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proposal: DIET nano

Author
Arbiter Reborn
Perkone
Caldari State
#1 - 2011-11-07 12:02:43 UTC  |  Edited by: Arbiter Reborn
DISCLAIMER:

Arrowthis is not a good old day thread

Arrowi never did much nano, during the time i mostly flew locus zealots (60km pulses were win)

Arrowthis wont be a return to 10k sacreliges or 17k machariels taking no missile damage

Arrowthis thread asumes that t2 is a good thing, or at least more people flying it is a good thing because:
A. it gives old players reason to spend isk and use there sp
B. gives new players something to aim for
C. this will create more reason to fly different types of gang

I imagine this will create much whining but here is why i think t2 and cruiser/frigs need a balance

At the moment there is a massive blur between battlecruisers and ships in smaller hull sizes this has lead to the fotm being drakes and hurricanes as i'm sure you have all noticed. they are too good at killing takle and too powerful vs heavy assault ships. guardians and zealots with afterburners sig tanking is what we've been reduced too and i rarely even see that these days

there are few t2 ships that can really beat BC-especially drakes as medium range has become king. the battlefield has become greatly shortened as pure speed died the inability to cover allot of ground quickly is gone, new combat probes also add insult to injury to this problem.

i belive medrange ships definatly have there role just as they did during nano but a greater mix of fleet comps is desperately needed to breathe a bit of life to pvp in eve.

Arrowso number one: instead of giving web bonu's improve webifiers as a whole giving them 20% boost in strength, RE: yay gallente and huggins. this will make very closerange ships more viable as they have more pure takling power, in combination with the new scrams this would be a very powerful combination, aswell as better disrupting guardian blobs and such

Arrowsecondly: increase speed of ALL cruiser hulls by 20% give t2 mwd's 5% more speed and faction10%, also make faction nanofibres add more agility and faction overdrives add an extra 1% speed (people will spend isk for stupidly small bonus's) give destroyers and below 25% increase in speed

Arrowlast but not least give interceptors back there role as fleet warpins, recreate the most enjoyable and exiting role interceptors have had (charging towards 200 man sniper bs fleet with hope!) by nerfing combat probes making the scan time roughly 5 mins or so max skilled (people running anoms and such will still be easily catchable)

what this means in real terms

a single nano vagabond will go from rougly 2700 ms to 3400ms before overload. fully faction fit around 3770ms Bear

a dual nano crow gistii fit will go from 4560 to 5536 before overload Pirate

drakes will still be vastly powerful and viable, as will sig tanking Roll

logistics will have a much tougher role of staying in range of fleet, bringing back the days of pulling people away from guardians and such quickly and making scimitar piloting ******* hard (but fun)!
negatives i can see:

Arrow finer balance issues need to be adressed, but i think they need to be adressed anyway.

Arrow reserved for peoples issues

This does not adress the issue of commandships which i think is more a case of pure boost but thats for another thread, as is offgrid bonus and such

RAGE BUTTON ON!
Minigin
State War Academy
Caldari State
#2 - 2011-11-07 15:10:04 UTC
i like nano ships


good times.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2011-11-07 19:51:00 UTC

Increase scan time to 5 minutes??? That's pretty ridiculous... and needs some serious justification.

I think your trying to limit the ability of a fleet to quickly warp on top of another fleet. But I think your suggestion is way out of line:

Perhaps increase it to 30s scan time, but not 300s, that just eliminates combat scanning.
Wouldn't increasing the minimum warp-to distance from 150 to 250 be better? (Although a lot of people would find their Gate TACs useless).


As for your speed boost. I agree that the speed difference between BS, BCs, Cruisers, and even frigs could use a review. But that is massive game changing stuff, and needs to be done carefully. I honestly think, the speed boost from an AB should be larger, but the speed nerf of a web needs to be more pronounced. MWD's are more-less balanced.
Rico Minali
Federal Navy Academy
Gallente Federation
#4 - 2011-11-08 12:47:04 UTC
I htink that generally the gaps between speeds of the ship sizes does need to be made larger, maybe not by much but someting like the OP says may be in order, maybe a bit less.



Trust me, I almost know what I'm doing.

mxzf
Shovel Bros
#5 - 2011-11-08 17:19:42 UTC
No, definitely don't kill the scan time on probes. Remember that some people use them to explore too, 5 min to scan would KILL probing. I can scan an entire site in <5 min now, that change would make it take the better part of 30 min to lock down a single site. And don't kill on-grid warps either, many people use them for legitimate purposes too.

I think the simplest solution would be to make it so you can't lock anything completely when it's less than 100k km from you or so. So anyone wanting to make a fleet warp to a sniping fleet will first have to drop probes, then warp away to a celestial, then scan, then warp over to the targets. This will give sniper fleets plenty of warning to warp off if they choose to disengage.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2011-11-08 21:51:30 UTC
If you think the only use for combat scanner probes is scanning down your fleet while in battle, you don't do anything else with probes and shouldn't be recommending a SWEEPING change to their functionality without considering all the issues.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2011-11-08 21:53:07 UTC
mxzf wrote:
This will give sniper fleets plenty of warning to warp off if they choose to disengage.


Because sniper fleets should get a free pass rather than take risks.

Why have I seen this attitude about snipers several times lately? "We should make it so they can always escape by preventing fleets from easily landing on lazy snipers."

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#8 - 2011-11-08 23:18:23 UTC
FloppieTheBanjoClown wrote:
mxzf wrote:
This will give sniper fleets plenty of warning to warp off if they choose to disengage.


Because sniper fleets should get a free pass rather than take risks.

Why have I seen this attitude about snipers several times lately? "We should make it so they can always escape by preventing fleets from easily landing on lazy snipers."


I'm not saying give them a free pass, but a 10-30s window if they're watching is more reasonable than about 3s warning. I'm mostly just thinking that it would keep snipers somewhat viable without making them impossible to get to. I don't think that it's an end-all solution, but it's a suggestion to work off of.
Lykouleon
Noble Sentiments
Second Empire.
#9 - 2011-11-09 02:15:59 UTC
Minigin wrote:
i like nano ships


good times.


obviously not the real minigin, post was not limegreen

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Arbiter Reborn
Perkone
Caldari State
#10 - 2011-11-11 20:43:44 UTC
FloppieTheBanjoClown wrote:
mxzf wrote:
This will give sniper fleets plenty of warning to warp off if they choose to disengage.


Because sniper fleets should get a free pass rather than take risks.

Why have I seen this attitude about snipers several times lately? "We should make it so they can always escape by preventing fleets from easily landing on lazy snipers."


its not so much lazy snipers as bringing back sniper, 240km snipers used to be the staple pretty much, and it was great to have that diversity

perhaps scan time issue is long but it was only for combat probes, its mostly just finding a ballance between still being usefull to kill lazy npc'ers and reall really lazy snipers and completely removing a fleet type from the game..

the speed bonus is not really as huge as it seems it used to be far larger when all hacs fit pollys, there was an unballance there but there is definatly an unbalance now