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How can the inconsistencies of T2 ships and there developer be fixed.

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2013-06-16 08:14:38 UTC  |  Edited by: Omnathious Deninard
Many ships seem to have a random developer slapped on there description with little regard to what the what the lore of the developer is.
Here is a list of the developer and a brief description of the philosophy of their ships.

Amarr T2 Developer

  • Carthum Conglomerate
  • Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offence and defence.
  • Khanid Innovation
  • Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
  • Viziam
  • Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Caldari T2 Developer

  • Lai Dai
  • Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
  • Ishukone
  • Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
  • Kaalakiota
  • As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

Gallente T2 Developer

  • CreoDron
  • As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, their ships can chew their way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
  • Roden Shipyards
  • Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
  • Duvolle Labs
  • Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal.

Minmatar T2 Developer

  • Thukker Mix
  • The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
  • Boundless Creation
  • Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
  • Core Complexion Inc.
  • Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-06-16 08:16:40 UTC  |  Edited by: Omnathious Deninard
Here are some Gallentian frigates that could use some help in getting there abilities and developers correct.
Ishkur
Developer: CreoDron (A major drone developer, yet the ship has more effective hybrid bonuses than drone bonuses)
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage
10% bonus to drone hit points per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
5m3 Drone Bay Capacity per level

Enyo
Developer: Roden Shipyards (A missile developer, all bonuses are for hybrids. Needs to have developer switched to Duvolle Labs)
Gallente Frigate Skill Bonus:
10% bonus to Small Hybrid Turret Damage per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
7.5% bonus to Small Hybrid Turret Tracking Speed per level

Nemesis
Developer: Duvolle Laboratories (A hybrid developer, ship is completely missile based. Needs to have developer switched to Roden Shipyards.
Gallente Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb thermal damage per level
15% bonus to torpedo thermal damage per level

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-06-16 08:27:07 UTC
Viziam ships have limited weapons and electronics options, and yet... every cloaky Amarr ship is Viziam. There are laser ships and missile ships, the latter of which also has bombs.

... right. Viziam confuses me when I try to assign how ships ought to be. Especially when it overlaps so much with Carthum.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2013-06-16 08:52:49 UTC
My only real concern is that the developers of the Enyo and the Nemesis need swapped.

I have a feeling with the recent changes made to T1 droneboats, the Ishkur stands a bit of a chance to have it's offensive power swung a bit more toward drones.
Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2013-06-16 09:00:28 UTC
The gallente frigates are just a drop compared the number of ships that are off, I am most familiar with gallente ships so if anyone knows about other races please post them.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-16 09:17:41 UTC
I suspect that the manufacturers were chosen for other reasons beyond what the descriptions say.

Doesn't make things any less confusing, though.
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2013-06-16 10:01:15 UTC
Alvatore DiMarco wrote:
I suspect that the manufacturers were chosen for other reasons beyond what the descriptions say.

I will admit that if there is one it evades me completely.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-06-16 17:36:18 UTC
Quote:
Ares
Developer: Roden Shipyards
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level
Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level

So with this ship it would seem we could take it in either direction, switch the developer or change it to a missile interceptor.
I think it would be fun to have a light missile interceptor for gallente.
So switch the 5% hybrid damage for light missile damage and the 7.5% tracking bonus for a 10% explosion velocity bonus.

If you don't follow the rules, neither will I.

Malcanis
Vanishing Point.
The Initiative.
#9 - 2013-06-16 17:55:07 UTC
Game balance > fluff

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Drake Doe
88Th Tax Haven
#10 - 2013-06-16 18:07:08 UTC
Malcanis wrote:
Game balance > fluff

How would a bonus to drone damage and swapping a few developers harm game balance? Even sharing it's drone bonus with the Helios would be fine in exchange for it's current drone bonus, which I believe most people would agree with.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Ruze
Next Stage Initiative
#11 - 2013-06-16 19:24:15 UTC  |  Edited by: Ruze
From an Amarrian perspective:

Carthum = Lazors. No, seriously. Carthum have that beautiful sense that everything they do is almost pure laser damage, with more damage to add in. They of course get an armor bonus, but it's a balance between resists and buffer, meaning they don't particularly stand out compared to the other manufacturers. But in general, a red/gold color scheme, laser and armor bonuses or double laser bonuses, and fewer mid slots but an even amount of high and low slots.

Khanid = Missiles. Missile focus and bonus, with electronic warfare as a side note. Armor receives no bonus, but the ships do get good natural resists on both armor and shields, and slot layout means Khanid ships are capable of being shield tanked if necessary. Dark black color scheme, these ships have a fairly even slot layout, with fewer high-slots than either of the other two producers but even low and mid.

Viziam = Armor. These ships aren't weapon focused, and could more particularly be drone boats or split-weapon ships that allow players to go either way and not sacrifice bonuses. However, above all Armor is the key. The best tanks in the game, and the most low slots of any Amarr ships, with even mids and highs. Far greater buffer tank than Carthum. Green and lime-green color scheme, these ships are meant to be role-specific tanks with a jack-of-all trades take on weapons.



In my opinion, of the T2 ships, ewar ships and recon's should fall into Khanid's domain, including the Black Ops. Each should start with a missile bonus, and secondary bonuses should be in relation to the races ewar, while balancing the ships with good mid slots. Again, focusing on ewar and missiles.

The gank ships, specifically the AF's and HAC's and one of the command ships, should be focused on Carthum. Their outright laser DPS bonus, sometimes with dual weapon bonuses, give them the edge on applying damage. Again, focusing on lasers and damage application.

The tank and role ships, such as the HIC's, Logi's and the other command ship, should be focused on Viziam. They are so very centered on their armor and toughness anyhow, with weapons taking a back seat to their roles on the battlefield. Again, focusing on tanks, with high-slots a free-for-all on weapon/utility choice.



With many of the Amarr ships currently in the field, it would be easier to simply change their color scheme and fluff text than actually to try and put them in line with my opinion on manufacturer. IF the ship is more focused on tanking, paint it green and slap Viziam on it instead (even if I personally hate those colors). Better than losing the capabilities of the ship and it's current role in the battlefield.

Fewer Armageddon like rewrites.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#12 - 2013-06-16 20:04:51 UTC
I would like to see the T2 manufacturers have a stronger emphasis each with distinct styles adding a specific bonus ..

Viziam
manufacturers bonus - 50% armour HP

Khanid
manufacturers bonus - 20% armour resistances

Carthum
manufacturers bonus - 50% lasers cap usage reduction

Thukker
manufacturers bonus - 25% max velocity

Kaalakiota
manufacturers bonus - 20% shield resistances

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2013-06-16 22:09:18 UTC
Thank you Ruze for the amarr developer information. Now just need someone with knowledge and experience of Caldari and Minmatar ships to post about there developers.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2013-06-16 22:10:59 UTC
I too would like to see the same Jonas, and once the thread is complete with all t2 developers it would be nice to discuss how each t2 ship could go.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2013-06-17 10:13:44 UTC
Eris wrote:

Developer: Roden Shipyards
Destroyer Skill Bonus:
10% bonus to Small Hybrid Turret falloff per level
10% bonus to Small Hybrid Turret tracking speed per level
Interdictors Skill Bonus:
5% bonus to Rocket and Light Missile thermal damage per level
10% bonus to Interdiction Sphere Launcher rate of fire per level

Again another ship that is built by Roden Shipyards that has more hybrid turret bonuses than missile bonuses.

If you don't follow the rules, neither will I.

David Kir
Errantry Armaments
#16 - 2013-06-17 12:41:04 UTC
Malcanis wrote:
Game balance > fluff


That's bull*hit.

Most of the EVE players are here for the sci-fi, not for the balance.
You can take your balance and go for a walk: I'll keep the shiny spacey stuff.

We like spaceships, not numbers.

The "fluff" is what keeps this game together, and you know it: peel off the shiny skin, and you'll have a second job.
A balanced second job.

Swapping manufacturers means changing ship skins: you'll find quite a lot of people interested in a red-coated Zealot.

Yes. balancing is important, but as hardcore and L337 as we may be, this game's main appeal lies within its visuals and lore.

Besides, during the Fanfest CCP stated that the manufacturers would be tweaked, once the T2 line ships are re-balanced.

Friends are like cows: if you eat them, they die.

Lloyd Roses
Artificial Memories
#17 - 2013-06-17 14:09:01 UTC  |  Edited by: Lloyd Roses
David Kir wrote:
Malcanis wrote:
Game balance > fluff


That's bull*hit.

Most of the EVE players are here for the sci-fi, not for the balance.
You can take your balance and go for a walk: I'll keep the shiny spacey stuff.

We like spaceships, not numbers.

The "fluff" is what keeps this game together, and you know it: peel off the shiny skin, and you'll have a second job.
A balanced second job.

Swapping manufacturers means changing ship skins: you'll find quite a lot of people interested in a red-coated Zealot.

Yes. balancing is important, but as hardcore and L337 as we may be, this game's main appeal lies within its visuals and lore.

Besides, during the Fanfest CCP stated that the manufacturers would be tweaked, once the T2 line ships are re-balanced.


I strongly disagree. No one needs manufacturer-boni or ships following a corporation description to the letter. It would be nothing but a limitation.

On another note, most important is how our pixelspaceships interact with each other. Just cause you're flying a different brand doesn't mean the ship has te be exactly like your interpretation.
Most people that already have a reason to be concernd about ship balancing are pvp-ers. I guess, exclusively. Cause for pvp, you chose one ship to defeat another. Altering balance for the sake of your eyes is less pressing.

About that fluff: I really like this game. And all I know about angels is... they drop gist-modules. All I know about Amarr is... prices are higher than Jita. There surely are people interested in Fluff, but at least amongst those pvp-people I know, no one gives a ****.
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2013-06-17 14:14:27 UTC
Without the lore there would be no reason for different races. There would be a missile ship, a hybrid ship, a drone ship, a laser ship and a projectile ship.
They would have a slot layout that would allow for either shield or armor tanking.

The lore (or fluff as you would call it) is what gives us variety in our ships. And if each T2 developer has different tweaks that adds to the variety even further.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2013-06-17 14:25:09 UTC  |  Edited by: Alvatore DiMarco
Malcanis wrote:
Game balance > fluff


I really get the impression you were trying to be insulting and/or dismissive. You're just a CSM, nothing more. You're welcome to your opinions and you're welcome to express them. Fortunately, there's room in the sandbox for people who don't care about fluff as well as room for the people who enjoy it. A lot of highsec dwellers, at least the ones who aren't miners or bots, tend to be interested in the "fluff". You remember who those people are, right? Maybe not.

Perhaps when you go to Iceland, someone in the Community Relations department at CCP can give you a quick crash course over lunch in how to not come across as a condescending jerk.
Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-06-17 14:38:29 UTC
Alvatore DiMarco wrote:
Malcanis wrote:
Game balance > fluff


I really get the impression you were trying to be insulting and/or dismissive. You're just a CSM, nothing more. You're welcome to your opinions and you're welcome to express them. Fortunately, there's room in the sandbox for people who don't care about fluff as well as room for the people who enjoy it. A lot of highsec dwellers, at least the ones who aren't miners or bots, tend to be interested in the "fluff". You remember who those people are, right? Maybe not.

Perhaps when you go to Iceland, someone in the Community Relations department at CCP can give you a quick crash course over lunch in how to not come across as a condescending jerk.


Posting from a phone doesn't encourage prolixity. I just wanted to throw that in because my view is that "fluff" is a none-issue when it comes to balancing and designing ships. 99 times out of 100 it's better to change the fluff to suit the ship.

Since this is apparently also the free advice thread, perhaps you could get some help with not flying into an insane rage when someone makes a casual remark you don't happen to agree with in a disucssion. Whatever motivation I might have had to see your side of things has now evaporated.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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