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1500 DPS Odyssey Typhoon Fleet Issue versus CNR... And 1428 of that 1500 is applied DPS...

First post
Author
Warpshade
Warped Industries
#41 - 2013-05-24 22:34:27 UTC  |  Edited by: Warpshade
I'm about to commit a grand act of blasphemy but it has to be said.....Wait for it....wait for it!!!!!!!! Can't hold it anymore!

but!

but!

but!

AT LEAST THE CNR LOOKS AESTHETICALLY PLEASING!!!!! THE TYPHOON IS, WAS AND WILL FOREVER LOOK LIKE A BROKEN LIGHT SABRE FLYING THROUGH SPACE!

Oops
Malcanis
Vanishing Point.
The Initiative.
#42 - 2013-05-25 03:52:36 UTC
Listen man.

Don't step to my space dustbin.



That is all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gal'o Sengen
Doomheim
#43 - 2013-05-25 17:44:33 UTC
That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.

The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#44 - 2013-05-25 18:57:56 UTC
Gal'o Sengen wrote:
That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.

The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.


lol. good luck with all that. ill be dusting mine off.

And like the CNR pilots dont buy faction BCU'S.

internet spaceships

are serious business sir.

and don't forget it

stoicfaux
#45 - 2013-05-25 20:56:48 UTC
Gal'o Sengen wrote:
That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.

The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.

I think you're thinking about the expensive Gist shield boosters. Now that faction mods are on the market, http://eve-central.com/ is a great place to price check things. The Dread Guristas XLSB is ~58M and the CN BCUs go for ~98M. (I'm guessing CN BCUs are going up due to the Odyssey changes.)

As for suicide ganking, you're looking at ~50k EHP. I don't think it's a profitable gank.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lloyd Roses
Artificial Memories
#46 - 2013-05-26 09:59:12 UTC
Wouldn't it be plain wisest to be happy about the push in max applied dps both ships are provided with?

It's not like in a pvp-situation with your opponent being a possibly superior ship, it's just pve. Pointing fingers really doesn't add to completion times. When it comes down to it, you just choose the better ship for that certain mission, and alone a difference in sansha or angel ratting should push one of the two strictly in favor.
Morrigan LeSante
Perkone
Caldari State
#47 - 2013-05-26 13:01:09 UTC
Gal'o Sengen wrote:
That's cool. When this goes live I'm going to buy one and use these fits, said nobody ever.

The TFI is a great ship, but the overwhelming flaw here is that you're spending about 1.2 billion isk (I am not up to date on CNBCU's right now) on a ship that one guy and his alt can suicide gank and have a very good chance to actually make a profit just off the module drop.


Seems to me someone's not tried to fit a CNR without CPU implants/fitting mods or a straight up peasant fit ..... Lol
Lugalzagezi666
#48 - 2013-05-26 15:10:51 UTC
Yeah, 1,2b is about the price of the shield booster Im going to fit to my odyssey golem.Lol
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#49 - 2013-05-26 23:23:24 UTC
I managed to run some lvl4's, some as in tried a few not gave up because it couldn't finish the mission, in Gallente and minmatar space, so shooting guristas and angels. I just threw a cruise launcher fit together on the test server and it worked out OK. Dread scarlet was a pain as I couldn't fit a prop mod but it finished easily. It was a badly thrown together fit as I didn't even bother to rig it.. top had 7 T2 cruise launchers, mids - x-large c5, cap booster, 2 x invuln and an em field, lazy so omnitank everything), 3 x DDA, 3x BCS and I think the last was a co-pro or power.. it was short on one of them... yea real crappy tester Oops, and of course, no rigs. Carried 5 mission specific T2 sentries and 5 light drones.

Performance for me was pretty good and something I could easily use. I found it better than the CNR as being able to pop frigs as they approach is not something the CNR does well. The 5 sentries dispatch even the cruisers faster than the CNR.
I would love it if the raven class (raven, CNR, Golem) BS could field 5 sentries and 5 lights.. i love the look of it.
Carniflex
StarHunt
Mordus Angels
#50 - 2013-05-28 09:31:29 UTC  |  Edited by: Carniflex
I looked at the similar "problem" yesterday, but about the regular versions, not the navy ones.

Basically the slot layout is about the same, the regular version of the Typhoon just has a free Flare rig built in instead of the turret damage bonus and only max 4 large drones. However, when comparing the regular versions against each other I reached similar conslusion, that the regular Typhoon seems to be slightly better than the regular Raven for the missionrunning with cruise missiles.

My main interest in that comparison was actually how does the new battleships stand against the missionrunning Tengu. Without using drones the gap, in my opinion, is not large enough to make switch to battleship a nobrainer decision. If you use also drones on the battleship hull the difference gets significant enough to justify the switch probably, even if you take into account the increased travel times assosiated with the larger less agile hulls.

My Tengus have 2x Rigor II 1x Hydralic Bay I (and painter) so the "gap is pretty small" is not the on-paper-dps but what I would expect to be applied. Also Tengu is pretty much locked into kin damage type.

Golems are sort of nice, but tiericide has not reached them yet so they lose significantly in speed in those missions with long travel distances between gates.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#51 - 2013-05-28 19:55:04 UTC
Carniflex wrote:
I looked at the similar "problem" yesterday, but about the regular versions, not the navy ones.

Basically the slot layout is about the same, the regular version of the Typhoon just has a free Flare rig built in instead of the turret damage bonus and only max 4 large drones. However, when comparing the regular versions against each other I reached similar conslusion, that the regular Typhoon seems to be slightly better than the regular Raven for the missionrunning with cruise missiles.

My main interest in that comparison was actually how does the new battleships stand against the missionrunning Tengu. Without using drones the gap, in my opinion, is not large enough to make switch to battleship a nobrainer decision. If you use also drones on the battleship hull the difference gets significant enough to justify the switch probably, even if you take into account the increased travel times assosiated with the larger less agile hulls.

My Tengus have 2x Rigor II 1x Hydralic Bay I (and painter) so the "gap is pretty small" is not the on-paper-dps but what I would expect to be applied. Also Tengu is pretty much locked into kin damage type.

Golems are sort of nice, but tiericide has not reached them yet so they lose significantly in speed in those missions with long travel distances between gates.


I had always heard how great Tengus were at running missions so I trained one to all 5's.

Wasn't even close to a Machariel with t1 guns in Mission running even though many people swore up and down that it was equal/better.

The difference between drones/no drones (in a BS) is a couple hundred DPS. Thats Huge and it matters a lot.

internet spaceships

are serious business sir.

and don't forget it

Sandrestal
Pakistani Taxi Drivers
#52 - 2013-06-11 19:25:09 UTC
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?
Boomhaur
#53 - 2013-06-12 01:12:16 UTC
Sandrestal wrote:
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?


Been playing around with building something similar for a few days now and just saw the OP's post.Looking at the stats particularly running one with 2x t2 rigor/1x t2 flare it be comparable to my tengu or better killing cruiser-BC sized ships when using faction missiles compared to t2 fury's on the tengu, and that was before factoring the target painter. Killing BS's of course would be faster as well, not to mention how nice using T2 furies on those would make things. This was just looking at cruise missiles and not factoring in the drones. To put it short if done right the cruise missiles will make short work of anything that is cruiser or above.

Than you have the drones, lets be honest you have plenty of them with the Typhoon Fleet Issue and I imagine most of us have a lot of experience with drones in the general sense so no point in going over it.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

stoicfaux
#54 - 2013-06-12 03:04:40 UTC
Sandrestal wrote:
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?

I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs.

Orbiting something helps manage incoming DPS, if you can be bothered.

I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.)

The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#55 - 2013-06-12 06:07:07 UTC
stoicfaux wrote:
Sandrestal wrote:
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?

I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs.

Orbiting something helps manage incoming DPS, if you can be bothered.

I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.)

The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running.


My mach is setup against Angels and I saw no reason to compete with it in that category. However, the Sansha half of WC is lucrative but a PITA to setup the mach, dock, and run the other half. So I set up the TFI with cruise missiles, drones, and armor tank. Its not 1500 DPS, but its like 1200 at all 5's.

[Typhoon Fleet Issue, Typhoon Fleet Issue fit]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
True Sansha Armor EM Hardener
Centus C-Type Large Armor Repairer
Armor Thermic Hardener II

Target Painter II
Omnidirectional Tracking Link II
Experimental 100MN Afterburner I
Federation Navy Stasis Webifier
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Drone Link Augmentor I
[Empty High slot]

Large Anti-EM Pump I
Large Anti-Thermic Pump I
Large Nanobot Accelerator I


Curator II x5

Its not 1500 DPS but 1200 DPS at the longest range needed is win. You could extend the range's of the ship and drones as needed. It has some of the best damage projection out there.

internet spaceships

are serious business sir.

and don't forget it

Stetson Eagle
Paird Technology
#56 - 2013-06-12 08:16:16 UTC
The rigor fit is superior due to the ability to gank cruisers consistently 1 volley. It's what I fly. I run 2 rigor, drone scope chip and omnitrack. I have pumped the 2 slot tank with gist c XL and CN invul to do it without crystals stationary; damage implant in slot6. I have drone range mod in highslot and small Rr in the other for sentry tank.
Stetson Eagle
Paird Technology
#57 - 2013-06-12 08:58:48 UTC  |  Edited by: Stetson Eagle
So the fit I fly is this for clarity:

LOW:
4x CN bcu
3x dda II

MID:
Gist C XL booster
CN invul
FN Omnidir
Prop mod of choice (MWD or MJD) or TP
Sebo II

HIGH:
6x cruise II
Gisti Small shield RR
drone link augmentor II

RIG:
2x rigor II
1x rigor I or drone scope chip


Edit: the tank is a bit overkill; might consider downgrading either of the shield mods. The drone scope chip might not be necessary if omni proves a better choose than juggling the TP. Keeping it simple would probably be much more rewarding flying experience.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#58 - 2013-06-17 01:03:21 UTC
OfBalance wrote:
Although I will confirm the 'phoon is a worthy phallic object of your sexual desires.


Phallic? Wow, I completely missed that. I will hafta go rename mine, coz clearly ‘coprolith’ has little resonance in that context, unless …

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Morrigan LeSante
Perkone
Caldari State
#59 - 2013-06-17 07:05:43 UTC
stoicfaux wrote:
Sandrestal wrote:
Okie Dokie, Odysee is here. Has anyone used the OP's fits and how did they work out for missions or null sec ratting/anoms?

I played with it on Test a week or two ago. The lack of sensor range and drone range was annoying. Managing missiles, drones, and guns was grossy inefficient. On the plus side, OMGWTFBBQ. Gank is tank. I managed to get to 60% armor on Mordus Headhunters due to ignoring the frigates, but it wasn't a big deal. It's pretty amazing how fast lights kill with the DDAs.

Orbiting something helps manage incoming DPS, if you can be bothered.

I would probably go with 4xBCUs, 2x DDAs, 1 CPU, 2TPs, 3 slot tank, and drop one or both of the guns for drone range augmenter thingies. And maybe replace the Gardes with Bouncers against Angels. (Angels may fly in close, but they still spawn pretty far away and they were dying too quickly to get close anyway.)

The 80km(?) sensor range is fairly short and is probably the biggest thing holding the Fleet 'Phoon back for mission running.


That bottom fit is the one I use (from memory), but I'm getting good results with a TP/omni as opposed to dual painter. Gets the gardes a bit more range to play with and pushed all the others optimals out passed lock range.

It plays with a little less faffing than I'd expected (no guns), and works well. For the missions with extreme ranges I go back to the CNR but they're not /that/ common.

Not had to opportunity to benchmark/race the pair though - I just view them as different tools.
Lugalzagezi666
#60 - 2013-06-17 07:24:11 UTC
I tested fleet phoon on sisi few days before expansion hit tq. In sansha blockade it was around 2 minutes faster than cnr. I used curators and no turrets (you can fit 1200mm howitzers if you want, it is actually easier than fitting dla + tractor).

Simply - in the missions where you dont need to move, tfi is clearly superior to cnr, but for me golem is still better, because of the loot/salvage bonus.

Oh and I used standard 2x t2 rigor + 1x t2 flare fit, but I feel that t2 bla + 2x flare (or 1x rigor if you lack cpu) might be actually better for tfi since your drones can take care of cruisers on their own.