These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Eliminate Local Chat

First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#21 - 2013-06-14 14:19:20 UTC
Arthur Aihaken wrote:
Eliminate local chat.


Noes.

Arthur Aihaken wrote:
Or at least include a feature to disable local


Yes

removed inappropriate ASCII art signature - CCP Eterne

Jenn aSide
Soul Machines
The Initiative.
#22 - 2013-06-14 14:27:35 UTC
Lilliana Stelles wrote:
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?


There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.

So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.

The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get.
Sentamon
Imperial Academy
Amarr Empire
#23 - 2013-06-14 14:33:29 UTC
Is this the correct place for afk cloaking complaints?

~ Professional Forum Alt  ~

Ranger 1
Ranger Corp
Vae. Victis.
#24 - 2013-06-14 15:32:26 UTC  |  Edited by: Ranger 1
Removing local in anything other than WH space, without a system to replace it in some fashion, is almost as bad an idea as creating a realtiy TV show called Steven Seagal: Lawman. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Marlona Sky
State War Academy
Caldari State
#25 - 2013-06-14 15:37:42 UTC
Jenn aSide wrote:
Lilliana Stelles wrote:
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?


There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.

So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.

The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get.

You could not be more wrong.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#26 - 2013-06-14 15:42:44 UTC
Arthur Aihaken wrote:
Eliminate local chat. Or at least include a feature to disable local like any other channel.

Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec.



Stop suggesting this. It's not going to happen, and you're an idiot for thinking CCP will ever agree to it.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Ace Menda
Gemini Lounge
#27 - 2013-06-14 15:52:35 UTC
I partially agree with the OP.

The ability to at least close Local like you can with other channels (except corp and alliance) would be nice.

Complete removal of local...I do support it, but it ain't going to happen.

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Jenn aSide
Soul Machines
The Initiative.
#28 - 2013-06-14 16:05:57 UTC
Marlona Sky wrote:
Jenn aSide wrote:
Lilliana Stelles wrote:
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?


There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.

So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.

The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get.

You could not be more wrong.


Nonsense, a simple review of past player behavior demonstrates that when confronted with unreaosnable situations people adapt by leaving, especially when there are other areas in the same game they can flee to.. The null sec population dropped noticeably and measurably after the 1st anomalie/military upgrade system nerf, you somehow think the same people would try to make iskm in a null with no local but but easy access?

Whatever you're smoking, put it down and open a window.
Hessian Arcturus
Doomheim
#29 - 2013-06-14 16:13:07 UTC
For fu*k sake... Just minimize the basta*d local chat, turn blink off and shut up whining already!!! Arrow

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Lord Ryan
True Xero
#30 - 2013-06-14 16:17:02 UTC
Wow the bot owners are going to lynch you!

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Shock
Interim Industries
#31 - 2013-06-14 16:27:51 UTC
Lilliana Stelles wrote:
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?


More information always leads to less fighting. Not the other way round.
Mortimer Civeri
Aliastra
Gallente Federation
#32 - 2013-06-14 16:38:41 UTC
I don't normally go to Jita,




But when I do I minimise Local.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Soulpirate
Caldari Provisions
Caldari State
#33 - 2013-06-14 16:44:07 UTC
You shouldn't show up in local unless you say something.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#34 - 2013-06-14 17:16:37 UTC  |  Edited by: Kitty Bear
Jack Miton wrote:
move to WHs


confirming there are no spam bots in wormhole space.


Sentamon wrote:
Is this the correct place for afk cloaking complaints?


everywhere is
Doc Spectre
Doomheim
#35 - 2013-06-14 17:37:05 UTC
Tom Gerard wrote:
Without local why would I play EVE?

You'd quit? Oh don't tease us.....
Tom Gerard
Glorious Nation of Kazakhstan
#36 - 2013-06-14 18:03:18 UTC
[quote=Jenn aSide][quote=brinelan]
Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.
/quote]

Are you ******* serious?

I sure as **** don't want you on my zombie survival group.

Don't ******* SHOOT THINGS.

Shoot one zombie get 12 more free!

Its a mother ******* baker's dozen!

You stab em, you mash em, you don't shoot em.

Now with 100% less Troll.

Marlona Sky
State War Academy
Caldari State
#37 - 2013-06-14 18:14:30 UTC
Jenn aSide wrote:
Marlona Sky wrote:
Jenn aSide wrote:
Lilliana Stelles wrote:
Honestly, I think it would make gate camps and roams boring as ****.
It would make travel extremely dangerous.

This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?


There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.

So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.

The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get.

You could not be more wrong.


Nonsense, a simple review of past player behavior demonstrates that when confronted with unreaosnable situations people adapt by leaving, especially when there are other areas in the same game they can flee to.. The null sec population dropped noticeably and measurably after the 1st anomalie/military upgrade system nerf, you somehow think the same people would try to make iskm in a null with no local but but easy access?

Whatever you're smoking, put it down and open a window.

Thanks for demonstrating your complete and total ignorance of how the player base operates.
Jenn aSide
Soul Machines
The Initiative.
#38 - 2013-06-14 18:28:30 UTC
Marlona Sky wrote:

Thanks for demonstrating your complete and total ignorance of how the player base operates.


Thanks for demonstrating you have no argument and nothing that looks like evidence to back up what you want to believe.
Amarra Mandalin
The Scope
Gallente Federation
#39 - 2013-06-14 18:31:59 UTC
Lady Spank wrote:
I always try to remove local, one capsuleer at a time.


Cha-ching
Elliavir
Miskatonic Mercantile
#40 - 2013-06-14 19:46:13 UTC
Mortimer Civeri wrote:
I don't normally go to Jita,




But when I do I minimise Local.


^ This.

And that block list feature keeps most other local chat pretty tolerable - if it's just scammers and twits that annoy you.
Previous page123Next page