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Can we turn off the new jump animation?

First post First post First post
Author
Velarra
#661 - 2013-06-17 03:45:14 UTC
Kaarous Aldurald wrote:
Quote:
CQ was forced. Old hangers supposedly impossible to return to.


"Don't plan on it", isn't the same as "nope, it's gone, impossible'.

A slight nuance, but still an important one.


When endeavoring to force a user experience with one you can be pressed back, the other not so much. Particularly if one doesn't want to. Which leads to the incredible value of options and optional features. Overall, the artistic work invested in the new gates IS wonderful. Love it. Really. Just not one tiny element of it after 30+ jumps

In any event i'll maintain optimism that CCP will sort this out positively in due measured course, even if the present situation is ever so frustrating.
Maybelater Headache
Doomheim
#662 - 2013-06-17 06:42:55 UTC
Kaarous Aldurald wrote:

Ok, let me explain this to you.

It aligns your camera because it is aligning your in game representation model in order to shoot you down the pipe to the system destination. None of the rest of those things you listed, are part and parcel of session change movement. That's like asking the undock system to be altered so it doesn't face the same direction every time.

More to the point, they've already said that they can't get rid of it, so the option now falls to suggestions on how to mitigate the problem, which they eagerly asked for feedback about.

I have no idea what a game reprentation model is- and i don´t care.
Fact: CCP implemented "something". CCP can implement another "something". Replace, add, alter- i don´t care.
Kaarous Aldurald wrote:
More to the point, they've already said that they can't get rid of it

Citation please.
In case you refer to the soon to be famous "There is no old system anymore"...well, i´ll wait for the citation.
Kaarous Aldurald
Black Hydra Consortium.
#663 - 2013-06-17 06:55:42 UTC
Quote:
Citation please.
In case you refer to the soon to be famous "There is no old system anymore"...well, i´ll wait for the citation.


I quoted it a bit ago, but it's on the first page of this thread, like the 4th or 5th post in fact.

I honestly don't see how they could have been more clear about the finality. The reasons why, remain opaque, but the statement's meaning is not in doubt.

Quote:
I have no idea what a game reprentation model is- and i don´t care.


The representation model is, most of the time, your ship. That's the simplest way of putting it.

You actually exist as a dot that the graphic of the ship you are currently flying is wrapped around, each with it's own skin, collision, and hardpoints that can access the reference class (and thereby, graphics) of the individual weapons put onto the ship.

The way it was shown to me, at least with humanoid figures in games, it exists as a series of stick figures that reference animations (typically programmed via motion capture technology) appropriate to whatever attack or movement motion you choose to use at any given time. The stick figure has textures and graphics wrapped around it, as well as a variety of slots that let you access graphics that the character can wear (gear).

That's what the representation model is, the stick figure. Or in EVE's case, the dot.

Please note, comments of this nature relating to EVE are educated guesses based on my experience with the subject matter. The stick figure thing is a fact, however, so extrapolation thereof is what results in my statements regarding EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Li Tiger
Deep Space Resources Ltd.
#664 - 2013-06-17 08:14:44 UTC  |  Edited by: Li Tiger
Kaarous Aldurald wrote:
Also, you mean the same "programmer" who said this?

Quote:
Do you read at all what I slices before you knock a new post in! ... "sigh"


Yeah, not putting any stock in him, just sayin'.

Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together.

So lay off the code monkeys already.
Had not intended to have more to do with you. But now when you get personal you get a final input from me. This even though I realize you probably do not read what I write.

Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).

As of now when ccp hopefully encode (builds ... like Lego, Did you get it!) An option to turn off this animation.

You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.

I can only wonder that you make such a radical change in one part of eve which is SO important without a backup plan or just bite the bullet and in the first instance have done it as an option. If ccp not make a satisfactory change, I can only stop my payments and find other games to spend my time on. Hopefully I can then come back one day when ccp might come to their senses!

Kaarous Aldurald wrote:
quote 1. More to the point, they've already said that they can't get rid of it
quote 2. The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed.

1. I would LOVE to see that quote. Not because I want just this back, may well be something completely different. For my part ccp can encode a black screen.

2. What the heck?!? Have I completely missed what is written in this thread?!? . . . I started reading from page 1 again. . . it could be me that something was wrong with!

. . . Mmm! nope - once again are you reading as the wind blows! After reviewing page 1 again it was more than obvious! No one, not even the OP has written something about only removal. Even the title can not be read as OP only wants a removal.

In my vocabulary is "Can we turn off" like "can we have a option" .... usually when you turn off something, then there is as far as I am aware also an "ON" position.

What I could see from page 1 were many fanboys attempt to obscure over a serious problem.

Here at the end. I realize ccp looking for employees and one can clearly read here that you are fanboy and it's totally ok with me. But you could not well leave this thread so it not derail - and just submit an application to ccp on the old fashion!

I think the thread is too important to be patch with various supportive entries now when it's about something so important.
Maybelater Headache
Doomheim
#665 - 2013-06-17 08:17:56 UTC
Well, i still don´t care what a representation model is, tbh. Maybe i am just not interested in computer programming. Cool

Anyway, i found absolutely no evidence CCP hast stated they "can´t get rid of it". All i could find is this dubious statement translating to something like "Don´t critize our achievement, you sub-intelligent non-programming representative of a undeserving species and gtfo"

Of course just kidding.
Kaarous Aldurald
Black Hydra Consortium.
#666 - 2013-06-17 08:37:52 UTC
Quote:
Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).

As of now when ccp hopefully encoder (builds ... like Lego, Did you get it!) An option to turn off this animation.

You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.


I see someone's instructor never taught them about orders.

Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.

Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.

The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.

The game engine is the cards at the very lowest level.

To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented).

But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Guttripper
State War Academy
Caldari State
#667 - 2013-06-17 08:45:38 UTC
While digging through old archives hosted by Chribba, I did find this old post from players complaining how the Captain's Quarters was replacing the docking station. Anyone that played through that period should remember how the stations' interiors were removed until I believe CCP Torfi came to the rescue.

Interestingly enough, the developer blog from CCP Zulu has been removed... Blink
Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#668 - 2013-06-17 09:41:23 UTC
Kaarous Aldurald wrote:
...snip

I see someone's instructor never taught them about orders.

Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.

Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.

The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.

The game engine is the cards at the very lowest level.

..snip



The animation is rendered in the client, not on the server.

If the *rendering* of animation itself has something to do with client-server communication, it is an unbelievably bad design decision. I also don't think it is programmed this way. After all, you can jump perfectly well in map mode.

Showing a blank screen, or a progress bar, or even the map (maybe with a neat blinking light showing the jump?) is not too much to ask for.

I don't even understand why people like you are in this thread defending CCP. Nobody's trying to take your animation away from you. All we ask is an *OPTION* to turn it off for good for us.

I only get a mild nausea from the camera jerk (still, why would I play a game that is making me even a little bit sick?). What annoys me the most is all the incessant flashing, movement, and other useless fluff that is unbelievably distracting when I am moving through hostile space. I really don't care about having my camera jerked, about the useless scan animation, about the sensor overlay, about the sensation of being flushed down the drain, and about all the blinking brackets and system name.
What I want is a simple acknowledgement that jump started, and then I want to be in the next system, without any visual flourishes. Also, I don't want to be sitting around for 15-20 seconds every time I make the jump. It used to be much shorter.
Ghazu
#669 - 2013-06-17 14:24:09 UTC
oh come on aint nothing as bad as god damn incarna

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Ramona McCandless
Silent Vale
LinkNet
#670 - 2013-06-17 14:29:37 UTC
Yup this subject needs 34 pages.


Infact, it needs moar as moar shiptoasting = more results





Apparently

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Maybelater Headache
Doomheim
#671 - 2013-06-17 14:33:16 UTC
Ramona McCandless wrote:
shiptoasting

Butter.
Pak Narhoo
Splinter Foundation
#672 - 2013-06-17 14:42:49 UTC
Jizzmaster Mckenzie wrote:
I only get a mild nausea from the camera jerk (still, why would I play a game that is making me even a little bit sick?). What annoys me the most is all the incessant flashing, movement, and other useless fluff that is unbelievably distracting when I am moving through hostile space. I really don't care about having my camera jerked, about the useless scan animation, about the sensor overlay, about the sensation of being flushed down the drain, and about all the blinking brackets and system name.
What I want is a simple acknowledgement that jump started, and then I want to be in the next system, without any visual flourishes. Also, I don't want to be sitting around for 15-20 seconds every time I make the jump. It used to be much shorter.


Oh, that's a very nice description of how I largely feel.

I timed it tough, over here (on a MacPro, ATI Radeon HD 5770) it only takes 8 seconds. Just enough to get me dizzy after 3-4 jumps and like you say it is unbelievably distracting when you're moving through hostile space. What?

As I wrote before it looks epic, gorgeous even. It's just not suited for a mundane task as jumping. If we where only jumping once every hour or so, then it would be fine. But having this in your face every (+/-) minute is just too much.
Geralden
Imperial Academy
Amarr Empire
#673 - 2013-06-17 15:00:49 UTC
Kaarous Aldurald wrote:
Quote:
Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).

As of now when ccp hopefully encoder (builds ... like Lego, Did you get it!) An option to turn off this animation.

You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.


I see someone's instructor never taught them about orders.

Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.

Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.

The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.

The game engine is the cards at the very lowest level.

To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented).

But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down.


O Really....
If you build it, then you can change it. It may not be simple, but hey... that's why CCP should answer this thread, not YOU.
Li Tiger
Deep Space Resources Ltd.
#674 - 2013-06-17 15:20:36 UTC
Geralden wrote:
Kaarous Aldurald wrote:
I see someone's instructor never taught them about orders.

Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.

Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.

The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.

The game engine is the cards at the very lowest level.

To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented).

But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down.


O Really....
If you build it, then you can change it. It may not be simple, but hey... that's why CCP should answer this thread, not YOU.


^ ^ SO nice! Spot on - just what I mean!
John Lawyer
Doomheim
#675 - 2013-06-17 17:59:48 UTC
I noticed one misleading way of thinking in this thread (it was about the impossibility of making new animation effect optional) which caused a great waste of people's brain energy - so, i propose to stay focused on this value:

1) Since EVE is a paid service, it is the dev's job to make its customers satisfied.

Customers do not care is it hardcoded or softcoded or ***coded.
No satisfaction -> no subscription fee = it is simple.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#676 - 2013-06-17 18:05:30 UTC
OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo.
Ranger 1
Ranger Corp
Vae. Victis.
#677 - 2013-06-17 18:17:23 UTC  |  Edited by: Ranger 1
John Lawyer wrote:
I noticed one misleading way of thinking in this thread (it was about the impossibility of making new animation effect optional) which caused a great waste of people's brain energy - so, i propose to stay focused on this value:

1) Since EVE is a paid service, it is the dev's job to make its customers satisfied.

Customers do not care is it hardcoded or softcoded or ***coded.
No satisfaction -> no subscription fee = it is simple.

It's not really a question of if it can be done, it's a question of how difficult/time consuming it will be to do so.

They then have to weigh those facts against how many people are affected, and decide if it is a priority... or even worth it at all.

Step 1 will simply be to research the issue and gather feedback to find out how widespread the problem is for the playerbase... and specifically what parts of the new effect are causing the problem.

Step 2 will be to determine if the effect can be left in place but modified to be more palatable to those affected.

Step 3 will be to consider an alternate (optional) mechanic, if deemed necessary, and if minor modifications will not be enough.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Geralden
Imperial Academy
Amarr Empire
#678 - 2013-06-17 18:17:29 UTC  |  Edited by: Geralden
VaL Iscariot wrote:
OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo.


So, whining about people complain over an unwanted "feature" is the new black?

If it doenst bother you - why post?

NOONE want's it taken away - seems like there's plenty of small kid's that really enjoy the zoooom effects.. so keep it for all that want's. Making it optional, would make you keep it - while I would turn it off.
Siresa Talesi
Doomheim
#679 - 2013-06-17 18:49:00 UTC
Lady Areola Fappington wrote:
OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.

Render the ship in the tunnel, with a slight off-straight axis to the camera.

The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.

Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.


This would most likely offer a big improvement for the motion sickness issues. I would also recommend decreasing the density of the "cloud" effect, as if there is less in the way of solid objects in motion for the eye to detect, it will contribute less to the motion sickness. I think this is one of the reasons why there is not the same amount of trouble with the warp effect; it's largely transparent, and so it does less to make it feel like you are actually moving.

However, this sort of fix does nothing to address the migraine trigger issue; that has more to do with flashing and pulsing lights and images. I can't confidently comment on epilepsy, as it's not something I experience, but I assume it would be a similar problem.

Velarra wrote:
Kaarous Aldurald wrote:
Yeah, the tunnel isn't really the issue here, the gate swing is.



It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.



Sorry, but "everything else" is not fine, and for some of us, the tunnel is the issue. I'm sure that I'm in a smaller subset of those having problems with the animation, but I feel my concerns are still vaild: the tunnel effect is what is triggering my headaches, not the gate swing.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#680 - 2013-06-17 19:04:22 UTC
VaL Iscariot wrote:
OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo.


.....Valium.......get some