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Did the null sec ore changes go far enough?

First post
Author
Lambert Simnel
PWLS Enterprises
#21 - 2013-06-16 01:14:05 UTC
This is getting a little out of hand. I now have no idea where to place the tear bucket, between high sec miners rage quitting because the cannot mine afk for 25 hours a day or null sec miners who are suprised when their bank balances aren't doubled whenever they log on.

OP according to the latest data all high sec ores are in the bottom half of the table while those in low and null are at the top. I would say that is a good approximation of where they should be (although in my opinion mining in low is far more dangerous than any other space) given the number of randoms now searching for security tags. Even if they weren't you could still mine in high sec just as you probably did before.
Malcanis
Vanishing Point.
The Initiative.
#22 - 2013-06-16 10:08:41 UTC
They say the sign of a good compromise is that it leaves both sides feeling like they got the worst of it

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Victoria Sin
Doomheim
#23 - 2013-06-16 11:10:17 UTC  |  Edited by: Victoria Sin
But it is safer to mine in null than it is to mine in low sec, so I suppose it's working as intended Bear.
Malcanis
Vanishing Point.
The Initiative.
#24 - 2013-06-16 12:25:25 UTC
Victoria Sin wrote:
But it is safe to mine in null than it is to mine in low sec, so I suppose it's working as intended Bear.



People who say that always somehow neglect to mention that statistically speaking, null is approximately 14 times more dangerous than hi-sec, and that such safety as is obtained is done so at considerable effort and expense. That "safety" doesn't just happen by itself as it does in hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Victoria Sin
Doomheim
#25 - 2013-06-16 12:27:47 UTC
Malcanis wrote:
Victoria Sin wrote:
But it is safe to mine in null than it is to mine in low sec, so I suppose it's working as intended Bear.



People who say that always somehow neglect to mention that statistically speaking, null is approximately 14 times more dangerous than hi-sec, and that such safety as is obtained is done so at considerable effort and expense. That "safety" doesn't just happen by itself as it does in hi-sec.


As someone who lives in low/null, I didn't think it needed mentioning.

Only problem with ores at the moment is the high relative price of nocx compared to zyd. This is more market forces than anything else I suppose.
Vincent Athena
Photosynth
#26 - 2013-06-16 14:48:43 UTC
Malcanis wrote:
Victoria Sin wrote:
But it is safe to mine in null than it is to mine in low sec, so I suppose it's working as intended Bear.



People who say that always somehow neglect to mention that statistically speaking, null is approximately 14 times more dangerous than hi-sec, and that such safety as is obtained is done so at considerable effort and expense. That "safety" doesn't just happen by itself as it does in hi-sec.

Usually miners do not mine in the dangerous areas of null, but secured areas. The danger of null to a miner is one day you could log in, find your alliance disbanded, sov lost, and if you undock from your outpost you will not be able to re-dock.

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Ekaterina 'Ghetto' Thurn
Department 10
#27 - 2013-06-17 13:19:06 UTC


Quote:
i did my own math a week ago and i get numbers like 80 mil per hour in 00 sec and 30 mil in HS for a lonely miner. Thats rough numbers but still i think its good.


Please show your work. I'm feeling a little under the weather, and nothing cheers me up like watching an S&I player attempt to do math. Lol[/quote]

I did the maths again on this the other day as some people were saying Omber was the best to mine in high sec atm. But they were in fact wrong on that assumption.
I have no knowledge of nul sec mining income but a hulk with maximum Orca support mining Scordite in high sec will generate 29.4 million ISK per hour. That is based on selling pyerite for 12.96 p/u which is not difficult if you sell large quantities. Tritanium is fairly variable at the moment but you're looking to get between 5.06 & 5.12 p/u probably.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Adunh Slavy
#28 - 2013-06-17 14:04:38 UTC

Making refining arrays, low sec stations, null stations, etc give better yields, on par with high sec, would go a long way to making dangerous mining more viable.

A player that takes the extra risk and expense sets up a POS to get even more crappy yield ... how does this make sense?

The player that takes more risk and uses some NPC station finds that refining is horrible. How does that make sense?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Revolution Rising
Last-Light Holdings
#29 - 2013-06-17 21:03:48 UTC
Adunh Slavy wrote:

Making refining arrays, low sec stations, null stations, etc give better yields, on par with high sec, would go a long way to making dangerous mining more viable.

A player that takes the extra risk and expense sets up a POS to get even more crappy yield ... how does this make sense?

The player that takes more risk and uses some NPC station finds that refining is horrible. How does that make sense?



As above + Refinery Array Taxation for mining corps at corp level please.

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