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Can we turn off the new jump animation?

First post First post First post
Author
Pitrolo Orti
Doomheim
#601 - 2013-06-14 00:23:54 UTC
CCP I have to close my eyes when I jump. Is this the real purpose of this feature?

Anyways I would like a black screen or loading bar. The animation hurts my eyes after a while...

Rable Rable Rable

Price is what you pay. Value is what you get.

Lounstar deVries
Aliastra
Gallente Federation
#602 - 2013-06-14 01:41:14 UTC
CMD Ishikawa wrote:
It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.


u know it takes longer to jump systems now then what it did befor
Lounstar deVries
Aliastra
Gallente Federation
#603 - 2013-06-14 01:45:37 UTC
xxxTRUSTxxx wrote:
tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.

also try chewing gum, this does help some poeple.

my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their shite private.
also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.

still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.


foolish this is what the forums is for to have a say to give ur opinion ect if u dont like the thread dont read the post
Lounstar deVries
Aliastra
Gallente Federation
#604 - 2013-06-14 01:47:49 UTC
Ranger 1 wrote:
Mata Hotaki wrote:
Jimmy Morane wrote:


To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.


...but not before making several "HTFU weakling u just don't want change" posts.
Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread.

I said:

That there are a small number of people who are actually experiencing discomfort.

These people are those that are extremely susceptible to motion sickness, as the effect isn't over the top compared to many popular games.

That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours).

That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.

That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.

That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical. What is much more likely is that some of the elements that are causing the distress may be modified to solve the important issue, the physical distress.


That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment.


why would they be stupid enough to write it in to the base code in the first place lol one would think they would of been a bit smarter and put it some were easly modified
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#605 - 2013-06-14 01:58:57 UTC  |  Edited by: Hakaru Ishiwara
Guttripper wrote:
CMD Ishikawa wrote:
It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.


Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards...
If CMD Ishikawa is thinking that the animation must complete before a quick jump, then he's only half-right.

Specifically, I have done gate jumps -- typically regional jumps -- where the tunnel animation remains relatively smooth across the longish jump time. Additionally, when my carrier jumps across long LY distances, the animation remains active and runs smoothly. That's on an account with gfx settings on high for enjoyment of the EVE visual candy.

On another account / client where the settings are turned way down for performance, the tunnel animation is choppy at best no matter what the distance between systems. Furthermore, the transition from one system to another system is visually confusing with delayed or mistimed refreshing of both the local channel and the overview. The *only* variable that I think might be impacting the tunnel animation is that this client has thousands of bookmarks that won't be deleted any time soon.

My ping to CCP's server has been ~83ms consistently across the years, too. Not amazing, but not terrible, either.

I'd like to see CCP offer the option to turn off the animation even if the "old" system no longer exists in the tranquility code. I'd also like to see CCP sort out how the origin system's overview and local chat channels refresh when a jump is made. In particular, I believe that it will be helpful to empty out the local channel and the overview earlier in the gate jump process.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

AutumnWind1983
Reboot Required
#606 - 2013-06-14 04:28:59 UTC
CCP is telling people to respond in here . . . and then not talking in here at all . . .

James Arget for CSM 8! http://csm.fcftw.org

Bryla Jax
AeD Corp
#607 - 2013-06-14 09:52:13 UTC
And no news about it.Straight
Phext
SIGBUS
#608 - 2013-06-14 10:54:41 UTC
Gallowmere Rorschach wrote:
CCP Sisyphus wrote:
...
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty...

...
Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence.
...
However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.


Camera pan and zoom is the main issue. Warptunnel effect (tunnel itself as well as the entering and exiting sequence) is not as bad as the camera stuff but it's a problem too.

As mentioned by other people: it's probably a good idea to post a news item or respond in the Odyssee Feedback and Issue Threads.

Thanks for looking into this.

:wq!

Daniel Whateley
#609 - 2013-06-14 13:21:26 UTC
nehh, i wanted it turned off too, but i like it now, i no longer mind if i have to scroll back out, or for its minor bugs in development of a fix.
Li Tiger
Deep Space Resources Ltd.
#610 - 2013-06-14 13:38:33 UTC
Siresa Talesi wrote:
Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.

Spot on, the same concern I have. I have not played eve much the last few days now. I have kept me in high and performed tremendously boring lvl. 3 missions. I would now otherwise have made ​​some lvl. 4 but then I have to move out to low where my agents are.
Maybelater Headache
Doomheim
#611 - 2013-06-15 09:55:35 UTC
Day 12- CCP still ignoring its customers.
Ace Uoweme
Republic Military School
Minmatar Republic
#612 - 2013-06-15 10:16:51 UTC
Maybelater Headache wrote:
Day 12- CCP still ignoring its customers.


Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.

Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Kaarous Aldurald
Black Hydra Consortium.
#613 - 2013-06-15 10:26:38 UTC
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore



I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now.

Quote:
Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.

Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live.


It was revealed at one of the conventions a while before the patch, to thunderous applause.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lady Areola Fappington
#614 - 2013-06-15 10:31:30 UTC
OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.

Render the ship in the tunnel, with a slight off-straight axis to the camera.

The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.

Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Kaarous Aldurald
Black Hydra Consortium.
#615 - 2013-06-15 10:35:31 UTC
Lady Areola Fappington wrote:
OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.

Render the ship in the tunnel, with a slight off-straight axis to the camera.

The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.

Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.


Hmm. This has merit.

Upon reading this, I actually realized that I mostly keep my eyes on my module icons or inventory when I am gate jumping, which would explain very much why I haven't even encountered the disorientation mentioned by others in the thread.

Yeah, upvoting this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maybelater Headache
Doomheim
#616 - 2013-06-15 10:42:29 UTC
Kaarous Aldurald wrote:

It was revealed at one of the conventions a while before the patch, to thunderous applause.


That happened on fan fest. So what?
Geralden
Imperial Academy
Amarr Empire
#617 - 2013-06-15 12:01:32 UTC
Incarna got standing applause at the fan fest - but of cause, it was a "bit" different ?

This?

Off switch, like ANY OTHER ANIMATION HAS IT. Why code this any differently?
Omo Hubble
Coniuro Libenter Concero
#618 - 2013-06-15 12:26:39 UTC
I just want to control my own camera at all times. Animations and graphics of any sort are fine, but don't swing the camera around like it's some sort of theme park ride. It should feel like we are comfortably in our ships.
Stalker Dellacort
Sarpati Research Institute
#619 - 2013-06-15 19:51:13 UTC
What I don't understand is why CCP insists everyone has to adapt to this and are so arrogant in thinking everyone would be okay with this? Not everyone watches fan fest or goes on the test server religiously. Also even if everyone had done these things and made a 30+! page forum thread protesting the "feature", would CCP have removed it? I think the fact that CCP have said they cannot and will not provide an option to the animation shows that even if you think feedback matters, it doesn't. The argument that this attracts new players is a skyscraper built on sand, new players may become 9 year bittervets in time but if you alienate your current subscribers you will quickly have very little subs. This arrogant line of thinking is the same which brought about Incarna and shows CCP, at its heart has not changed.

P.S. CCP you should probably add "CCP" to your spell check dictionary on this site.
Sister Sophia
Doomheim
#620 - 2013-06-15 20:58:20 UTC  |  Edited by: Sister Sophia