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Jita Park Speakers Corner

 
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Titan Buff + Nerf at the same time

First post
Author
Secret Squizzel
Imperial Academy
Amarr Empire
#1 - 2013-06-11 21:10:28 UTC  |  Edited by: Secret Squizzel
Titans spend a significant amount of time hiding within POS shields, poking their nose out to provide jump bridges, are lethal on field but are fundamentally bigger dreads with the DD weapon. Their conception was that there should be much fewer of them than exist, and generally represent the pinnacle of a player before the cancel their sub.

The proposal I have is to make the Titan a non combat ship, with some key military and industrial capabilities. This would be achieved by allowing it to siege above a planet for a long period of time (say 4 hours), unleashing a "World Devastator" type weapon that consumes PI / Dust installations from whole planetary districts, filling the hold with potentially many billions of salvage / loot / minerals / PI products / frozen corpses / flora / fauna.

The Titan would be clearly visible in the sky from the planet for the Dust players, effectively meaning that they would be able to reach out for reinforcements (and even battle for control of giant planet side artillery to try and knock it out of the sky). As such once the Titan had committed to its long siege you could expect a fight to be on the way.....with obviously the risk being worth the reward for the Titan.

This would drive significant interaction between Eve and Dust players, and would refresh the usage of the Titan whilst generating both great rewards but increased chances of fights.

The Titan should no longer be able to jump bridge subcap fleets, and indeed aside from black ops no ship should be able to. The only way to move a subcaps fleet should be within a mothership - i.e. the Titan is under attack, a fleet forms up and docks within the mothership which then jumps in to provide support.

Lots of gaps to fill and I struggle to be as articulate as many on the forums, but had been chatting this over with a RL friend and it seemed a cool (if whimsical and technically difficult) possibility.
Malcanis
Vanishing Point.
The Initiative.
#2 - 2013-06-11 21:24:37 UTC
Intruiging, and it moves the titan away from the role of DPS/EHP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Secret Squizzel
Imperial Academy
Amarr Empire
#3 - 2013-06-11 21:36:00 UTC
There's something (maybe the Star Wars comic reading part of me) that thinks the Titan could have a role that generates far more content that it's current capabilities.

Within this one part that might even be worth looking at separately is that of using motherships as the the vessel of power projection, actually using them as carriers rather than using jump bridging. That would be really awesome to all dock up into the hangars and then be jumped to the battle!
Snow Axe
Republic Military School
Minmatar Republic
#4 - 2013-06-14 04:44:49 UTC
That's a lot of neat fanfic but it won't actually generate anything. Right now Titan pilots have very little reason to log in aside from acting as portable jump bridges. I don't think adding a feature that is basically "park out in open space for several hours, do nothing, hope you don't end up dead" is going to keep those accounts subbed.

Titans definitely aren't great right now, but if they're to get a role, it needs to be more hands-on, not hands-off. Have fun doing that without making them overpowered, though.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

pmchem
Brutor Tribe
Minmatar Republic
#5 - 2013-06-16 23:41:28 UTC
tiericide supercaps

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Friggz
Caldari Provisions
Caldari State
#6 - 2013-06-20 02:09:18 UTC
I approve of this only if we change it so Titans can only jump in on the other side of a moon orbiting the target planet, then have to slow boat around the moon to get into firing range. Also, frigates get a chance to destroy the titan if they can hit a small exhaust port.
Mike Azariah
The Scope
Gallente Federation
#7 - 2013-06-22 21:41:50 UTC
Friggz wrote:
I approve of this only if we change it so Titans can only jump in on the other side of a moon orbiting the target planet, then have to slow boat around the moon to get into firing range. Also, frigates get a chance to destroy the titan if they can hit a small exhaust port.


Would that be twitch based with the sutotargetting turned off?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Noisrevbus
#8 - 2013-06-23 04:18:46 UTC  |  Edited by: Noisrevbus
The idea to improve upon Titans' support functionality is generally a good one, since balancing combat features for "the biggest ship in the game" is always going to be troublesome in terms of overwhelming or underwhelming.

As Snow Axe already pointed out though, this very suggestion trifles with alot of such issues in spite of being aimed at improving "some other" aspect of the ship. There need to be motive and that motive is found in the details, so while it sounds pretty cool on paper to have Titans drive (Dust interactive-) content and end-game resources you would also constantly have to ask yourself what's in it for the pilots and would they use it?

We all know that there are too many of them and that they are being piled up as deterrent (like cold-war nukes) or exploitation of other roles that in all fairness at least can be discussed (cyno-highway, jump-network without infra etc.). However, I think it's also easy for players who don't regularily use Titans to on and off forget that these are ~100b ships (pilot and hull) with a 500m/m upkeep that most players get in order to serve their alliance.

There are alot of questions to ask yourselves on that background: would it be lucrative enough to risk such a ship? would something so lucrative be too powerful for a super-heavy group? how would you then balance end-game content for alliances of thousands to Dust-corps of tens? The Dust-link that is in right now is sparse and casual for a reason, because when they can begin to influence each other more heavily you'd also need to consider the balance of such impact and there is little logic that would settle in favour of a handfull of Dust-players to deal with the Titan-wielding endgame-oriented EVE-alliances of thousands - there's just such a gap in management and resource accumulation so there's no arena where the Dust community could possibly contend without making it highly unfavourable to the EVE-side or exploitable by the EVE-side.

If anything, I still prefer the idea of just giving Titans more Station-functions in a manner that would appeal across the board for anyone who could afford the hull. If you are small and want to operate behind enemy lines or just resupply clones and ships in a huge ongoing battle: Cyno in a Titan and make sure you find a risk-reward balance between risking it's use and gaining access to it's resources (ie., implement some system that allow players to clone-in or login and undock from a logged-off Titan, but not re-dock to log off or switch ships unless it's brought on grid and then risk it getting trapped). Making it hard to catch would be the balance point to just erecting a bait tower supplied by Carrier-runs. Allowing a small group to re-supply itself could possibly breathe some life into roaming- or gerilla-style PvP. We already use Titans for similar logistics-lines anyway so why not improve upon it and make it appeal to those with one Titan as much as those with a hundred Titans?

There's a ton of cool things you could do with them just on the logistics side in order to encourage their use and seeding ships around the game for more interaction.
Malcanis
Vanishing Point.
The Initiative.
#9 - 2013-06-23 11:47:37 UTC
It's obviously not an idea that's likely to get implemented in anything like it's current. form. What is useful about it is the idea of looking at titans in a completely new way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grath Telkin
Amok.
Goonswarm Federation
#10 - 2013-07-10 17:08:02 UTC
Malcanis wrote:
It's obviously not an idea that's likely to get implemented in anything like it's current. form. What is useful about it is the idea of looking at titans in a completely new way.


A way that sucks

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Retar Aveymone
GoonWaffe
Goonswarm Federation
#11 - 2013-07-10 18:41:06 UTC
pmchem wrote:
tiericide supercaps

homicide supercaps
Theodoric Darkwind
The Scope
Gallente Federation
#12 - 2013-07-11 04:48:50 UTC
4 hour siege cycle? If you left a titan sitting stuck in space not in a pos shield or logged off for 4 hours it absolutely would die in that timeframe, period, end of story, I dont care how much support it has SOMEONE WILL BRING A BIGGER FLEET TO KILL IT.