These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
12Next page
 

Data and relic sites need guardians in null/low sec

Author
Hrian d'Chick
Hrian Trading
#1 - 2013-06-16 16:01:52 UTC  |  Edited by: Hrian d'Chick
Okay, I might be asking for some flak for saying this, but the current system of hacking and archeology is a joke.

I made billions in a few days in just a covops running zero sec sites. A covops the "enemy" (that includes everyone not in my fleet) had a slim chance of catching, though even with one ship loss, my total profit was through the roof. (That one ship loss, i might add was totally my fault as I simply did not act properly with a dictor on the gate - thanks to it being 5am at that time)

Then I switched to a strat cruiser and I just laugh at camps, dictors and bubbles in general. As long as you are sensible and avoid the big hotspots with 20+ campers on a gate, you will never be harmed. Let's not even talk about how ridiculously easy and safe it is to travel to and from empire through w-space.

The imbalanced nature of the exploration is further supported by my observation, that every time I went hacking, I encountered dozens of covops ships or strat cruisers doing the same in null sec. Literally everywhere I went. What does that tell you?

That it is way too easy. No single man should be able to hack in null sec, no unprotected frigate should be able to hack in low sec. Low sec should require at least a semi decent cruiser able to fend off the currently non existent guardians of the site, while null sec should require a dedicated combat ship to defeat guardians at the site.

The biggest joke was when a covops was scanning down a site in 0.0 with a local count of 10. Why should he not? If he gets just one relic container open, he gets loot worth several times of his ship, if he can open them all, he makes an easy 100m, assuming there are no rig BPCs in there. If someone warps in, he just warps out, as the sites are so big, cans are 30-40 km apart, easy enough for him to spot anyone coming in.

Also.. w-space data and relic sites (c3) are protected by some very hard hitting (600+ dps) enemy spawns and contain less valuable loot overall in the containers, so why again are null and low sec sites undefended?

The reason we see such a rapid drop in prices for virtually every exploration item is that it's way too easy to run the very profitable low/null sec sites. Obviously if the price of the items drops low enough, running those sites will get less profitable, but is that really the goal? Making it super easy to farm low/null sec sites, resulting in a quick burst of explorers until everyone goes back to their old activities once profits drop?

Should group play not be rewarded, by making those high value sites only available for players actually engaging in the MMO aspect of the game?

Also worth noting, that relic sites will still stay profitable on the long run, as the number of salvage components created from relic sites are negligible compared to all the other salvage found in EVE. Prices might drop a little, but will mostly just stay the way they are now.

I understand that the reason there are no defenders was possibly an intentional decision made in order to make exploration more accessible, but I think CCP -as usual- has managed to overshoot the target a little, in making exploration accessible, they just created a ridiculously effective revenue stream that outpaces running lvl4 agents by a factor of 5-10, with virtually no skill requirements or monetary investment in comparison. You can get way more isk using a cheap 25mil ship running one relic site each hour, than you can using your billion isk faction fitted BS doing lvl4s continuously for the same time.

Before you come at me raging for trying to ruin your nice new revenue source, please understand this: I dont care.
I do not ask for this out of the kindness of my heart, but because I honestly think that it is too easy, and know that it being harder would benefit me more than most others doing it right now, as unlike them, I am able and willing to group up in order to continue doing what I was doing.

Come on CCP, you know you want to fix this, you hardly want such an effortless money print stay in the game for much longer.
Johan Toralen
IIIJIIIITIIII
#2 - 2013-06-16 16:14:54 UTC  |  Edited by: Johan Toralen
Exploration would be in a better place now if the npc spawns after failure had remained. Initially i thought it was a good idea to remove them but in my naivity i thought exploration would remain a niche anyway. I fully expected hisec and to some extend low sec to be overrun by noob explorers after Odyssey but never expected it to be so bad in nullsec.

I also made the same observation that explorers in frigs simply don't give a **** about ppl being nearby. They have nothing at stake. It's ridiculous. Data sites are already completely worthless now except for the very rare chance of a faction bpc. Relic sites will soon follow. And i don't see how this will change even with the markets crashing big time because it will still be as good or better income then running l4's to low skilled players. Perhaps that was CCP's plan all along but then really makes me wonder why no new content was developed as a replacement for medium or high skilled explorers. In a exploration focussed expansion of all expansions nonetheless... It's a bit strange that there is nothing in null inbetween these easy new sites and much much harder to run combat sites (for neutral solo explorers anyway).
Guywood Threepbrush
Motsu Mission Monkeys
#3 - 2013-06-16 16:45:05 UTC
I talked to just such a person.
He had over 500m in his cargo hold.

Why aren't you simply scanning these sites down yourself and setting up cloaked ambushes.
So much isk for so very little effort.

Unless you're a slow scanner and just annoyed at your competition cherry picking your sites! ;)
Narwz
The Scope
Gallente Federation
#4 - 2013-06-16 17:00:50 UTC
You somehow seem to understimate that relic and data sites don't generate any isk by itself. They just generate items that other players do have to buy. Market adjusted already to influx of materials from exploration, will adjust more if necessary.

Killing people in coovops isn't even that hard, scan, park yourself in cloaky in system that have relic site, wait x minutes, decloak, tackle the frigate, collect.

Pirates are happy couse they get new targets, null and low is more alive, people doing exploration are happy couse they get okish income (yes its okish, if you want real isk go do FW ).

Just becouse something is different than it was before Oddysseydosn't necessary makes it worse.


Johan Toralen
IIIJIIIITIIII
#5 - 2013-06-16 17:08:54 UTC  |  Edited by: Johan Toralen
Guywood Threepbrush wrote:
I talked to just such a person.
He had over 500m in his cargo hold.

Why aren't you simply scanning these sites down yourself and setting up cloaked ambushes.
So much isk for so very little effort.

Unless you're a slow scanner and just annoyed at your competition cherry picking your sites! ;)


I saw similar comment a few days ago but what frigging sense does that make? Drop chance from wreck is 50%. Economic nonsense when i can run sites myself instead. Not to mention i would have to fit my ship for fast lock time to catch a frig, compromising my own ability to run sites.

Narwz wrote:
You somehow seem to understimate that relic and data sites don't generate any isk by itself. They just generate items that other players do have to buy.


No **** Sherlock, hence it's bad for income that its easily farmable with no effort and skills by everyone and his dog.
Voith
Republic Military School
Minmatar Republic
#6 - 2013-06-16 17:22:13 UTC
Its too late.

The Market is completely ****** and it will take years to recover.
Narwz
The Scope
Gallente Federation
#7 - 2013-06-16 17:28:45 UTC
Johan Toralen wrote:
Guywood Threepbrush wrote:
I talked to just such a person.
He had over 500m in his cargo hold.

Why aren't you simply scanning these sites down yourself and setting up cloaked ambushes.
So much isk for so very little effort.

Unless you're a slow scanner and just annoyed at your competition cherry picking your sites! ;)


I saw similar comment a few days ago but what frigging sense does that make? Drop chance from wreck is 50%. Economic nonsense when i can run sites myself instead. Not to mention i would have to fit my ship for fast lock time to catch a frig, compromising my own ability to run sites.

Narwz wrote:
You somehow seem to understimate that relic and data sites don't generate any isk by itself. They just generate items that other players do have to buy.


No **** Sherlock, hence it's bad for income that its easily farmable with no effort and skills by everyone and his dog.


So in short, its income is adequate to effort you have to put into it. Ty for agreing with me angry capsuler.
Stingray187
Doomheim
#8 - 2013-06-17 10:46:01 UTC
I like cheap T2 Riggs :-)

No need for a change here... RollBlink
Mnemosyne Gloob
#9 - 2013-06-17 11:16:12 UTC
I don't understand it, either. Could wear a tinfoil hat, actually, and make up nefariuos motives of nullsec powerblocs to 'entertain' their membership.
Jonas Staal
Republic Military School
Minmatar Republic
#10 - 2013-06-17 11:16:26 UTC
The main issue is that the people specialized in low and null sec exploration of professional sites are now pushed out by newbs.

So basicly a whole breach of exploration went frop "specialized skills and ship" to "newb skills and ship" without adding new content in which specialized skills and ships are needed or create extra value over the "newb skills and ship".

Telling these explorers to go do combat sites makes about as much sense as telling a combat-mission runner to go run courrier-missions from now on.

Ofcourse it's easy to say "adapt" when it doesn't affects you, when you don't know what you are talking about, or when you're saying it with a smirk on your face.

One could imagine the flames on the forum when missions where changed in a way that income would be cut in half, or when newbs in newb ships in an "even fight" had a decent chance to defeat "vets in specilized ships".

Ofcourse, there's only a small part of the eve-community hit, as low/null sec exploration was kind off a niche, so most people won't care anyway.
dexington
Caldari Provisions
Caldari State
#11 - 2013-06-17 11:38:10 UTC
Hrian d'Chick wrote:
That it is way too easy. No single man should be able to hack in null sec, no unprotected frigate should be able to hack in low sec. Low sec should require at least a semi decent cruiser able to fend off the currently non existent guardians of the site, while null sec should require a dedicated combat ship to defeat guardians at the site.


Are you mad because new players can train for covert ops, and compete with old players?

Adding "guardians" to the sites would only hurt the new players, older players with still clear them with easy flying the notorious T3 with covert ops alt setup.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tzar Sinak
Mythic Heights
#12 - 2013-06-17 11:39:07 UTC
I really like not having rats in the sites because it brings many unarmed covops/T1: I run a light missile launcher and a scram on my covop. After all another covop/T1 in a site is just another "can" to be hacked. :)

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Jonas Staal
Republic Military School
Minmatar Republic
#13 - 2013-06-17 11:52:49 UTC
dexington wrote:
Hrian d'Chick wrote:
That it is way too easy. No single man should be able to hack in null sec, no unprotected frigate should be able to hack in low sec. Low sec should require at least a semi decent cruiser able to fend off the currently non existent guardians of the site, while null sec should require a dedicated combat ship to defeat guardians at the site.
Are you mad because new players can train for covert ops, and compete with old players?
High sec and low sec radar/magno sites were for newbs, null sec radar and magno sites were for "skilled people with specilized ships". Now, all K-space data/relic sites are for newbs, and the income was ruined. With this I mean old players being able to make more than new players, because well, they became better at the things they did skillwise. With the removal of NPC's in data/relic sites, the "old players" are now as good at their "profession" as new players.
dexington
Caldari Provisions
Caldari State
#14 - 2013-06-17 12:00:59 UTC
Jonas Staal wrote:
With the removal of NPC's in data/relic sites, the "old players" are now as good at their "profession" as new players.


Scanning and hacking should be the most important skills for data and relic sites, not the amount of sp you have i missile/gunnery skills or whether or not you can fly a T2 or T3 cruiser.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Johan Toralen
IIIJIIIITIIII
#15 - 2013-06-17 12:28:51 UTC
dexington wrote:
Jonas Staal wrote:
With the removal of NPC's in data/relic sites, the "old players" are now as good at their "profession" as new players.


Scanning and hacking should be the most important skills for data and relic sites, not the amount of sp you have i missile/gunnery skills or whether or not you can fly a T2 or T3 cruiser.


I don't disagree with the no guns necessary approach per se. But then CCP should add new skills and ships for hacking to raise the entry barrier for the harder sites. Before Odyssey there were hisec radar sites with battleships in them. Now the entry barrier is so low that even noob with skills at 3 or 4 and t1 frig can run sites in nullsec. That's ridiculous and unless you have an agenda of your own like being one of those low skilled frig explorers or a t2 rig producer it shouldn't be difficult to see why it is a problem. You wouldn't defend it if every combat mission or plex in the game could be run in a t1 frig.
Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#16 - 2013-06-17 12:38:47 UTC
Johan Toralen wrote:


I don't disagree with the no guns necessary approach per se. But then CCP should add new skills and ships for hacking to raise the entry barrier for the harder sites. Before Odyssey there were hisec radar sites with battleships in them. Now the entry barrier is so low that even noob with skills at 3 or 4 and t1 frig can run sites in nullsec. That's ridiculous and unless you have an agenda of your own like being one of those low skilled frig explorers or a t2 rig producer it shouldn't be difficult to see why it is a problem. You wouldn't defend it if every combat mission or plex in the game could be run in a t1 frig.



According to CCP devblog they wanted to lower entry level for exploration profession sites. In this light Odyssey expansion was success beyond all dreams.
dexington
Caldari Provisions
Caldari State
#17 - 2013-06-17 12:48:41 UTC
Johan Toralen wrote:
You wouldn't defend it if every combat mission or plex in the game could be run in a t1 frig.


It's because the rated and unrated ded sites are the "hard" exploration sites, relic and data sites are the noob site.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Ylariana
School of Applied Knowledge
Caldari State
#18 - 2013-06-17 12:50:46 UTC
Fr00b Snap wrote:


According to CCP devblog they wanted to lower entry level for exploration profession sites. In this light Odyssey expansion was success beyond all dreams.


Its just a shame that they forgot to put in a climbable scale for the task. There is little or no increase in difficulty now. Minimal training will get you access to pretty much everything.

For any other activity in EVE, the more points you sink into a skill path, the more you can do with it, Exploration went from barely following that model to completely ignoring it.

Increase your skills to get more probes out ? Not anymore.
Increase your skills to get better Sig Lockdown ? Dont need to, the ship/module bonuses will cover any shortfall, just throw more cash at it.
Increase your skills to be able to fly a tougher ship to survive the sites ? Nah, no incoming damage to survive, dart in fast, snatch the loot and leg it back to HiSec, and even if you get caught, you only have .... what ...... 10mil ? 50mil ? on the line, your cargo is worth way more than that for each trip into Low/Null.

There is no effort, no skill progression, no cost, and negligible isk at risk.

On the plus side, its keeping a LOT of people away from hisec combat sites, which means I'm free to run them at my pleasure....

I reckon Odyssey Exploration was designed by Mr Magoo given the results of some of these changes.
Johan Toralen
IIIJIIIITIIII
#19 - 2013-06-17 12:59:59 UTC
dexington wrote:
It's because the rated and unrated ded sites are the "hard" exploration sites, relic and data sites are the noob site.


And when all combat sites can be run in t1 frig then everything is noob sites. What's your point?
Skeln Thargensen
Doomheim
#20 - 2013-06-17 13:15:35 UTC
I'm new to exploration, have hacking, archaeology and covops all to 4 and I'm running sites in a cheetah with rigs for increased virus strength, and I just can't win the mini game when the loot is above average. I might as well stay in low sec for the additional effort and risk I'm taking. i'm still making reasonable amounts of money but nothing like vets are reporting for null sites.

forums.  serious business.

12Next page