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Dev blog: Odyssey summer expansion: Starbase iterations

First post First post
Author
Alx Warlord
The Scope
Gallente Federation
#641 - 2013-05-30 17:33:24 UTC  |  Edited by: Alx Warlord
CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years?

are these in the to do list? (soon tm list):

- Modular POS (not floating buildings)
- Removing the buble force field
- Docking in POS
- Market inside POS
- Clone facility in POS
- Jump with POS (Starbase jump drive)
- mooring supercaps to POS
- Battlestations
- Logistic "guns"
- Growing endless size POS
- POS Construction UI.
- POS Cloaking device
- POS Jump bridge Generator.
- Micro POS (personal level POS)
- EPIC POS (Alliance size, Station size POS)'
- Art/shape customization in POS

????

o/
CCP Fozzie
C C P
C C P Alliance
#642 - 2013-05-30 17:35:28 UTC
Alx Warlord wrote:
CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years?

are these in the to do list? (soon tm list):

- Modular POS (not floating buildings)
- Removing the buble force field
- Docking in POS
- Market inside POS
- Clone facility in POS
- Jump with POS (Starbase jump drive)
- mooring supercaps to POS
- Battlestations
- Logistic "guns"
- Growing endless size POS
- POS Construction UI.
- POS Cloaking device
- POS Jump bridge Generator.
- Micro POS (personal level POS)
- EPIC POS (Alliance size, Station size POS)'
- Art/shape customization in POS

????

o/


We're taking this one step at a time for now.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#643 - 2013-05-30 20:00:58 UTC  |  Edited by: Durzel
Is there any plan to make anchored (but offline) POSes slowly decay or anything?

Wormhole space is somewhat unique in regards to removing POSes because in sub-C5 you can't get a Dread in without sticking up your own POS and building one (and who is going to do that unless they're moving in?). As a result there are numerous dead towers just floating around, ruining the landscape :)

Even in C5 and above it's usually not a particularly bright idea to bash a POS for no other reason than just s**ts and giggles because of the risk it represents, and the fact you can only get one Dread safely in and back out to your home again without collapsing the wormhole anyway.
CCP Fozzie
C C P
C C P Alliance
#644 - 2013-05-30 21:25:15 UTC
We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.

One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#645 - 2013-05-30 22:23:05 UTC
CCP Fozzie wrote:
We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.

One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.


Makes sense, should be the hardest difficulty of the mini-game, but would be very nice indeed, much better than the structure grind.
AutumnWind1983
Reboot Required
#646 - 2013-05-31 03:29:56 UTC
CCP Fozzie wrote:
We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.

One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.


That would be great. The number of dead towers in wspace is amazing.

James Arget for CSM 8! http://csm.fcftw.org

Lavayar
Haidamaky
UA Fleets
#647 - 2013-06-01 16:22:00 UTC
IMHO X-large SMA needs visual size reduce.
Alicina Goodbody
Posique Corp
#648 - 2013-06-10 21:39:02 UTC  |  Edited by: Alicina Goodbody
CCP Fozzie wrote:
GeeShizzle MacCloud wrote:
err 2 quick questions about the change to pos mod handling...

do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?

if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..)


You must be a slight ways inside the bubble.


Great new feature, but when will be able to view and work with the Blueprints in the POS structures while anywhere within the bubble?
Infinite Force
#649 - 2013-06-10 21:47:58 UTC
Lavayar wrote:
IMHO X-large SMA needs visual size reduce.


By at least 50% !

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Alx Warlord
The Scope
Gallente Federation
#650 - 2013-06-12 05:42:32 UTC
Karsa Egivand wrote:
CCP Fozzie wrote:
We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.

One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.


Makes sense, should be the hardest difficulty of the mini-game, but would be very nice indeed, much better than the structure grind.


I'v read somewhere a idea to send DUST514 into "Infiltrate" missions, to put down the "injuried/offline" POS...

The Dust/EVE interaction in this would be awesome! Imagine the dusties painting target inside the POS, an the ships outside shooting on them!! (an orbital strike from the sides!)

Although it would be better on modular POS, so each victory from the atackers a module is destroyed!
Smoking Blunts
ZC Omega
#651 - 2013-06-14 07:37:06 UTC
CCP Fozzie wrote:
Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.

After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.

This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.



yes this dosnt work.

did it not actually get fixed?

OMG when can i get a pic here

Ydnari
Estrale Frontiers
#652 - 2013-06-14 13:37:21 UTC
Smoking Blunts wrote:
CCP Fozzie wrote:
Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.

After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.

This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.



yes this dosnt work.

did it not actually get fixed?


which bit doesn't work? tested the "non-directors can't cancel jobs that aren't their own" just now and that seems to work, are there holes in this where they still can cancel stuff?

--

Smoking Blunts
ZC Omega
#653 - 2013-06-14 17:09:06 UTC  |  Edited by: Smoking Blunts
Ydnari wrote:
Smoking Blunts wrote:
CCP Fozzie wrote:
Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.

After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.

This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.



yes this dosnt work.

did it not actually get fixed?


which bit doesn't work? tested the "non-directors can't cancel jobs that aren't their own" just now and that seems to work, are there holes in this where they still can cancel stuff?


factory managers can still cancel jobs not there own from the testing ive done. will re look at this to see if another role is effecting it

OMG when can i get a pic here

Ydnari
Estrale Frontiers
#654 - 2013-06-14 17:17:44 UTC
Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job.

--

Smoking Blunts
ZC Omega
#655 - 2013-06-14 17:38:22 UTC
Ydnari wrote:
Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job.


button shows, but I pressed it and got the you don't have roles... I would feel better if there was no button though...lol

OMG when can i get a pic here

Ydnari
Estrale Frontiers
#656 - 2013-06-14 17:48:19 UTC
Smoking Blunts wrote:
Ydnari wrote:
Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job.


button shows, but I pressed it and got the you don't have roles... I would feel better if there was no button though...lol


Yeah well that's the whole industry UI isn't it, shows buttons or menu options that don't make sense and only lead to errors several clicks later.

--

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#657 - 2013-06-21 11:05:02 UTC
CCP Fozzie wrote:
Alx Warlord wrote:
CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years?

are these in the to do list? (soon tm list):

- Modular POS (not floating buildings)
- Removing the buble force field
- Docking in POS
- Market inside POS
- Clone facility in POS
- Jump with POS (Starbase jump drive)
- mooring supercaps to POS
- Battlestations
- Logistic "guns"
- Growing endless size POS
- POS Construction UI.
- POS Cloaking device
- POS Jump bridge Generator.
- Micro POS (personal level POS)
- EPIC POS (Alliance size, Station size POS)'
- Art/shape customization in POS

????

o/


We're taking this one step at a time for now.


If you want to take smaller steps that have a larger positive impact on players, some good options are:

a) Rebalancing starbase weapons as discussed earlier in this thread, to bring them in line with modern ships. Largely a case of tweaking stats rather than any real coding.

b) Extending the existing starbase logs available to GM's to players, allowing them to see which spy is messing with their precious towers. That should help reduce paranoia somewhat when managing large numbers of structures.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#658 - 2013-07-01 11:53:55 UTC
Also - Warp Scrambling Batteries (and disruptors) do not prevent use of Micro Jump Drives, meaning it's virtually risk-free to use battleships near towers with one fitted.
Infinite Force
#659 - 2013-07-01 16:37:56 UTC
xttz wrote:
CCP Fozzie wrote:
Alx Warlord wrote:
CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years?

are these in the to do list? (soon tm list):

- Modular POS (not floating buildings)
- Removing the buble force field
- Docking in POS
- Market inside POS
- Clone facility in POS
- Jump with POS (Starbase jump drive)
- mooring supercaps to POS
- Battlestations
- Logistic "guns"
- Growing endless size POS
- POS Construction UI.
- POS Cloaking device
- POS Jump bridge Generator.
- Micro POS (personal level POS)
- EPIC POS (Alliance size, Station size POS)'
- Art/shape customization in POS

????

o/


We're taking this one step at a time for now.


If you want to take smaller steps that have a larger positive impact on players, some good options are:

a) Rebalancing starbase weapons as discussed earlier in this thread, to bring them in line with modern ships. Largely a case of tweaking stats rather than any real coding.

b) Extending the existing starbase logs available to GM's to players, allowing them to see which spy is messing with their precious towers. That should help reduce paranoia somewhat when managing large numbers of structures.

I'll have to agree with this.

Long ago, for those vets still around that remember, a deathstar setup made fleets cringe and they would think twice about coming near one. A properly setup tower could handle several dreads. Now? A couple of dreads can reinforce a large deathstar tower.

+1 to the POS weapon rebalancing.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Caleb Ayrania
TarNec
Invisible Exchequer
#660 - 2013-07-01 18:59:59 UTC
A really simple and maybe entertaining solution to decay would be stacking sensitivity to damage types.

So basically an offline tower would get the reverse of hardener buffs. This would be a nice way of testing functionality of debuff mechanics. So every downtime a penalty to damage types would be added to the offline tower, and the type of environment could make them different. The result being that after a while almost anything could take down a POS with very little effort.

If balanced correctly after say 1-3 months you could 1-shot a POS with even small weapons.

This would also be interesting in case later game development added things like space-weather. Solar flares, Sun storms, asteroid impact, comet shower etc.

A neat way something like this could be integrated would be using real life weather data as the "randomizer" thus making it partly possible to have predictions develop. A rather hard "hack" but within the realm of possibility.