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Player Features and Ideas Discussion

 
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Shield Projection Bubble

Author
Oldgrimeyass
Downloaded Bears
#1 - 2013-06-16 06:32:32 UTC
Overall my idea is for a module to project a bubble that absorbs damage. The way im thinking is that it would take up a high slot and be able to be fit to a logi ship. What it is meant to do is absorb x amount of damage determined by skills and what not. As the ships inside are targeted and hit by other players the module itself absorbs the damage. kind of like how your modules are damaged when you overload. Once to much damage is taken by the shield the module goes red and shuts off. Id say this module would also us cap so that the counter to it would be to put Neuts on the ship that put up the shield. (This is something that could be used in Both Armor or shield fleets). There would need to be a limit of one on a ship of course. and be restricted to strictly Tech 2 Logi fits. If you guys have any ideas to add on feel free. i just thought id start with my thoughts on it
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-06-16 07:39:26 UTC
If you remove module damaging part you'll get on-grid booster with resistance links (or at least what it should look like).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-06-16 08:29:34 UTC
Perhaps more efficient and cleaner to code would be that the module simply has a slow, no-repeat activation cycle and a long reactivation delay.
Oldgrimeyass
Downloaded Bears
#4 - 2013-06-16 15:41:31 UTC
The module getting damaged was my way of thinking to Make a limitation on how much it can absorb from the incoming damage.
Otherwise if it was just heavy cap reliant by using cap transfers the shield could be up indefinitely. So lets say the bubble is able to absorb 50k damage(random Number). As it takes the damage the module on the ship gains percentage similar to it overheating. Once it hits 100% the bubble shuts off. Pretty much % of incoming damage is absorbed by the module depending on skills i guess. Either you hammer through the bubble or neut it out to bring it down.


I do agree the same idea mechanic would work well with a bubble for on grid boosting as well.
Jim Lovell
Federal Navy Academy
Gallente Federation
#5 - 2013-06-16 19:41:51 UTC
sounds a good idea also could require the module to use a fuel like liq ozone mabey also mabey a projected shield bubble only ableto be fit on supercarriers , that's size and effectiveness is increased by each levelk of skill etc... Smile
DrysonBennington
Eagle's Talon's
#6 - 2013-06-16 20:27:24 UTC
Basically what you are asking for is a POS style shielding system to place around ships.

This would be pretty cool to mess around with for pretty much any type of engagement. The shield ship would need to use clathrates in order to the keep the shield up and running.

The only problem would be that the shield ship would use a lot of clathrates per cycle because of the other systems present within the POS that back up their use would not be present.

I would have to say that the shield ship would use 100 units of clathrates per cycle with a cycle lasting five minutes. Clathrates could only be loaded into the Shield Ship in station or at a POS and would have the ability to carry upto 600 units of clathrates.

There would be skills that would need to be learned that would only decrease the amount of clathrates used per cycle.

The drawback in decreasing the amount of clathrates used per cycle would allow for longer shield generation times but would actually reduce the overall shield hit points by 15% per level of the clathrate skill learned.

There would not be any skills to increase the HP of the shield either.

But modules such as shield resistance could be added to created a stronger resistance shield.

The shield itself would be 20,000 HP.

The question is how would the shield be penetrated? A new class of ships that could enter the shield would have to be designed so they could enter the shield and do their business.

Such a class of ship would be as fast as a BC, tanked like cruiser and have the firepower of a BS in order to be effective.

Would the ships inside of the shield being able to fire through the shield?

I would have to say that with the shield having a range of 50km any type of weapon that is able to fire past the 50km range could be used with a special module added to the shield ship of course. The module would allow the shield ship to lock onto up to five ships that could be then used to fire through the shield. If any ships in the shield that have not been locked by the shield ship attempt to fire through the shield the shield will take damage.

Also if missiles are used during combat with enemy ships attacking inside of the shield miss their target or any other type of weapon missiles their target supplemental damage would also be inflicted upon the shield as well.

I do like the idea as It would give high sector pilots the opportunity to explore 0.0 while being moderately protected.



Bakuhz
Banana-Republic.
Shadow Cartel
#7 - 2013-06-16 21:29:42 UTC
DrysonBennington wrote:
Basically what you are asking for is a POS style shielding system to place around ships.

This would be pretty cool to mess around with for pretty much any type of engagement. The shield ship would need to use clathrates in order to the keep the shield up and running.

The only problem would be that the shield ship would use a lot of clathrates per cycle because of the other systems present within the POS that back up their use would not be present.

I would have to say that the shield ship would use 100 units of clathrates per cycle with a cycle lasting five minutes. Clathrates could only be loaded into the Shield Ship in station or at a POS and would have the ability to carry upto 600 units of clathrates.

There would be skills that would need to be learned that would only decrease the amount of clathrates used per cycle.

The drawback in decreasing the amount of clathrates used per cycle would allow for longer shield generation times but would actually reduce the overall shield hit points by 15% per level of the clathrate skill learned.

There would not be any skills to increase the HP of the shield either.

But modules such as shield resistance could be added to created a stronger resistance shield.

The shield itself would be 20,000 HP.

The question is how would the shield be penetrated? A new class of ships that could enter the shield would have to be designed so they could enter the shield and do their business.

Such a class of ship would be as fast as a BC, tanked like cruiser and have the firepower of a BS in order to be effective.

Would the ships inside of the shield being able to fire through the shield?

I would have to say that with the shield having a range of 50km any type of weapon that is able to fire past the 50km range could be used with a special module added to the shield ship of course. The module would allow the shield ship to lock onto up to five ships that could be then used to fire through the shield. If any ships in the shield that have not been locked by the shield ship attempt to fire through the shield the shield will take damage.

Also if missiles are used during combat with enemy ships attacking inside of the shield miss their target or any other type of weapon missiles their target supplemental damage would also be inflicted upon the shield as well.

I do like the idea as It would give high sector pilots the opportunity to explore 0.0 while being moderately protected.





although it is an interesting idea this would break various forms of game play.
especially when it comes to station tanking and gate camps.

i am still interested though what the community comes up with ill be following this idea for a little longer.


https://zkillboard.com/character/584042527/

Oldgrimeyass
Downloaded Bears
#8 - 2013-06-17 17:56:31 UTC
Bakuhz wrote:
DrysonBennington wrote:
Basically what you are asking for is a POS style shielding system to place around ships.

This would be pretty cool to mess around with for pretty much any type of engagement. The shield ship would need to use clathrates in order to the keep the shield up and running.

The only problem would be that the shield ship would use a lot of clathrates per cycle because of the other systems present within the POS that back up their use would not be present.

I would have to say that the shield ship would use 100 units of clathrates per cycle with a cycle lasting five minutes. Clathrates could only be loaded into the Shield Ship in station or at a POS and would have the ability to carry upto 600 units of clathrates.

There would be skills that would need to be learned that would only decrease the amount of clathrates used per cycle.

The drawback in decreasing the amount of clathrates used per cycle would allow for longer shield generation times but would actually reduce the overall shield hit points by 15% per level of the clathrate skill learned.

There would not be any skills to increase the HP of the shield either.

But modules such as shield resistance could be added to created a stronger resistance shield.

The shield itself would be 20,000 HP.

The question is how would the shield be penetrated? A new class of ships that could enter the shield would have to be designed so they could enter the shield and do their business.

Such a class of ship would be as fast as a BC, tanked like cruiser and have the firepower of a BS in order to be effective.

Would the ships inside of the shield being able to fire through the shield?

I would have to say that with the shield having a range of 50km any type of weapon that is able to fire past the 50km range could be used with a special module added to the shield ship of course. The module would allow the shield ship to lock onto up to five ships that could be then used to fire through the shield. If any ships in the shield that have not been locked by the shield ship attempt to fire through the shield the shield will take damage.

Also if missiles are used during combat with enemy ships attacking inside of the shield miss their target or any other type of weapon missiles their target supplemental damage would also be inflicted upon the shield as well.

I do like the idea as It would give high sector pilots the opportunity to explore 0.0 while being moderately protected.





although it is an interesting idea this would break various forms of game play.
especially when it comes to station tanking and gate camps.

i am still interested though what the community comes up with ill be following this idea for a little longer.




Ok my idea was that you can engage within the shield. and it protects members of your fleet and absorbs incoming damage. Another idea i had is that if ships are shooting at you from outside of the shield it gets absorbed. but if they enter your shield bubble they are able to do normal damage. I was more thinking of a 15-20km bubble and fitted to smaller ships. a capital version would work well also i guess. What this is meant to do is counter kiting ships and or sniper fleets by making them need to come in close to a close range brawler fleet if they wish to do damage to the ships inside instead of the shield.
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-06-17 18:42:08 UTC
Problem: I am the glorious and highly-decorated FC of a long-range fleet. T2 Tachyon Tempests with Aurora, to be precise. Our highly unexpected and nonsensical doctrine catches the enemy by surprise every single time. This time, however, the enemy fleet has retreated inside a strange shield that resembles some kind of bubble! Our attacks cannot penetrate this shield and our feared T2 Tachyons cannot track at close range! What to do?

Solution: Call in the bomber wings! There's no need to get in close if we can send them down(?) to Space Davy Jones' Locker with bombs that explode from inside the shield! Today, our enemy will be the first to discover our mysterious and terrifying bomber doctrine: T2 Blaster Hounds!
Oldgrimeyass
Downloaded Bears
#10 - 2013-06-17 22:07:37 UTC
Any more input on this idea? I think it would be great to see how this will effect the tactics used in Eve.
Lilliana Stelles
#11 - 2013-06-18 00:19:57 UTC
Or it could use strontium as a fuel and just take 15 minutes to set up...

oh, wait.

Actually, why not have something like a warp disruption probe (or a module) that makes a mini POS bubble?

I support this idea but they'd have to tread carefully to balance it.

Not a forum alt. 

Oldgrimeyass
Downloaded Bears
#12 - 2013-06-18 15:36:13 UTC
It wouldn't be too hard to balance. This is not meant for shield fleets or armor fleets but meant for both