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Is Incarna worth pursuing, and what does it need to succeed?

Author
Kaarous Aldurald
Black Hydra Consortium.
#61 - 2013-06-17 02:26:01 UTC


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More players doesn't mean better.


It observably means worse, actually, if you look at WoW's model.

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Then lets take the psychological issues. If you love the cold, harsh universe ... you have to defend it. You really have to fight off every horrible 'make hisec safe' and 'lets have multiple server' idea. They break what you love. So you attack any move in that direction.


Yeah, I tear those guys a new one. Thing is, this is also observably a genuine, honest, calculated reaction. After all, so many great games died from the influence of the casuals. I will never forgive them for what happened to Ultima Online.

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Once your in that position looking at it, it's hard not to react irrationally.


Seemingly irrationally, in any case. Your explanation shows that, for many people, this is actually a calculated and impassioned defense of the game they love, the way they love it, that just happens to also involve the extremely fun activity of trolling away the opposition.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Deborah Bat-Zeev
Brutor Tribe
Minmatar Republic
#62 - 2013-06-17 02:26:59 UTC
Yes, it's worth it. Unfortunately, CCP will never get WiS done even if they wanted to (what they don't). They need more than 7 months just for a simple money transfer (Link), they'd probably need the rest of this century to put two avatars in one room.
Malcolm Shinhwa
The Scope
Gallente Federation
#63 - 2013-06-17 02:34:28 UTC
Lipbite wrote:
I have $50+ ready for a sci-fi game with EVE-like quality of avatars and any non-boring gameplay such as common areas / halls with more than 1 toon in it, MassEffect-like quick arcade PvE and PvP shooting, pets or NPC companions, various NPC interactions (station services) - and some cosmetic items.

I don't need 100x100 battles, days-long epic quests, PvE grind, raiding and complicated loot progression - not going to treat game like alternative job.


Most of what you describe is in Star Trek Online, and its free-to-play. Eve's constant threat of non-consensual PvP and that your decisions have consequences is what makes Eve Eve though and ruins me for all MMO's now. I guess STO doesn't really have Eve-like quality in the avatars, but no game really could at the current technology level. I think that is mostly why the CQ only got built. The developers realized that what they built couldn't scale beyond 1 or 2 players in a room. So they had this awesome CQ and character walking around and they can't open the door because most people's computers couldn't render it.

Then there was the Incarna freak-out about the Nex store and the lack of content beyond the CQ. Pretty sure thats when CCP said, "Screw you guys, we'll develop WiS only we're going to call it DUST 514 and WoD" and they spent your Eve money on that.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

dark heartt
#64 - 2013-06-17 02:41:22 UTC
Rynn Vendran wrote:
Catching up on this thread... I can respect the various opinions that I've read, but I don't understand why there is so much aversion to what would amount to basically adding another layer to this game? If a player (bittervet or otherwise) doesn't want to participate in station-based content, they certainly don't have to and they shouldn't get penalized for it. I think it's safe to assume that CCP wouldn't replace anything they already have in place as far as FiS goes, so expanding on WiS would be pure bonus content. Why the aversion to it? Would it really ruin the EVE experience? Not trying to be sarcastic here, as I know that there are those among us who have been with EVE since the beginning and have seen the game grow and evolve, but speaking as a newb, wouldn't more EVE content inline with the original experience be a good thing?


So for me I am pretty opposed to WiS for one reason: It took away iteration and development from the FiS side of Eve (or at least it did with Incarna). I realise that this doesn't have to be the case, and if CCP can continue to iterate on the space ships side of the game, then great and good luck.

The other part of it is what can they do in Stations that makes sense? Are they going to try and do the Star Trek Online/SW:TOR thing and have us walk to go and get missions, sell items, etc? How will that affect the latency and lag of the games server? All in all, it probably wouldn't ruin the experience, but it is a distraction from the core gameplay (flying spaceships).

Also playing devils advocate here: Is it really such a bad thing that Eve is a niche game?

Most of the niche games I've been involved with tend to have very supportive and committed fanbases, and Eve is definitely no exception. And niche doesn't mean tiny, it just means that it's not everyone's cup of tea/
Tippia
Sunshine and Lollipops
#65 - 2013-06-17 02:48:50 UTC
Hmm… so we'll see how DMCA-happy Fox is today, but for reference, have a look at these videos (now lost in time since they only existed as linked files, four EVE website revisions ago, and since CCP never bothered with uploading them). Some newcomers may have never even seen them:

· The original 2008 WiS presentation.
· WiS environments.
· WiS game design.

Of course, as far as anyone can tell, that was all been scratched and they restarted from, if not zero, then 0.09 or so.
Rynn Vendran
Sebiestor Tribe
Minmatar Republic
#66 - 2013-06-17 03:12:06 UTC
dark heartt wrote:


Also playing devils advocate here: Is it really such a bad thing that Eve is a niche game?



Ultimately, no. The reason we're all here is because we adore what EVE is in its present form. Would I love to have more interaction with my avatar? Sure. Can I live without it? Absolutely.

It was mentioned earlier up there that DUST 514 could very well be what WiS would have been, and that's a good bet. Not having played it myself, I don't know how much it dovetails with EVE directly, but the concept of a sister game that utilizes cross-interaction with the "core" game is pretty neat, and in DUST's case it would allow for EVE to remain FiS while delivering on the player-as-avatar aesthetic in a separate game.

At any rate, conjecture is all fine and well, but one thing we can all agree on is that EVE as a ship-centric FiS MMO is as good as it gets, and rightly so. May it live forever.


_Hey now, hey now now, sing this corrosion to me... _

Ruze
Next Stage Initiative
#67 - 2013-06-17 03:28:20 UTC
Tippia wrote:
Hmm… so we'll see how DMCA-happy Fox is today, but for reference, have a look at these videos (now lost in time since they only existed as linked files, four EVE website revisions ago, and since CCP never bothered with uploading them). Some newcomers may have never even seen them:

· The original 2008 WiS presentation.
· WiS environments.
· WiS game design.

Of course, as far as anyone can tell, that was all been scratched and they restarted from, if not zero, then 0.09 or so.


Damn, watching those again, I noticed that CCP was far more down to earth and less die-hard organized at the time.

They've really grown from a grass-roots business to a major company, haven't they?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Heinel Coventina
Doomheim
#68 - 2013-06-17 03:59:45 UTC
dark heartt wrote:
Rynn Vendran wrote:
Catching up on this thread... I can respect the various opinions that I've read, but I don't understand why there is so much aversion to what would amount to basically adding another layer to this game? If a player (bittervet or otherwise) doesn't want to participate in station-based content, they certainly don't have to and they shouldn't get penalized for it. I think it's safe to assume that CCP wouldn't replace anything they already have in place as far as FiS goes, so expanding on WiS would be pure bonus content. Why the aversion to it? Would it really ruin the EVE experience? Not trying to be sarcastic here, as I know that there are those among us who have been with EVE since the beginning and have seen the game grow and evolve, but speaking as a newb, wouldn't more EVE content inline with the original experience be a good thing?


So for me I am pretty opposed to WiS for one reason: It took away iteration and development from the FiS side of Eve (or at least it did with Incarna). I realise that this doesn't have to be the case, and if CCP can continue to iterate on the space ships side of the game, then great and good luck.

The other part of it is what can they do in Stations that makes sense? Are they going to try and do the Star Trek Online/SW:TOR thing and have us walk to go and get missions, sell items, etc? How will that affect the latency and lag of the games server? All in all, it probably wouldn't ruin the experience, but it is a distraction from the core gameplay (flying spaceships).

Also playing devils advocate here: Is it really such a bad thing that Eve is a niche game?

Most of the niche games I've been involved with tend to have very supportive and committed fanbases, and Eve is definitely no exception. And niche doesn't mean tiny, it just means that it's not everyone's cup of tea/


It's still supposed to be the same EVE. There's not supposed to be a separation between WiS and FiS. You see that target who is is playing his docking games? You chase them into a station. Then you enter the station and kill them. Simple.
Silivar Karkun
Doomheim
#69 - 2013-06-17 03:59:59 UTC  |  Edited by: Silivar Karkun
i'll be honest here, after putting my list of suggestion in another thread here, in order to make WiS succesfull, it would mean to basically redo the whole game, well, in order to make it practical. i mean:

1. the content that could have been used was spent in creating DUST514, this could have been a good way to bring WiS to life in EVE, but CCP decided that it was easier to just invent another game in the same universe.

2. if EVE is about sandbox, then WiS has to be sandbox too, that means implementing tons of content that would require several expansions to develop. and we know that even with spaceship content CCP hasnt still fixed parts of it (sov, POSes, etc..)

3. the server would require more power for calculating the aditional algorithms, even if we would have to give instanced station interiors and instanced planet landscapes

4. the capsule concept pretty much fucks part of the character metagame, why?, well, capsuleers are stuck on their pods while flying in space, so you wouldnt be able to visit the interiors of your spaceship, unless you were out of the pod, and that means being docked, player content like exploring derelicts and ruins with player character would have to allow a system to dock the ship and of course, secure the docking bay in order to explore those environment (it would be interesting anyways)

5. "Playing with Spaceships" fags wouldnt allow it, they're too much biased with the idea of getting out of spaceship content for a while (even when the whole game history has been about spaceship content, expansion after expansion)

6. CCP cannot just put WiS and not interconnect it with spaceship content, it would take out the main part of the game, of course, there's several ways in that both character and spaceship content can interact, like atmospheric flying, planet landing, using industrials for colonization, heck we could even use doomsday devices for planetary warfare. but it goes again to points 2 and 5.

now, i dont discourage the idea, i would really like to get out of the CQ and explore the universe without having to be stuck in a pod 24/7, but i have to be realist, for those wondering which ideas i was putting look at this thread (from page 52 to 53): https://forums.eveonline.com/default.aspx?g=posts&t=161511&p=52
Rynn Vendran
Sebiestor Tribe
Minmatar Republic
#70 - 2013-06-17 04:27:02 UTC
Thanks for that link, Silivar! Before I started this thread I tried to do a forum search for this topic but didn't get any hits (search error) and there's a TON of great info and feedback in that thread. Someone mentioned how cool it would be to be able to board an enemy battlecruiser or station and have to fight FPS style in order to take it over, which sounds fairly meh until you add the caveat: you and other players in your faction/corp etc dock with and board the objective as the same battle rages in space in real time, which sounds pretty intriguing and could definitely incorporate the best of both worlds. There are indeed possibilities that could please both camps... whether we ever get to that point remains to be seen.

Smile

_Hey now, hey now now, sing this corrosion to me... _

Xessej
Perkone
Caldari State
#71 - 2013-06-17 04:42:51 UTC
The multitude of reasons Incarna failed:
The had no idea of what gameplay it could allow (they still don't)
CQ made people trying to simply play the game the way they always had much harder
If you didn't want wait for the CQ to load or you didn't want to overheat you GFX card you didn't get the old hangar back you got a wall.
The golden ammo newsletter and the cash shop in general.
It was overhyped and they clearly had issues even delivering the almost nonexistent content they did deliver (what could possibly be so hard about producing 3 other CQ's?)
The public statement by senior devs that core Eve gameplay issues that desperately needed to be worked on were going to have to wait at least 18 months while they did more WiS stuff.

Reasons to not go back to it (it actually should be deleted)
They still have no idea how to add gameplay to it.
It actually violates canon and immersion (capsuleers don't leave their capsules since they can permanently die if they are not in their pods)
Eve has long accommodated less than top of the line computers. CQ still over taxes many of those GFX cards.
And finally a big chunk of the fan base hated it then, hates it now and would likely unsub if they tried to force more of it on us (just check out the sub numbers and players online in the aftermath of Incarna)