebulas....

Cyno's....

Warp Tunnels....

Engine Trails...

Gunnery Effects...
Aisha Kropotkin
Brutor Tribe
#4 - 2011-09-07 06:39:38 UTC
You know, making effects is hard work. Have to get it right. This **** takes years you know. Especially if you also need to code stupid rooms and fluffy dresses.
Khaine Beralt
Third World Democracy
#5 - 2011-09-07 10:01:52 UTC
Inb4 CCP hate bandwa-

nvm late

Supported +1
Nur AlHuda
Callide Vulpis
#6 - 2011-09-07 10:36:13 UTC
CCP was talking about this affects for ages and nothink was done. But yes with designing clothes and putting them into game not much space is left.
Bienator II
madmen of the skies
#7 - 2011-09-07 14:33:53 UTC
punch it!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Skippermonkey
Deep Core Mining Inc.
Caldari State
#8 - 2011-09-07 15:26:39 UTC
Bienator II wrote:
punch it!

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

AnzacPaul
Hostile.
PURPLE HELMETED WARRIORS
#9 - 2011-09-08 13:12:19 UTC
I like it, whatever happened to the new shinys anyway?
Bagehi
Science and Trade Institute
Caldari State
#10 - 2011-09-08 13:51:25 UTC
AnzacPaul wrote:
I like it, whatever happened to the new shinys anyway?

Your avatar is supposed to be wearing them. You didn't get the memo?
Richard Bong
Caldari Provisions
Caldari State
#11 - 2011-09-08 16:27:18 UTC
I could get behind this, that would be pretty awesome.

[ASK] Me about drive by thread shitting!

Lu'Marat
Garoun Investment Bank
Gallente Federation
#12 - 2011-09-08 22:05:14 UTC
That'd be awesome!

Also, holy ****, I really need to play Mass Effect 2 if it's anywhere near as good as those videos suggest.
Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#13 - 2011-09-10 15:41:54 UTC
+1 to punching warp effect ... currently most of the time I can't even tell whether my ship is in warp or not (with the "shaking" turned off).
Zanziba'ar
Knights Templar.
#14 - 2011-09-12 10:19:38 UTC
this would do my head in cause whenever everyone is ready to warp Rfent shouts at me "PUNCH IT!" so that i fleet warp -_-
  • Mulzvich "Zanziba'ar" Gorath
Amun Khonsu
Ice Fire Warriors
Infinite Pew
#15 - 2011-09-12 10:50:01 UTC
+ 1 warp effect

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Havak Kouvo
Doomheim
#16 - 2011-09-12 21:28:12 UTC
I think all they would have to do is increase the first/last few moments of warp.

If X is the distance covered in the first/last .3 seconds of warp. Then simply change X to 100 * X. And remove the beginning of warp from where your ship stops for a moment before warping, to instantly hitting warp.
TheExtruder
TheExtruder Corporation
#17 - 2011-09-13 00:57:15 UTC
I suppor this

Im a fan of any visual improvements to the game, they really need to be prioritized more often
Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#18 - 2011-09-13 05:50:29 UTC
I wholeheartedly support this idea.

This, in tandem with removal of the "acceleration" time in warp, like getting up to max warp speed and dropping out slowly would be amazing. It would also boost ceptors/frigs in that they could, more realistically, beat larger ships out of warp for properly tackle, especially in systems with not much distance to travel. If a ceptor could punch into warp and be max warp speed as it leaves grid, then slams back onto grid on the other side, that could make chasing hisec WT's through gates much more interesting.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

CCP Navigator
C C P
C C P Alliance
#19 - 2011-10-04 16:39:44 UTC
Topic unlocked. It appears it was closed in error.
Endovior
PFU Consortium
#20 - 2011-10-04 17:51:07 UTC
Do want.
123Next pageLast page