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Procurer and Skiff

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-06-12 14:35:42 UTC
Procurer and Skiff.

Designed to be the least vulnerable to hostile attention, thanks to a tank.

Still makes no sense to even be in exposed space with hostiles present, and Macks and Hulks can just as easily evade them when prepared.

Having a great tank but no offense? You just die slower, if you are still on grid with hostiles.
Luc Chastot
#22 - 2013-06-12 16:17:27 UTC
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent.

Make it idiot-proof and someone will make a better idiot.

Nikk Narrel
Moonlit Bonsai
#23 - 2013-06-12 18:16:11 UTC
Luc Chastot wrote:
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent.

I must be missing the context of this.

How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often?
Luc Chastot
#24 - 2013-06-12 19:33:19 UTC
Nikk Narrel wrote:
Luc Chastot wrote:
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent.

I must be missing the context of this.

How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often?


With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships.

Make it idiot-proof and someone will make a better idiot.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#25 - 2013-06-13 11:21:54 UTC
Luc Chastot wrote:
Nikk Narrel wrote:
Luc Chastot wrote:
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent.

I must be missing the context of this.

How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often?


With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships.


You do realize the Procurer and the Skiff have the speed and handling of a house brick right?

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Spugg Galdon
Federal Navy Academy
Gallente Federation
#26 - 2013-06-13 13:59:20 UTC
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.

Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec

Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.
Nikk Narrel
Moonlit Bonsai
#27 - 2013-06-13 16:27:58 UTC
Spugg Galdon wrote:
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.

Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec

Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.

Now, if only actual gameplay reflected this design ideal.

Real gameplay has zero escorts, and you can listen in on intel channels focused on PvP. Hopefully they will provide info you can also use, but they are more general purpose.
Real gameplay has miners in null watching local, and evading threats entirely. As this is expected, the PvP pilots consider themselves free to do more interesting things.

With no escort, the tank is a meaningless detail. You either get safe or you don't.
Silivar Karkun
Doomheim
#28 - 2013-06-13 18:02:56 UTC
Nikk Narrel wrote:
Spugg Galdon wrote:
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.

Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec

Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.

Now, if only actual gameplay reflected this design ideal.

Real gameplay has zero escorts, and you can listen in on intel channels focused on PvP. Hopefully they will provide info you can also use, but they are more general purpose.
Real gameplay has miners in null watching local, and evading threats entirely. As this is expected, the PvP pilots consider themselves free to do more interesting things.

With no escort, the tank is a meaningless detail. You either get safe or you don't.


^this
Luc Chastot
#29 - 2013-06-13 18:45:17 UTC
Grunnax Aurelius wrote:
Luc Chastot wrote:
Nikk Narrel wrote:
Luc Chastot wrote:
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent.

I must be missing the context of this.

How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often?


With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships.


You do realize the Procurer and the Skiff have the speed and handling of a house brick right?

Meta will change to support those fleets.

Make it idiot-proof and someone will make a better idiot.

Ioci
Bad Girl Posse
#30 - 2013-06-13 18:49:28 UTC
Spugg Galdon wrote:
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.

Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec

Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.


I agree with you on the line of thinking but the details are different.

Covetor/ Hulk have too low a hold and no role bonus. You can't expect balance when you give huge bonus in the form of role to some ships and not others.

Ret and Mack are speed miners. Alone or in group they can tear through resources quicker than the other ships. You could debate they even beat hulks in that department because it's 8:1 before the Hulk catches up and unless you see mining Ops in the 100+ range, that will remain.

Proc and Skiff are a ******* brick. They defy most battleships in EHP and they have enough role bonus to make them still chug along. If you mine a lot in .5 space you can do this with a Skiff and you will still be there when Concord show up, short of a 12 man gank or something. I don't know if CCP look at EVE from an Empires standpoint and see .5 space as their deep space, so that's where the Proc and Skiff were seen as useful but once you get to low and null, Gank beats tank and it's more about what time do I mine and what time do I fight? You can't make them battle ready. Any of them.

R.I.P. Vile Rat

Little Dragon Khamez
Guardians of the Underworld
#31 - 2013-06-13 22:55:48 UTC
Ioci wrote:
Spugg Galdon wrote:
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.

Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec

Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.


I agree with you on the line of thinking but the details are different.

Covetor/ Hulk have too low a hold and no role bonus. You can't expect balance when you give huge bonus in the form of role to some ships and not others.

Ret and Mack are speed miners. Alone or in group they can tear through resources quicker than the other ships. You could debate they even beat hulks in that department because it's 8:1 before the Hulk catches up and unless you see mining Ops in the 100+ range, that will remain.

Proc and Skiff are a ******* brick. They defy most battleships in EHP and they have enough role bonus to make them still chug along. If you mine a lot in .5 space you can do this with a Skiff and you will still be there when Concord show up, short of a 12 man gank or something. I don't know if CCP look at EVE from an Empires standpoint and see .5 space as their deep space, so that's where the Proc and Skiff were seen as useful but once you get to low and null, Gank beats tank and it's more about what time do I mine and what time do I fight? You can't make them battle ready. Any of them.


This,

High sec ganking is exactly why the skiff and procurer have their current stats, no changes are necessary, you have a fleet option, a storage option and a tanky option. The same model should be applied to industrial ships too.

Dumbing down of Eve Online will result in it's destruction...

Nikk Narrel
Moonlit Bonsai
#32 - 2013-06-14 02:26:33 UTC
Little Dragon Khamez wrote:
High sec ganking is exactly why the skiff and procurer have their current stats, no changes are necessary, you have a fleet option, a storage option and a tanky option. The same model should be applied to industrial ships too.

There is a problem with this.

The high sec dynamic is obvious, in that the attack resistant exhumer is designed to outlast an attacker with Concord involved.

This dynamic fails badly in low and null sec. In theory Concord is replaced by escorts or some form of player defense.
In reality, twiddling your thumbs while waiting for a possible event is about the worst gameplay mechanic. It is for that reason, terminal boredom, that it doesn't happen.
Some rely on a second account for defense, but many simply use local to avoid threats so they can operate despite the lack of PvP support.

The Skiff / Procurer has no value without combat support. It can be Concord or player based, but it needs to be on call and show up when needed.
With the current game reality outside of high sec, this is a novelty ship because combat support is a novelty occurance.

It needs something that does not rely on unrealistic expectations of players to do roles they have shown themselves unwilling to do.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#33 - 2013-06-14 08:23:57 UTC
Escort fleets should be doing anomalies/ratting whilst in system providing security.

If ratting was actually interesting and had a good income this would "entertain" the escorts between threats coming into system.
Arya Regnar
Darwins Right Hand
#34 - 2013-06-14 10:07:58 UTC
Why yes buff skiff but first nerf the hitpoints by about 90%.
Last think we need is ungankable ship that is very good and commonly used.

EvE-Mail me if you need anything.

Daniel Whateley
#35 - 2013-06-14 11:52:09 UTC
Skiff is fine like it is, in fact with the mining changes, almost ALL mining barges/exhumers mine very close to the same amount now, with only skills increasing them, maximum for hulk is 20% extra iirc?, skiff and procuror have a lot of tank, you can put a medium shield booster on it and tank 2bs's and 5 cruisers of almost any rat type, apart from sleepers, this kind of change would turn the skiff and procuror into a combat ship rather than a mining ship...
Kraal Utrecht
Viziam
Amarr Empire
#36 - 2013-06-15 08:46:24 UTC
I think ORE company should think about designing and releasing new mining ship with more active defense capability due to growing market need of such ship, as it seems... Blink
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#37 - 2013-06-15 09:27:07 UTC
Given a procurer can take down a cruiser very easily and anything too big for it is bomber food, I'd say boosting them isn't a good idea. The skiff can tank like a T3 and you're saying we should have guns on that thing?
Nikk Narrel
Moonlit Bonsai
#38 - 2013-06-15 13:32:05 UTC
HiddenPorpoise wrote:
Given a procurer can take down a cruiser very easily and anything too big for it is bomber food, I'd say boosting them isn't a good idea. The skiff can tank like a T3 and you're saying we should have guns on that thing?

A procurer does what?

What pathetic cruiser can be eaten by the 25 bandwidth? A flight of light drones eating a cruiser says a lot about the cruiser pilot.
We have frigates with more combat ability.

As to this claim making the procurer viable as anything beyond a novelty outside of high sec, it fails.
MeBiatch
GRR GOONS
#39 - 2013-06-15 13:34:55 UTC
Nikk Narrel wrote:
Procurer and Skiff.

Designed to be the least vulnerable to hostile attention, thanks to a tank.

Still makes no sense to even be in exposed space with hostiles present, and Macks and Hulks can just as easily evade them when prepared.

Having a great tank but no offense? You just die slower, if you are still on grid with hostiles.


that tank is for pve i thought... so it cant tank belt spawns till a friend shows up to blow them up.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#40 - 2013-06-15 13:37:10 UTC
Spugg Galdon wrote:
Escort fleets should be doing anomalies/ratting whilst in system providing security.

If ratting was actually interesting and had a good income this would "entertain" the escorts between threats coming into system.


0.0 belts need to be removed and replaced with annoms that are filled with rocks but also have lots of rats to kill... that way you keep the ratters happy and you provide defence for the miner.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

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