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Odyssey General Feedback Thread

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Rytell Tybat
Doomheim
#221 - 2013-06-05 22:32:50 UTC
Alvatore DiMarco wrote:
So you're saying you'd like to have Hacking and Archaeology changed further to require group play. Spectacular.

May you live in interesting times.


Not quite. Neither Hacking or Archeology should require group play. But since CCP has made a lot of noise about having the can spewing mechanic in game specifically to add a collaborative/group/social/griefing element, than they should do a better job of introducing that into Hacking/Archeology. Add different types of hacking sites that require group play, for example. And by "group play", I mean where the group gets to participate in the hacking (collaboratively or competitively), not just picking up someone else's garbage. Meanwhile keep another category of sites for solo players.

Doesn't have to be either/or. Should be both. More work for them, better for us.
Mipe Kamach
Doomheim
#222 - 2013-06-06 12:57:08 UTC
Oh, you want exploration to turn into team activity? That is easy! Just follow those steps:

1. Remove probes. Forget them, whatever.
2. Improve on player ship's scanners to enable signature scanning.
3. Have players take the role of probes by forming a fleet, warping to different locations and performing individual scans from there.
4. Through fleet interaction, collaborate scan results and perform triangulation on cosmic signatures, thus pinpointing them.
5. The more players there are in the fleet, the faster and sooner signatures are pinpointed.

There you go. Teamwork without the need for arbitrary mechanism that was apparently shoehorned in.

And the difficulty? The sites further from any warpable locations would be more difficult to pinpoint down. However, even the "useless" sites that are revealed by this collaborative scan network can act as additional warp-to sites that allow more precise pinpointing of strategically placed challenging sites.

There you have it; treasure hunging as it was meant to be. There will be more players flying all over the system, warping to each feature, increasing the chance for encounters.



But no, instead you went for probe scanning, hacking mini-game (question: why Relic and Data? The minigames are practically identical, as are devices and skills. What we are looking are at redundant clone features) and the ever so frustrating can spewing machanics that only serves to frustrate everyone but the masochists that expects a reward for the tedious exploration and the risk they take by staring at the minigame interface.

Yes, I am snarky. I sank quite a bit of time into this feature of yours and I left more frustrated than before.

You want it to be a group activity? Make it so through fleet activities. Expecting players to form up and wait on one guy to do the scanning and hacking for them only to loot scraps? That is not the idea of a fun group activity in my eyes.
Deacon Abox
Black Eagle5
#223 - 2013-06-17 15:08:14 UTC  |  Edited by: Deacon Abox
CCP, why do you waste so much effort and time introducing new graphical stuff that is not being asked for?

I am sick of the stupid automatic graphic overlay in space every time I undock. It serves no purpose. It is annoying fluff. Also, I'm then tired of having to click the damn scanner buttons a few times to turn off the damn red and green triangles in space every time I jump a gate. I don't want this ****. Don't set it as the default. If it is a new nifty feature make it selectable for those that may want this new nifty feature. I don't. Yet you waste my time and enjoyment trying to figure out how to turn it off repeatedly (and unsuccessfully).

Last expansion it was the stupid glowing red cloud(s) around the most harmful dps enemy(s) that obscured other visual information that was equally as important. These are new things that some may want. But then why not make them optional. Some of us don't want this stuff. You have already passed some players information and sensory overload barriers, and at this rate even the people who like all this new **** will hit their limits within an expansion or two. Just stop making this stuff the default. >_<

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#224 - 2013-06-22 10:49:36 UTC
I quite like the new data/relic sites.

Its quite fun after you learn how to do it properly. And profitable.

BYDI recruitment closed-ish