These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

[Discussion] Bridging the PVE/PVP gap (winter exp?)

Author
Colt Blackhawk
Doomheim
#41 - 2013-06-17 04:29:22 UTC
We need NPCs as kill mission targets that you need to scram to destroy them. Would force every PVE lad to have a scrambler or disruptor.
Additionally we need less NPCs but stronger, with less ewar spam, scram and web. Maybe even something like an ENDBOSS.
And longer missions would be fine. Actually it is dock->take mission>do mission->dock.... too much time wasted with travel.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Trii Seo
Goonswarm Federation
#42 - 2013-06-17 05:06:48 UTC
Just fix one dumb thing the AI does. It's hatred towards ewar. I understand ewaring the NPCs will make them angry.

However, warp scrambling/neuting/jamming the ratter shouldn't make them immediately switch targets. That behavior seems to defy logic at its core concept:

"Hey, there's this big scary battleship killing us all! Oh look, a cruiser warped in and is warp scrambling our bad guy. Now he's jamming him, kill the bastard who is trying to help us!"

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#43 - 2013-06-17 06:03:36 UTC
Dr Ted Kaper wrote:

This could devalue a number of items and even make some ships and items obsolete. Also this walks a fine line of seriously disrupting the difference between exploration, missions, pvp, etc. If missions are unpredictable than what is exploration? Also at this point in the game almost everything is predictable given enough research into a topic, only emergent gameplay is unpredictable. Ultimatley this would be a change that takes a lot of planning because there are many strings attached

Edit: Details and all the potential issues aside I like the idea...

Edit 2: perhaps missions are fine... Just change exploration PvE and make that stuff more like the type of missions described


Agreed. The purpose of this thread is to discuss those very details. As for changing the value of items (I assume you mean deadspace mods in particular) that's not necessarily bad. The EVE market changes often, and the alert trader can make large profits off of any change.
Maldiro Selkurk
Radiation Sickness
#44 - 2013-06-18 05:56:41 UTC
Colt Blackhawk wrote:
We need NPCs as kill mission targets that you need to scram to destroy them. Would force every PVE lad to have a scrambler or disruptor.
Additionally we need less NPCs but stronger, with less ewar spam, scram and web. Maybe even something like an ENDBOSS.
And longer missions would be fine. Actually it is dock->take mission>do mission->dock.... too much time wasted with travel.



No, actually we don't need this. This is precisely what i was explaining to the OP, if you want to learn to tackle and kill things for 'pvp' training don't waste your time doing pve stuff, go look up RvB and really learn pvp.

All pvp-ish missions are going to teach you is really poor pvp technique which the then poor individuals at RvB are going to have to train you NOT to do because real people are far more crafty than any AI produced in the next 100 years is even going to come close to emulating.

It's simple: fight AI to learn to pve and fight REAL players to learn to pvp.


Yawn,  I'm right as usual. The predictability kinda gets boring really.

Plaude Pollard
Aliastra
Gallente Federation
#45 - 2013-06-18 07:17:51 UTC
Zappity wrote:
Yes, I like this concept. It would be difficult to balance but PvE and PvP should be brought closer together. I would also like to see some actual PvP tutorials in the starter systems.

Technically, I believe we already have the basics. The Advanced Military Tutorials cover the fundamentals of using EWAR and Logistics-modules. But yeah, some more challenging (and brain-demanding) PvE would be nice.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Little Dragon Khamez
Guardians of the Underworld
#46 - 2013-06-18 20:34:55 UTC
A 'coming of age' mission would be good, which you can only qualify for with the right certificates and a correctly fitted ship. The player then gets to go up against a genuinely deadly npc adversary that behaves like a pvp player.

If the player completes the mission by killing the adversary they should then get a message telling them that they are now ready to face other capsuleers in the world of eve whilst wishing them 'best of luck' etc.

Dumbing down of Eve Online will result in it's destruction...

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#47 - 2013-07-01 04:13:56 UTC
Previous page123