These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
 

Ganking and markets

Author
Tekota
The Freighter Factory
#1 - 2011-11-07 04:22:20 UTC  |  Edited by: Tekota
EDIT: Change confirmed as real and planned for live - https://forums.eveonline.com/default.aspx?g=posts&m=320187#post320187

Big bold letters bit: There is already an enormo-thread running in general on the rights or wrongs of this possible move. That thread contains much wailing, gnashing of teeth, a few tears and several references to realism (arguing for realism in a game which sees immortal clones fly through space, in an alternate universe, with a flight model that violates both Newton and Einstein's theories, at faster than light speeds whilst firing laser beams at eachother).

Any MD thread should really be concentrating on market effects rather than duplicate the arguments of right or wrong.

So, on the test server it would appear that no insurance payout for concord kills is being trialled.

Baselines:
What quantity of raw materials are currently destroyed by suicide gankers (that is destroyed by the gankers + those gankers then destroyed by Concord)?
What quantity of isk is piped into the economy by NPC insurance paying out on suicide gankers and on their victims?
How much of a disincentive is suicide ganking to botters?

Question:
If this change goes live, would it result in more or less suicide ganking? How much more or less?

Effects:
If less suicide ganking were to occur, would we see a surfeit of minerals due to less ship destruction and less of a restraining force on botters? Likewise, would we see a mineral deficit if more ganking were to occur due to this change?
What effect on the economy of removing the insurance ISK faucet to suicide gankers and their victims?


I figure all I'm asking is for folk's best guess at the baselines as without knowing those we won't know the extent any change may have on the market - it may turn out that suicide ganking, whilst talked of often is actually such a small proportion of mineral destruction and isk injection that any change would be negligible, lost in the general market noise.

I'm struggling to see how this proposed change could result in more suicide ganking occuring, although I do recognise an argument that it would give victims a false sense of security which could lead to an increase.


Having thought about it some as writing up this post I've shifted from thinking that this could put a significant dampner on mineral prices (admittedly at a time when other forces, new BC production for example, are strongly driving up demand), to thinking that any market effects will be negligible. Which kind of makes this post somewhat redundant, but I've typed it now and I love the sound of my own keyboard, plus I'm open to being convinced otherwise.

Finger in air guess: 1 in 100 ships destroyed are as a result of gankage. If the insurance changes cut that in half then we're talking a move from 1 percent of mineral destruction to 0.5 percent of mineral destruction and arguably neither here nor there - actually the effect would be even smaller, as typical suicide targets and agressors are small, BS or smaller, whilst general Eve ship destruction can include much bigger beasts.
Finger in air guess two: At any given time there are 100 players running incursions or missions for every 1 suicide ganker/victim. Incursion/mission runners, over a given time frame inject at least as much, and likely much more, freshly minted ISK into the economy as insurance payouts for ganker + victim.

Ergo, suicide ganking changes, if implemented as apparently suggested on the test server, will have no appreciable effect on the market. As M*A*S*H taught us, suicide is painless. What a pointless post this was :o)
Tasko Pal
Spallated Garniferous Schist
#2 - 2011-11-07 05:00:58 UTC  |  Edited by: Tasko Pal
I think the big change will be that it substantially increases the swag that one can carry before being profitable to gank. The possible swing to stealth bombers is interesting. I don't know what rate those ships are consumed at, so it might not make that much of a difference. I also wonder, if they were spurred to do it because of how the math changes with the new tier 3 bc. Those seem to have a particularly high dps for the cost.

Added: I haven't done the math, but we're probably looking at the ability to considerably haul more stuff in high sec than before. For example, rule of thumb was that one shouldn't haul more than a billion isk in a freighter. That amount probably will increase, depending on how good the T3 bc are.
Kara Books
Deal with IT.
#3 - 2011-11-07 06:33:14 UTC  |  Edited by: Kara Books
There is only 1 thing that will be effected, it is the common, poor pirate, otherwise all ganking remains fun and if done right, quite lucrative.

PRO TIP:
Form fleets and have a fun, social, coordinated and profitable gank!


The loss of say, a typhoon class battleship would only mean the ganker with a zero wallet balance will not be able to buy another ship until they acquire ISK from places other then ganking itself, its really that SIMPLE.

Responsible pirate alt: This is highly unlikelly from stopping me when i just want to have fun.


I lose well over 100M in ships per week and sometimes, if not most of the time I forget to even insure my ships, ask around, most people also forget.

The developers are simply taking out an ISK faucet, which is good for every one.



What I don't like:

I am going to dearly miss flying my dramiel in nulsec =(
Tekota
The Freighter Factory
#4 - 2011-11-07 11:17:42 UTC
Tasko Pal wrote:
I think the big change will be that it substantially increases the swag that one can carry before being profitable to gank. The possible swing to stealth bombers is interesting. I don't know what rate those ships are consumed at, so it might not make that much of a difference. I also wonder, if they were spurred to do it because of how the math changes with the new tier 3 bc. Those seem to have a particularly high dps for the cost.

Added: I haven't done the math, but we're probably looking at the ability to considerably haul more stuff in high sec than before. For example, rule of thumb was that one shouldn't haul more than a billion isk in a freighter. That amount probably will increase, depending on how good the T3 bc are.


That does strike as a possibility, and maybe the possibility that lends weight to the argument that folks will gain a false sense of security and we'll see an increase in ganking as more plex laden kestrels take to the stars.

The cost of a mack / t1 indy gank may not really change, it may even go down, as people find that newly buffed destroyers and thorax's can take down targets that previously required a brutix. Either way, the cost of a dessie/cruiser is sufficiently into the "so little it's lols-worthy" zone still.

Freighter ganks are another beast, presently the challenge is not so much the cost but finding a dozen or so folks to sit on a gate for a couple of hours. Now the cost will likely go up a fair chunk and into the realms of "can't throw them around like candy but will for juicy targets" - losing an insured tempest is no big shakes, losing an uninsured (and no free default insurance either - people tend to forget that once stating "I don't insure anyway") tornado at c.35-40m is something more significant to think about - but still a dozen of those can break even on a billion isk freighter cargo, anything higher is still a very juicy target.

In short, lol ganks of small fry got more expensive with zero insurance then get cheaper with dessies and slightly nastier hybrid cruisers. Freighter ganks get a little bit more expensive but still financially viable at over 1bill cargo, the biggest challenge with those remains getting a bunch of hyperactive suicide bombers to sit still for any length of time.

One significant dampner could be the loss of the smart bombing disco Apoc. Parking a disco ball in the middle of a cluster of mining macks is generally unlikely to be for profit but for epic chuckles, the insurance payout made it a relatively inexpensive source of disco giggles. Throwing battleships at tight bunches of macro macks is now going to cost a pretty penny and something that, whilst we won't see the end of it (it's just too purdy), we might see a notable reduction of.
Lauren Hellfury
Super Happy Awesome Fun Times
#5 - 2011-11-07 12:10:21 UTC
The big thing will be that the ships used for suicide ganking will change and that there will, at least initially, be an increase in the number of suicide ganks taking place immediately after the winter expansion is released.

As it stands at the moment a Thrasher will take down a Retriever and any t1 industrial that is fit solely for cargo. I haven't checked for Thrasher on Covetor or Catalyst on anything yet. Destroyers are also receiving a damage boost at the same time which will mean that it is possible. Again I haven't run the numbers but I'd guess that with the destroyer changes anything with a combined EHP of 4.6k or less (Mackinaw level) on their weakest resist will be soloable. In a Destroyer......

When it comes to the larger targets I expect that there will be a significant decrease in the number of BS used with many opting for the tier 3 BCs once the initial rush for them has died down and the prices normalized. For the more savvy ganker then the weapon of choice is likely to shift to Stealth Bombers. They've always had high damage output but the fact that T2s weren't worth insuring meant that the insurable T1 BS were used instead, since it will be a straight out race for highest damage/isk then they're back in with a shout.

I doubt that there will be any real rise in the "safe" value of cargo in a given ship and actually a real drop in some cases. However I do expect that people will think that it is safer to do so and will therefore carry more making drops more attractive.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Cyniac
Federal Navy Academy
Gallente Federation
#6 - 2011-11-07 12:28:14 UTC
Bear in mind that even with the exclusion of the insurance, ganking ships is going to become more efficient, if only because of the changes to the dessies (still have to wait and see about the new tier 3 cruisers as gankboats)


It will mean a bit less ganking, especially for new players who cannot take the financial hit, but most serious gankers buy ships in bulk and know where to profit from it, or do it for the lulz so will do it anyhow.

The criteria for a profitable gank will go up - but probably not by too much.

I agree with Lauren that all changes taken in together you are more likely to see an increase in ganks rather than a decrease, gankers may become more selective, but targets will become more complacent -> gankers will gank, targets will die in a ball of fire (or not!)
Lauren Hellfury
Super Happy Awesome Fun Times
#7 - 2011-11-07 12:32:41 UTC
"It will mean a bit less ganking, especially for new players who cannot take the financial hit"

A gank Thrasher weighs in at under 1M isk. Run the tutorial agents and you have around 10M. Run the Sisters arc and you got another 12M. Those figures are just on bounties/mission rewards and do not include selling any loot or salvage.

Ganking is possibly one of the more lucrative activities for a brand new player.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Cyniac
Federal Navy Academy
Gallente Federation
#8 - 2011-11-07 12:34:31 UTC
Lauren Hellfury wrote:
Ganking is possibly one of the more lucrative activities for a brand new player.


Yes, but most of the new players don't *know* that Big smile
Selinate
#9 - 2011-11-07 16:06:07 UTC
don't you typically need more than 1 person to successfully do a suicide gank? Otherwise, I'd be willing to try it :D
Lauren Hellfury
Super Happy Awesome Fun Times
#10 - 2011-11-07 16:49:51 UTC
In a destroyer you can't do it under sentry guns solo. They'll pop you on the second volley which comes 1.75s after the first one. So you'll basically be limited to belts and, if you're feeling frisky, anoms.

Get into a BC though and you'll last fine but you're looking at dropping a little under 30m per attack. But then again gate/station ganking is where the isk is at for haulers.


If you want to drop haulers with destroyers at gates or on station you'll need a friend along. Sentry guns take 15 seconds to switch targets which means that the first of you to attack will die after firing one volley, but the other will live to finish popping the hauler.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Darrow Hill
Vodka and Vice
#11 - 2011-11-07 19:05:24 UTC
How many Tornado's will it take to gank a Tengu with 2*Navy Invul. and a medium deadspace booster?

A Golem with a XL Gisti X-type?
Lauren Hellfury
Super Happy Awesome Fun Times
#12 - 2011-11-07 19:25:45 UTC
Whilst I am happy to answer such questions, MD is perhaps not the best place for them. They have so far served to illustrate how easy and cheap it is and will be to perform suicide ganks in order to understand how the removal of insurance payments for those who die via CONCORD but this will be my last post on the subject in here.

We'll assume that a tornado can dish out a similar amount of damage to a Maelstrom since the stats haven't yet been settled on.

For a Tengu you're going to need a pair of them and for a Golem you're going to want 6. When ganking a mission boat there are other things to take into consideration but you are firmly in alpha strike territory so boosters are irrelevant.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Scrapyard Bob
EVE University
Ivy League
#13 - 2011-11-07 22:55:41 UTC
Tasko Pal wrote:
I think the big change will be that it substantially increases the swag that one can carry before being profitable to gank. The possible swing to stealth bombers is interesting. I don't know what rate those ships are consumed at, so it might not make that much of a difference. I also wonder, if they were spurred to do it because of how the math changes with the new tier 3 bc. Those seem to have a particularly high dps for the cost.

Added: I haven't done the math, but we're probably looking at the ability to considerably haul more stuff in high sec than before. For example, rule of thumb was that one shouldn't haul more than a billion isk in a freighter. That amount probably will increase, depending on how good the T3 bc are.


I see it as a wash - the increased DPS from the tier 3 battlecruisers combined with them being cheaper then battleships will basically break-even with the removal of the insurance payout.

So if you couldn't haul more then 1B in a freighter pre-patch, I don't think that number will change post-patch due to the removal of insurance.

(Without the removal of insurance, I would have expected the break even point to move down to about 700-800M before a freighter gank became profitable.)
Selinate
#14 - 2011-11-08 02:51:19 UTC
should have been mentioned at some point that it requires more than one person to suicide gank since GCC applies and any ship you undock in after doing the ganking will get blown up also.

Cry

Live and learn.
Tasko Pal
Spallated Garniferous Schist
#15 - 2011-11-09 16:49:55 UTC
Selinate wrote:
should have been mentioned at some point that it requires more than one person to suicide gank since GCC applies and any ship you undock in after doing the ganking will get blown up also.

Cry

Live and learn.


Nah, this isn't the forum for learning from undocking. C&P, W&T thataway.