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Warfare & Tactics

 
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When do you Bring Dreads on the field.

Author
Joe Zateki
Doom Sellers
#1 - 2013-06-16 13:21:47 UTC
Hey :)


I watch the Mad Ani stream here and there and i was wondering in a cfc vs test fight when is the best moment to bring dreds and carrier on the field. I thought they could not hit anything or they take for ever to lock.


Thanks for your help.
Grandma Squirel
#2 - 2013-06-16 15:46:28 UTC
That depends, are you talking a handful of triage carriers or blap dreads? Or are you talking full on cap fleet?

Full on cap fleet is an invitation to the other side to escalate, which could very quickly turn into the largest fight eve has ever seen... and unlike at Asakai, it will be in null, with bubbles everywhere, no one gets out till the server explodes or the battle is over...
Joe Zateki
Doom Sellers
#3 - 2013-06-16 16:30:02 UTC
I see. Well I was more talking about a hand full. Maybe 2 dreads and 3 carriers waiting.

Let say i'm shooting a POS.

We are about 12 BC 15 BS and 6 Logy

I know the ennemy is comming with 30 BS with logy. Could we take them ?

Actually does that even make sense ?


What I basically want to know is when and why i should bring Dreads and carriers. To kill BS quicker ?
Aquila Sagitta
Blue-Fire
#4 - 2013-06-16 16:44:05 UTC
Only reasong to drop caps on subcaps is to level the playing field IMO. In your situation you'd only need to drop 1 triage archon to deal with that fleet. Let the enemy fleet commit themselves to the fight you might lose a couple BS during this step its ok tho. Once enemy is committed to fight you drop the archon and **** face
Joe Zateki
Doom Sellers
#5 - 2013-06-16 17:01:11 UTC
Ok I understand now. IF i want to bring the Dreads on the Battle field, could they hit the BS and do good damage or the fighter are simply better ?
Aquila Sagitta
Blue-Fire
#6 - 2013-06-16 18:00:18 UTC
your going to need webs (and paints will help) to bring dread guns to bear. Targets will need to be goin <20 m/s generally to be able to hit them. If your target is smart he will get right ontop of your dread making it even hard to track. Cyno the dread in at 40-50kms and web/blap targets as they try to either run towards dreads increasing transversal or run away and bail.

One thing to be aware of is if you escalate the fight by dropping caps they might escalate back...
Tinu Moorhsum
Random Events
#7 - 2013-06-16 18:27:56 UTC
Well.... unless they're in siege, a dread is just a bigger slower battleship with even worse tracking. In seige they're very powerful if they can actually hit the target but you'll have a hell of a time pinning down a sub-cap sized target well enough to make hot dropping it with a dread sound like a good idea.

That said, I've seen them used against (shiny) battleships but very seldom and usually to make a statement more than to make the actual kill. Frankly for the same price, putting a few vindicators on the field makes more sense than putting a dread on the field for attacking sub cap sized targets.

However, together with a couple of (triage) carriers, a couple of dreads can take a very exuberant pounding ... so for hot dropping something bigger that can't dictate range ( like a tackled capital ship) then they suddenly make a great deal of sense. And that's usually the role you see them in with respect to PVP. (apart from the obvious, of course.... killing structrues).

How that often goes down is in a series of escalations. For example, a recent one I saw was a 6 man "bait" fleet that got itself BLOPs dropped. We responded by counter-dropping them with another 6 guys and put a triage carrier on the field to see what they would do. They dropped a couple of dreads on the carrier and we dumped the whole kitchen sink on them and typed in local chat, "bend over!" Cool

The team with the last ace up the sleeve usually wins that game. I've been on the giving and receiving end of it, most recently losing a dread to a 50 man legion fleet that pretty much materialized out of thin air (due to horrible intel and not appreciating who the guys we were fighting had on the bat-phone).

So enough about dreads.

As for carriers. A (triage) carrier is basically an uber logi when it comes down to it. It can't be used effectively with large sub-cap fleets because of the slow locking speed but in a small(ish) gang it can be the ace in the hole that allows you to get (for example) your uber shiny ships out of trouble if the drop goes pear shaped. That's the role.

Like all logis their role is to make sure that the rest of the fleet can hold the field and/or escape. You have to understand that you can't get all cross-eyed and sperging if you're left to die. It's a logi. A *big* logi... but a logi none the less. Hopefully that also gives you an idea of the kinds of fleets you should be backing up. You're not going to put a triage carrier on the field to form a pedestal for a highly mobile gang or a gang that isn't worth a LOT more than the carrier to replace.

So why would you use a carrier for logi instead of logi's? The repping is very powerful so you may need fewer (or one) of them, which will allow more of your fleet to be in ships that make the kill. It can also do some dps, albeit modest for the size of the thing (about 1000 dps usually). 3rd, if there are other caps on the field then they can hot-refit with a carrier (eg a dread can fit for "blap" until it gets primaried and then re-fit for tank in the hope of surviving or slowing down enemy dps). 4th, it can carry backup ships so if people in your fleet get popped they can just get in another ship right there on the battlefield and keep fighting (sounds easier than it is) and lastly it's a LOT harder to kill than a normal logi, which means you can hold the field longer and (often) fight out-numbered... sometimes significantly outnumbered.

So in contrast to the dread the (triage) carrier has more advantages in skirmishes (at least in my mind) and for about 1/4 of the price.

In terms of hot-dropping, however, the core fleet must still have what it takes to get it's hooks into the enemy fleet and do the heavy liftting (or almost). A triage carrier can make a big difference to a fleet that was out-matched to a point but there is always a serious risk of dying in a fire.


Joe Zateki
Doom Sellers
#8 - 2013-06-16 18:52:08 UTC
THANK YOU VERY MUCH FOR ALL THE HELP ! ♥ :)

Crosi Wesdo
War and Order
#9 - 2013-06-16 19:31:20 UTC
Dreads can hit subcaps pretty well if you have bonused webs and they are in range.

http://www.youtube.com/watch?v=9sm2kiCB6Pg
zeyta102
Sun Gods
#10 - 2013-06-16 20:56:24 UTC
[quote=Tinu Moorhsum]

As for carriers. A (triage) carrier is basically an uber logi when it comes down to it. It can't be used effectively with large sub-cap fleets because of the slow locking speed but in a small(ish) gang it can be the ace in the hole that allows you to get (for example) your uber shiny ships out of trouble if the drop goes pear shaped. That's the role.
...

Triage has a sensor strength of above 600mm meaning it locks faster than most frigs .... you don't fly them much do you ?
Super Chair
Project Cerberus
Templis CALSF
#11 - 2013-06-16 22:50:48 UTC
Personally I like to fly my dread when my vision starts to blur
Tinu Moorhsum
Random Events
#12 - 2013-06-16 23:22:36 UTC
zeyta102 wrote:

Triage has a sensor strength of above 600mm meaning it locks faster than most frigs .... you don't fly them much do you ?


They're not always in triage mode....
Wey'oun
Snuffed Out
#13 - 2013-06-17 10:00:47 UTC
dreads are always the answer
Aquila Sagitta
Blue-Fire
#14 - 2013-06-17 22:27:14 UTC
Once carrier enters triage it loses control of its drones so triage carrier has 0 dps. If your dropping a carrier to be your logi its never going to be out of triage during the fight unless you have 2 tag teaming triage carriers that alternate cycles to keep each other alive. The only reason I'd drop dreads in K-space is to counter enemy triage carriers. (i have zero hot dropping experience all my cap experience is from w-space where you can't hotdrop)
Joan Greywind
The Lazy Crabs
#15 - 2013-06-19 06:27:51 UTC
Well with proper support ships, and the right fits, dreads can even blap guardians and 2 shot bhaalgorns. That said this is usually easier said than done, but still very effective when done correctly. A moros can do 17k dps, a painted webbed battleship will take the full brunt of that damage (or most of it at least).

As others have said about triage, with triage the scan resolution is increased significantly and a triage can lock faster than logis.

If you want to see some nice uses of carriers I recommend you see some r&k videos on youtube. An archon can be worth 20 faction battleships if piloted correctly.

Nimrod vanHall
Van Mij Belastingvrij
#16 - 2013-07-23 16:53:39 UTC
Wey'oun wrote:
dreads are always the answer

More dreads is the best answer!
Pulgy
Doomheim
#17 - 2013-07-23 17:47:17 UTC
Nimrod vanHall wrote:
Wey'oun wrote:
dreads are always the answer

More dreads is the best answer!


YOLO
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Gianath
Gallentian Legitimate Businessmen
#18 - 2013-07-24 00:05:36 UTC
You never know whether you should have had used dreads until it's all over. My advice is to always use dreads in every fight, it's better to be sure than spend your days wondering "what if".
Trinkets friend
Sudden Buggery
Sending Thots And Players
#19 - 2013-07-24 09:55:20 UTC
Dropping a cap in lowsec is like chanting ORCUS ORCUS ORCUS!

Except usually PL answers with blap supers or blap titans. Bery occasionally a Blap Revenant (^n^ )