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Player Features and Ideas Discussion

 
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Remove the Sun

First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2013-06-18 16:15:56 UTC
What you don't seem to be accounting for is that by the time the sun is reduced to a tolerable brightness, your HUD may very well be too dim to actually see.

Regardless, most of this is pretty moot as the Art Dept has said that when we get the new lighting engine (after V3 is finished and the switch to DX11 happens) they'll be able to make the sun behave much more normally - and plan to. Not only that, but space itself will also be darker when you're very far away from the sun, on account of less light.
Darius Caliente
The Pinecone Squad
United Federation of Conifers
#22 - 2013-06-18 16:17:10 UTC
Callic Veratar wrote:
So, the fun thing about the stars in eve is that they can't be brighter than your monitor. They're not real stars. I suggest you fiddle with your monitor brightness and contrast to a point where you can look at it without it hurting your eyes. Since, you know, it's a picture being produced by a video card and not the real sky.


I'm not talking about blinding outside the game, i'm talking about blinding in the game.

I think the ideas to contract the overviews so that you can still see items that fly across the sun makes perfect sense and it's an awesome suggestion.
seth Hendar
I love you miners
#23 - 2013-06-18 16:18:03 UTC  |  Edited by: seth Hendar
the sun is perfect as it is imao.

what could use an overhaul, is the tactical overview.

while the current one is pretty usefull, it seems like it is somehow not finished.

i would LOVE the tactical overview to be enhanced from what it is now.

1- keep the current design (distance rings, range spheres etc, normalised distance)

2- alter the environment colors for enhanced visibility, such as dimming the sun.

3- display the inspace items based on the overview selected, like if i select PVP overview, i see only non-blues etc...

4- add a colored layer on ships that are displayed, using the currently selected overview background settings

and of course, since some ppl woudln't like every of those, add a tab in 'overview settings', so the tactical view options can be enabled or not (for the sun dimming, a 00-7f slider would be cool for ex.)

and for the more advanced user, a xml based config would be awesome, like for the overview, there are already pretty nice things that can be done within the xml, maybe just adding a new section in the overview xml would do?
seth Hendar
I love you miners
#24 - 2013-06-18 16:23:09 UTC
Alvatore DiMarco wrote:
What you don't seem to be accounting for is that by the time the sun is reduced to a tolerable brightness, your HUD may very well be too dim to actually see.

Regardless, most of this is pretty moot as the Art Dept has said that when we get the new lighting engine (after V3 is finished and the switch to DX11 happens) they'll be able to make the sun behave much more normally - and plan to. Not only that, but space itself will also be darker when you're very far away from the sun, on account of less light.

yup, i can't wait to be there!
TehCloud
Guardians of the Dodixie
#25 - 2013-06-18 17:31:19 UTC
Darius Caliente wrote:
Callic Veratar wrote:
So, the fun thing about the stars in eve is that they can't be brighter than your monitor. They're not real stars. I suggest you fiddle with your monitor brightness and contrast to a point where you can look at it without it hurting your eyes. Since, you know, it's a picture being produced by a video card and not the real sky.


I'm not talking about blinding outside the game, i'm talking about blinding in the game.


Yeha, when he's talking about video cards, fiddling with your monitor settings and stuff, I believe he's talking about ingame things aswell. But then again, why should logic be a factor here.

PS: There's a way to turn out the sun in the game, turn off your monitor, that's how it would look like without stars.

My Condor costs less than that module!

Little Dragon Khamez
Guardians of the Underworld
#26 - 2013-06-18 20:17:45 UTC
I think suns should be immensely damaging objects in eve (when you are up close and personal with them and in orbit etc), they should affect everything from heat damage to the hull/armour/weapons to distorting and weakening your shield in addition to affecting your sensors and their ability to target lock and maintain that lock. Obviously effects would weaken drastically when further away such as when leaving the inner solar system.

Glad to hear that the art department is working on the brightness for us, with darker outer solar systems and more realistic suns eve would become much more moody and immersive which is a good thing in my opinion.

Dumbing down of Eve Online will result in it's destruction...

Sabriz Adoudel
Move along there is nothing here
#27 - 2013-06-19 00:13:26 UTC
CCP Fozzie wrote:
We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/



Oh god I love that blog. Loved it ever since I first found it, when #6 got shared to me on Facebook.

#6 and #1 remain the best of all time on it, although the Interplanetary Cessna one coming out the week after I started a job in aviation was a great touch.

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sabre906
The Scope
Gallente Federation
#28 - 2013-06-19 00:21:19 UTC
max ericshaun wrote:
While I agree that some systems are annoyingly bright... It's a star. It's bright. That's kind of their thing. Roll


And a sunscreen is such a technical challenge that they simply cannot exist thousands of years from now. It blocks out the brightness, that's its thing.Cool
Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2013-06-19 00:25:19 UTC
Well.. no, it really doesn't block out the brightness. If it did, you wouldn't be able to see your skin after putting it on.
mkint
#30 - 2013-06-19 03:43:35 UTC
lol "sun is perfect" lol. I can't imagine a way to make the sun less realistic. Sun should only be too bright when you're up close. When I'm 100 AU from the sun, it shouldn't dominate my screen. The farthest planet from our own sun is less than 20 AU, and the sun is just a bright star from there. wtb realism. Also +1 for UI being 100% unreadable at extreme close ranges to the sun.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mara Rinn
Cosmic Goo Convertor
#31 - 2013-06-19 04:03:46 UTC
Simple short-term workaround: 50% translucent grey panel with high blur sitting behind the target and module panels.
Adunh Slavy
#32 - 2013-06-19 04:08:33 UTC
It comes down to simple usability. "Pretty" is useless if it interferes with function.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Alvatore DiMarco
Capricious Endeavours Ltd
#33 - 2013-06-19 05:40:18 UTC
I tend to unpin various UI windows and use them to block out the sun if I happen to be feeling light-sensitive at the time. It works reasonably well most of the time, but sometimes it's better to just dock up and log out.

On a more immersion-related note, I can't help but suspect that either New Eden has some extremely cold stars or the allegedly habitable planets should all actually be baked and seared to various levels of crispiness.
Mr VonBraun
Collegium Ignis
#34 - 2013-06-19 09:40:57 UTC
I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers of the sun, the light would be so bright that it would burn out your eyeballs, not to mention the heat and radiation! Actually even being able to warp to the star without being incinerated is totally unrealistic....
Alvatore DiMarco
Capricious Endeavours Ltd
#35 - 2013-06-19 09:44:58 UTC
Mr VonBraun wrote:
I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers of the sun, the light would be so bright that it would burn out your eyeballs, not to mention the heat and radiation! Actually even being able to warp to the star without being incinerated is totally unrealistic....


The art department has also mentioned that under the new lighting system they want to implement, being close to the star will make your ship glow. I presume it's something to do with the heat, but that gives rise to other complicated situations like "Will there be hull damage that will destroy your ship after too long? Why doesn't the ship rising in temperature fry your crew and pressure-cook you inside your capsule?" and many other interesting questions.
Mr VonBraun
Collegium Ignis
#36 - 2013-06-19 09:48:21 UTC
Alvatore DiMarco wrote:
Mr VonBraun wrote:
I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers of the sun, the light would be so bright that it would burn out your eyeballs, not to mention the heat and radiation! Actually even being able to warp to the star without being incinerated is totally unrealistic....


The art department has also mentioned that under the new lighting system they want to implement, being close to the star will make your ship glow. I presume it's something to do with the heat, but that gives rise to other complicated situations like "Will there be hull damage that will destroy your ship after too long? Why doesn't the ship rising in temperature fry your crew and pressure-cook you inside your capsule?" and many other interesting questions.



Agreed. Sadly if the wanted to design a realistic space game...anywhere within several million kilometers from the star would have to be an instant death zone. And don't even get me started on solar flares....
Alvatore DiMarco
Capricious Endeavours Ltd
#37 - 2013-06-19 09:51:07 UTC
Mr VonBraun wrote:

Agreed. Sadly if the wanted to design a realistic space game...anywhere within several million kilometers from the star would have to be an instant death zone. And don't even get me started on solar flares....


If they wanted to develop a realistic space game, we'd be zooming around completely out of control as we try in vain to maneuver our ships with a Newtonian physics model.
Debora Tsung
Perkone
Caldari State
#38 - 2013-06-19 13:08:36 UTC
Alvatore DiMarco wrote:
Mr VonBraun wrote:

Agreed. Sadly if the wanted to design a realistic space game...anywhere within several million kilometers from the star would have to be an instant death zone. And don't even get me started on solar flares....


If they wanted to develop a realistic space game, we'd be zooming around completely out of control as we try in vain to maneuver our ships with a Newtonian physics model.


But then we'd have advanced navigation computers which'd do that stuff for us. It'd be nothing more than point and click to travel and press F1 to attack. Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#39 - 2013-06-19 13:20:59 UTC
Akturous wrote:
It's kind of it's only thing.

Try a gas cloud in a plex, then come back to me about the sun being bright. Now there's a point CCP, your gas clouds are brighter than a continuous fusion bomb. Well done.


http://ic.pics.livejournal.com/muffintop_pride/11604061/32265/32265_320.jpg

.

0racle
Galactic Rangers
#40 - 2013-06-19 13:23:12 UTC
It's quite amazing how for some a real sun is too much, and for others even a fake sun is too much. They don't hurt you, honest. Just don't glare at them and steer clear of getting too close to them.