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New Domi, What to put in Highslots?

Author
Novah Soul
#1 - 2013-06-10 13:33:05 UTC
Fitting out a MJD Sentry/Sniper Dominix for a change of pace in my mission running (as much it can be changed up anyway, lol).

So far I got lows/mids all set, just need a hand with the highs. So far im looking at:

Low:
1x LAR
3x Hardeners
3x DDAs

Mid:
1x MJD
2x Omnis
1x Sebo w/ lock range script
1x TP

So I was thinking, and was gonna go with 2-3 DLAs, a medium remote armor rep, and a single gun to pull aggro (prob. a beam laser just to not need to carry any ammo). The spare high will be for utility, like an extra rep, tractor, or w/e.

Anyone test out the new dominix and come up with something a bit more efficient? 700ish dps is a bit on the low side but it is a cheap fit so I can't expect greatness I suppose.

A man is known by the quality of his friends. - Lex Luthor

mama guru
Yazatas.
#2 - 2013-06-10 15:18:20 UTC
You're pretty much right on the money with what you can do with it. 3-4 DLA, gun and remote rep is the usual. Although you can pull aggro with the painter if you got one.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Dato Koppla
Spaghetti Militia
#3 - 2013-06-10 16:09:47 UTC
MJD is unnecessary for most missions and you shouldn't base your fit around it IMO. There's been alot of discussion about Domi fits and I also discussed MJD use in a thread not too long ago, it's alot of effort to repost everything here so just search my post history.
Garak n00biachi
The Scope
Gallente Federation
#4 - 2013-06-10 16:44:33 UTC
Switch your TP for a AB\mwd..also fit a Sentry drone damage augmentor rig.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-06-10 20:13:15 UTC
Garak n00biachi wrote:
Switch your TP for a AB\mwd..also fit a Sentry drone damage augmentor rig.


sentry drone augmentor rigs aren't worth it

@OP

you could probably drop down to 2 hardeners and another DDA if you are doing MJD fits

As for highs I put at least 2 DLAs one remote rep and rest 1200mm artillery
Novah Soul
#6 - 2013-06-10 20:47:54 UTC
Thanks for the responses all, they have been very helpful.

A man is known by the quality of his friends. - Lex Luthor

Frank Pannon
Emerald Swine Escavations
#7 - 2013-06-11 08:11:04 UTC  |  Edited by: Frank Pannon
I will try pairing it up with a gunboat, and do a capchain between the two. So high will be 2 drone link augmentor, a large engergy transfer, and maybe a remote rep.

If you do missions solo, than I have no idea yet for the highs, sorry.

Do you need 2 Omnis in the mids? I wonder if with the new drone tracking bonus you could use just one and put something else in that midslot.
Adriana Nolen
Sama Guild
#8 - 2013-06-11 12:49:24 UTC
I wish the revamp allowed Domi's to use Drone Control Units; even if it was just 3 or something.
Gell Deraison
Aliastra
Gallente Federation
#9 - 2013-06-12 07:55:25 UTC  |  Edited by: Gell Deraison
Nevermind. Oops
Whitehound
#10 - 2013-06-16 23:48:52 UTC
I use 6x 350mm Railgun IIs in the high-slots together with sentries. I call it a Shotgun Domi, because it does not have the range of a sniper, but does quite a bit of damage across a medium distance. Before Odyssey was this kind of a fitting only good for some missions. A lot of fun to fly though and back then. Now with the battleship changes should this fitting be noob friendly.

[Shotgun Domi]

Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II (or a third DDA II depending on the mission)
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I


Garde II x5
Ogre II x5
Hobgoblin II x5
Hammerhead II x5

With the Antimatter L charges and 5x Garde IIs does it give me 926 DPS. It reps with up to 252 eHP/s and is semi cap-stable (just do not turn on the AB or you will have to turn off the railguns or you will otherwise run out of cap).

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-06-17 00:11:51 UTC
you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.

You can get almost the same DPS to 90km.
Whitehound
#12 - 2013-06-17 00:12:44 UTC
Tsukino Stareine wrote:
you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.

You can get almost the same DPS to 90km.

What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-06-17 00:35:03 UTC
Whitehound wrote:
Tsukino Stareine wrote:
you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.

You can get almost the same DPS to 90km.

What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km.


pretty much every level 4 mission has some spawns out that far.
Whitehound
#14 - 2013-06-17 01:10:12 UTC
Tsukino Stareine wrote:
Whitehound wrote:
Tsukino Stareine wrote:
you're not utilising the domis superior drone optimals with that fit. You want at least 1 drone link augmentor, preferably 2.

You can get almost the same DPS to 90km.

What is at 90km? The last time I flew missions, which is not that long ago, there is nothing at 90km.


pretty much every level 4 mission has some spawns out that far.

Hardly. The missions have a lot of spawns pretty close, plus the spawns have the tendency to come flying your way once you aggro them. So you fight the ones closest as they are the most threatening ones and aggro the rest early so they arrive in time. With a bit of practise will you manage to leave nice heaps of wrecks that are fast and easy to loot and salvage, and that are not far stretched where you would ask yourself why people actually salvage their missions.

Your comment regarding the "optimals" is pointless when you factor in that Gardes' have the shortest range with the highest DPS and you want to use them over the other ones. Range just does not make up for DPS when time is also money.

How about you put up a fitting here? I'd like to see what you have to offer besides commentary.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2013-06-17 01:21:57 UTC
I've literally just finished a mission: Intercept the Saboteurs (Angel Cartel) and there were battleships almost 100km away from me.

I don't know if you've noticed but npcs don't generally have microwarp drives and take a long time to close distance and the fact that I do 800 DPS at 90km means stuff dies very quickly and often before the ones I can't reach can even get in range.

[Dominix, perfect mission]
Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Proton L
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip I
Large Ionic Field Projector I
Large Ancillary Current Router I


Garde II x5

this is what I'm using right now.
Whitehound
#16 - 2013-06-17 01:50:48 UTC  |  Edited by: Whitehound
Tsukino Stareine wrote:
I've literally just finished a mission: Intercept the Saboteurs (Angel Cartel) and there were battleships almost 100km away from me.

I don't know if you've noticed but npcs don't generally have microwarp drives and take a long time to close distance and the fact that I do 800 DPS at 90km means stuff dies very quickly and often before the ones I can't reach can even get in range.
...
this is what I'm using right now.

Mission NPCs do not have MWDs, yes I did notice this, but with 800 DPS are you doing less damage than I do, and with a Micro Jump Drive should you not be complaining over NPCs at 100km. You seem to have a completely different approach to it than I do. I can respect this, yet I would die of boredom if I was sniping NPCs at 100km range. Missions are generally boring and so I like to do them at close range with as much DPS as I can get and without blowing up.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2013-06-17 01:53:30 UTC
but I spend less time waiting for the NPCs to fly to me or me flying to them.
Whitehound
#18 - 2013-06-17 09:14:29 UTC
Tsukino Stareine wrote:
but I spend less time waiting for the NPCs to fly to me or me flying to them.

That you do, but how about the occasional acceleration gate in a mission and the mission items?

I also do not see the point of using faction ammo when the arties contribute very little to the total DPS.

I can easily improve your fitting with the following one. It has got the same 800 DPS at 90km using Iridium L and Bouncer IIs, does 960 DPS at 35-40km then with Antimatter L and Garde IIs, comes with an additional afterburner and without any faction items and without a need for cross training. Only do I not know what good the tank is, but it is the same as yours:

[Dominix]

Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Sensor Booster II
Cap Recharger II

425mm Railgun II, Iridium Charge L
425mm Railgun II, Iridium Charge L
425mm Railgun II, Iridium Charge L
425mm Railgun II, Iridium Charge L
Drone Link Augmentor II
Drone Link Augmentor II

Large Sentry Damage Augmentor I
Large Processor Overclocking Unit I
Large Ionic Field Projector I


Hobgoblin II x5
Bouncer II x5
Garde II x5
Ogre II x4

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-06-17 10:10:46 UTC
Whitehound wrote:
Tsukino Stareine wrote:
but I spend less time waiting for the NPCs to fly to me or me flying to them.

That you do, but how about the occasional acceleration gate in a mission and the mission items?

I also do not see the point of using faction ammo when the arties contribute very little to the total DPS.

I can easily improve your fitting with the following one. It has got the same 800 DPS at 90km using Iridium L and Bouncer IIs, does 960 DPS at 35-40km then with Antimatter L and Garde IIs, comes with an additional afterburner and without any faction items and without a need for cross training. Only do I not know what good the tank is, but it is the same as yours:



Let me direct you to the triangulation theory behind MJD: https://forums.eveonline.com/default.aspx?g=posts&m=3017077#post3017077

The thing is that you ONLY get 90km with bouncers, which I will not use on anything except angels. The point of getting gardes to 90km is because of the thermal damage type.

Since the buff I've put curators and wardens away and solely using gardes on anything but angels.

Effective, applied damage is what matters. You have to understand how to apply EFT numbers in a real situation.
To mare
Advanced Technology
#20 - 2013-06-17 11:13:23 UTC
same stuff you were using with the old domi rails for pve and neuts for pvp
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