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EVE Online: Odyssey Issues

First post First post First post
Author
MaRU2760 133
Unit 439
#801 - 2013-06-14 18:04:50 UTC
Bexar Ying wrote:
At this point there has been NO Dev interaction since 2013.06.07 10:02.

It makes me wonder.


Still no posts from devs.

Are they even reading this or are we wasting our time?
Celia Therone
University of Caille
Gallente Federation
#802 - 2013-06-15 03:04:28 UTC
Robert Parr wrote:
2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager??????

You know that you can double click on a wreck in the overview to open its cargo?

However if you double click on two or more wrecks in quick succession then it will only open one/some of them and forget that you clicked on the others. So looting several wrecks goes double click-pause-double click-pause. If you have movement on the overview then it's even worse and you have to do double click-wiggle mouse to prevent overview update during pause-double click-wiggle mouse like a ******-double click-etc.

It would be very, very nice if (for example) alt-singe click on a wreck looted everything in that wreck automatically and if the client queued alt-clicks so that it didn't forget them if you click too quickly. Not only would this make the UI seem more responsive and professional it would also relieve some of my RSI pain.
bongpacks
Rules of Acquisition
#803 - 2013-06-15 06:09:56 UTC
Ok so we can ignore single anomalies now on the scanner results that's great. Still when I jump into a new system sometimes I have to untick and re-tick show anomalies before I see any results at all even for cosmic signatures, this also works in reverse like if I have show anoms unticked I'd have to re-tick it and untick it again to see any results. Also I've noticed if I log off with show anomalies unticked, when I log on the results are showing anomalies and I have to tick and then untick show anomalies again to hide them. Probes still don't appear anywhere near your ship on the solar system map when deployed, not sure if this is a feature or what but I know I used to be able to pop outside my wormhole, launch probes and hit scan so I could ignore that signature quickly without having to move probes around.

I noticed the OP hasn't been updated in quite some time even though the reported issues just keep flooding in, People seem to give you (CCP) a lot of credit for shaping up after all the problems with the nex store and WiS but I just don't see it. You still rush to get out content that isn't ready, that nobody asked for and that test server feedback SCREAMS is bugged and not fit for TQ but you roll it out anyways. More of the same I say, you may post a little more frequently in the forums but that's about it. Lots of threads asking for our assessment of your product and after about 5-7 pages you stop seeing any blue, almost like you're overwhelmed with the sheer amount of bad you've released to the public. Anyways that's just my $1.05, carry on.

OH wait, before I end this rant there's a bug/oversight that's been around for a while now that's been bugging me. Used to when you hovered over a d-scanner result that was too long to display in the column width, you would get a tooltip showing the complete result much in the way the overview currently works, please fix that. That is all.
bongpacks
Rules of Acquisition
#804 - 2013-06-15 09:13:15 UTC  |  Edited by: bongpacks
Also if you're going to let us see the signatures in system and even their relative location, why should those results not persist in the scanner window after the first scan? Seems kind of stupid to know all the sigs and their general location but once you do a single probe scan you have to then use the spread formation to see them all again.


EDIT: On another note why if the probes can teleport instantly back into your cargohold, should they have travel time between each scan?
bongpacks
Rules of Acquisition
#805 - 2013-06-15 09:21:20 UTC  |  Edited by: bongpacks
New bug, I just ignored 4 results yet it says 0 filtered / 1 ignored, can't seem to unignore the other three signatures. Two wormholes, a data site and a relic site. I'm in an empty system so the chances of a relic site, data site and a wormhole all despawning within 10 minutes of each other is pretty are pretty low.


EDIT: OK so apparently if you ignore something and then scan somewhere that it wouldn't show in the results anyways, it doesn't show as being an ignored result. My bad.
Witchking Angmar
Perkele.
#806 - 2013-06-15 12:15:36 UTC  |  Edited by: Witchking Angmar
Scanner now only shows one decimal of signal strength.

Launching single probes is impossible.

The show anomalies checkbox is now remembered, but it doesn't work and anomalies are often shown despite the setting.

Launching probes by activating the launcher places probes in seemingly random places and sometimes with varying radii.

When scanning, the probe number, status and size only show intermittently.

New damage alerts are more useless than nipples on a breastplate. I'd like to know when my ship enters armor or hull for instance, but i don't need the thing screaming at me for an hour when i have a bit of red in my hull and no way to repair. Once again you people clearly slap crap features on the UI without ever spending time with the thing yourselves. Assuming you wish to cling onto this terrible new feature, a good compromise might be allowing the user to switch back to the old working model.

Edit: When a cosmic signature is split into two possible places, they show up in the results under two different IDs.
KIller Wabbit
MEME Thoughts
#807 - 2013-06-15 18:02:08 UTC
New bug - after jumping several gates I end up with a constant white noise sound layered on top of other sounds. If I disable and then enable sound in the ESC setup menu's it stops (so bug, not feature).

And yes, the Dev's have abandoned us for the summer.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#808 - 2013-06-15 18:30:43 UTC
The People and Places window no longer remembers its state of open / closed between client - server sessions.

How to repeat:

1) Open the People and Places window.

2) Log off or quit the client with the P&P window open.

3) Log back into the same account and the P&P window has disappeared.

If this was done for server load / performance reasons, then please say so. Otherwise, please return this previously working recollection of window state.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Hairpins Blueprint
The Northerners
Pandemic Horde
#809 - 2013-06-15 19:15:22 UTC  |  Edited by: Hairpins Blueprint
Clouds on some anomalies are so bright that i can't see tactical or anything in the coud : | please remove it, it wasn't like that before there were only few dark clouds areoud the wrecks not a small sun in center . Anomaly is Sansha Forsaken rally point.

it make ratting such a pain for my eye's now.... insted of fun : | and sun glases does not help it ^^
styx chaa'el
Doomheim
#810 - 2013-06-16 00:26:57 UTC
why isnt the launcher working?

i keep getting an eve offline message?

00:26 eve time 15/6/13.
SilentDark
#811 - 2013-06-16 00:48:30 UTC
Same, EvE launcher says client is offline but it isn't - i was logged in with an alt at the time.....

Cant log in at all now with any toon...

Please fix!!
Ilkahn
Ideal Mechanisms
#812 - 2013-06-16 01:34:43 UTC
SilentDark wrote:
Same, EvE launcher says client is offline but it isn't - i was logged in with an alt at the time.....

Cant log in at all now with any toon...

Please fix!!


Agreed, this is getting very old. Prior to the launcher things were much better. Come on CCP, enough already this is hogwash. just get rid of the stupid launcher. Yes, it's pretty. Past that, it's not worth crap.

You are making me play freaking Arma for gods sakes. Have some mercy on me and FIX EVE!
seth Hendar
I love you miners
#813 - 2013-06-16 11:42:21 UTC
MaRU2760 133 wrote:
Bexar Ying wrote:
At this point there has been NO Dev interaction since 2013.06.07 10:02.

It makes me wonder.


Still no posts from devs.

Are they even reading this or are we wasting our time?

maybe it is taime to reming them what the player base is able to do, a riot might be the only way, since they clearly don't listen.

all this is being reported for month on the odyssey feedback, and they ignore us....
Hairpins Blueprint
The Northerners
Pandemic Horde
#814 - 2013-06-16 12:17:15 UTC  |  Edited by: Hairpins Blueprint
About The anomalies and the White wall, i sended a petition like a week ago and no reply : (


soo, i am dropin the Screenshot here. and plese some dev see it becouse this issue is real pain in the ass :' |

New Anomaly!!

http://imageshack.us/a/img594/6733/v5h.png

other one, can't eaven see tactical

http://imageshack.us/a/img690/6550/1vz.png

Compare NEW
http://img825.imageshack.us/img825/7369/9mwk.jpg

To OLD look

http://imageshack.us/a/img853/2639/lvn2.jpg



White wall BUG!

in station https://dl.dropboxusercontent.com/u/61630729/graphic_glithes.png

on anomalies http://imageshack.us/a/img577/9907/3r6.png

I must say i love this game, i play it 5 years, loot of chabges are awsome part of the are half good half bad. and some of the should been done. becouse fixing thing that aren't broken and make them broken kinda fleel bad.

this fleet like a person is giving away new awsome boots for free on the street and than, flip a trashcan soo every one dmg the new shoes and fall over, and the guy say, hey i gave you new stuff so F off haha ..... and i feel like ccp devs are doing something like that :'|

please fix those bugs and don't make old players suspend account becouse of some trivial things like those

Ps. i tested the anoms on 3 computers with difrent graphic cards, the station white wall in from my friend with old pc. and the rest of graphic Bugs are on new pc/lap : |
Siresa Talesi
Doomheim
#815 - 2013-06-16 16:29:53 UTC
A few new issues I've encountered in the past couple of days:

Icon for Acolyte I drone not displaying properly in inventory - shows a blank yellow square instead (other drones appear ok, not sure if this is a universal problem, or just my client).

The drones window occasionally disappears and reappears while drones are being launched.

Inventory window does not stay open in hangar - It used to be that if my inventory was open, and I undocked, then entered the station again, the inventory window would still be open, right where I left it. Now, if I leave the station and return, the window is closed and must be opened again.
pmchem
Brutor Tribe
Minmatar Republic
#816 - 2013-06-16 23:02:43 UTC
bug: can't hover over various parts of the UI to get information anymore (like wallet balance) unless EVE window has focus. regression from retribution.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

E'lyna Mis Dimaloun
REUNI0N
Against ALL Authorities
#817 - 2013-06-18 09:33:42 UTC
BUG: Every 5-10 Jumps the Tactical Overlay turns itself off automatically. Please fix it.
Xylorn Hasher
Caldari Provisions
Caldari State
#818 - 2013-06-18 09:38:56 UTC
KIller Wabbit wrote:
New bug - after jumping several gates I end up with a constant white noise sound layered on top of other sounds. If I disable and then enable sound in the ESC setup menu's it stops (so bug, not feature).

And yes, the Dev's have abandoned us for the summer.


CCP FIX DANG SOUND!

All my posts are made shortly after Marihuana consumption.

disasteur
disasterous industries
#819 - 2013-06-18 12:20:52 UTC
new bug, way to many unexpected DT'sShockedCool
Buddhatva Samyaksambod
Center for Advanced Studies
Gallente Federation
#820 - 2013-06-19 11:57:12 UTC
After installation, it did not start
OS Win8
Nvidia GTX 670
Hope solve this soon
Thanks