These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Orca question

Author
Kat Ellicott
Psamathae
#1 - 2013-06-17 21:45:49 UTC
The thing takes it's sweet ass time for every warp. Is there a way to speed it up?
Forest Archer
State War Academy
Caldari State
#2 - 2013-06-17 21:50:30 UTC
Nano fibers or inertia stabs, or friction nozzles in rigs reduces space but the thing is a small capital so what do you expect.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Kat Ellicott
Psamathae
#3 - 2013-06-17 21:51:56 UTC
I don't expect anything, really.

If there's a way to speed it up, I'd like to take advantage of it. If not, who cares.
Forest Archer
State War Academy
Caldari State
#4 - 2013-06-17 21:58:23 UTC
Well I did give you a couple ways not sure how fast it will speed it up but those are how I know you can.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2013-06-17 22:00:10 UTC  |  Edited by: Tau Cabalander
Kat Ellicott wrote:
The thing takes it's sweet ass time for every warp. Is there a way to speed it up?

1. Break gate cloak and begin to warp to next gate.
2. Activate 100MN MicroWarp Drive.
3. Immediately deactivate MWD.
You will warp in 10 seconds when MWD cycle ends.

You will need a power grid upgrade to fit 100MN MWD. Reactor Control does the trick. Some of the several items an Orca pilot should always carry.

If you think that is slow, you ought to try a freighter or Rorqual (without MWD).
Nexus Day
Lustrevik Trade and Travel Bureau
#6 - 2013-06-17 22:52:31 UTC
Tau Cabalander wrote:
Kat Ellicott wrote:
The thing takes it's sweet ass time for every warp. Is there a way to speed it up?

1. Break gate cloak and begin to warp to next gate.
2. Activate 100MN MicroWarp Drive.
3. Immediately deactivate MWD.
You will warp in 10 seconds when MWD cycle ends.

You will need a power grid upgrade to fit 100MN MWD. Reactor Control does the trick. Some of the several items an Orca pilot should always carry.

If you think that is slow, you ought to try a freighter or Rorqual (without MWD).

Same effect can be achieved with a 1MN MWD once aligned, which doesn't usually take that long. And you will be left with all that beautiful cap space.
Vortexo VonBrenner
Doomheim
#7 - 2013-06-18 05:56:57 UTC
They're slow ...really slow *shrug*. Yer not gonna be able to make 'em much faster, sorry.
Gordon Esil
Brutor Tribe
Minmatar Republic
#8 - 2013-06-18 06:48:13 UTC  |  Edited by: Gordon Esil
Dude, that is a big ship in the capital class (though practically it is not a capital)
It will be slow no matter what you do

Trust me when you fly a bigger-ass and slower freighter you will love your slow-ass Orca very very very much

Edit:
Also in addition to what the people said above, train these skills:
Spaceship Command - 5 (Already a prerequisite for Orca)
Evasive Maneuvering - 4 OR 5 recommended
Navigation - 5

Those will increase the agility of the ship giving it easier movement on aligning
Navigation will give you extra max velocity as well
Nikolai Lachance
Aliastra
Gallente Federation
#9 - 2013-06-18 07:53:07 UTC
Gordon Esil wrote:
Edit:
Also in addition to what the people said above, train these skills:
Advanced Spaceship Command - (Max level you can get)

Adv Spaceship command won't do anything for the Orca. It only affects ships that require that skill, which the Orca does not.

Nexus Day wrote:
Same effect can be achieved with a 1MN MWD once aligned, which doesn't usually take that long. And you will be left with all that beautiful cap space.

A 1MN MWD won't do anything for an Orca. It would increase it's max speed by about 3% which is pretty much pointless.

Since the Orca is a bit big for a 100MN MWD, that module will only increase the Orca's speed by 250% (or, a factor of 3.5).

In order for an Orca to go to warp from a standstill using one cycle of the MWD, it would have to achieve 0.75/3.5 = 21.4% of it's MWD max speed. An Orca's mass with the MWD running is 300,000 tons. With skills, the inertia modifier should be around 0.13 or less. Using the acceleration formula, it would take about 9.4 seconds to accelerate to that fraction of max speed with the MWD on, which means when the 10 second cycle ends, the Orca will be above the 75% speed requirement to get into warp.

Try this with a 10MN MWD. The speed boost on an orca will only be about 30%. It would have to get to 0.75/1.3 = 58% of it's max speed with MWD on. Orca mass with this MWD is 255,000 tons. Using that and the aforementioned agility of 0.13, It would take 28.75 seconds to get to 58% of the Orca's top 10MN MWD speed, which is 3 whole cycles, and not a whole lot better than the 40+ seconds it takes without assistance. Clearly this isn't useful. I won't even bother calculating the waste of time a 1MN MWD would be.

So, with a 100MN MWD, the Orca can get to warp from a standstill in one 10 second cycle of the module. I just right-click the module and turn off auto-repeat, so I only have to activate it and not worry about deactivating every time I go to warp.

Keep in mind this only helps if you're starting from 0 speed (or close to it). If you're already moving at a decent clip, using the MWD may actually make it take longer to get to warp. In this situation, I recommend double-clicking directly behind you in space to "turn around" as this will bring you to 0 speed faster than simply stopping. When you get close to 0 speed, hit your warp to button, and activate the MWD. If you're starting from full speed or faster (as you might be when undocking from a station), you can even use a pulse of the MWD when doing the "turn around stop" to make that happen faster. I find I get to about 0 speed in one pulse of the MWD doing this, making my warp-out from undocking about 20 seconds and change.
Gordon Esil
Brutor Tribe
Minmatar Republic
#10 - 2013-06-18 07:59:06 UTC
Nikolai Lachance wrote:
Gordon Esil wrote:
Edit:
Also in addition to what the people said above, train these skills:
Advanced Spaceship Command - (Max level you can get)

Adv Spaceship command won't do anything for the Orca. It only affects ships that require that skill, which the Orca does not.


Oh yes, missed that one, I'll remove it not to cause confusion Cool
KATASKOPOS
Aliastra
Gallente Federation
#11 - 2013-06-18 13:06:05 UTC
Any character in the same corp with you in a small ship capable to fit 2xWebs works like charm, cause it reduces the 10sec to enter warp time to less.Little tricky but doable if u do it alone, with two accounts....

Ps : consider the second ship to have its own AB/MWD in order to approach in orbit the orca on the other end of the gate.Bear in mind also the 1minute limitation denial of jumping/docking raised on your webifier char by the use of webs, aka criminal activity upon other player (kind of stupid in my opinion since they are in the same crop and webbing is permitted anyway, without police interference).
KATASKOPOS
Aliastra
Gallente Federation
#12 - 2013-06-18 13:19:04 UTC
Tau Cabalander wrote:
Kat Ellicott wrote:
The thing takes it's sweet ass time for every warp. Is there a way to speed it up?

1. Break gate cloak and begin to warp to next gate.
2. Activate 100MN MicroWarp Drive.
3. Immediately deactivate MWD.
You will warp in 10 seconds when MWD cycle ends.

You will need a power grid upgrade to fit 100MN MWD. Reactor Control does the trick. Some of the several items an Orca pilot should always carry.

If you think that is slow, you ought to try a freighter or Rorqual (without MWD).



Good trick.I have used it myself though there is another one thing to be taken into account.The 100mn MWD eats lots of capacitor upon activation and may eat needed power from the future warp initiation, espacially in case of a character with low relevant skills and if the time between warps is low. This can be countermeasured by the use of capacitor re chargers in available mid-slow slots, in a fit kind of similar to a travel fit carrier.