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Adding Pirate Faction Warfare to Faction Warfare

First post
Author
0racle
Galactic Rangers
#41 - 2013-06-18 08:16:36 UTC
Chuck the letter of pardon. It conflicts with the new sec-recovery system we see in place now.
Bakuhz
NED-Clan
Goonswarm Federation
#42 - 2013-06-18 10:17:12 UTC
0racle wrote:
Chuck the letter of pardon. It conflicts with the new sec-recovery system we see in place now.


no it's not the letter of pardon is only for the pirate faction warfare pilot's.

for those not in it have the security grind for tag's
also pirate faction warfare pilots have no use for the tags as they will be negative standings by default!!!
only way for them is the pardon letter system.

they are still free to farm them and sell.
using them has no use
as an outlaw you will have a minimum standing of -5

so this is not in anyway having a negative effect on the new security grind system.

now its your choice are you a pirate entity in your own corp or alliance and have to grind standings for access in high sec.
or are you going to be a pirate in Factional aspect and use pardon letter's

the freedom of choice is on your own hands there.

https://zkillboard.com/character/584042527/

Veshta Yoshida
PIE Inc.
Khimi Harar
#43 - 2013-06-18 15:32:19 UTC
So you want to be gainfully employed on the farm but do not want to actually do any work on the farm .. I see a lot of effort going into describing how the pirate can make LP and not a single word about how he loses it (buying stuff is not losing it, but converting it).

Pirates do need to have something to do other than gank random people, but FW is not it. You'd need to do a hard nerf to pirate null sec or create a new set of LP stores with laughably bad offers for it to work .. pirate stuff is more often than not better than T2, there is a reason why LP generation is not as straightforward as FW's button orbiting for instance.

Portion low-sec up and let pirates take, hold and fight over turf.
Claim a constellation and have piraty activities in entire region in general and in constellation in particular count towards the claim.
Introduce contractual/formalised protection rackets, sentry gun circumvention, deep space hideouts and other nefarious things that would entice the less than honest to kill the locals and call the place home.

In summation: FW has been tried and has despite CCP's "efforts" it has in many respects failed .. today it is little more than a glorified farm with a wardec attached. Better to have a pirate specific system that can function alongside and on top (or below as the case may be) of FW mechanics (read: shared space but not mechanics).
Rhea Rankin Nolen wrote:
...It would be a huge addition to existing FW system, and would sure make lowsec more alive and scenic than ever....

Putting a little toothpick flag in the turd that is FW does not change the fact that it is still a turd. There would be minimally more life in low-sec with a large increase in farming behaviour as the ability to repair sec status is by no way exclusive to low-sec .. doubly so if it was possible to straight up buy access to high-sec even if only temporary.
Bakuhz
NED-Clan
Goonswarm Federation
#44 - 2013-06-18 16:50:16 UTC
Veshta Yoshida wrote:
So you want to be gainfully employed on the farm but do not want to actually do any work on the farm .. I see a lot of effort going into describing how the pirate can make LP and not a single word about how he loses it (buying stuff is not losing it, but converting it).

Pirates do need to have something to do other than gank random people, but FW is not it. You'd need to do a hard nerf to pirate null sec or create a new set of LP stores with laughably bad offers for it to work .. pirate stuff is more often than not better than T2, there is a reason why LP generation is not as straightforward as FW's button orbiting for instance.

Portion low-sec up and let pirates take, hold and fight over turf.
Claim a constellation and have piraty activities in entire region in general and in constellation in particular count towards the claim.
Introduce contractual/formalised protection rackets, sentry gun circumvention, deep space hideouts and other nefarious things that would entice the less than honest to kill the locals and call the place home.

In summation: FW has been tried and has despite CCP's "efforts" it has in many respects failed .. today it is little more than a glorified farm with a wardec attached. Better to have a pirate specific system that can function alongside and on top (or below as the case may be) of FW mechanics (read: shared space but not mechanics).
Rhea Rankin Nolen wrote:
...It would be a huge addition to existing FW system, and would sure make lowsec more alive and scenic than ever....

Putting a little toothpick flag in the turd that is FW does not change the fact that it is still a turd. There would be minimally more life in low-sec with a large increase in farming behaviour as the ability to repair sec status is by no way exclusive to low-sec .. doubly so if it was possible to straight up buy access to high-sec even if only temporary.


quite a slab of text but ill bite.

one thing will be more clear that Pirates in pirate Faction Warfare are more clearly to really fit a combat ship and go hunting wich will even hurt the farmers more.
nowday's it's just warpcore stabs and run as soon as something flashy shows up.

the pirates currently lose interest and go search for a new target after a few attempts.
in this version of FW i discribe you will be able as a pirate to take over the site the same way by orbiting the object in the site.
so more reason for pirates to stick around and this can hurt the farmers in general.
ofcourse pirates can just do the same and the empirea factions can counter it the same way.

the petty easy farmer that just orbits to grind LP and buy goodies to sell for a main toon.
will become harder now.

the same way to gain tier 1 to 5 control of FW space will be copied onto the pirates aswell they can also fight for this and i dont see any problem with the LP stores and the mechanics
the isk sink will more likely go into the losses and rise of skirmishes.

plus the pardons are also an sink.
looking into it the isk sink and rules applied to a pirate are harder then a regular FW pilot as they keep control over HI-Sec and have resupplies.
the Pirates will have to make a trade Hub of goodies in their respective rookie systems.
wich are not so porfitable of ores or what so ever.

i would strongly reccomend that only basic skillbooks are distributed by NPC's
advanced skill should be imported from empire as you have a wide hostile space around you a pirate has to rely on transports towards the little tortuga's.
even with an non FW alt yo uwil lahve a problem to get the goods even close to the area.
not everyone can fly a blockade runner or a jumpfreighter.
and so will have anything else besides a free rookie ship when you get blown up.
The smart pilot's will pick a grain by creatign the resources in that hub and make a market that is msot likely to be more expensive then hello kitty space
this will make a harsh enviroment were only the true pirate can live.

and i completely agree with you on that current FW is nothing more then a ATM machine.
all in all i think this could make a change to it, maybe not fully but partially it wil lchange the landscape of FW

https://zkillboard.com/character/584042527/

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#45 - 2013-06-18 17:12:43 UTC  |  Edited by: Berluth Luthian
Have pirate territory not directly compete with FW territory. Instead, let pirates initiate dust 514 mercenary battles against whatever defending/sov holding FW group is nearby or is owners of a district. They could hack sattellites to initiate battles.

-Then tie LP rewards into the capturing/attack/ and defense of temperate planets (battles occur around satellites). Being on grid when a district is won will grant LP.

-The more districts your faction holds the better system bonuses for the pirate factions and more penalties there are for sov-holding FW groups.

-Owning 100% of districts in the system gives causes FW militias a 20% capture penalty on either side and a +25% increased Ihub LP bleed rate. Lower amounts result in lesser bonuses.

-Conversely, higher rates of pirate district ownership means more pirate faction tag spawns (alternative income and traffic for camped/home systems).

-Regional remote pirate agents create deadspace missions that become like limited entrance pvp deadspace that operates like FW sites. With buttons, and extra NPC assistance compared to FW sites, if these buttons are defended or attacked, the victors get significant rewards from their factions divided among themselves, but LP can only come from Ihub LP bleed. If conducted in a lvl 0 system no LP will be rewarded (encourage missions in hottest zones).

Basically pirate 'faction warfare' wouldn't be so much about holding sovereignty as it would be about creating zones where players could risk and gain a lot from greater risks.
Naomi Anthar
#46 - 2013-06-18 17:26:20 UTC
I'm here to bump this, even tho it's high. I REALLY WANT this more than anything to be implemented to this game.

Honestly it would be end game for me. I'm pretty sure i would stick to this. I already did like FW. But as i was starting game i was hoping i can somehow work for glory of Blood Raiders etc. In the end all i can do is some stupid missions in null sec ;/. It doesn't feel like i'm doing anything for those factions - so i don't even bother.

But i still think that low sec should be bigger overral. Especially with more FW. Null is too big...

Don't get me wrong i don't want null sec to be gone - but many people would stick to low sec no doubt if it was big enough.
Low sec is the only non carebear friendly place (maybe whs too). And what more it's also solo/small gang friendly - and FW is about that.
Bakuhz
NED-Clan
Goonswarm Federation
#47 - 2013-06-18 17:39:52 UTC
Berluth Luthian wrote:
Have pirate territory not directly compete with FW territory. Instead, let pirates initiate dust 514 mercenary battles against whatever defending/sov holding FW group is nearby or is owners of a district. They could hack sattellites to initiate battles.

-Then tie LP rewards into the capturing/attack/ and defense of temperate planets (battles occur around satellites). Being on grid when a district is won will grant LP.

-The more districts your faction holds the better system bonuses for the pirate factions and more penalties there are for sov-holding FW groups.

-Owning 100% of districts in the system gives causes FW militias a 20% capture penalty on either side and a +25% increased Ihub LP bleed rate. Lower amounts result in lesser bonuses.

-Conversely, higher rates of pirate district ownership means more pirate faction tag spawns (alternative income and traffic for camped/home systems).

-Regional remote pirate agents create deadspace missions that become like limited entrance pvp deadspace that operates like FW sites. With buttons, and extra NPC assistance compared to FW sites, if these buttons are defended or attacked, the victors get significant rewards from their factions divided among themselves, but LP can only come from Ihub LP bleed. If conducted in a lvl 0 system no LP will be rewarded (encourage missions in hottest zones).

Basically pirate 'faction warfare' wouldn't be so much about holding sovereignty as it would be about creating zones where players could risk and gain a lot from greater risks.


Interesting concept ill let it roll a bit and see if i can make something into the main post as addiion not sure yet though
i wil lahve to think about the machanics and how to palce them and see where the next game breaking feature might occur.

thanks for the feedback

https://zkillboard.com/character/584042527/

Bakuhz
NED-Clan
Goonswarm Federation
#48 - 2013-06-18 17:40:46 UTC
Naomi Anthar wrote:
I'm here to bump this, even tho it's high. I REALLY WANT this more than anything to be implemented to this game.

Honestly it would be end game for me. I'm pretty sure i would stick to this. I already did like FW. But as i was starting game i was hoping i can somehow work for glory of Blood Raiders etc. In the end all i can do is some stupid missions in null sec ;/. It doesn't feel like i'm doing anything for those factions - so i don't even bother.

But i still think that low sec should be bigger overral. Especially with more FW. Null is too big...

Don't get me wrong i don't want null sec to be gone - but many people would stick to low sec no doubt if it was big enough.
Low sec is the only non carebear friendly place (maybe whs too). And what more it's also solo/small gang friendly - and FW is about that.


this is exactly one of the feelings i have aswell running pirate faction missions is not realy contributing to the faction but only the wallet.
i want to see change in that .

https://zkillboard.com/character/584042527/

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#49 - 2013-06-18 17:54:33 UTC
Bakuhz wrote:
Interesting concept ill let it roll a bit and see if i can make something into the main post as addiion not sure yet though
i wil lahve to think about the machanics and how to palce them and see where the next game breaking feature might occur.

thanks for the feedback


You'd have to make sure that the mission rewards are balanced. You wouldn't want systems where FW corps and pirates blue each other and just farm the pirate missions. Making pirate LP come from Ihub bleed COULD mean that you are effectively creating a way to transfer empire faction LP into Pirate LP, but this shouldn't be too hard to balance by heavily impacting the rate on return of this.

It would be really interesting if you could make NPC AI a little smarter. For example. Heavy pirate systems could also produce +1 GAS/Data/Relic/combat site per level of pirate ownership, but also NPCs in those sites, if standings allowed, would not attack you. (This could be why faction standings were overhauled in Odessey for NPC AI manipulation). So combat sites could also, be a farmable site through a kind of FW defensive plexing sort of way, giving less return in LP, by 'plexing them down' as if you are assisting the NPCs in conducting their patrols or what not. Completing angel gas/data/relic sites could also reward LP in mediocre amounts, but not negatively impact FW levels.

Effectively, the LP Pie in FW zones could grow and shrink depending on deployments, but it wouldn't be as much of a win/lose 'zero-sum pie' like the current FW zones. Pirates could effectively grow systems into ones with lots of exploration/gas/relic sites, but also many other targets that others would want to come and contest.

If you would be too good as defenders, the FW plexes in your system would start to stack up, empire FW corps would come in to plex all of the collected sites in your system at once, and you'd quickly lose a lot of the districts that you have collected.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#50 - 2013-06-18 18:03:46 UTC
Alternatively, I've thought that there really needs to be an overhaul to the way we interact with empire corps/ faction corps. I think we can still see the amount of shares that are available for each corp, but it would be really neat if we could somehow get involved in the ownership of those shares and became invested in their growth or destruction.

If somehow the networth of each faction/empire corp was in constant flux as a result of player actions, such as LP fees, payouts, services performed, office rental payments in stations, skillbooks bought, POS charters bought, etc. then the more isk going in, the higher the corp's networth increases.

Players could have the option of turning corp LP into shares of a corp and a share would always be weighted in proportion to LP. Basically, you could invest your LP into a corp, watch the value of your shares rise, and then cash out for a greater return.

However, occaisionally, having greater stakes in various companies could come with new kinds of influence. After having so many accumulated shares you could be designated with titles and claim offices within these corporations even without being members of the corp...this is in another post to come...
Bakuhz
NED-Clan
Goonswarm Federation
#51 - 2013-06-18 20:47:57 UTC
Berluth Luthian wrote:
Alternatively, I've thought that there really needs to be an overhaul to the way we interact with empire corps/ faction corps. I think we can still see the amount of shares that are available for each corp, but it would be really neat if we could somehow get involved in the ownership of those shares and became invested in their growth or destruction.

If somehow the networth of each faction/empire corp was in constant flux as a result of player actions, such as LP fees, payouts, services performed, office rental payments in stations, skillbooks bought, POS charters bought, etc. then the more isk going in, the higher the corp's networth increases.

Players could have the option of turning corp LP into shares of a corp and a share would always be weighted in proportion to LP. Basically, you could invest your LP into a corp, watch the value of your shares rise, and then cash out for a greater return.

However, occaisionally, having greater stakes in various companies could come with new kinds of influence. After having so many accumulated shares you could be designated with titles and claim offices within these corporations even without being members of the corp...this is in another post to come...


allthough this should be a player controlled substance it would just make the big boy's rich here you can flod your hands that goons PL TEST etc etc and some of the following wannabees spend the big isk directly after release
then eve would be broken in half with sledghammer.

but to comeback to your idea to make the sum up short it woul be a sort of sov mechanic i nthe mix with FW so to speak?

https://zkillboard.com/character/584042527/

Bakuhz
NED-Clan
Goonswarm Federation
#52 - 2013-06-19 02:15:30 UTC
bump more feedback

https://zkillboard.com/character/584042527/

Aquila Sagitta
Blue-Fire
#53 - 2013-06-19 02:56:57 UTC
Honestly I'd scrap the letter of pardon thing. Your a pirate why would you be able to go shopping in hs after you buy some piece of paper Roll

Joining the pirate faction would give you easy access to juicy pirate lp but at the cost of being suspect regardless of sec status. I don't know much about FW but I know you guys fly a lot of frigs/dessies/cruisers. These are pretty easy to fly thru hs even suspect I've been -5 many times and yes you might have problems moving bs or bc around. Small fast things can usually get around with out a problem. And if you get pointed in hs free pvp \o/
Bakuhz
NED-Clan
Goonswarm Federation
#54 - 2013-06-21 01:54:33 UTC
bump

https://zkillboard.com/character/584042527/

Gorgoth24
Aliastra
Gallente Federation
#55 - 2013-06-21 04:21:18 UTC
I support your sentiment, but shouldn't Pirate Faction have some sort of benefit superior to that of lowsec faction? Is it just the LP? And how would this new faction warfare affect the LP prices of those who currently run missions in that space? And what would the affect by on T2 implant prices, how would you preserve their price level?

Sorry to be a negative nancy, I support your idea fully, I just think you'd absolutely bomb the market for T2 implants if you were to flood the area with as much LP as I see FW guys in lowsec get
Bakuhz
NED-Clan
Goonswarm Federation
#56 - 2013-06-21 07:36:18 UTC  |  Edited by: Bakuhz
Gorgoth24 wrote:
I support your sentiment, but shouldn't Pirate Faction have some sort of benefit superior to that of lowsec faction? Is it just the LP? And how would this new faction warfare affect the LP prices of those who currently run missions in that space? And what would the affect by on T2 implant prices, how would you preserve their price level?

Sorry to be a negative nancy, I support your idea fully, I just think you'd absolutely bomb the market for T2 implants if you were to flood the area with as much LP as I see FW guys in lowsec get


first of all with pirates having a goal to stick aorund in the sites and run them would be 1 way the current majority of warp core gayalizing farmers wil have a harder time as the good old hunters in general now has a purpose to stick around in the site to earn his LP

all in all the discount of the LP store is what kills the market flooding currently that is something CCP should nerf or atleast tweak
i wont have a direct answer to this issue and it is something am brainstorming over with a few of my corp members how to counter act this.

on tech II implants and pirates ship BPC's they should keep the vallue so it's not for everyone.
i am looking in a mechanic that dictates your LP income by looking if you fly a pirate faction ship and maybe even the respective pirate faction ship of your faction.
this would keep the pirates to have a fresh stock of shps if they blow one up. and not flood each blueprint or implant on the market. directly only after a while when he stocked his reserves.

and maybe ccp has to change the discount on lp for faction warfare
si it still cost the same no matter what control lvl of the system you have.

2 ideas that could change the pace of LP gain and isk sinks on using faction ships
this will also force the factions to fly shiney wich will look nice on the killboards as they pop eachother.
in general i teach my pilot that a tech one hull with well designed fit is super if piloted correct.

but for this i say your working for the navy fly navy your a angel fly a cynabal etc etc.
that way maybe give 40% boost in LP gain and wrong faction ships -20% lp gain.
plain tech I ships no penalty but take away the discount of LP and Isk when controlling the system.

this way the demand grows as more people want to fly shiney to have the bonus LP.

example
you are a angel pilot
you fly a machariel this way when you kill faction enemies or finish a site you gain 40% more boost.
now you fly a vindicator it is still a pirate factio nship but not your faction hte bonus is now only 20%
now you fly a megatron navy issue as an angel pilot this will give you a negative effect and your lP gain will be -20% of normal.
now we switch out to a regular megatron and the LP gain is balanced ot normal no bonus no penalties just normal.
but no discount on the control of the system. in the LP store.
maybe motivate tech II ships for 30% bonus on LP.

the same mechanic should apply to the empire factions.
this might be a way to stop or to streamline the drop of item vallue by mass flooding it on the market.
there needs to be a supply and demand balance for this i wont say this is it it is just an idea that might solve it partially
but to go deeper in this i would need far more proffesional data from the market then the current graphs give in eve.

and i would gladly gravel in that data with a team to analyze this

https://zkillboard.com/character/584042527/

Akturous
The Scope
Gallente Federation
#57 - 2013-06-21 10:15:38 UTC
As long as joining the Pirate faction is based on security status and not standing, so flashy's actually get something out of being that, supported.

Vote Item Heck One for CSM8

Bakuhz
NED-Clan
Goonswarm Federation
#58 - 2013-06-22 14:16:59 UTC
Akturous wrote:
As long as joining the Pirate faction is based on security status and not standing, so flashy's actually get something out of being that, supported.


yup thats how it works

https://zkillboard.com/character/584042527/

Caleb Seremshur
Commando Guri
Guristas Pirates
#59 - 2013-06-24 10:30:15 UTC
poepstreep66 wrote:
I would say this idea should be a point of focus for the next expension. Pilots and corps have been wanting to "join" with pirate factions for years now. Pilots use to do it in the roleplaying kind of way. This however would be a great improvment.


In the last 2 years I have made a number of threads encouraging this change to EVE.

A combination of changing how sec status interacts with highsec to increase pirate vulnerability there relative to their sec status, opening up pirate stations in those lowsec systems that have no NPC stations currently, changing FW mechanics so that it's harder to farm and adding NPC patrols of either pirate or faction ships (relative to which faction 'owns' the system) would be four changes that together I think would be worthy of an expansion *especially* if these also coincided with pirate faction ship rebalancing.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#60 - 2013-06-24 15:52:21 UTC
Bakuhz wrote:
Berluth Luthian wrote:
Alternatively, I've thought that there really needs to be an overhaul to the way we interact with empire corps/ faction corps. I think we can still see the amount of shares that are available for each corp, but it would be really neat if we could somehow get involved in the ownership of those shares and became invested in their growth or destruction.

If somehow the networth of each faction/empire corp was in constant flux as a result of player actions, such as LP fees, payouts, services performed, office rental payments in stations, skillbooks bought, POS charters bought, etc. then the more isk going in, the higher the corp's networth increases.

Players could have the option of turning corp LP into shares of a corp and a share would always be weighted in proportion to LP. Basically, you could invest your LP into a corp, watch the value of your shares rise, and then cash out for a greater return.

However, occaisionally, having greater stakes in various companies could come with new kinds of influence. After having so many accumulated shares you could be designated with titles and claim offices within these corporations even without being members of the corp...this is in another post to come...


allthough this should be a player controlled substance it would just make the big boy's rich here you can flod your hands that goons PL TEST etc etc and some of the following wannabees spend the big isk directly after release
then eve would be broken in half with sledghammer.

but to comeback to your idea to make the sum up short it woul be a sort of sov mechanic i nthe mix with FW so to speak?


No it wouldn't be a sov mechanic. And you couldn't buy it. Well not directly, you'd have to grind LP to get it. I think of it more like an aristocracy. You get LP which leads to the ability to administer a stations in different spaces. Shares+standing allows you different access to titles/roles in those faction corps. You lose your standing you lose your title. The point would be that you would SINK effort/isk/LP into an asset that you can't liquidate. Then you could get influence through a kind of automated procedural voting system that lets you influence things like LP store returns, regional taxes, factional standings, political appointments, and diplomatic effects.

1) Each faction station gets a governor. Each governor gets to cast a vote, when procedural issues come up relevant to them. Example procedural vote: "Your corporation "Freedom Extension" is interested in raising taxes to support security in its lowsec space. Do you support raising the repair rates by 10% and docking costs to 10,000 isk per vessel with a standing of 0.0 or lower in all Freedom Extension stations?"

2) Governors can then run for various corporate council positions depending on corp size. Corporate Council members can initiate or veto procedurally generated votes relevant to their corporation. They can also petition their faction for a vote.
Example: Caldari Business Tribunal has 90 stations (therefore 90 governors). They have 5 council members (1 per 18 governors). One council member initiates a vote to set a particular corporation -10.00 standing, and the vote must pass with majority. This lower standing will mean hostile station defenses and higher operating expenses in station. It could also potentially negatively affect a corporation's empire standing preventing them from anchoring POSes and many systems.

3) Finally corporate council position holders can be selected as faction bureacrats. These players can initiate votes that impact faction-wide standings against other NPC factions or sovereignty holding alliances. Basically, you could impact whether faction navys can automatically attack certain corporations if they linger in system.

This would effectively give some character to each corporation, cause a kind of conflict driver, rivalries, and create a new highsec/lowsec meta.