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Player Features and Ideas Discussion

 
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Riding Shotgun???

Author
Draconian Arcane
Band of Super Snowflakes
#1 - 2013-06-12 17:40:50 UTC
I was thinking, wouldn't it be nice to be able to hitch a ride on a carrier...

Since we can load assembled ships onto a carrier and even a super carrier, why not make it to where the pilot of those ships be able to stay in those ships and be able to dock up inside of the carrier... Obviously the limit would already be preset as you can only load so many ships onto a carrier, but further restrictions can be applied when loading pilots with those ships.

For example we could have the carrier have a 5 passenger limit and have the super carrier have a 10 passenger limit.

We pretty much have a means to move mass fleets via titan bridges, jump bridges and covert ops portals but I think it would be pretty awesome to see the carriers get an additional role, TAXI SERVICE lol...

My idea is to see groups of pilots getting hot dropped into the action then undocking from the carriers to provide support... Ultimately what it would probably be turned into is just what I wrote above "Taxi Service" ppl hitching a ride to avoid making the long trip in a sub cap from point A to point B.

As far as the docking graphics are concerned, screens shouldn't have to change to a hangar bay or station environment or anything like that, once docked the camera can just snap to the carriers view like if you were to right click the carrier and select "Look At", no extra graphics are required, no nifty in-ship walking, or ship spinning graphics from inside the carrier...

I don't doubt that someone came up with something like this already in a past post but I'm not Indian Jones accompanied by a small asian boy, so finding something relevant seems a bit time consuming...

Anyhow, post your thoughts and comments on whether or not this is a decent idea or something horrible and that I should be killed with fire... Twisted
Hopelesshobo
Hoboland
#2 - 2013-06-12 17:41:45 UTC
What would be the point of titans then?

Lowering the average to make you look better since 2012.

Captain Twinkletoes
Warranty Optional
#3 - 2013-06-12 17:45:44 UTC
Titans can continue to bridge people to cynos as they always have and that mode works far better for moving large fleets rapidly.

I really like the carrier suggestion though because it would make it more interesting to have smaller squadrons of pvpers led by a carrier pilot or someone in the parasite ship squadron and supported by carrier logistics. The engagements that could generate would be very interesting and could lead to some fascinating new dynamics in large scale fleet deployments.
Jade III
Sebiestor Tribe
#4 - 2013-06-12 18:23:31 UTC
+1 to this idea. This is a great suggestion. When I was reading your topic, I was thinking of the fishes that hang onto whales and other sea creatures. But there must be a time limit to being in a carrier, maybe like 10 minutes? Or when the person flying the carrier docks at a station, they will have to kick you and your ship out.

My adventure blog: http://lonewolfadventures.wordpress.com/

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#5 - 2013-06-12 18:48:30 UTC
I was under the impression that the engine could not handle people docking on player ships or something alike. You know, one of those physical lmitations of the game itself - at least that is what people tend to preach most of the time.

Indeed, great idea, hands down.

Quote:
What would be the point of titans then?


I'd almost be for "Titan should find a new f'ing job". Pretty much just floating in PoSes, logged out due to possible awox/bumpers etc, or attempting to blow something up and get blown up itself. Somebody had even suggested to just reimburse everybody who invested in one with hefty sum and have titans removed for a while until the concept of territorial pvp has been expanded.

There are certainly more than enough creative heads to find new tasks for titan too.
That's just me of course.

This idea however gives more of a feel of carriers, and it is by far more accessible and versatile than such like a titan. That idea would also give more of a chance for the frequent smaller "Scout Carrier" sort of ideas too. And I think people would love that FLOTILLA sort of a gang pvp than blobs

If this idea could work, too, it would be great to see a set of FTL capable Carriers for team-jumping.

Using tablet, typoes are common and I'm not going to fix them all.

Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-06-12 22:29:01 UTC
+1 I like this. I also think that the ships "docked" in the carrier should add to it's All-Up-Weight but a carrier should carry...pilots!
max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#7 - 2013-06-12 22:36:27 UTC
Absolutely outstanding idea! +1

Lost in space

Sirinda
Ekchuah's Shrine Comporium
#8 - 2013-06-14 18:55:20 UTC
I'M THROWING MONEY AT THE SCREEN, BUT NOTHING IS HAPPENING!
Lugia3
Federal Navy Academy
Gallente Federation
#9 - 2013-06-15 18:19:59 UTC
This could add a whole new element to small-gang PvP, I like.

+1

"CCP Dolan is full of shit." - CCP Bettik

Darkness1NRW
Grimm Hounds
SONS of BANE
#10 - 2013-06-15 18:33:57 UTC
I was thinking about the same idea some time ago.

That would make the carriers the supportship it is.. it carries ppl and equipment out there, if a carrier is killed whoever is inside also dies. if the pilot of the carrier logs out you have to pod yourself to get out..

But it will make the carrier game much cooler, and when we finally get walking in stations we might even be allowed to walk around inside the carrier while watching ops room before undocking and joining on the battlefield..
ExAstra
Echoes of Silence
#11 - 2013-06-15 19:06:54 UTC  |  Edited by: ExAstra
I believe the core limitation for this is that anything "inside" or related to a ship is "owned" by the player according to the game code and server. This causes the player to "own" characters (whoever is a passenger) and winds up causing a giant mess server side.

Don't remember where I read it, but I know I read it. Something about the original purpose of the ship maintenance bays/hangars was to allow pilots to dock in carriers/supers/titans, cyno to a system, and then deploy.

But it didn't work out.

Save the drones!

Draconian Arcane
Band of Super Snowflakes
#12 - 2013-06-17 17:22:00 UTC
Yeah, guess there is too many variables... Something like this would have to be an expansion all on its own... Still would be nice and would bring something new to PvP Cool but as I understand it, it was tried, tested and written off... [supersadface]
Vizvig
Savage Blizzard
#13 - 2013-06-17 18:47:59 UTC  |  Edited by: Vizvig
Approve it.

Hopelesshobo wrote:
What would be the point of titans then?

This game needs titans?
Darkness1NRW
Grimm Hounds
SONS of BANE
#14 - 2013-06-18 12:56:18 UTC
ExAstra wrote:
I believe the core limitation for this is that anything "inside" or related to a ship is "owned" by the player according to the game code and server. This causes the player to "own" characters (whoever is a passenger) and winds up causing a giant mess server side.

Don't remember where I read it, but I know I read it. Something about the original purpose of the ship maintenance bays/hangars was to allow pilots to dock in carriers/supers/titans, cyno to a system, and then deploy.

But it didn't work out.


Well since that they changed the engine of the game to work with Walking in stations.. :D
Janna Windforce
Deep Core Mining Inc.
Caldari State
#15 - 2013-06-18 13:11:01 UTC
The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).

More pros:
- Saving mass on WH travelling
- They will never know what's gonna undock from the carrier ;)

+1
Rowells
Pator Tech School
Minmatar Republic
#16 - 2013-06-18 13:12:23 UTC
Hopelesshobo wrote:
What would be the point of titans then?

A Titan can bridge a couple hundred players on a single portal. With the passenger limits here you would need anywhere from 10+ supers to do the same job.

And as I remember they actually tried to allow people in each others carrier one time. It caused so much stress on the server that the idea got nixed. That's probably why the clone vat bay came about. You could still do the same job (kind of) but not nearly as cool or fun.

Maybe they could just have it so that your ship is in hangar but "you" remain outside carrier. You share the same exact location as the carrier pilot but they remove your pod or whatever is still in space a a placeholder from overview. I'm not a computer guy, so I have no idea if the code would allow that.
Rowells
Pator Tech School
Minmatar Republic
#17 - 2013-06-18 13:15:14 UTC
Janna Windforce wrote:
The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).

More pros:
- Saving mass on WH travelling
- They will never know what's gonna undock from the carrier ;)

+1

I think the only problem with that is size. The model for a machariel is almost as big as the nidhoggur yet supposedly you can fit two of those things in the carrier. A lot of BS have a similar situation. Though not as big a deal for supers.
Solutio Letum
The Scope
Gallente Federation
#18 - 2013-06-18 13:50:22 UTC
Rowells wrote:
Janna Windforce wrote:
The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).

More pros:
- Saving mass on WH travelling
- They will never know what's gonna undock from the carrier ;)

+1

+1 to this idea

I think the only problem with that is size. The model for a machariel is almost as big as the nidhoggur yet supposedly you can fit two of those things in the carrier. A lot of BS have a similar situation. Though not as big a deal for supers.


Wow? you can fit 2 Macheriels in a carrier? gotta buy my self a second Mach then!!!

But in all seriousness you can at maximum fit 1 BS in a carrier, it has 1 000 000 m3, all BS's are more then 500 000 m3 large. Yes in stats, they dont even really fit a carrier is mostly around 1 300 000 m3 big.

But who said it mattered? seriously you think 30Km3 of ore should fit in the 10m can or what ever? no in even cargo's can sometimes carry more then they seem to be able to carry, its true for small cares to! but in eve if you have a 10m3 cargo you can carry 30% more sometimes with the right technology!

Its the future right?
Nikk Narrel
Moonlit Bonsai
#19 - 2013-06-18 14:27:21 UTC  |  Edited by: Nikk Narrel
The mechanics of this are not terribly difficult, just need to be adapted.

EDIT: Add in specified 2,000 meter range for this mooring line, I was thinking it in my head but saw I did not spell it out.

By docking to the carrier, the game will just depict a mooring line running between the ship and the carrier.
(It doesn't need to be displayed as a space object, just listed like an effect above the capacitor the same way being webbed is, etc.)

If you move or direct your ship to leave or log out, the mooring line is released.

If the carrier jumps, your ship and you go with it.

Why does this work, when the previous problems existed in the past?
Because the mooring line actually represents a standing command to jump-bridge, just like pilots using a titan or blops bridge need to click on the graphic.
The mass of the ship is added to the carrier's, for fuel use calculation.

The mooring lines can be left in place after the jump, in the event it is a multiple jump event, or released so the individual pilots can go on their merry way.

Does this make carriers OP?
No, in fact it places them at risk. The carrier lands in the target system with the other ships, unlike the Titan or BLOPs which stay safely at the starting point / staging area.
Xeros Black
Viziam
Amarr Empire
#20 - 2013-06-18 15:13:34 UTC
I like this idea, because of all the reasons already posted. Due to the recent skill change your going to see a lot more carriers on the fields. I always liked the idea of carriers well carring ships between location instead of cynos. When you jump a carrier in you risk capital ships on the field vs titan bridging which you only risk the cyno ship.
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