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Dev Blog: An Audio Transition: Introducing Odyssey’s new transition sounds

First post
Author
AbhChallenger
Center for Advanced Studies
Gallente Federation
#61 - 2013-06-10 14:00:52 UTC
Is there any chance you could answer this question?

I have noticed that the music that has gone on CCP's soundcloud has been going up as Creative Commons. I thank CCP so much for doing that and allowing others to make noncommercial use of such well made music!

I was wondering if the audio from the game could be let loose in a similar fashion under Creative Commons. These amazing sci fi and UI sounds would in my opinion be of great potential for use in everything from Youtube Abridged series. To fan games and other projects.

Could this happen?
Vrajik Malit
Pator Tech School
Minmatar Republic
#62 - 2013-06-10 23:20:07 UTC
warp sounds don't stop playing most of the time. No obvious, (at least to me) cause at this point.

Only fix is to cycle audio on and off.
Bloodpetal
Tir Capital Management Group
#63 - 2013-06-16 16:11:09 UTC
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".

Where I am.

Mycool Jahksn
Viziam
Amarr Empire
#64 - 2013-06-16 17:32:02 UTC
I just resubbed recently and I must say, whoever decided to remove the ultra classic, very appreciated JUKEBOX should be hung from a tree and shot.

That is all.

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Tea Leaves
Abyssus Spatium Exploratorium
#65 - 2013-06-18 07:54:49 UTC
Bloodpetal wrote:
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".


BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP
Rakkas Kanenald
Tir Capital Management Group
#66 - 2013-06-18 07:56:45 UTC
Bloodpetal wrote:
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".


As an Interceptor pilot i strongly F****** endorse this message!!!!! Cool idea ccp...... but after 10mins im over it
Tea Leaves
Abyssus Spatium Exploratorium
#67 - 2013-06-18 07:58:23 UTC
Rakkas Kanenald wrote:
Bloodpetal wrote:
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".


As an Interceptor pilot i strongly F****** endorse this message!!!!! Cool idea ccp...... but after 10mins im over it


BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP
Rakkas Kanenald
Tir Capital Management Group
#68 - 2013-06-18 08:00:27 UTC
Tea Leaves wrote:
Rakkas Kanenald wrote:
Bloodpetal wrote:
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".


As an Interceptor pilot i strongly F****** endorse this message!!!!! Cool idea ccp...... but after 10mins im over it


BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP


BLEEP..... Forgot one, i fixed that for you
Tea Leaves
Abyssus Spatium Exploratorium
#69 - 2013-06-18 08:02:04 UTC
Rakkas Kanenald wrote:
Tea Leaves wrote:
Rakkas Kanenald wrote:
Bloodpetal wrote:
Ok. Excuse my frustration on this post.


But seriously.

I just went into structure and had to fly around for a period of time greater than 10 seconds.

AND I WENT ******* INSANELY ANNOYED. Because the stupid BLEEEP BLEEP BLEEEP BLEEEP BLEEEP BLEEEP sound won't shut the **** up.

I GET IT. I'M IN STRUCTURE. THANK YOU FOR TELLING ME.

Not stop annoying the **** out of me.

Thanks for tolerating my attempt at sharing the experience you are giving me due to unnecessary audio "help".


As an Interceptor pilot i strongly F****** endorse this message!!!!! Cool idea ccp...... but after 10mins im over it


BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP


BLEEP..... Forgot one, i fixed that for you


BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP
5cmmmm
Death By Design
#70 - 2013-06-18 08:05:19 UTC
I would like to use this forum post to discuss issues with the new UI transition sounds but currentlyBLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP
War Kitten
Panda McLegion
#71 - 2013-06-18 14:50:31 UTC
Dock already and fix your shields!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#72 - 2013-06-24 16:55:49 UTC
TheLostPenguin wrote:
Thought I'd look back in a day later, see what the dev response was to feedback thread, yippee zilch, just another couple of pages with 2 fairly common themes in them from the few people that actually have sound turned on.

Seriously CCP, at least bother to login and troll by saying "this is how it is now, your ideas are **** so htfu", or better yet engage in dialog as to why you did things and how you could improve them. But then I suppose that'd be striving for excellence in everything, guess not interested in that Cry


I did. ;)
Just got back from holiday - and coming up with proper trolls might take a second or two ;)

will go over all this tomorrow.-
and NO! the gatefire sound is NOT removed intentionally - >>insert long technical explanation<<

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#73 - 2013-06-24 17:34:38 UTC
ok - here goes. Been on something else all day - so I have certainly missed some of your posts in this reply, but this should cover most of the questions. Some are just "thank you's" and other more explanatory and don't take it personally if it ain't YOUR specific reply that I am quoting - it's nothing personal :)

and NO! the jukebox ain't coming back - it was an aesthetic decision made by my boss - nothing I personally can do about it and there was a poll and survey about it back when it was removed which clearly showed that people didn't want it or used it.

Now- on with the stuff!!!

Elmanketticks wrote:
I find it sufficient to turn off music while having every other sound activated and running in the background. I like the humming and talking background sounds of stations and I like the warpsounds, scansounds and spacesound altogether.

Only reason I cut off music is because otherwise I wouldn't be able to listen to the b/s my corpmates talk about in ts3 ;)


Destination SkillQueue wrote:
I listen to audiobooks or coms when playing, so I totally missed all the new audio.


It's an individual choice if you want to turn the music on or off - what you listen to instead is entirely up to you - audio books sounds like a good alternative.

Garr Earthbender wrote:
Eve has sound?

J/K. I was actually commenting on the new jump sounds I love the 'ping' at the top side of things. It's just awesome. Keep up the good work!


Thanks.

Ethan Revenant wrote:
The new wormhole sound is hard to distinguish from other random-space noises. The previous sound was absolutely unmistakeable and also sounded pretty awesome when you had a lot of people jumping through a wormhole at once. Could we get the oomph back in the wormhole transit sound?


This along with all the other questions about gate jumping, jumping in general and the sound, also from cynos and jumpbridges - experience the same problem because of some changes out of our hands - more on this later.

ROXGenghis wrote:
Thanks for the blog, but I have a question and request.

Why did you remove the sound of a gate firing for those NOT going through the gate? There used to be a distinct gatefire sound that let you know someone had just gone through the gate. This sound was quite important to situational awareness for roaming PVPers, for example to know when hostile reinforcements arrive.

So my request: please put the gatefire sound back in.

Thanks for listening.


War Kitten wrote:

Was the gatefire sound intentionally removed? If so, doesn't that go against your stated goal of giving the player more audio clues as to what is going on around them?

How can the gate cause so much racket for the person using it and not make a peep for everyone else?


Bloodpetal wrote:
First, I want to say the efforts you are doing are admirable and amazing. So, take this with the idea that I want a better experience.


#1, GATE ACTIVATION IN BOUND

Please, add the Gate Activation on the inbound gate again. I was really hoping this was just a mistake and an oversight. But we really need an AUDIO queue that is more obvious than a static-y gate visual when something comes into system from the gate we are camping. It is way too subtle, and as someone who multi-boxes, it's impossible for me to know anymore while I'm on a gate that something happened on my other client.

Thanks for taking this feedback into consideration.


War Kitten wrote:

Come on team Klang - you guys broke two of the most useful sound feedback mechanisms in the game and haven't said a damn thing about it yet. I'm not giving you kudos for cute fluffy background noises when you're ignoring the important stuff.

1. Gate activations - gone
2. Ship damage warnings - faded and obscured
!


Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally.
to make a long story short - and to not go into too technical details - the sounds were tied to certain code which was dependent on the graphics - with the change of graphics on the gates, as well as the added new transitions as well as to wormholes - some of the code was removed and some of the graphics were changed overwriting certain code and changing certain dependencies - therefore these sounds are gone or changed unintentionally .

The graphics and the code is out of mine and my colleagues hands for now, so we are waiting for the dependencies to be fixed before we can implement the sounds back into the game - this will be patched asap.

The new warning sounds were made to fit certain graphics - which were changed last minute and therefore the sounds don't get the right amount of visual feedback as they should and therefore they stand alone seem too subtle- this is also going to be fixed . ARIIIIIIIIIIIIGGHGHH!H!! will be back.

Jumpbridges and cynos all have new systems too because of the new transitions and certain things were apparently not tested right or not testable properly before launch - this will also be fixed asap.

[quote=Kor'el Izia]With regards to hacking:
I found the notion of sound being another input into your sense of awareness rather cool as I've been trying out the new sites and been unable to get the faction tower bpcs due to not having maxed skills and running into swarms of the nodes that boost the other nodes(ended with a couple having over 500 coherence!) as they spider tanked my attempt to kill them.

Quote:
...hover over the yet-to-be-clicked nodes and, as part of the soundscape, hear very subtle changes...

I can confirm that there are subtle changes

Quote:
Each of these provide a tiny bit information about what is to come out of the specific nodes...

While there are subtle changes they are not consistent, one particular, let's call it "scratchy-static" can be heard over node A, which turns out be a regular non-fancy node. Moving on to node B, the same...

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#74 - 2013-06-24 17:41:04 UTC
AbhChallenger wrote:
Is there any chance you could answer this question?

I have noticed that the music that has gone on CCP's soundcloud has been going up as Creative Commons. I thank CCP so much for doing that and allowing others to make noncommercial use of such well made music!

I was wondering if the audio from the game could be let loose in a similar fashion under Creative Commons. These amazing sci fi and UI sounds would in my opinion be of great potential for use in everything from Youtube Abridged series. To fan games and other projects.

Could this happen?


perhaps,.
But I can't say anything specific right now :)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

DG Ale
Sodium Chloride Mining Institute
Domain Research and Mining Inst.
#75 - 2013-07-09 15:21:26 UTC
CCP WhiteNoiseTrash wrote:

Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally.
to make a long story short - and to not go into too technical details - the sounds were tied to certain code which was dependent on the graphics - with the change of graphics on the gates, as well as the added new transitions as well as to wormholes - some of the code was removed and some of the graphics were changed overwriting certain code and changing certain dependencies - therefore these sounds are gone or changed unintentionally .

The graphics and the code is out of mine and my colleagues hands for now, so we are waiting for the dependencies to be fixed before we can implement the sounds back into the game - this will be patched asap.


Its been a while, any update on this?
Roime
Mea Culpa.
Shadow Cartel
#76 - 2013-08-05 08:54:05 UTC
Once again great new sounds, except the undock sequence could be a bit louder, and there's perhaps a bit too much drama/emo in it.

I like hacking partly because the sounds are awesome :)

.

ROXGenghis
Perkone
Caldari State
#77 - 2013-09-14 14:21:36 UTC
DG Ale wrote:
CCP WhiteNoiseTrash wrote:

Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally.
to make a long story short - and to not go into too technical details - the sounds were tied to certain code which was dependent on the graphics - with the change of graphics on the gates, as well as the added new transitions as well as to wormholes - some of the code was removed and some of the graphics were changed overwriting certain code and changing certain dependencies - therefore these sounds are gone or changed unintentionally .

The graphics and the code is out of mine and my colleagues hands for now, so we are waiting for the dependencies to be fixed before we can implement the sounds back into the game - this will be patched asap.


Its been a while, any update on this?

Bump. WhiteNoiseTrash, you have been extremely responsive and forthcoming in this thread and we appreciate that. And I know it's not all up to you how fast things get fixed. But maybe you could nudge someone on this; it's been months! I've submitted two "little things" requests on it and a bug report in the interim, but still nothing.

Thanks!
Janden Rynd
Science and Trade Institute
Caldari State
#78 - 2013-09-19 16:43:03 UTC  |  Edited by: Janden Rynd
CCP WhiteNoiseTrash wrote:
and NO! the jukebox ain't coming back - it was an aesthetic decision made by my boss - nothing I personally can do about it and there was a poll and survey about it back when it was removed which clearly showed that people didn't want it or used it.


I don't buy this; I am constantly seeing people ask for the jukebox, or lament its loss. I don't recall ever seeing a poll, or being asked to participate. I'm guessing that it was just as poorly advertised as most of CCP's attempts to assess player opinion, and as such there was probably only a very small sample size which responded, which would bring the accuracy of the results into question.

EVE players in general seem to be largely in favor of choice and options; as such I find it hard to believe that they would largely reject a feature which allows them to choose their game soundtrack, instead of the repetitive drek we've had to put up with since the jukebox's removal.

The jukebox was not an aesthetic, it was a tool that gave the players options, and I for one would like to have those options back (without having to resort to third party software that has to be managed out of game).