These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Discussion] graphical improvements for a better RPG feeling

Author
Decoe DeTouront
The Scope
Gallente Federation
#1 - 2013-06-17 10:12:47 UTC
These proposals concern only a few graphic details and not play functionality (at least that is not the purpose of this idea).

I like EVE not only because of its diversity and complexity, but also because of its atmosphere and the pretty graphics, which was the real reason I wanted to test EVE in the beginning. In an RPG this is, in my opinion, a very important and beneficial point to the gameplay. Let's be honest - we all like to blow up things ;).

So here are some ideas for a more realistic / better mood in the EVE world.


  1. stations

    • current situation

    • CPP has done a few improvements to the hangars. At least some of the Gallentes look different. There is now little more life in the station, as ships flying around. I like the approach. I had always wondered why all the docks are empty, except mine.

    • what i don't like

    • The proportions of the station are not correct. If I look at my boat and compare it to the station, it's impossible to fit it in there more than 10-15 times. In addition, the hangar hall is so huge that apparently 90% of the station is spend for ship docks. This is unrealistic - and why should ships dock be deep inside?

      Furthermore, I find the almost infinite depth of space docks terrifying. I'm still afraid of heights! ;) And then the ship floats free in the dock - should I jump into the station? Or you still bears spacesuits during the transition to station - beam would work, maybe. Well I find it funny anyway.

    • suggestions

    • The stations have space docks. Different ships have different docking bays, which need not necessarily be displayed from outside.

      Shuttles are so small that they can be placed in a large hall nicely next to each other. So your own shuttle is parked next to other shuttles; frigates and destroyers would also fit in the same hangar safely, i think. The hall has windows (to the station/space), doors, a gate to the outside (or more), Laborer / Robotter / Vehicles, crates lying around, parts of ships, some ships are perhaps repaired; some ships dock or leave the hangar at the moment - everything is hectic operating . The floor is peppered with various parking markings, possibly there are some ships which are moved by robot through the hall to the outside / gate.
      This scenario is completely independent of the own ship (of course, some guy's may work on it, clean it or what ever). So it's just a part of the whole and the ship is not alone somewhere in the station.
      To make this more realistic, the scenarios can easily be made different. just put the parts of the scene together randomly, so that you do not always see the same picture and scenario in the hangars. Even the ship's position could change in the hangar (after discounts and docking maneuvers), the number and type of vessels standing around and of course the hangar itself looks different between the factions (and maybe station of factions)

      Battle cruisers and battleships are thicker and larger. You have your own dock and hangar space by means of brackets in marine bays. Each ship has numerous (and by vessel type and stations different) tubes, cables, power-ways, loading bays, ... connected to the dock. There are also workers and robots which are wandering around and handle the ships, they are moving stuff around, welding, etc. In these bays there are controllers, towers/bays overlooking the hall and the ships like on airports. You can see parts of the station, several decks, storage rooms, bulkheads/window to the outside, lifts, tubes, cabs, semi-mounted weapons, threats and so on.

      Freighter, of course, must be loaded. So there are cargo-ports of course, only used for transport ships. These will also be docked to tubes in / on their own bays / places, but on a larger scale (more additions, cables, etc). Cause much mor chargo must be loaded in a short time. There are space containeres stacked everywhere, loading robots are moving around, there are ore container, packing plants, warehouses and so on.

    • conclusion

    • The feeling of being on a big station, and above all not to be alone there, will be much more authentic. The change (ie activating) to a ship of another class simply leads to the change of the hangar / the scenario. Within a ship class or a class that shares a hangar type, you can switch to another parking space (or simply changes the scenario). Perhaps, some of your ships are also parked next to each other.

      If the idea of station walking should actually be implemented some time, it would be nice to have different levels with different rooms and also several hangars. In the shuttle hangars you can walk around, in the battleship hanger one looks from various gangways / bays to the goings and the transport ships you can only see through the big gate to the interior of the station or through various windows in the hangar, because no one else except the personnel is allowed to enter the cargo space.

      If you're not willing to enter the hangar view (where currently your active ship is docked), you should be able to control everything via a terminal where the ship is schematically (such as looking at the objects / ships / weapons) shown, with all the necessary information , functions, etc. (see "captains-quarters")


Decoe DeTouront
The Scope
Gallente Federation
#2 - 2013-06-17 10:30:51 UTC

  1. stations
  2. battles

    • current situation

    • Space battles are very nice to look at and elaborate graphics certainly interfere in mass battles. Therefore these features should be turned off, so that your own computer is slowed down in great battles. However, for PVE I see some possible improvements.

    • what i don't like

    • Shots of any kind are always at exactly the same point of a ship. Only if you shoot next to it failed about one kilometer.

      There are no damage levels. The ship is healthy, it burns a little or plops ... always with the same effect and the same place.

      Wrecks do not look like the ship that they belong to ... they are just a lumpy pile of whatever.

    • suggestions

    • For the logic only the decision: "Hit or not" is important. Eventually you'll have to calculate how good the hit was. But thats not important for graphic stuff. So it does not matter whether a hit looks the same within every player, or if it is rendered under circumstances on a part of the ship.
      A strike in the same place (or very close together, as aligned to the same point) I would however welcome for bundles of weapons. Single shots hit at various points! (Then you could also do something to damage calculation for combined weapons. They do more damage because the same point on shield/hull is penetraded. Therefore they'll need a little longer to adjust, so the firing rate decreases slightly. But thats another topic.)

      Hull damage level would be nice to look at. The condition of the ship should be reflected a little in optics ;)

      Hits to shield should also be improved. Perhaps shots could hit a invisible wall next to the ship which discolors a small area around.

      Wrecks should resemble the original ships at least, and perhaps not always look the same.

    • conclusion

    • More light, more effects, more fun destroying ;) Do you need more reasons for it? ;) Of course, you should be able to turn off the effects. In battles, these additional effects could negatively impact the performance ;)

Decoe DeTouront
The Scope
Gallente Federation
#3 - 2013-06-17 10:50:16 UTC  |  Edited by: Decoe DeTouront

  1. stations
  2. battles
  3. planets

    • current situation

    • The universe is full of intelligent life ... well, at least, it gives us capsule pilots.

    • what i don't like

    • Planets are primarily for planetary interaction .. and as a playground for the DUST'ler. From space, they are very nice to look at, but nothing else.

    • suggestion

    • Planets could also work just as stations. With ship hangars, research institutes, medical stations, repair stuff, offices, quarters and so on. Everything what would have to be changed for is the graphic. So you wouldn't see space but a planetary scene.

      Planetes could provide much more space than stations. So you could build major research facilities, larger hangars, various defence systems, more storages, and everything else you wanted and need, just as on stations.

      Also with respect to resource extraction, you could do a lot with it.

      It may in no case be just a isk sink.
      You have to take care of your planets population and provide everything they need (remove waste, take care for food, water, whatever). If it grows, you can upgrade your planetary (infra)structure an build more stuff (extractors, offices, labors, plantings, mines, streets, ...). Wars, hunger and riots on this planet (wars/invasions via DUST) will decimate your population an your buildings and infrastructure will be destroyed. So keep an eye on your defence and supplys.

      And, of course, not all planets are suitable to settle. I do not want to live in a cloud of gas! ;)

      Perhaps, the shipyards are packed into orbit; there would be orbital and planetary defense also.
      So EVE and DUST would be united ...

    • conclusionn

    • The universe would be round. Life in space and on planets - why should it not be so? In addition, the EVE guys were closer to the DUST people. In the casino, they could have a beer together and trade with DUST guys could be limited to the planet (you must be able to fly the stuff through space of couse).

      The EVE pilots settle and bring the invading army on solid ground and the DUST warriors had something to do. ;) A happy togetherness and a graphical feast for the eyes when you're floating in the shuttle to the planet ... your planet ;)


Decoe DeTouront
The Scope
Gallente Federation
#4 - 2013-06-17 11:11:44 UTC

  1. stations
  2. battles
  3. planets
  4. captain quarters

    • current situation

    • Each pilot has a captain-quarter on any station.

    • what i don't like

    • I think, thats very unrealistic. Why would any pilot in space have an own captains quarter on each station? There can't be that much space! And all quarters look the same.

    • suggestion

    • Quarters can or must be hired. How many quarters you want, you choose by your own, but every one costs some isk per month/year. Every on of them can be individually arranged (no, not like in Second Life, but perhaps there is a small selection of 5 different designs per faction. A lot of people in this forum got a lot of very nice ideas for that already).

      If the stations walking will be possible once in the future, it would also be useful, if not all get the same quarter. I propose to introduce room-level (as many per station as needed). They are accessible through one ore more lifts and include a couple of doors (10, 20, .. 50?). When you're renting a quarter, you'll get a room number and a level - your personal quarter. On station walks, you can go to your own room, also if there's a guy which shares a elevator with you and lives on the same room-level.

      If you have not rented a quarter on a station, you'll be in a conference room or something like this, together with others. You can access your ship configuration via termials in this room (or handheld computer), just like the use of the hangar at the moment). Or take a walk on the station, like the DUST-guy's can. Logging of doesn't matter, cause there are guest-rooms. So you'll always have a (theoretical) place to sleep ;)

    • conclusion

    • As a pilot, you'll be more connected to a station - it's a home. There is a sense of home and privacy, you can also shape a little . At other stations, you'll be in contact with other players, which is good for a community feeling and to get known of each other. It's a team game, so let's improve this feeling. :)


Decoe DeTouront
The Scope
Gallente Federation
#5 - 2013-06-17 11:22:41 UTC

  1. stations
  2. battles
  3. planets
  4. captain quarters
  5. corporate identity

    • current situation

    • Doesn't exist, except the corp and the alliance logo.

    • what i don't like

    • Individuality is something very important. The outstanding charaktor editor is a great beginning. There are clothes, various accessories and so on. But it's also about community and the community feeling (without having to fly pink ships).

    • suggestions

    • Let's start with the ships. Each pilot loves his ship, for which he has worked very hard. So you should be able to customize it a little ... at least for a group of people.

      There could be a small area (for example, the place in which at the moment Faction logo's or the shipbuilder have their logo) on every ship for a corp or alliance logo. Of course the logo should be approved by CCP and costs some isk for approvement.

      Also various elements / strip / bulkheads of ships could be painted in some color. More so you do not have to change.

      And whats about t-shirts/clothes with Corp / Alliance Logo! ;) That's even possible today, not only after the invention of the warp drive ;)

    • conclusion

    • Sense of community. That's the point in the game ... at least sometimes ;)

Decoe DeTouront
The Scope
Gallente Federation
#6 - 2013-06-17 11:23:50 UTC
That's enough at the moment. ;)
Suggestions, ideas and tips are always welcome.
Little Dragon Khamez
Guardians of the Underworld
#7 - 2013-06-17 15:21:26 UTC
point 1 - stations.

Stations are huge, typically over 100km across, whilst even the biggest battleship is less than 2km, also in eve there are such things are planck containers where spaces on the inside are bigger than they are on the outside. The station may well be one giantic planck container.

In regards to your other points about customisation CCP are working on this right now, they are taking small baby steps towards 100% customisation but have technical difficulties displaying 100 ships in a fleet fight all of which custom paint jobs whilst fighting an equally sized fleet of equally customised ships. The difficulty lies with the server and the effects of lag.

Also CCP demoed a condor flying between two worlds and entering atmosphere a couple of years ago at fanfest. So using planets as a base of ops is also on the cards for eve players, but we don't know when.

Dumbing down of Eve Online will result in it's destruction...