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Player Features and Ideas Discussion

 
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Smuggling love

First post
Author
Nexus Day
Lustrevik Trade and Travel Bureau
#1 - 2013-06-18 03:20:30 UTC
C'mon CCP! I'll keep posting about this until smuggling gets some love. I have proposed modules and game mechanics in the past, this time I will just beg.

Puh-leeese!

Smuggling skill, smuggling low slot module, Customs impounding cargo and ships, making it so you have to smuggle faction items to rival factions...the possibilities are endless and would really round out the game.

We have Red Leader, give us Han Solo!
Solutio Letum
The Scope
Gallente Federation
#2 - 2013-06-18 03:22:56 UTC
no one has any idea what you are talking about, why not bump your other thread instead of this nonsense
Luc Chastot
#3 - 2013-06-18 05:39:08 UTC
Solutio Letum wrote:
no one has any idea what you are talking about, why not bump your other thread instead of this nonsense

Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession.

Make it idiot-proof and someone will make a better idiot.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-06-18 10:54:05 UTC
I want to smuggle love. CCP, let me smuggle love!
Destination SkillQueue
Doomheim
#5 - 2013-06-18 10:59:02 UTC
Luc Chastot wrote:
Solutio Letum wrote:
no one has any idea what you are talking about, why not bump your other thread instead of this nonsense

Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession.

Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm?
Adunh Slavy
#6 - 2013-06-18 15:29:47 UTC
All smuggling needs is to, flag the smuggler suspect and faction police chase the snuggler around. Get rid of the insta web and warp scram ability of customs agents, maybe instead give the customs agents a "can't cloak gun".

Yeah frigs are hard to catch, but so what?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Bakuhz
Banana-Republic.
Shadow Cartel
#7 - 2013-06-18 21:23:29 UTC
CCP has promised to revamp and look into smuggling especially as min matar would be good at it by lore.
i think soundwave said something about it in 2010 or 2011

the insta scramming bullshit yes get rid of that flag em when the customs scann it down. and find contraband.

let regular navy chase them with a though but functional mechanic
frigates and destroyers will be kings of smuggling.
still squishy the flag makes it possible for capsuleers to engage aswell and try to confiscate and slip it to the market themselves.

also make it that the cloaky trucks are not being able to scan down your hull right away but like a 35% chance you can get away of it.
maybe a skillbook that can enhance the smuggle chances.
bribing customs officials option.

we can go on.

https://zkillboard.com/character/584042527/

Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-06-18 21:31:01 UTC  |  Edited by: Alvatore DiMarco
Danika Princip wrote:
I want to smuggle love. CCP, let me smuggle love!


There is no love in the cold, dark depths of space. The uncaring stars look on as we, demigods and the successors to humanity, litter the cosmos with the smoldering wreckage of each others' hopes and dreams. Everything we turn our gaze upon will submit to our whims and wills or face obliteration. There is no love in the cold, dark depths of space.

Maybe it's because CCP won't allow you to smuggle any in for us.
Nexus Day
Lustrevik Trade and Travel Bureau
#9 - 2013-06-18 23:53:54 UTC
When I joined EvE I thought for sure smuggling would be part of the game. I played a smuggler in Traveller and the thought of sneaking contraband about the galaxy made me excited to play.

If you look through the past posts regarding the subject some of the ideas and mechanics make a lot of sense. And it would just be NPC's that would chase you around, getting flagged to PC's would add to the fun.

Given CCP's shift to themes it would be great to see this idea back on the list. My guess is invention is next on the list, but it would be nice to see some new content developed instead of variations of old content.
FoxFire Ayderan
#10 - 2013-06-19 03:40:58 UTC
I thought this thread was going to be about smuggling prostitutes.

Lol
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-06-19 05:52:54 UTC
There used to be a makeshift smuggling profession, back when Orcas had unscannable holds that even the police couldn't look inside. CCP changed all that and now here we are.
Luc Chastot
#12 - 2013-06-19 05:54:08 UTC
Destination SkillQueue wrote:
Luc Chastot wrote:
Solutio Letum wrote:
no one has any idea what you are talking about, why not bump your other thread instead of this nonsense

Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession.

Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm?

What does that have to do with what I'm saying?

Make it idiot-proof and someone will make a better idiot.

Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2013-06-19 06:21:56 UTC  |  Edited by: Alvatore DiMarco
I'll decipher it for you.

"He wants CCP to follow up on its promise of making smuggling a real profession." <-- The part being replied to by ...

.... this. --> "Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm?" <-- Read this whole sentence with dripping saracasm.
CCP Fear
C C P
C C P Alliance
#14 - 2013-06-19 09:44:45 UTC
There have been multiple designs made for smuggling. It's something we are very fascinated by and keep talking about again and again. We just haven't been able to set on a good design yet.

It obviously needs a lot of content to be viable and some introduction of heavily used items (preferably consumed) which are illegal and require you to smuggle it and sell it on some black market. I think that would be a basic premise.

But currently, there are no short-term plans to introduce smuggling as a profession.

Keep bringing it up and propose ideas as that can spark our enthusiasm and get it back in the foreground.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-06-19 09:46:40 UTC
Back in the days when Orcas could smuggle, people used to smuggle standard/improved/strong boosters into highsec. They're illegal, they're consumed and there's a steady demand for them (or at least there was). It's a starting point.
Schmata Bastanold
In Boobiez We Trust
#16 - 2013-06-19 10:09:09 UTC
CCP Fear wrote:
...multiple designs made for smuggling... we are very fascinated... keep talking about again and again... currently, there are no short-term plans to introduce smuggling as a profession...


I would really love to see at some point what is on any of those mythical to-do lists of yours. Because it seems that none of them contains anything even remotely close to what players would like to see done.

I understand legacy code problems, huge system to maintain, processes, meetings, costs, marketing, physical limitations of teams - I have it all on daily basis in my corner of hell - but all devs just seem be doing UI fluff and shifting attributes values to balance things out because everything else is kokblocked by twisted dependencies in ancient code. So how come you have like one dev fixing internals of backend code madness (CCP Veritas if I'm not mistaken) ?

When will we have anything serious done like POSes, brain in the box, more player world shaping tools and all those marvelous things devs gasped about at fanfests?

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Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2013-06-19 10:15:05 UTC  |  Edited by: Alvatore DiMarco
I'm actually given to understand that there is a team of devs untwisting the legacy code, for which CCP Veritas is the leader and thus speaks on their behalf.

POSes are part of that code problem, and it was mentioned that what they'll probably have to do is gradually implement entirely new POS code alongside the existing stuff, let them run side-by-side for a bit and then gradually remove the old code until only the new is left. Something like that almost certainly takes time too, but I'm no codemonkey so I can only speculate.
Schmata Bastanold
In Boobiez We Trust
#18 - 2013-06-19 10:30:10 UTC
While I agree that fixing years of spaghetti code is neither easy nor fast I think it would be nice to have at least some progress indicated in form of devblog or sticky here like it was in case of tiercide stages or like it was when they were preparing Eve for Crime Watch 2.0.

Because right now it is really like players ask about drones UI, response is "we are talking, we have ideas, nothing is currently done". Players ask about smuggling, response is "we are talking, we have ideas, nothing is currently done". Players ask about keybind for frakkin scan button, guess what response is.

So what is actually done beside tiercide?

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Swidgen
Republic University
Minmatar Republic
#19 - 2013-06-19 11:41:37 UTC
Schmata Bastanold wrote:
So what is actually done beside tiercide?

Not a whole lot. If you take out tiercide (Fozzie and Rise have been doing an excellent job with that btw) then the last 4 "expansions", i.e. everything since Incarna, in total amount to one good expansion's worth of improvements and content.

IMO this is the result of fewer full time devs working on EVE than there used to be. Dust development has left EVE gasping for air when it comes to dev manhours. The sad thing is when Dust's days are over there's no guarantee that the number of EVE devs will increase. In fact, the opposite may be true.
Goti fase
Faulcon de Lazy
#20 - 2013-06-19 12:33:54 UTC
Low slot module - Cargo Bay Shielding. Reduces cargo bay size by 10% and introduces a reduction in the chance of being caught, maybe 25% possibility of being caught with one module fitted, stacking penalties apply.

Mid slot module - Cargo Chameleon. Makes illicit cargo appear as something else on scans, but causes suspicion from official police scans due to the nature of a ship fitted with a Cargo Chameleon. Leads to a reduced reaction time from police.

Mule - An item that from casual examination appears to be a missile. However on closer examination the missile has been gutted of most internal equipment to allow for the transport of goods whether illicit or not.
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