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EVE Online: Odyssey Feedback

First post
Author
Pulse Fiction
Vanishing Point.
The Initiative.
#661 - 2013-06-13 13:28:56 UTC
Issues

1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug.
2) Left click hold in space - New circular menu
I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying.
II) Please put the "look at" back as a main option on this menu
III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options.
3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now
4) Black screen on undock intermittently on certain characters? Anyone else getting this?
5) PLEASE put the undock button back where it was before I go insane.
6) New warp through graphics - Holy christ please give us an option to turn this off.
7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about?
8) DId i say move the undock button back to the bottom left yet?


Sorry if these have been mentioned many times already.
Lysa Riay
Pator Tech School
Minmatar Republic
#662 - 2013-06-13 14:00:24 UTC
Pulse Fiction wrote:
Issues

1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug.
2) Left click hold in space - New circular menu
I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying.
II) Please put the "look at" back as a main option on this menu
III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options.
3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now
4) Black screen on undock intermittently on certain characters? Anyone else getting this?
5) PLEASE put the undock button back where it was before I go insane.
6) New warp through graphics - Holy christ please give us an option to turn this off.
7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about?
8) DId i say move the undock button back to the bottom left yet?


Sorry if these have been mentioned many times already.



+1

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Hastur DragonTooth
Call of Cthulhu
#663 - 2013-06-13 15:42:34 UTC

  • No undock button in the NeoCom.
  • Serious lag in contextual menus such as drone commands.
  • No undock button in the NeoCom.
  • The scanner window picks up objects immediately, making the animation superfluous. Needs a toggle.
  • No undock button in the NeoCom.
  • Refresh button needed on the scanner window.
  • No undock button in the NeoCom.
  • Grav sites should be signatures, not @$%$ anomalies.
  • No undock button in the NeoCom.
  • When jumping, client should preserve current zoom level.
  • No undock button in the NeoCom.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#664 - 2013-06-13 16:19:03 UTC
Holy cow you actually fixed the scan windows so we can re-size columns. +1

Now can you move the undock button back and lower the memory usage on the client :)
Infinite Force
#665 - 2013-06-13 18:46:55 UTC
CHANGES
- Exploration
-- You can now ignore individual cosmic anomalies in the Probe Scanner window.

YES! +1000

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Korinne
The Partisan Brigade
#666 - 2013-06-13 19:24:56 UTC
You know it's a good patch when they have to release new patches to fix it every day for a month.
Maul555
Xen Investments
#667 - 2013-06-13 23:55:07 UTC
Penny Ibramovic wrote:
The scanner overlay is not much fun to see when I have just jumped back through a wormhole to get away from a six-ship camp, HIC included, hell-bent on blowing the crap out of my polarised Loki.

I have to move away, cloak, and assess my circumstances, and the overlay sweeping around my view and putting blobs everywhere is really rather distracting. It's definitely not the time to be caring about anomalies in the system.

Maybe the overlay functionality can be moved back to the old on-board scanner, activated only when a capsuleer initiates it. There has got to be a better way than the overlay to introduce new pilots to exploration than to show it to everyone all the time.



This! some way to completely switch this off would be much more than great. I have highsec and WH characters, and I need to both use this new system and completely ignore it.
Black Dranzer
#668 - 2013-06-14 02:26:52 UTC  |  Edited by: Black Dranzer
Good:

  • Radial Menu
  • Probe and scanning changes
  • Hacking Minigame
  • Tiercide

Bad:

  • Scan sweep graphic. Very pretty! Give it an off switch. Preferably the same switch that lets me hide the anomaly/signature icons.
  • It's unclear clear how delayed the scan results are, or what the range of the scan is.
  • Scanning with probes causes the original system scan results to vanish.
  • The signature/anomaly icons are too big. Scale them down. 75-50%.
  • In addition, it's hard to find the icons in space. They should probably be visible at the screen edge like targeting brackets are.
  • The jump animation is cool, but it fucks with the camera orientation and zoom, and I find myself lost after the jump.
  • The animation itself is a bit choppy at times; Probably because it's loading assets. Try spreading the load times out or offloading them to a separate thread. A minor increase in load time is acceptable if it gives a smoother effect.
  • The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I myself know that you can turn it off with C, a lot of people don't. It's a far too significant option to be assigned to a mere hotkey.
  • In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.
  • The loot-spew mechanic is, in and of itself, quite nice, but I don't think exploration is the right place for it. Consider using it in some other mechanic instead.
Oraac Ensor
#669 - 2013-06-14 03:14:09 UTC
Oraac Ensor wrote:
My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop.

I guess I have to retract that comment as since the latest patch I now have a launcher and from first use it appears to work ok. However, I remain of the opinion that the Bin/ExeFile.exe option should be retained indefinitely as a back-up in case of future problems.

Also, good to have the ability to resize the scan result columns.
Shiva LaFayette
EvE-nt Horizon
#670 - 2013-06-14 08:07:14 UTC
Black Dranzer wrote:


  • The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I myself know that you can turn it off with C, a lot of people don't. It's a far too significant option to be assigned to a mere hotkey.
  • In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.


I fully support this!

Just one thing to "C" for turning off "camera bouncing arround" :
I don't know how many times I press "C" until it seems to really be turned off. The camera just moves around in too many situations. Some can be switched off by "C" others keep happening. I'd support the option: "just keep my d*** fu**** camera always in the last position i moved it to." Same about zoom...

Neocom:
UI Developers at CCP should get used to the thought of "letting players decide" about the positions of ui buttons. It even would be fun to have some kind of (anonymous) google/ccp analytics with it, to be able to see how "other players" or "mission players" or "characters with more or less than "n" years experience" build their interface (and maybe to exchange the ui setup just like ship fittings - especially 0.0 overview settings!).
disasteur
disasterous industries
#671 - 2013-06-14 08:38:08 UTC
it seems to me that complaining about all the issue's is futile, ccp is not listening...

i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#672 - 2013-06-14 11:23:34 UTC
Ok we've lived with Odyessy for a week now. Despite all my complaints about ship changes and radial menus, there is one change that overrules all complaints:

scanning is easier.

this is bringing noobs into my wormhole.

we put a bubble up on the sun.

They are dying like suicidal flies. last night one of my corp mates complained that he couldn't get anything done since someone came in from hisec every 5 minutes, asking to be blown up.

The tears are delicious. :-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Furoth
Black Avarice
Skeletons in the Closet
#673 - 2013-06-14 11:43:34 UTC
Glad to see all the little things getting fixed so quickly. There's always a number of buggy bits with every update but you guys are getting through them very fast this time around. Thank you. I'm still getting grey screens in gate jumps and the tunnel still glitches out at times but I'm sure it will be fixed soon enough. Still hate 'lewtspew' too, just as a mechanic; but I think I'm getting more loot than before so can't complain too much. Odyssey is a nice update overall though.
Galmas
United System's Commonwealth
#674 - 2013-06-14 12:02:04 UTC
Hey Devs,

is there any ETA for the personal ship hangars? can we expect that for one of the subsequent mini releases of Odyssey?

Cheers
Gal
Robert Parr
Iron Tiger T3 Industries
#675 - 2013-06-14 13:38:20 UTC
Not sure if this is the correct place but, please consider two requests:

1) Can you please fix the selected window for drones....when you click the button for "engage target" or "return to drone bay" only one drone will respond. The sub-menus and hot keys still work but prefer to use the selected window. Have submitted a petetion (over a week ago) and still no response.

2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager??????

Thank you for your consideration.
Saerni
Confederation Navy Research
#676 - 2013-06-14 14:42:28 UTC
Recent "fix" to scanner distance column removed functionality where the error range could be used to determine signature type.

Honestly if CCP wants to remove DSP functionality they should just come out and say so, rather than patching stuff like this out of the game as a "fix"
Kathtrine
My Dot Corp
#677 - 2013-06-14 17:20:53 UTC
disasteur wrote:
it seems to me that complaining about all the issue's is futile, ccp is not listening...

i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???


HTFU your computer and you wont have that problem:

Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz
Memory: 16384MB RAM
Available OS Memory: 16330MB RAM
Page File: 2790MB used, 29866MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

[b]If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.

Now go blow somebodies ship up and stop whining about whatever your are lacking.[/b]

disasteur
disasterous industries
#678 - 2013-06-15 03:33:31 UTC
Kathtrine wrote:
disasteur wrote:
it seems to me that complaining about all the issue's is futile, ccp is not listening...

i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???


HTFU your computer and you wont have that problem:

Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz
Memory: 16384MB RAM
Available OS Memory: 16330MB RAM
Page File: 2790MB used, 29866MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode



because CCP f*cked up the game i have to upgrade my pc? yeah right
i rather go play another game
Chaibat
Amarr Cosa Nostra
#679 - 2013-06-15 11:02:40 UTC  |  Edited by: Chaibat
The automatic signature scan when you enter a system is making the spread formation superfluous. The reason for this is any prober with more than a week of experience knows to drop a 4au probe formation on the celestials near the big red bubble. I get a four probe hit 95% of the time.

Basically, I'm saying the people before me who complained about the automatic scan were right. Why bother requiring probes at all if this is intended. Just make all sigs warpable (no, I'm not really suggesting this).

Other than that, I like the new mini-game and I can live with the loot spew. I'd just like exploration to require a tiny bit of effort.
Maul555
Xen Investments
#680 - 2013-06-15 14:51:19 UTC
disasteur wrote:
Kathtrine wrote:
disasteur wrote:
it seems to me that complaining about all the issue's is futile, ccp is not listening...

i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???


HTFU your computer and you wont have that problem:

Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz
Memory: 16384MB RAM
Available OS Memory: 16330MB RAM
Page File: 2790MB used, 29866MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode



because CCP f*cked up the game i have to upgrade my pc? yeah right
i rather go play another game


Eve is constantly being worked on. I expect that eve will slowly use more memory and processing power over time. This is a good thing, not a bad thing.