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Can we turn off the new jump animation?

First post First post First post
Author
Linus Gengod
Sebiestor Tribe
Minmatar Republic
#621 - 2013-06-15 21:08:57 UTC  |  Edited by: Linus Gengod
OK, I might as well join the love fest.

First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.

I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.

If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.

After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.

It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.

my 3 cents.
LG
Li Tiger
Deep Space Resources Ltd.
#622 - 2013-06-16 07:23:02 UTC
Kaarous Aldurald wrote:
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore



I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now.

Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made ​​so that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!

Maybelater Headache wrote:
Kaarous Aldurald wrote:

It was revealed at one of the conventions a while before the patch, to thunderous applause.


That happened on fan fest. So what?

Oh, so neatly caught! thumbs up lol
Vaerah Vahrokha
Vahrokh Consulting
#623 - 2013-06-16 08:08:03 UTC
Ranger 1 wrote:


That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.

That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.


I like the effect, I don't feel sick but the end of the animation makes my video driver crash and be reinitialized. Basically the computer hangs for 8 seconds and black outs and also makes every other Windows application crash as well.


Needless to say I have tried (re)installing several versions of the video driver, I have flashed the BIOS to the latest version and have updated DirectX.

Did they care for the feeback prior to releasing this? NO, like almost every other feature they just pull it down our teeth and HTFU. Till people realizes that they are actually the ones with the knife's handle on their side and unsub or something.
Kaarous Aldurald
Black Hydra Consortium.
#624 - 2013-06-16 08:17:35 UTC
Quote:
Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made ​​so that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!


Used to be, yeah.

But I didn't say that's what I would have done.

I said it sure sounded like that's what CCP ended up doing. Particularly since it's seamless with the regular game's graphics engine now. I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back. They've mentioned before, if I recall right anyway, that a lot of what has held them up on making obviously badly needed POS changes was that the guy who coded the POS attributes is long gone from CCP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Li Tiger
Deep Space Resources Ltd.
#625 - 2013-06-16 09:03:33 UTC
Kaarous Aldurald wrote:
I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back.

I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.







Kaarous Aldurald
Black Hydra Consortium.
#626 - 2013-06-16 09:07:14 UTC
Li Tiger wrote:
Kaarous Aldurald wrote:
I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back.

I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.




Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff?

Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then.

I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Li Tiger
Deep Space Resources Ltd.
#627 - 2013-06-16 09:14:04 UTC
Kaarous Aldurald wrote:
Li Tiger wrote:
Kaarous Aldurald wrote:
I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back.

I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.




Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff?

Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then.

I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier.

Do you read at all what I slices before you knock a new post in! ... "sigh"
Kaarous Aldurald
Black Hydra Consortium.
#628 - 2013-06-16 09:16:26 UTC
Quote:
Do you read at all what I slices before you knock a new post in! ... "sigh"


Anybody else want to tackle that?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maybelater Headache
Doomheim
#629 - 2013-06-16 10:42:56 UTC
As a customer, i do not see any need to have any programming knowledge at all tbh. It might be an significant effort to make changes on the jump animation and all the other stuff people are complaining about or not- it doesn´t matter because this is solely CCPs headache. Not implementing irreversible stuff that is potentially annoying your customers is common sense, isn´t it?

What i don´t want to see is a semi-autistic Dev doing Customer-Relationship- doesn´t work out very well obviously...
Geralden
Imperial Academy
Amarr Empire
#630 - 2013-06-16 12:50:07 UTC
Kaarous Aldurald wrote:
Li Tiger wrote:
Kaarous Aldurald wrote:
I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back.

I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.




Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff?

Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then.

I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier.


Lol.. months on that animation? Try using a few minuttes, and you can get the same.
No, CCP are arrogant as usual - dont offer any choise, even after the INCARNA failure, you would think they would at least listen to the feedback from the test server - but NONE was taken into consderation.

Wellcome back to the CCP of old days - where GREED was good and CCP wouldnt listen to any feedback.

While CCP may gain a handfull of 13 year old custommers with this nonsense, you alienate your longtime subscribers. The new jump animation, the pityfull exploration minigames, and the poor thought out exploration "upgrade" really put this update on par with Incarna.
Lounstar deVries
Aliastra
Gallente Federation
#631 - 2013-06-16 13:16:55 UTC
Li Tiger wrote:
Kaarous Aldurald wrote:
I'd be willing to bet that they hardcoded that transition right over the old load screen.

At least, that is my estimation of what "there is no more old load screen" seems to mean.

And if that's the case, they're not getting that back.

I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.









they mite of made the game but its us gamers that make it our own with out gamers they have there game but no one playing it aka no money coming in to there pockets
Velarra
#632 - 2013-06-16 15:51:50 UTC
Bug Report #162614 filed.
Sister Sophia
Doomheim
#633 - 2013-06-16 21:24:05 UTC
Still not going to unsub over this (so you can't have my stuff Smile). But I'm also not going to play much until I can really enjoy a nice stalk and hunt in lowsec again. Anyway, I'm pretty sure CCP mean it when they say that they are working on the problem. I'm looking forward to hearing about how that's going. No pressure. Just curious to hear the news. Smile
Maraner
The Executioners
#634 - 2013-06-16 22:04:48 UTC
Don't mind the tunnel of love bit but the gate rotation is not fun after a while. Did a 150 jump roam on the weekend and had a pounding headache at the end of it (may have been the black label tbh), but for sure the damn rotation gets old real quick, please provide an option to remove it.

Please.
Krazynikomo
Perkone
Caldari State
#635 - 2013-06-16 22:10:10 UTC
Could you please make it so that the tunnel-effect also shows when you're on the lowest graphical settings, and take a titan bridge?

It's really annoying when I get the awesome effect when moving through gates with the fleet, but getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.
Sister Sophia
Doomheim
#636 - 2013-06-16 23:47:53 UTC
CCP BunnyVirus wrote:
there is no old system anymore


Krazynikomo wrote:
getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.


Shocked
Kaarous Aldurald
Black Hydra Consortium.
#637 - 2013-06-16 23:50:58 UTC
Sister Sophia wrote:
CCP BunnyVirus wrote:
there is no old system anymore


Krazynikomo wrote:
getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.


Shocked


https://www.youtube.com/watch?v=cJQ0-Cwil8U

Note the date.

Ain't no load screen there, either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sister Sophia
Doomheim
#638 - 2013-06-17 00:14:44 UTC
Kaarous Aldurald wrote:
Ain't no load screen there, either.


Cool. Thanks for setting that straight. I was wondering what the hell was going on.

Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.

Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.

Kaarous Aldurald
Black Hydra Consortium.
#639 - 2013-06-17 00:46:12 UTC
Quote:
Cool. Thanks for setting that straight. I was wondering what the hell was going on.

Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.


Not as abrupt of a swing as with the gates, no. But then he had mostly aligned his camera to the jump bridge in any case, so anything's possible.

Yeah, the tunnel isn't really the issue here, the gate swing is. They could slow that down some, and in compensation shorten the tunnel time (because it's still functionally a load screen behind the scenes anyway). But that would have to be postulated on by a blue, idk how feasible it would be.

But getting rid of it entirely? Very unlikely to happen.

Quote:
Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.



Overheating issue? Train Thermodynamics to 5. Blink

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gotta Hairball
Doomheim
#640 - 2013-06-17 01:03:12 UTC  |  Edited by: Gotta Hairball
Linus Gengod wrote:
OK, I might as well join the love fest.

First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.

I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.

If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.

After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.

It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.

my 3 cents.
LG


Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the end of the jump. Big smile

I'm not saying you did it, I'm just saying I'm blaming you.