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Jita Population Limit

First post First post
Author
Rammix
TheMurk
#261 - 2013-06-13 23:29:00 UTC
Shizuken wrote:
Rammix wrote:

BTW, I never liked Jita and for all trading I fly to Amarr, with very rare exceptions.


Then you are missing out on some good trading profit.

Oh, that's ok. I gladly lose some small part of profit in exchange for more comfortable movement and, often, time economy.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Lors Dornick
Kallisti Industries
#262 - 2013-06-14 00:16:07 UTC
Radelix Cisko wrote:


Jita is full, CCP isnt going to rewrite the game just yet. Go to other hubs. I hear its a big game

So get out



Last time I heard there was a bunch of people actually rewriting the game.

However they (and we) hope that noone will actually notice what they do, except in performance and some random dev blog.

But no matter how successful they are with software and/or hardware, the reality is that there will always be a cap limit in Jita.

If the pain of getting to Jita is high enough, the market will spread.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Rammix
TheMurk
#263 - 2013-06-15 13:07:25 UTC  |  Edited by: Rammix
Lors Dornick wrote:

If the pain of getting to Jita is high enough, the market will spread.

Exactly. It's like how water "chooses" easier ways. When some part of this "river" of traffic will be unable to fit into the Jita's "river-bed" - it will fork. Actually there is a strong start of it already (go visit Amarr).

But nevertheless, performance must be increased for all solar systems - to allow more epic fights and events. Above, I've suggested to reduce minimum piece of eve from a system to a "cluster" (not as a computer term, but kind of 'slice') of solar system.

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Tippia
Sunshine and Lollipops
#264 - 2013-06-15 13:25:10 UTC
Mycool Jahksn wrote:
A sandbox game where you must adjust your actions and do things you dont want to do is no sandbox at all.
Yes it is. In fact that is exactly what a multiplayer sandbox is.

Multiplayer sandbox does not mean you can do what you want. It means everyone can do what they want, which will include lots of things that you don't want them to do (to you). It also doesn't mean that you will succeed at everything you attempt, but rather means that you can attempt anything you wish to succeed at.
Lors Dornick
Kallisti Industries
#265 - 2013-06-15 13:47:48 UTC  |  Edited by: Lors Dornick
Rammix wrote:


But nevertheless, performance must be increased for all solar systems - to allow more epic fights and events. Above, I've suggested to reduce minimum piece of eve from a system to a "cluster" (not as a computer term, but kind of 'slice') of solar system.


There is a group of devs, including some seriously clever ones, who have been working on this for several years now.

The problem remains that EvE was originally written as a quite nasty hack, on a shoestring budget by an indie garage developer (they're still kind of indie but have moved from Helmar's garage).

Rewriting core functionality in a 10 year old game, without breaking too much stuff that currently seems to work (even if few or any knows how or why) is not an easy task.

Doing it behind the scenes with no obvious new features to show the paying audience (and share holders) isn't making it easier ;)

I know, I've been in similar situations, and it's not just an issue of throwing more hardware at it.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Robus Muvila
Caldari Provisions
Caldari State
#266 - 2013-06-15 13:50:47 UTC  |  Edited by: Robus Muvila
Lors Dornick wrote:
Rammix wrote:


But nevertheless, performance must be increased for all solar systems - to allow more epic fights and events. Above, I've suggested to reduce minimum piece of eve from a system to a "cluster" (not as a computer term, but kind of 'slice') of solar system.


There is a group of devs, including some seriously clever ones, who have been working on this for several years now.

The problem remains that EvE was originally written as a quite nasty hack, on a shoestring budget by an indie garage developer (they're still kind of indie but have moved from Helmar's garage).

Rewriting core functionality in a 10 year old game, without breaking too much stuff that currently seems to work (even if few or any knows how or why) is not an easy task.

Doing it behind the scenes with no obvious new features to show the paying audience (and share holders) isn't making it easier ;)

I know, I've been in similar situations, and it's not just an issue of throwing more hardware at it.



This guy gets it. What people are saying is literally

"the only thing you need to do to make a car go faster is put a stronger engine in it".

It doesn't work like that.

TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages

Rammix
TheMurk
#267 - 2013-06-16 01:11:05 UTC  |  Edited by: Rammix
Robus Muvila wrote:
Lors Dornick wrote:
Rammix wrote:


But nevertheless, performance must be increased for all solar systems - to allow more epic fights and events. Above, I've suggested to reduce minimum piece of eve from a system to a "cluster" (not as a computer term, but kind of 'slice') of solar system.


There is a group of devs, including some seriously clever ones, who have been working on this for several years now.

The problem remains that EvE was originally written as a quite nasty hack, on a shoestring budget by an indie garage developer (they're still kind of indie but have moved from Helmar's garage).

Rewriting core functionality in a 10 year old game, without breaking too much stuff that currently seems to work (even if few or any knows how or why) is not an easy task.

Doing it behind the scenes with no obvious new features to show the paying audience (and share holders) isn't making it easier ;)

I know, I've been in similar situations, and it's not just an issue of throwing more hardware at it.



This guy gets it. What people are saying is literally

"the only thing you need to do to make a car go faster is put a stronger engine in it".

It doesn't work like that.

Seems you misunderstand me. I don't mean "stronger engine", I mean fragmentize the universe to smaller parts. No need to give more computer clusters (there are enough, eve-wiki says eve server can handle 2k people in every of 5k systems), but it could be effective to break solar systems into clusters --- "clusters" in astronomycal meaning of the word, like 'cluster of a galaxy' etc. I.e. slice a system like an apple and attach each slice to a different node. Different stations and/or gates often will be in different slices (more correct word - "cluster", I repeat, not a computer term) thus letting people into the solar system but arranging their access to inner parts of the system accordingly to the load of a particular cluster they want to warp to. For illustration: you jump into Jita, try warping to CN 4-4, but its part of the system is overloaded; so you can use another station in Jita -- instead of waiting in a line at a gate outside. Illustration for epic battles in 0.0: 1-2 thousand people fight in one part of the system, experiencing TiDi, but other parts of the same system are not highly loaded; or again one part is overloaded but a cyno gets lit near another pos or whatever in the same system and we get 2 fighting locations with 2 heavily loaded nodes, but still we have some more free nodes available in another part of the same system.

But I agree with Lors Dornick that doing this can't be easy.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Macaya
Little Builders
#268 - 2013-06-16 02:00:37 UTC
if only the OP played a few years ago before traffic control...

Roll the dice and see if you get black screen of death or find yourself in a pod on the other side while your loot is being scooped off....

New method is better but the new jump portal is borked and causes more issues...

New patch is rubbish IMO & jita is the most stable I have ever seen it for years...
Obunagawe
#269 - 2013-06-16 09:33:49 UTC
This issue is now self-perpetuating. More and more people are logging into Jita as soon as they can after downtime to "get a spot". Meaning that Jita becomes more congested, causing MORE people to log in after downtime. So things are only going to get much, much worse.
CCP Explorer
C C P
C C P Alliance
#270 - 2013-06-16 16:08:25 UTC
Obunagawe wrote:
This issue is now self-perpetuating. More and more people are logging into Jita as soon as they can after downtime to "get a spot". Meaning that Jita becomes more congested, causing MORE people to log in after downtime. So things are only going to get much, much worse.
Or other market hubs start to gain, Amarr has been growing significantly since Dec 2012.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Scrapyard Bob
EVE University
Ivy League
#271 - 2013-06-17 00:34:37 UTC
CCP Explorer wrote:
Or other market hubs start to gain, Amarr has been growing significantly since Dec 2012.


They'd grow faster if you'd implement a congestion fee of some sort on Jita. Either slightly higher broker/sales taxes or a stargate entry fee (based on ship size).
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#272 - 2013-06-17 04:47:29 UTC
CCP Explorer wrote:
Obunagawe wrote:
This issue is now self-perpetuating. More and more people are logging into Jita as soon as they can after downtime to "get a spot". Meaning that Jita becomes more congested, causing MORE people to log in after downtime. So things are only going to get much, much worse.
Or other market hubs start to gain, Amarr has been growing significantly since Dec 2012.


Amarr trade activity increasing doesn't mean Jita is losing.