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Removing inactive corps

First post
Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2013-06-09 02:22:43 UTC
This is a proposal to allow the game to systematically remove/anull corporations that are inactive, especially those which have been inactive for very long periods of time, in order to free up corp names and associated tickers.

IMO CCP should always express favourability toward active players rather than treating them as equals to the hundreds of thousands of 30 day alt accounts and 1 man dead corps.

Quote:
Every month a corp must pay a fee in ISK. This ISK fee can only be paid by active accounts. Ergo, a corporation must have at least 1 active account in it to pay the "licence" to BE a corporation or else their corp is anulled and all characters in that corp are cycled back in to NPC corps. Their stations become scannable loot pinatas for those who are committed and do not require a wardec to destroy.
Michael Loney
Skullspace Industries
#2 - 2013-06-10 15:35:09 UTC
+1

Too many on man corps that have been offline for too long.

I am looking for a moon to plant a POS at and ~80% of them are taken up by offline towers from 1-5 man corps.
sabre906
The Scope
Gallente Federation
#3 - 2013-06-11 01:25:37 UTC
Michael Loney wrote:
+1

Too many on man corps that have been offline for too long.

I am looking for a moon to plant a POS at and ~80% of them are taken up by offline towers from 1-5 man corps.


Dec and shoot.
Mike Azariah
The Scope
Gallente Federation
#4 - 2013-06-11 01:58:54 UTC
I was in a corp that did exactly that. We even paid our scouts for findng obvious abandoned towers and then we would dec shoot and burst the pinata. Shares were paid out depending on the drop.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2013-06-11 03:05:18 UTC
We do POS bashes sometimes on commission for other corporations, often for the purpose of freeing up associated moons for these new corps.


Michael Loney You should contact us if you want to pursue that venture.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-06-12 22:29:59 UTC
If I leave the game for a month or two, why should I lose my corp?

if one of the many military players goes on deployment and lets their account lapse, why should they lose their corp?


If I go inactive and all my stuff is removed, where is the incentive to come back?
Mike Azariah
The Scope
Gallente Federation
#7 - 2013-06-12 22:54:34 UTC
If you leave for a month or two wouldn't others in your corp be there do defend your station?

If you are a solo corp then what right do you have to occupy and hold a moon from active players?

I understand the sacrifice that the armed forces and others undertake and sympathize with the difficulties of a persistent game universe vis a vis real life commitments. If you KNOW you are going to be away then you have time to park assets where they will be safe or let others know about leaving.

m


Mike Azariah  ┬──┬ ¯|(ツ)

Jint Hikaru
OffWorld Exploration Inc
#8 - 2013-06-13 11:57:23 UTC
Mike Azariah wrote:
If you leave for a month or two wouldn't others in your corp be there do defend your station?

If you are a solo corp then what right do you have to occupy and hold a moon from active players?

I understand the sacrifice that the armed forces and others undertake and sympathize with the difficulties of a persistent game universe vis a vis real life commitments. If you KNOW you are going to be away then you have time to park assets where they will be safe or let others know about leaving.

m





Danika is not talking about holding a moon. He is talking about not loosing his corp. As was stated above, if there is an inactive POS at a moon and you want that moon... then just Dec & Shoot. (probably simpler than trying to get the game changed)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mike Azariah
The Scope
Gallente Federation
#9 - 2013-06-13 20:44:10 UTC
I apologize and stand corrected

Names are a constant frustration in a lot of games, once taken, never released so you wind up with 'alternate spellings'

But even they start to run out, after a while.

So how long is too long? How long is not long enough?

more importantly, how can we differentiate between corps that will never ever resurrect and the ones that are just on a break?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Dersen Lowery
The Scope
#10 - 2013-06-13 21:05:23 UTC
Well, that sounds like an occasion for a new mechanic.

Sure, implement a timer for inactive corps. Send warning EVE mails, and eventually emails, that a corp has been active long enough that the name is about to be released back into the pool, and any items in the corp hangar will be deposited in the CEO's hangar in the corresponding station.

Are you going on deployment for two years? Reserve your corp name for, say, 2 1/2 to 3 years. Make it something that can be done on the EVE Gate, so you can update it from a laptop in Afghanistan if necessary. Once the reservation is up, the timer starts again. (Soldiers frequently re-up for tours because they can't bear the thought that they're abandoning their teammates, so this has to be able to be done multiple times.)

That should take care of 99% of cases. In the unlikely event that the departure is abrupt, say an EVE player is kidnapped and resurfaces two years later to find their corp and assets gone, the petition--I should say, "support ticket"--mechanic is probably sufficient to the task.

So, require an active response and a set amount of time to reserve the name and ticker, and it should be possible to release corp names and tickers back into the available pool.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Chamile Eonic
The Church of MDAMC
#11 - 2013-06-14 12:40:28 UTC  |  Edited by: Chamile Eonic
Mike Azariah wrote:


So how long is too long? How long is not long enough?



This is how I would do it, start slow. Make sure the change won't upset anyone, even if its not as effective as a purge. Start with player names then move on to corp names.

Remove the names of characters who meet the following conditions.

1/ Trial account only
2/ Account not active for more than 4 years.

So the only names cleared would be trial accounts that haven't been played for 4 years. While its going to produce fewer names than a deeper purge, I bet it would free up thousands. How many trial accounts were set up and not played in Eves first 6 years?

Once we get to removing unused corp names I would say 5 years, any corp that hasn't had a char log in for 5 years gets recycled. When someone from that corp logs in they need to pick a new name, but everything else remains.
MAX JOY
Bulgarian Space Adventures
#12 - 2013-06-14 13:02:14 UTC
disagree

Idea
when CCP announced Odyssey I made alt and corp with that name
they are both innactive but still my favorite

Lets kill inactive corps, then characters, remove inactive agents, then inactive stargates.
I see many systems are not used for weeks - remove them also Attention
Mike Azariah
The Scope
Gallente Federation
#13 - 2013-06-14 21:12:31 UTC
I'll see the troll above and raise him one.

Unused starbriidges will last forever, it is the wear and tear on the busy ones yoo need to worry about. After a certain number of cycles they will go down for maintenance.

The idea of trial names being first on the block makes sense. You love your name, put a ring on it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#14 - 2013-06-16 01:37:20 UTC
Chamile Eonic wrote:
Mike Azariah wrote:


So how long is too long? How long is not long enough?



This is how I would do it, start slow. Make sure the change won't upset anyone, even if its not as effective as a purge. Start with player names then move on to corp names.

Remove the names of characters who meet the following conditions.

1/ Trial account only
2/ Account not active for more than 4 years.

.


I would make that 1 year for trial accounts personally. If someone hasn't logged in to their trial account for more than a year then too damn bad. This isn't about being nice it's about meting out some fairness. A trial is a free thing to activate and is designed for people to get a feel for the game. If they haven't logged in their trial toon for a YEAR then chances are it was either an alt or the game failed to captivate that player.

I didn't activate my trial character for 2 years after his creation date and to be honest that if my toon had been blasted I might have been better off - I had totally forgotten how to play the game, redoing the tutorials would have saved me a lot of time and heartache.

Whether or not I would have been able to get this name back is kind of irrelevant, who actually remembers some trial account from 2 years ago?