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First step to create a real bond market in EVE

First post
Author
Syrk
Caldari Militia Supply Corps
#41 - 2013-06-15 18:19:10 UTC
Alexander wulfgard wrote:


If you want a free capital market this is the first baby step in this direction.



Central bank is not a prereq for a free market. At all.

Alexander wulfgard wrote:


ISK cannot be produced by player efforts in any way. Only its value are derrived from player operations like mining, R&D and manufacturing.



"ISK can't be produced by players, except for all of those player industries that create value and therefore ISK"

Alexander wulfgard wrote:


I offer a free system which gives opportunities to everyone who wants to put ideas into action and create a brigther future for themselves.



Good thing, because up until now EVE players haven't been able to get any business ideas off the ground.

Alexander wulfgard wrote:


Are you part of the weirdos in the occupy wall street movement??



Clearly we here are all raging collectivists, as evidenced by our opposition to quasi-Keynesian fappery . . . wait never mind.

I will say, this is a very entertaining thread.
Adunh Slavy
#42 - 2013-06-15 19:35:28 UTC
Alexander wulfgard wrote:

If you want a free capital market this is the first baby step in this direction.


Care to try and prove that? Good luck. Also stop tossing around phrases like "free capital market", sounds like a politician proposing 5,000 pages of government regulations and calling it "free trade" when real free trade is the absence of government meddling.

The capital market in Eve suffers due to trust and lack of proper means of retribution. Focus there.

Alexander wulfgard wrote:

NPCs are already "magically printing" all ISK at the moment!
And as long as no free banking system exist all ISK will continue to be printed by NPCs.


You are confusing philosophies.

Alexander wulfgard wrote:

ISK cannot be produced by player efforts in any way. Only its value are derrived from player operations like mining, R&D and manufacturing.



ISK is produced by players when players go out and shoot rats, transport NPCs goods and a few other activities. Stop thinking of ISK in its RP/Lore terms and consider what it is from a functional perspective.

Now if you want to stop rat bounties and other faucets, and replace all faucets with something else, that would be a different discussion and that may lead to some interesting conclusions. However, what you propose, with out also proposing the removal of the other faucets will not work.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Markus Navarro
Osmon Integrated Robotics
#43 - 2013-06-15 19:44:10 UTC
I LIKE IT wrote:
Alexander wulfgard wrote:
risk free

GET OUT



HE TOOK YER JOB

I sell drones and drones accessories.

Andres Talas
Brave Newbies Inc.
Brave Collective
#44 - 2013-06-15 21:02:38 UTC
Adunh Slavy wrote:


The capital market in Eve suffers due to trust and lack of proper means of retribution. Focus there.



Pretty much this, and its amusing that he talks about the capital market in EvE, has Bad Bobby post on his thread and he doesnt know who Bad Bobby *is*, or why he is important for any discussion of bonds in EvE.

Compared to that, him not knowing EvE already has a risk free rate of return (its zero) is pretty minor.
Alexander wulfgard
Korrupted Gaming
#45 - 2013-06-15 21:55:48 UTC
Syrk wrote:

Central bank is not a prereq for a free market. At all.


Perhaps not, but I believe if we wants to create an efficient bond market in EVE this is the way to go.
If you have better ideas please I would very much like to hear them.

My arguments for beginning with one central bank which issues fixed income securities are:
Fairly easy for CCPs programmers to implement and later the same framework could be used for more securities.
It raises awareness amongst players for capital market investments.
It creates a benchmark which other securities in the future will be valued against.
Its a system which is more realistic and closer to RL solutions.


Syrk wrote:

"ISK can't be produced by players, except for all of those player industries that create value and therefore ISK"


The actual ISK are solely made by CCP/NPC corps and pumped into the EVE economy primarily via missions and bounty prizes.
Player industries create value, not the ISK itself.



Rhivre
TarNec
Invisible Exchequer
#46 - 2013-06-15 22:14:30 UTC
So wait , you want a central bank, and then are shouting that the problem is that isk is only made by a central bank?
Alexander wulfgard
Korrupted Gaming
#47 - 2013-06-15 23:16:32 UTC  |  Edited by: Alexander wulfgard
Adunh Slavy wrote:

Care to try and prove that? Good luck. Also stop tossing around phrases like "free capital market", sounds like a politician proposing 5,000 pages of government regulations and calling it "free trade" when real free trade is the absence of government meddling.


It will indeed be a difficult task to prove this academical. I would have to spent 100s of hours writing a working paper like that.
All I can refer to now, is my last post where I outline some of the most obvious benefits.
If you believe there will be a better approach please post.

Adunh Slavy wrote:

The capital market in Eve suffers due to trust and lack of proper means of retribution. Focus there.


Yes I agree with what you say. The Credit Risk and Covenant area will be absolute key stones to solve before an efficient and free capital market can be created in EVE. However smaller steps need to be taken before we get there.

I would really like to discuss this area with you in greater detail, but I think it would be better to do this in a different thread.


Adunh Slavy wrote:

You are confusing philosophies.

Care to explain?

Adunh Slavy wrote:

ISK is produced by players when players go out and shoot rats, transport NPCs goods and a few other activities. Stop thinking of ISK in its RP/Lore terms and consider what it is from a functional perspective.

Now if you want to stop rat bounties and other faucets, and replace all faucets with something else, that would be a different discussion and that may lead to some interesting conclusions. However, what you propose, with out also proposing the removal of the other faucets will not work.


I disagree that ISK are produced by players - They are produced by NPC corps and given to players for payment of services.

My proposal of having a central bank issuing bonds to cover the deficit (faucets - sinks) should not be impossible at all.
I have following numbers from the last pieces of the quarterly economic newsletter 2010.

Money supply grew approx 30% (or 0.5% in average per week) in 2010 to 445 trln where 258 trln was held on active accounts.
This is the best proxy we have to calculate today's deficit. So today the weekly requirements would be approx 4.3 trln isk which needed to be raised from a market holding 490 trln on active accounts. As I pointed out in my original post, I still believe the central bank should have the option to print in order to buy the securities in order to keep the interest rate within the desired range.
With these numbers i do not believe we shud fear that the interest rate will be very high on the central bank securities.

Should current faucets be replaced? Yes in the future I believe better mechanics could be adopted, but it will depend on which road CCP will take. Again I think we should discuss these things in greater detail in a different forum.
Adunh Slavy
#48 - 2013-06-16 00:01:21 UTC  |  Edited by: Adunh Slavy
Alexander wulfgard wrote:

It will indeed be a difficult task to prove this academical. I would have to spent 100s of hours writing a working paper like that.
All I can refer to now, is my last post where I outline some of the most obvious benefits.
If you believe there will be a better approach please post.


Go to eve-search.com, go to the MD forum, search on the words stocks and the word bonds. You will find a number of proposed ideas.

And I don't care if you've spent 100s of hours doing a paper. If you can't sum up your thesis in one nice little paragraph, then I suggest make an examination of the concept known as opportunity cost and reexamine that 100s of hours. Sorry if it makes me sound like an ass, but I am not going to give any weight to vapor.

Never again make the suggestion or entertain the idea that NPCs pay interest on some risk free instrument and you'll be off to a better start. That is the main issue with your idea.

Alexander wulfgard wrote:

Care to explain?

I disagree that ISK are produced by players - They are produced by NPC corps and given to players for payment of services.


We have lore, and we have reality. in lore, rats (NPCs) are evil pirates floating around doing nasty things. In reality they are sheep waiting to be fleeced by players.

Do not confuse the lore of Eve with the reality of Eve.

Players are paid for their services, as you say. But why? Because a player spent time and effort to go do something. It may be true from a "lore perspective" that some NPC central bank some where printed up a bunch of ISK. But the reality of the situation is, the only way for that ISK to enter into the Eve economy is by some player expending time and effort.

Time is the only real commodity in Eve.

Here's an example, do asteroids pay players in veldspar? No, do asteroid belts print veldspar? No. It is simply there. The only way for players to obtain veldspar is to go spend time and effort to collect it. ISK is no different in this regard.

Alexander wulfgard wrote:

My proposal of having a central bank issuing bonds to cover the deficit (faucets - sinks) should not be impossible at all.
I have following numbers from the last pieces of the quarterly economic newsletter 2010.


No one cares about NPC deficits. NPC do not pay subscriptions, they are immune to politics, they are immune to sleep. They do not matter in the grand scheme of things. NPCs do not need to feed their children. You can blow up 50,000 faction police and they won't even consider thinking about breaking a sweat.

Alexander wulfgard wrote:

Money supply grew approx 30% (or 0.5% in average per week) in 2010 to 445 trln where 258 trln was held on active accounts.
This is the best proxy we have to calculate today's deficit. So today the weekly requirements would be approx 4.3 trln isk which needed to be raised from a market holding 490 trln on active accounts. As I pointed out in my original post, I still believe the central bank should have the option to print in order to buy the securities in order to keep the interest rate within the desired range.
With these numbers i do not believe we shud fear that the interest rate will be very high on the central bank securities.


Again, NPC do not need money, they are not thinking entities. They can make no value judgements.

Alexander wulfgard wrote:

Should current faucets be replaced? Yes in the future I believe better mechanics could be adopted, but it will depend on which road CCP will take. Again I think we should discuss these things in greater detail in a different forum.



When you clearly demonstrate you understand what ISK is, from a functional perspective, and I see a glimmer that you understand that money is simply the most sellable abstraction of labor in a market, then we can have further discussions.

Let's fix the misconceptions first. :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#49 - 2013-06-16 00:11:13 UTC
Syrk wrote:

Clearly we here are all raging collectivists, as evidenced by our opposition to quasi-Keynesian fappery . . . wait never mind.


Don't tie knots like that, next thing you know you'll grow a krugman out of your ear.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Joan Greywind
The Lazy Crabs
#50 - 2013-06-16 06:50:56 UTC  |  Edited by: Joan Greywind
Although I like it when the eve economy emulates the real world economy, I don't like it when it is taken out of the players hands and is controlled by CCP. I find that the stepping stone argument, till we have player controlled banks doesn't hold any credence. EVE can never have player controlled banks for the the public as a whole. No repercussions, no control and the utility of stealing the assets is always higher than keeping the bank active. The whole banking system is based on trust (heard of "bank runs"), and sadly in EVE if you trust someone you don't know, then you are playing the game wrong.

The problem of inflation is already solved by the systems of isk sinks and faucets in EVE. RIghly the npc pays them out, but you are wrong in that the npc controls them, it is actually the players that do. Because through supply and demand the players can decide what activities they want to do, and hence decide (as a collective) what the money supply rate is going to be.

Let me give you an example. Say many people are ratting (isk faucet) increasing the money supply. Now according to the rules of supply and demand isk should become "cheaper" relative to other commodities (inflation) such as moon goo, minerals etc. and by that relationship those things will become more "expensive" relative to isk. Their prices will increase, till the point that the isk/(hour/effort/risk/fun) becomes more than ratting, making more people actually mine instead of rat, reversing the previous effect, reaching an equilibrium state again. Obviously things are not perfect, because people are not perfectly rational and will still do missions instead of incursions, but the system is sufficient to keep things in a balance "range" and theoretically should deliver the intended results of keeping the money supply in balance with the various commodities in the game.

As you can see from the above example the players are the ones controlling the supply of isk relative to the commodities through the ever famous "invisible hand". This emulates the real world not by method, but by result (which is great) and leaves the supply in player hands. (the real world statement here assumes "no government' and "no central bank")

Just an addition since we are on the topic, as some insightful people have said before, EVE can never fully emulate a real world independent economy, simply because there are no means of innovation, and all forms of it are controlled and introduced by CCP, seemigly close to live overlord aliens if you like. Without innovation we will always be constrained to the range of prices CCP deems "appropriate" for the items in the game. Innovation in the real world is the main driver of the overall economy industrial revolution, the internet etc...). If CCP can introduce innovation into the game (truly an almost impossible tank, if not impossible) then they will have achieved a feat no one can equate to in the gaming industry.

And yea if you still are adamant about player controlled banks, please send me all your iskies and with the capital i'll start one asap, with 200% yearly interest rates.

And yes i did use the word "emulate" quite extensively in the post, but it just sounds nice and makes me sophisticated, so bugger off.
Alexander wulfgard
Korrupted Gaming
#51 - 2013-06-16 08:57:55 UTC
I have been criticised by some players not to outline the bigger picture, so I will try to outline it here:


Step 1. Creation of 1 active central bank which issue fixed income securities based on the deficit.

2. Creation of a secondary market for state securities.

3. The One central bank is divided into 4 banks, each issuing securities within their respective area but in the same currency (ISK).

4. FX Market: 4 new currencies are introduced. To avoid distorting the market, NPC banks will act as FX Brokers and FX exchange rates are pegged to each and Plex. Bid-ask spread will be set at <0.5% keeping transaction costs very low in the beginning.

5. When players have gotten more use to the new concepts FX rates can be widen to a band of maybe 5-10% (later maybe even more). Players can then start acting as FX dealers and brokers.

6. When the first 5 steps have been implemented, the state securities will now hold both FX risk and Inflation Risk.

7. Creation of active NPC banks reporting to their respective central bank. NPC banks already exist in EVE, but they do not play any role.

Players would have to actively choose a banking relationship - as all the banks are NPCs no difference will exist and interest will not have to be paid on accounts.

8. Player Corporation debt issues. The framework for private debt issues have been created, however private issues are much more complex than the ones of the state and it raises following concerns which need to be dealt with:

A genuine need for public money are needed. Almost anything in EVE are not more expensive than a dedicated player can earn the money fairly easy.

In RL public money are needed because no single individual (excluding maybe the richest families on the planet) will be able to fund and operate their own car factory or large ship yard.

Covenants – as it has been raised early in the thread, No investor protection exist in EVE. This will have to change.

9. Player corporation equity issues (IPOs).

10. Most of my ideas here are based on the foundation that Eve players (corps) should have the freedom to pursue the career they want.

Hence Player customers should always have a choice between expensive NPC goods and services or Player operated industries which can offer better and cheaper products if they are well managed.

Final remark will be that if a FX system gets to complicated to implement due to CCP programming costs or lack of liquidity the rest of the steps would be achievable anyhow.






Alexander wulfgard
Korrupted Gaming
#52 - 2013-06-16 09:06:41 UTC
Andres Talas wrote:
Adunh Slavy wrote:


The capital market in Eve suffers due to trust and lack of proper means of retribution. Focus there.



Pretty much this, and its amusing that he talks about the capital market in EvE, has Bad Bobby post on his thread and he doesnt know who Bad Bobby *is*, or why he is important for any discussion of bonds in EvE.

Compared to that, him not knowing EvE already has a risk free rate of return (its zero) is pretty minor.



I agree with your statement that the Risk-free rate is zero at the moment.
This is unfortunate and a product of lacking options for players, no investor protection and ingame system mechanics.
But I believe it do not have to be like this in the future.
Alexander wulfgard
Korrupted Gaming
#53 - 2013-06-16 09:56:39 UTC
Adunh Slavy wrote:


Go to eve-search.com, go to the MD forum, search on the words stocks and the word bonds. You will find a number of proposed ideas.

And I don't care if you've spent 100s of hours doing a paper. If you can't sum up your thesis in one nice little paragraph, then I suggest make an examination of the concept known as opportunity cost and reexamine that 100s of hours. Sorry if it makes me sound like an ass, but I am not going to give any weight to vapor.

Never again make the suggestion or entertain the idea that NPCs pay interest on some risk free instrument and you'll be off to a better start. That is the main issue with your idea.





I asked if you had a better idea. So please do not send me on wild goose chase.


Adunh Slavy wrote:


We have lore, and we have reality. in lore, rats (NPCs) are evil pirates floating around doing nasty things. In reality they are sheep waiting to be fleeced by players.

Do not confuse the lore of Eve with the reality of Eve.

Players are paid for their services, as you say. But why? Because a player spent time and effort to go do something. It may be true from a "lore perspective" that some NPC central bank some where printed up a bunch of ISK. But the reality of the situation is, the only way for that ISK to enter into the Eve economy is by some player expending time and effort.

Time is the only real commodity in Eve.

Here's an example, do asteroids pay players in veldspar? No, do asteroid belts print veldspar? No. It is simply there. The only way for players to obtain veldspar is to go spend time and effort to collect it. ISK is no different in this regard.




I try to create a Eve world based more on RL principles.

For you npc pirates are "sheep waiting be fleeced" , for others they might actually be what the game say they are: Pirates which need to be dealt with and players getting compensated by the state with money they got by printing.


For me it makes sense that if you go mine in eve you actually get ore just like in RL.





Adunh Slavy wrote:


No one cares about NPC deficits. NPC do not pay subscriptions, they are immune to politics, they are immune to sleep. They do not matter in the grand scheme of things. NPCs do not need to feed their children. You can blow up 50,000 faction police and they won't even consider thinking about breaking a sweat.




People do care about NPC deficits as this is one of the most important factors behind inflation which players discuss all the time.


Adunh Slavy wrote:


Again, NPC do not need money, they are not thinking entities. They can make no value judgements.




You statement do not conflict with my main proposals and step stones towards efficient capital markets.


Adunh Slavy wrote:

When you clearly demonstrate you understand what ISK is, from a functional perspective, and I see a glimmer that you understand that money is simply the most sellable abstraction of labor in a market, then we can have further discussions.

Let's fix the misconceptions first. :)




I think you have the wrong impression. But lets get the discussion back on track and focus on the substance behind my suggestion and discuss the road towards better capital markets.
Alexander wulfgard
Korrupted Gaming
#54 - 2013-06-16 10:13:02 UTC  |  Edited by: Alexander wulfgard
Joan Greywind wrote:
Although I like it when the eve economy emulates the real world economy, I don't like it when it is taken out of the players hands and is controlled by CCP. I find that the stepping stone argument, till we have player controlled banks doesn't hold any credence. EVE can never have player controlled banks for the the public as a whole. No repercussions, no control and the utility of stealing the assets is always higher than keeping the bank active. The whole banking system is based on trust (heard of "bank runs"), and sadly in EVE if you trust someone you don't know, then you are playing the game wrong.

The problem of inflation is already solved by the systems of isk sinks and faucets in EVE. RIghly the npc pays them out, but you are wrong in that the npc controls them, it is actually the players that do. Because through supply and demand the players can decide what activities they want to do, and hence decide (as a collective) what the money supply rate is going to be.

Let me give you an example. Say many people are ratting (isk faucet) increasing the money supply. Now according to the rules of supply and demand isk should become "cheaper" relative to other commodities (inflation) such as moon goo, minerals etc. and by that relationship those things will become more "expensive" relative to isk. Their prices will increase, till the point that the isk/(hour/effort/risk/fun) becomes more than ratting, making more people actually mine instead of rat, reversing the previous effect, reaching an equilibrium state again. Obviously things are not perfect, because people are not perfectly rational and will still do missions instead of incursions, but the system is sufficient to keep things in a balance "range" and theoretically should deliver the intended results of keeping the money supply in balance with the various commodities in the game.

As you can see from the above example the players are the ones controlling the supply of isk relative to the commodities through the ever famous "invisible hand". This emulates the real world not by method, but by result (which is great) and leaves the supply in player hands. (the real world statement here assumes "no government' and "no central bank")

Just an addition since we are on the topic, as some insightful people have said before, EVE can never fully emulate a real world independent economy, simply because there are no means of innovation, and all forms of it are controlled and introduced by CCP, seemigly close to live overlord aliens if you like. Without innovation we will always be constrained to the range of prices CCP deems "appropriate" for the items in the game. Innovation in the real world is the main driver of the overall economy industrial revolution, the internet etc...). If CCP can introduce innovation into the game (truly an almost impossible tank, if not impossible) then they will have achieved a feat no one can equate to in the gaming industry.

And yea if you still are adamant about player controlled banks, please send me all your iskies and with the capital i'll start one asap, with 200% yearly interest rates.

And yes i did use the word "emulate" quite extensively in the post, but it just sounds nice and makes me sophisticated, so bugger off.


RL banks are not based on trust alone, so shouldn't EVE banks in the future. If we get the right credit risk settings and covenant rules and regulations, trust would only become a minor factor.

I disagree with the statement that inflation is player controlled. If CCP decided via NPCs that certain activities suddenly would pay more we would see a surge in such activities and money supply would increase substantially, creating inflation.
As you say prices go up and people start mining again but by this state the inflation have already been created and we will not see a reverse effect or deflation back to price levels before NPC payout changes.
The source of the inflation was therefore a product of NPC better payouts.

I agree with your statement on innovation lacking activities, perhaps this is another area which could be developed in the future.
Adunh Slavy
#55 - 2013-06-16 14:07:45 UTC
Joan Greywind wrote:

Their prices will increase, till the point that the isk/(hour/effort/risk/fun) becomes more than ratting, making more people actually mine instead of rat, reversing the previous effect, reaching an equilibrium state again.


Very true. This is why we should encourage CCP to implement more divisions of labor, specialization and consumables. The more things there are to do that can be done at a profit, other than shooting rats, the less rat shooting there will be.

Joan Greywind wrote:

Just an addition since we are on the topic, as some insightful people have said before, EVE can never fully emulate a real world independent economy, simply because there are no means of innovation, and all forms of it are controlled and introduced by CCP ...


Inventing a better window, and something rarely covered in econ discussions.

I'll not spam this thread with ramblings, but perhaps this would be a useful discussion for MD to have one of these days.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#56 - 2013-06-16 14:22:41 UTC
Alexander wulfgard wrote:

People do care about NPC deficits as this is one of the most important factors behind inflation which players discuss all the time.



What you are suggesting will inflate the money supply even more.

Your suggestion of a risk free bond will have an interest rate almost at zero. Players will bid the price of bonds up to the point where the yield covers the broker fees and taxes or what ever other silly costs are involved. So even if the NPC governments had the ability to make value judgements, near zero percent interest rates would not induce them to stop spending. Say hello to Operation Twist and QE Infinity, Mr. Bernake.

Now, let's suppose that interest rates were 50,000%. It still would not stop NPCs from spending because they are NPCs, they do not think, they can make no value judgements. In the real world, governments are spending money like crazy and central banks are finding every excuse and method to expand credit and they are supposedly rational human beings. NPCs are not people, they care about stupidity even less.

If you really want to fight monetary inflation in Eve, then pay careful attention to the points made by Joan Greywind, in this thread and listen to RAW when he says you are wrong.

Please stop taking debate lessons from Harry Forever.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Rhivre
TarNec
Invisible Exchequer
#57 - 2013-06-16 16:00:38 UTC
I am not convinced that inflation happens in eve to an extent that is of concern.

Inflation would imply that disposable income decreased, and that prices rapidly increased across the board.

We do not see that.

We see that prices of items move with mineral prices, and at the same time, a large chunk of stuff has changed little in price over time.

Most price changes are due to tweaks to the game, or mineral changes (and other raw material costs). Inflation implies there is an affordability issue. This is definitely not the case.
Erotica 1
Krypteia Operations
#58 - 2013-06-16 18:21:55 UTC

I suggest that we draw up an outline of how a player-run project like this could work. We can then present it to the Mittani for consideration.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Alexander wulfgard
Korrupted Gaming
#59 - 2013-06-16 19:15:12 UTC  |  Edited by: Alexander wulfgard
Adunh Slavy wrote:

What you are suggesting will inflate the money supply even more.


This is not true!
I have already described money supply earlier but lets recap.
Money supply is a function of all the money available in the real economy, money held by the state/central bank will therefore not be part of the money supply.
Using my numbers from earlier, we established that 490 trln ISK are held in active accounts - this is the current money supply.
(You could argue that we should use the full amount held on both inactive and active accounts: 870 trln but most economist would agree just to use the active number)

If my government securities program is implemented it would mean that the state will have to issue 147 trln + interests worth of bonds on yearly basis.

Year 0 - Money supply 490 trln
Year 0 after issue - 490 - 147 (est deficit) - x (est interests) = 343 - x trln
Year 1 - 343 + 147 (NPC faucets - sinks) + 147 (bond repayment) + X (bond interests) = 637 + x
Year 1 after issue - 637+x - 191 (deficit) - y (interests) = 446 +x-y
and so on

If my program is not implemented the numbers look like this:

Year 0 - money supply 490 trln
Year 1 - money supply 637 tlrn

As you see under my scheme the money supply are lower.

The only scenario where you can be correct is if the government bonds are not subscribed for and the money therefore stay in the real economy.



Adunh Slavy wrote:


Now, let's suppose that interest rates were 50,000%. It still would not stop NPCs from spending because they are NPCs, they do not think, they can make no value judgements. In the real world, governments are spending money like crazy and central banks are finding every excuse and method to expand credit and they are supposedly rational human beings. NPCs are not people, they care about stupidity even less.

If you really want to fight monetary inflation in Eve, then pay careful attention to the points made by Joan Greywind, in this thread and listen to RAW when he says you are wrong.

Please stop taking debate lessons from Harry Forever.


NPC corps answer to the NPC central bank which reports to CCP (who acts as game master and supreme decision maker)

CCP have hired Dr. Eyjolfur Gudmundsson as their chief economist, hence i believe he will act as the rational human being on behalf of NPCs.
Alexander wulfgard
Korrupted Gaming
#60 - 2013-06-16 19:21:38 UTC
Rhivre wrote:
I am not convinced that inflation happens in eve to an extent that is of concern.

Inflation would imply that disposable income decreased, and that prices rapidly increased across the board.

We do not see that.

We see that prices of items move with mineral prices, and at the same time, a large chunk of stuff has changed little in price over time.

Most price changes are due to tweaks to the game, or mineral changes (and other raw material costs). Inflation implies there is an affordability issue. This is definitely not the case.


In the CCP quarterly economic newletter inflation concers have been raised in the past, but I do agree with you in most of your observations. However my suggestion of creating government securities was never meant to control inflation as primary function but merely as the step stone towards liberal capital markets. The inflation controlling element in my suggestion is however just a positive effect which CCP can use actively to manage the money supply better.